mathom
01-10-2009, 07:32 AM
I recently came back to GS after a very long hiatus, found these boards and have been lurking a bit over the last month or so while I've been playing my free trial. I started up a wizard that I'm playing as a war mage, and am close to hitting level 16. Unfortunately, I'm closing in to when I have to lock in my stats and skills. I had a few questions before I do that.
Also, as far as gear I have access to, I have about a million silver total, some 4x full leather, and an invar claid Im using.
Here's my current setup:
Name: xxxxxx Race: Sylvankind Profession: Wizard (shown as: Wizard)
Gender: Male Age: 0 Expr: 297035 Level: 15
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 93 (21) ... 93 (21)
Dexterity (DEX): 77 (23) ... 77 (23)
Agility (AGI): 75 (17) ... 75 (17)
Discipline (DIS): 73 (6) ... 73 (6)
Aura (AUR): 100 (30) ... 100 (30)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 35 (-7) ... 35 (-7)
Wisdom (WIS): 35 (-7) ... 35 (-7)
Influence (INF): 35 (-7) ... 35 (-7)
(at level 15), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 10 2
Combat Maneuvers...................| 78 17
Two-Handed Weapons.................| 78 17
Physical Fitness...................| 78 17
Harness Power......................| 70 15
Elemental Lore - Air...............| 102 24
Spell Lists
Major Elemental....................| 27
Spell Lists
Minor Elemental....................| 7
Training Points: 61 Phy 0 Mnt (146 Phy converted to Mnt)
I got the 24 air lore/27 MjE ranks so that I could get my RT down to 1 second with haste.
Looking for some suggestions regarding stat placement - currently there's been no need to not max out strength, aura, etc. But I realize later on this may have ramifications.
Next question is with respect to weapon choice. Should I stick with THW or switch to polearms? And is a claid the best choice as far as THW goes?
What combat maneuvers would you recommend? Ive used feint a bit, but it seems largely not that useful, at least not yet. I've been considering switching to using precision as I've read/heard that crushing seems to be better than slashing damage. What about dirtkick, subdual strike or disarm?
I was also wondering if anyone has any suggestions as far as armor choice goes. Currently I'm wearing 4x full. Should I be trying to get into doubles or something like LBP soon?
Also was wondering about ambushing/open aiming. How difficult would it be to get an open aimed shot down to 1 sec RT with a claid? At the moment it seems I can get it down to 3.. maybe with some stat fixing I could get it into the 2 second range by raising my agi/dex, and then shoot for more MjE ranks to get it to 1? Should I be even be considering attempting this? Is it/would it be worth it?
Thanks for any advice and more questions to follow as I can think of them..
Also, as far as gear I have access to, I have about a million silver total, some 4x full leather, and an invar claid Im using.
Here's my current setup:
Name: xxxxxx Race: Sylvankind Profession: Wizard (shown as: Wizard)
Gender: Male Age: 0 Expr: 297035 Level: 15
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 100 (25)
Constitution (CON): 93 (21) ... 93 (21)
Dexterity (DEX): 77 (23) ... 77 (23)
Agility (AGI): 75 (17) ... 75 (17)
Discipline (DIS): 73 (6) ... 73 (6)
Aura (AUR): 100 (30) ... 100 (30)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 35 (-7) ... 35 (-7)
Wisdom (WIS): 35 (-7) ... 35 (-7)
Influence (INF): 35 (-7) ... 35 (-7)
(at level 15), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 10 2
Combat Maneuvers...................| 78 17
Two-Handed Weapons.................| 78 17
Physical Fitness...................| 78 17
Harness Power......................| 70 15
Elemental Lore - Air...............| 102 24
Spell Lists
Major Elemental....................| 27
Spell Lists
Minor Elemental....................| 7
Training Points: 61 Phy 0 Mnt (146 Phy converted to Mnt)
I got the 24 air lore/27 MjE ranks so that I could get my RT down to 1 second with haste.
Looking for some suggestions regarding stat placement - currently there's been no need to not max out strength, aura, etc. But I realize later on this may have ramifications.
Next question is with respect to weapon choice. Should I stick with THW or switch to polearms? And is a claid the best choice as far as THW goes?
What combat maneuvers would you recommend? Ive used feint a bit, but it seems largely not that useful, at least not yet. I've been considering switching to using precision as I've read/heard that crushing seems to be better than slashing damage. What about dirtkick, subdual strike or disarm?
I was also wondering if anyone has any suggestions as far as armor choice goes. Currently I'm wearing 4x full. Should I be trying to get into doubles or something like LBP soon?
Also was wondering about ambushing/open aiming. How difficult would it be to get an open aimed shot down to 1 sec RT with a claid? At the moment it seems I can get it down to 3.. maybe with some stat fixing I could get it into the 2 second range by raising my agi/dex, and then shoot for more MjE ranks to get it to 1? Should I be even be considering attempting this? Is it/would it be worth it?
Thanks for any advice and more questions to follow as I can think of them..