View Full Version : Oscuro on Creature Variable Roundtime
Fallen
12-30-2008, 09:29 AM
>>I'm afraid that this isn't true, Oscuro. Many critters out there have variable speed, though the RT never changes for a single critter.
Alright, you've convinced Mestys and myself to do some additional digging and here's what we found: Creatures do generate with variable speed beyond just the bounty system, however it wasn't located in the place we had expected it to be. This directly led to my testing only operating on base creatures rather than the varied ones monster generators produce.
Higher level creatures than the base level will be quicker and lower level creatures than the base level will be slower. Currently, the distribution of speeds is rather uniform. This is a bit awkward, though, so we may make it a little more normal (read: bell-curved) if we find some spare time and a Warden approval.
I apologize if I came off as accusatory before. I was simply convinced the only method of creatures varying their speed was via the bounty system after my tests and discussing it with GM Mestys. Now we have our answer, though, and this is precisely why you're seeing some arbalesters with 4 second speeds rather than the base of 6 (and lower level ones with 8 second speeds, too).
= - GM Oscuro - =
Cleric/Empath Team
Fallen
12-30-2008, 09:39 AM
This is the culmination of a discussion on the boards regarding creatures and their variable roundtimes based on their BCS generated level. Oscuro was mistaken about this being the case, and someone got all butt-hurt on the boards when he said they might have been experiencing game lag, or miscounting all-together. Still, even if you don't care about all that crap, the post is somewhat interesting, only if you take away that creature roundtimes may become much more varied in the future.
Gnomad
12-30-2008, 10:48 AM
This is the culmination of a discussion on the boards regarding creatures and their variable roundtimes based on their BCS generated level. Oscuro was mistaken about this being the case, and someone got all butt-hurt on the boards when he said they might have been experiencing game lag, or miscounting all-together. Still, even if you don't care about all that crap, the post is somewhat interesting, only if you take away that creature roundtimes may become much more varied in the future.Making the roundtimes more normal means that they wouldn't become more varied in the future, they'd probably become less varied.
Right now it sounds like +2 levels can give -1 RT on any creature. If you were to normalize the RT change, each level would make a percentage change to RT. You'd probably only see a 2 RT difference on the really slow creatures at that point.
Fallen
12-30-2008, 10:51 AM
Fair enough.
I always appreciate when you cull the interesting posts from the officials. Thanks Fallen.
Fallen
12-30-2008, 01:18 PM
You're quite welcome.
Khariz
12-30-2008, 02:47 PM
I appreciate it as well. Good stuff.
Stunseed
12-30-2008, 02:49 PM
Making the roundtimes more normal means that they wouldn't become more varied in the future, they'd probably become less varied.
Right now it sounds like +2 levels can give -1 RT on any creature. If you were to normalize the RT change, each level would make a percentage change to RT. You'd probably only see a 2 RT difference on the really slow creatures at that point.
Yeah, we had a grizzled triton executioner that was firing at 3 seconds in hiding. That bastard was tough.
droit
12-30-2008, 03:09 PM
Grimswarm mages sometimes spawn with permanent haste, so you sometimes have to deal with capped casters acting every 3 seconds. I once had a grizzled grimswarm adept that might have been acting even faster than that.
Danical
12-30-2008, 05:16 PM
What I find more interesting that Oscuro was willing to set aside his strong belief and look into the code.
How many GMs with such conviction would actually look into something they thought that already knew wholeheartedly instead, say, call you a retard* and never look into it?
EDIT: I forgot this would be the officials. *cotton-headed ninny-muggins.
thefarmer
12-30-2008, 05:35 PM
Maybe I'm odd, but I always thought that creature level=creature speed?
Danical
12-30-2008, 06:19 PM
I'd also like to thank fallen for posting this and other threads on the PC. I really hate the officials.
Moist Happenings
12-30-2008, 07:00 PM
Yeah, I'll join the masses. Thanks, Fallen. Didn't have any idea about this, and it's something very useful to know. It's good to see someone posting something here other than the type of thing that's become the norm these days.
Riltus
12-30-2008, 08:00 PM
An odd numbered RT is impossible given the way our system is setup, so "a critter that swings in three seconds," doesn't exist. Perhaps the variable roundtime you're experiencing is creatures opting to do nothing on a turn. That can make a 4 second RT creature seem like it moves with 8 second RT sometimes. Creatures do this rather frequently.
= - GM Oscuro - =
Just to be clear on the RT's. This preceded his mea culpa post.
Mark
Stretch
12-30-2008, 08:26 PM
Grizzled executioners swing like every 3 seconds. It's nuts.
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