thefarmer
01-25-2009, 06:27 AM
2009 Wishlist... ·
I'm curious as to what others want to see happen with Paladins in the future (doesn't necesarily have to happen in 2009)?
Peronsally what I would like to see happen is to bump 1604 down to 1602, with the cost of purifying things like the Graveyard gate and mana bread costing 2 mana, and the cost of purifying a weapon increasing with the increasing of the lore training needed to prolonge the bless. Then bump 1613 down to 1604. The cost of the current and extremely weak form of Divine Vengence being 4 mana, with increased mana cost, damage, % of an outright kill and possibly targets increasing with lore training. And to fill in the 1613 gap, introuduce a Mass Pious Trail that increases in mana cost with the increase of the Slow effect.
I would like to see us being able decrease our Spell Hindrance by over training in armor.
I would also like to see the ability to infuse mass spells into our weapons with enough Spell Research and lore training.
And of course 1650, but that is a given.
~Mikoguchi
The above is a x-post. My reply is as follows.
Divine Wrath not to be Divine laugh
Divine shield to increase parry percentage without a shield, and block percentage with a shield
Infusing a weapon and having the spell cast at our choosing rather than random
What I really really want?
The ability to bond to a suit of armor OR a shield like we do weapons as our capstone spell.
-For armor I'd like to see resistance to a particular crit, based on your Arkati's specific crits as seen in Divine strike (Kai=resistance to crush, Charl=resistance to puncture or whatever it is, or if none is chosen, encumbrance reduction (essentially meaning lighter armor).
-Shields would get double flares and the ability to infuse spells like weapons.
-farmer
I'm curious as to what others want to see happen with Paladins in the future (doesn't necesarily have to happen in 2009)?
Peronsally what I would like to see happen is to bump 1604 down to 1602, with the cost of purifying things like the Graveyard gate and mana bread costing 2 mana, and the cost of purifying a weapon increasing with the increasing of the lore training needed to prolonge the bless. Then bump 1613 down to 1604. The cost of the current and extremely weak form of Divine Vengence being 4 mana, with increased mana cost, damage, % of an outright kill and possibly targets increasing with lore training. And to fill in the 1613 gap, introuduce a Mass Pious Trail that increases in mana cost with the increase of the Slow effect.
I would like to see us being able decrease our Spell Hindrance by over training in armor.
I would also like to see the ability to infuse mass spells into our weapons with enough Spell Research and lore training.
And of course 1650, but that is a given.
~Mikoguchi
The above is a x-post. My reply is as follows.
Divine Wrath not to be Divine laugh
Divine shield to increase parry percentage without a shield, and block percentage with a shield
Infusing a weapon and having the spell cast at our choosing rather than random
What I really really want?
The ability to bond to a suit of armor OR a shield like we do weapons as our capstone spell.
-For armor I'd like to see resistance to a particular crit, based on your Arkati's specific crits as seen in Divine strike (Kai=resistance to crush, Charl=resistance to puncture or whatever it is, or if none is chosen, encumbrance reduction (essentially meaning lighter armor).
-Shields would get double flares and the ability to infuse spells like weapons.
-farmer