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View Full Version : Official: Bane/Smite Infusion Changes



Fallen
01-19-2009, 08:46 PM
For the time being, Bane/Smite's (302) infusions are no more. Clerics will continue to gain the random, but trainable, benefit of increased damage, but it will no longer cost additional mana and the messaging has been altered to fit more appriopriately. Infusions will return at a later time, after a comprehensive review to make them more worthwhile.

GameMaster Estild
Cleric/Empath Team

This message was originally posted in Clerics, Cleric Spells. To discuss the above follow the link below.

Fallen
01-19-2009, 08:47 PM
Nice one for Clerics.

Durgrimst
01-19-2009, 08:51 PM
HELL YES!!!

TheLastShamurai
01-19-2009, 10:01 PM
yeah thats pretty sweet.

i wonder how long that review will take.

Sean
01-19-2009, 10:10 PM
Uliq would be sad

Fallen
01-20-2009, 07:22 PM
A shot of the Smite/Bane changes at work. This clip was stolen from the official boards...

You channel at a skeletal soldier.
A scintillating, blue-white aura encompasses a skeletal soldier.
CS: +211 - TD: +108 + CvA: +17 + d100: +18 == +138
Warding failed!
With a sudden burst of divine insight, you're able to amplify the power of your Smite spell!
Multiple rays of blue-white energy ignite several patches of a skeletal soldier's calcified bones in a blaze of energy.
The skeletal soldier is hit for 62 points of damage!
... 30 points of damage!
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.

nub
01-20-2009, 07:38 PM
Definetly like this temporary change.

Emeriana
02-06-2009, 02:49 PM
Definetly like this temporary change.

Me too! Hunting is a lot less mana intensive for me now. I got to the point where I was almost swearing every time I infused mana hah. This is a much better change, even if it's temporary. Hopefully the next change will make infusions more of a blessing than a curse.