View Full Version : Bard Training Help.
Drew2
02-04-2004, 06:02 PM
Need help.
Anything wrong with this?
(at level 18), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 99 23
Combat Maneuvers...................| 86 19
Polearm Weapons....................| 136 38
Physical Fitness...................| 86 19
Dodging............................| 86 19
Harness Power......................| 86 19
Mental Mana Control................| 35 7
Mental Lore - Manipulation.........| 50 10
Mental Lore - Telepathy............| 45 9
Perception.........................| 78 17
Climbing...........................| 50 10
Spell Lists
Minor Elemental....................| 1
Spell Lists
Bard...............................| 18
(Use SKILLS BASE to display unmodified ranks and goals)
Name: XXXX Race: Half-Elf Profession: Bard (not shown)
Gender: Male Age: 26 Expr: 395098 Level: 18
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 79 (14) ... 79 (14)
Constitution (CON): 76 (13) ... 76 (13)
Dexterity (DEX): 59 (9) ... 59 (9)
Agility (AGI): 89 (29) ... 89 (29)
Discipline (DIS): 93 (16) ... 93 (16)
Aura (AUR): 99 (24) ... 99 (24)
Logic (LOG): 91 (20) ... 91 (20)
Intuition (INT): 34 (-8) ... 34 (-8)
Wisdom (WIS): 39 (-5) ... 39 (-5)
Influence (INF): 89 (24) ... 89 (24)
Mana: 67 Silver: 0
AnticorRifling
02-04-2004, 06:05 PM
My dwarf bard > Tayre's half elf bard.
Soulpieced
02-04-2004, 06:20 PM
Skills look fine to me, only thing I saw glancing over stats is that intuition plays a role in dodge.
Drew2
02-04-2004, 06:30 PM
Would you mind posting your skills, Soulpieced? So I can get a feel for what is important? I read over all of the documentation on bards a while back, but I never could decide how important Air Lore and stuff was.
Wezas
02-04-2004, 06:31 PM
Speaking of bards, here's one I haven't used in a while:
Name: xxxxxxx Race: Giant Profession: Bard (shown as: Bard)
Gender: Male Age: 46 Expr: 452284 Level: 19
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 96 (38) ... 96 (38)
Constitution (CON): 69 (19) ... 69 (19)
Dexterity (DEX): 69 (4) ... 69 (4)
Agility (AGI): 66 (3) ... 66 (3)
Discipline (DIS): 74 (12) ... 74 (12)
Aura (AUR): 96 (18) ... 96 (18)
Logic (LOG): 63 (1) ... 63 (1)
Intuition (INT): 66 (8) ... 66 (8)
Wisdom (WIS): 84 (17) ... 84 (17)
Influence (INF): 49 (5) ... 49 (5)
Mana: 2 Silver: 1418
Zezas (at level 19), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Shield Use.........................| 90 20
Combat Maneuvers...................| 90 20
Edged Weapons......................| 140 40
Multi Opponent Combat..............| 25 5
Physical Fitness...................| 90 20
Arcane Symbols.....................| 25 5
Magic Item Use.....................| 25 5
Spell Aiming.......................| 50 10
Harness Power......................| 90 20
Mental Lore - Manipulation.........| 62 13
Mental Lore - Telepathy............| 35 7
Disarming Traps....................| 90 20
Perception.........................| 90 20
Climbing...........................| 5 1
Swimming...........................| 5 1
First Aid..........................| 5 1
Spell Lists
Minor Elemental....................| 10
Bard...............................| 10
Training Points: 96 Phy 0 Mnt (166 Phy converted to Mnt)
I like to swing, but want to be decent at picking (hence the disarm). Besides totally reassigning stats, any suggestions?
Originally posted by Wezas
Zezas (at level 19),
Zezas and Wezas, huh? :rolleyes:
Wezas
02-04-2004, 08:12 PM
Originally posted by GS3 Michiko
Originally posted by Wezas
Zezas (at level 19),
Zezas and Wezas, huh? :rolleyes:
Never said I was creative.
