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Rathgar
01-12-2009, 11:37 PM
> Rally Followers

+ Ability to inspire your enemies to your cause for a short duration.

Mechanics: This is a passive ability generated by the warrior. When fighting large groups or even a single intelligent critter, the warrior can convert losing enemies to his or her side. The converted critters will either attack the opponents your attacking or just remain idle. They will follow you until they bleed out or a duration has passed when the warrior and/or the critter is not engaged in a battle. The chance of conversion is small depending upon the level of the warrior and the level of the critter, the number of critters, how badly it's wounded, and your influence etc.

Example:
____
R>at
You swing an eonake claidhmore at a Grimswarm giant soldier!
AS: +538 vs DS: +237 with AvD: +19 + d100 roll: +70 = +390
... and hit for 110 points of damage!
Hard slash to the giant soldier's side opens her spleen!
Roundtime: 5 sec.
R>
A Grimswarm giant soldier swings a mace at you!
AS: +437 vs DS: +497 with AvD: +18 + d100 roll: +68 = +26
A clean miss.
R>at
As you attack, your eonake claidhmore seems to tug at your hand, as if subtly guiding your strike!
You swing an eonake claidhmore at a Grimswarm giant soldier!
The giant soldier barely dodges the attack!
Roundtime: 5 sec.
R>l
[Warcamp, Approach]
A dirt path leads over a rise of earth and down towards a collection of mismatching tents and huts. The rotting stench of the encampment's inhabitants lingers in the air, mixed with the aroma of cooked flesh and burning wood. A heavy grey haze of campfire smoke hangs over the warcamp and drifts down behind the rise of land, creating a pocket of concealment from the eyes of the nearby Grimswarm. You also see a Grimswarm giant soldier, some brigandine armor, a dagger, a rune staff, a broadsword, a wooden shield and an obscured path leading out.
Obvious paths: north
R>
A Grimswarm giant soldier swings a mace at you!
AS: +437 vs DS: +497 with AvD: +18 + d100 roll: +50 = +8
A clean miss.
R>at
...wait 1 seconds.
R>at
As you attack, your weapon shifts your strike slightly downward to take advantage of an opening in your foe's defenses!
You swing an eonake claidhmore at a Grimswarm giant soldier!
AS: +538 vs DS: +212 with AvD: +19 + d100 roll: +61 = +406
... and hit for 94 points of damage!
Crossing slash to chest catches the giant soldier's attention!
Roundtime: 5 sec.
R>at
You swing an eonake claidhmore at a Grimswarm giant soldier!
AS: +538 vs DS: +228 with AvD: +19 + d100 roll: +94 = +423
... and hit for 88 points of damage!
Deep slash to the giant soldier's left forearm!
Roundtime: 5 sec.

The Grimswarm giant soldier concedes in pain and gestures it's desire to assist you in your battle!
The Grimswarm giant soldier now follows you.

A Grimswarm giant soldier swings a mace at a Grimswarm giant ranger!
AS: +554 vs DS: +357 with AvD: +28 + d100 roll: +24 = +249
... and hit for 115 points of damage!
The giant ranger's right leg is severed at the knee!
A Grimswarm giant ranger falls to the ground grasping her mangled right leg!
The giant ranger is stunned!
Roundtime: 5 sec.
__

Now, the grimswarm soldier will follow you for a while probably until it bleeds from it's wounds and dies or if not turn on you if there isn't some fighting. This would only work on intelligent creatures and there is absolutely no direct control over the critters that are turned. It would just be that the critter is set to attack only other critters and that it's part of your group.