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Kitsun
01-01-2009, 12:31 PM
Forgot who but someone requested OTF hunting data from me so I compiled this list of stats and stuff. I got bored so I never did finish it but it has most of the relevant data.

a war griffin
Bite AS: 435 - 445
Double-Rake AS: 435
Empath TD: 409 - 415
Cleric TD: 418 - 424
Bolt DS: 347
Unstunable
Flies
Skin - a war griffin talon
Maneuver Attack: Wind Beat - single target, typically causes up to 20RT
Maneuver Attack: Call Wind
Maneuver Attack: Screech - Mass RT attack
Maneuver Attack: Take-you-on-a-trip - will pick you up (~20-30 pure HP damage) then drop you in a random location inside OTF (impact damage, potential critical, stun)

a greater construct
Unstunable
Uncritable
Anti-Magic shielding lasts 200 damage or mana
Foot Smash AS: 435 - 443
Ranged DS: 293 - 344
Cleric TD: 366 - 387
Empath TD: 358 - 379
Maneuver Attack: Hug
Maneuver Attack: Ping Pong - more dangerous with more constructs in room.
Dispelling Attack: Shimmering

Note on Ithzir:
All Ithzir have the ability to "fade" and simply disappear.
This is the critter version of slamming.
They can die while in the other plane of existance.
They will typically return with guns blazing.
Ithzir will also drag disabled companions out of the room.
Ithzir will loot a dead body for gear.
Weapons/Shields from held items.
Magical trinkets, gems and coins not double-bagged.

an Ithzir adept
Weapon of Choice: staff
Armor: a suit of trimmed leather
Bolt AS; 379
Attack AS: 408
CS: 402
Bolt DS: 364 - 421
Cleric TD; 391 - 400
Ranged DS: 369 - 413
Empath TD: 383
Spells of Note: Weapon Fire, Call Wind, Wizard's Shield
Maneuver Attack: Lightning Mote - attracted more to armor with metal in it

an Ithzir seer
Weapon of Choice: staff
Armor: a suit of trimmed leather
CS: 408 - 411
Attack AS: 444 (with Spirit Strike)
Empath TD: 378 - 398
Cleric TD: 416
Bolt DS: 369 - 486
Ranged DS: 279
Spells of Note: Spirit Mass Dispel, Sanctuary, Raise Dead, WoF
Abilities: Healing
Special Attacks: Fling Item

an Ithzir initiate
Weapon of Choice: staff
Armor: a suit of trimmed leather
Web AS: 407
Empath TD: 366 - 367
Cleric TD: 370 - 374
Bolt DS: 362 - 387
Spells of Note: Spirit Strike, Sanctuary, Raise Dead


an Ithzir herald
Weapon of Choice: Fork, broadsword
Shield Use: Yes
Armor: some sleek studded leather
Cleric TD: 369 - 378
Empath TD: 349 - 361
Bolt DS: 386
Spells of Note: Mass Calm, Ewave
Maneuvers: Sonic Boom Disc

an Ithzir janissary
Weapon of Choice: Fork, some others
Shield Use: Yes
Armor: a blued steel hauberk
AS: 403
Empath TD: 329
Cleric TD: 337
Bolt DS: 249
Ranged DS: 289
Unstunable
Maneuvers: Trip, Disarm, Warcry

an Ithzir scout
Weapon of Choice: broadsword, longsword, etc, OHEs
Shield Use: Yes
Armor: Brig?
AS: 412
Cleric TD: 335- 341
Empath TD: 328 - 334
Bolt DS: 346 - 392
Ranged DS; 323 - 343
Maneuvers: Sweep, Cheapshots
Special Attacks: Ambush with Crystal weaponary (lightning flares)

Fallen
01-01-2009, 01:25 PM
You forgot their mental dominate mind ability. To add a bit more, Ithzir all have a natural resistance to several sorcerer based warding spells.

Kitsun
01-01-2009, 01:29 PM
Huh, I only vaguely remember that one. Is that a seer or initiate ability? Thats the 3 second hard RT on a failure, right? I haven't actually had it succeed on me in years.

I only put in info on classes I have experience with. I don't have a sorcerer =/

Fallen
01-01-2009, 01:37 PM
It has a good number of failure options. I think there can be no RT, 3 seconds, a forced stance, forced stance prone, and forced stance prone stunned. It is maneuver based, and so will factor in level, and I would imagine influence, as Evarin gets hit with it often enough.

They have massive resistances to Evil Eye, Nightmare, and Torment. Maybe a few others. I haven't hunted in a few months, really.

Baelog
01-01-2009, 08:52 PM
When the Heralds have that sonic disk running, aren't they immune to melee attacks, and the attacker will loose his/her arm and hand if they try?

mgoddess
01-01-2009, 09:47 PM
Ithzir will loot a dead body for gear.
-Weapons/Shields from held items.
-Magical trinkets, gems and coins not double-bagged.
Even if I won't be hunting OTF for a while, all of this is good stuff to know... especially the above. I had been wondering how one could safe-guard things in their containers away from being looted.

Askip
01-02-2009, 12:17 AM
<< a greater construct
Unstunable
Uncritable
Anti-Magic shielding lasts 200 damage or mana >>

Royal pains in the ass. You cannot drag a corpse out of a room with a construct. My mage carries a few charged crystal wands so he can use them to drop their magic resistance and then he can bolt them.

:D

Belnia
01-06-2009, 02:05 AM
You didn't mention gremlocks and qyn'arj, which can spawn in the West Woods. I would say the aqueducts are their own separate area.