(hides Xezas from view)
Soulpieced
02-04-2004, 10:03 PM
The following training plan is in no way representative of what someone should do under level 100.
.
Two Weapon Combat..................| 302 202
Armor Use..........................| 190 90
Combat Maneuvers...................| 201 101
Edged Weapons......................| 302 202
Multi Opponent Combat..............| 120 30
Physical Fitness...................| 201 101
Dodging............................| 201 101
Arcane Symbols.....................| 90 20
Magic Item Use.....................| 90 20
Harness Power......................| 201 101
Elemental Lore - Air...............| 120 30
Mental Lore - Manipulation.........| 70 15
Mental Lore - Telepathy............| 150 50
Disarming Traps....................| 150 50
Picking Locks......................| 150 50
Stalking and Hiding................| 105 25
Perception.........................| 150 50
Climbing...........................| 105 25
Swimming...........................| 105 25
Trading............................| 105 25
StrayRogue
02-04-2004, 10:07 PM
God, is every high level guy going TWC?
Snapp
02-04-2004, 10:37 PM
Originally posted by Wezas
Speaking of bards, here's one I haven't used in a while:
Name: xxxxxxx Race: Giant Profession: Bard (shown as: Bard)
Gender: Male Age: 46 Expr: 452284 Level: 19
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 96 (38) ... 96 (38)
Constitution (CON): 69 (19) ... 69 (19)
Dexterity (DEX): 69 (4) ... 69 (4)
Agility (AGI): 66 (3) ... 66 (3)
Discipline (DIS): 74 (12) ... 74 (12)
Aura (AUR): 96 (18) ... 96 (18)
Logic (LOG): 63 (1) ... 63 (1)
Intuition (INT): 66 (8) ... 66 (8)
Wisdom (WIS): 84 (17) ... 84 (17)
Influence (INF): 49 (5) ... 49 (5)
Mana: 2 Silver: 1418
Zezas (at level 19), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Shield Use.........................| 90 20
Combat Maneuvers...................| 90 20
Edged Weapons......................| 140 40
Multi Opponent Combat..............| 25 5
Physical Fitness...................| 90 20
Arcane Symbols.....................| 25 5
Magic Item Use.....................| 25 5
Spell Aiming.......................| 50 10
Harness Power......................| 90 20
Mental Lore - Manipulation.........| 62 13
Mental Lore - Telepathy............| 35 7
Disarming Traps....................| 90 20
Perception.........................| 90 20
Climbing...........................| 5 1
Swimming...........................| 5 1
First Aid..........................| 5 1
Spell Lists
Minor Elemental....................| 10
Bard...............................| 10
Training Points: 96 Phy 0 Mnt (166 Phy converted to Mnt)
I like to swing, but want to be decent at picking (hence the disarm). Besides totally reassigning stats, any suggestions?
I'm just curious why you have spell aiming? It must waste an awful lot of points for bards.
IcyPoison
02-05-2004, 03:10 PM
Soulpieced would you explain your reasoning for your lores?
Elemental Lore - Air...............| 120 30
Mental Lore - Manipulation.........| 70 15
Mental Lore - Telepathy............| 150 50
Edaarin
02-05-2004, 03:23 PM
I would not suggest duplicating the training plan of anyone over level 60. If I had to go through 70 levels of the shit stats that Edaarin had at level 0 I'd probably quit playing.
Then again, I'm dealing with that now with my mutant warrior.
Stunseed
02-05-2004, 04:01 PM
Originally posted by IcyPoison
Soulpieced would you explain your reasoning for your lores?
Elemental Lore - Air...............| 120 30
Mental Lore - Manipulation.........| 70 15
Mental Lore - Telepathy............| 150 50
I've not been playing a Bard much, but I think I know these.
Air Lore -- For breakage/durability on sonic stuff.
Manipulation -- Purification Song, much!
Telepathy-- Well, I forget.
IcyPoison
02-05-2004, 04:30 PM
Air Lore - I'll assume 30 is the min amount to get Double air flares?
Manipulation - What bonus does it give to 1004?
Telepathy - 60 or 75 ranks for targeted 1030?
Wezas
02-05-2004, 04:33 PM
Originally posted by Snapp
Originally posted by Wezas
Spell Aiming.......................| 50 10
I'm just curious why you have spell aiming? It must waste an awful lot of points for bards.
When I first reallocated him, I changed him from mostly bard songs to pretty even down the spell line. Spell aiming I picked up just to see how E-blast(that what it's called?) works. No clue if spell aiming even effects it, I assumed it did.
StrayRogue
02-05-2004, 04:37 PM
This was so HARD to look up. Anyway....
Training in Mental Lore, Manipulation increases the chance of breaking the target's weapon/shield. (1002)
Training in Mental Lore, Manipulation increases the chance of successfully purifying a gem. (1004)
The caster's group will experience an increased AS bonus with Mental Lore, Telepathy ranks. The AS increase begins with +1 at 3 Telepathy ranks and tops out at +11 for 88 Telepathy ranks. (1007)
Training in Elemental Lore, Air provides a bonus to the base durability of sonic items. A minimum of 1 Air Lore rank will provide a bonus of 5 to the item's base durability. This bonus maxes out at a durability bonus of 201, with 101 Air Lore Ranks. Training in Elemental Lore, Air reduces the shield hindrance when evading and attack. (1009)
Training in Elemental Lore, Air provides a bonus to the base durability of sonic items. A minimum of 1 Air Lore rank will provide a bonus of 5 to the item's base durability. This bonus maxes out at a durability bonus of 201, with 101 Air Lore Ranks. Each rank of Elemental Lore, Air will add to a separate chance for the weapon to flare on any given hit. (1012)
The amount of mana recovered is based on the singer's song knowledge and Mana Control, Mental skill. (1013)
Training in Elemental Lore, Air provides a bonus to the base durability of sonic items. A minimum of 1 Air Lore rank will provide a bonus of 5 to the item's base durability. This bonus maxes out at a durability bonus of 201, with 101 Air Lore Ranks. Training in Elemental Lore, Air will boost the elemental damage provided by the armor. (1014)
Each rank of Mental Lore, Telepathy will boost the TD pushdown from the song. Also, the slow effect of the spell will be increased by one second, cumulative, at 10, 25, 45, 70, and 100 Telepathy Lore ranks. (1015)
Training in Mental Lore, Telepathy increases the effectiveness of the song, potentially increasing the level of rage. The potential increase is up to one level of rage at 5 Telepathy ranks, two levels at 15 Telepathy ranks, three levels at 30 Telepathy ranks, and four levels at 50 Telepathy ranks. (1016)
Training in Elemental Lore, Air will increase the dodge benefit of this song, and at certain thresholds, the haste effect will be increased. Dodging is increased from 1 Dodging rank at 1 rank of Air Lore, with the maximum being 20 Dodging ranks at 100 ranks of Air Lore. There is also a -1 second haste effect at 30 ranks, then again at 75 ranks.
The duration of Song of Tonis can be increased by training in Mental Lore, Telepathy. The first 20 ranks of Telepathy Lore will increase the spellsong's duration +1 second. Every 2 ranks of Telepathy Lore thereafter will increase the spellsong's duration +1 second. The total maximum duration addition for 100 ranks of Mental Lore, Telepathy is 60 seconds. (1035)
Lores and what they do for bards:
http://www.play.net/gs4/info/spells/spelllist.asp?circle=10
KIA.
IcyPoison
02-05-2004, 05:30 PM
I've read those documents. I guess what I'm trying to ask is.. Aside from the documentation.. What do you get for this # of rank.. 10% higher appraisal for 1004.. I mean.. if you're able to, can you explain what you get for what you've trained?
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