Baelog
12-13-2008, 06:33 AM
Can deliever to Landing, Solhaven, Icemule, and Four Winds.
Armor and Shields and other protective gear
Blackened Mithril Helm - 4lbs
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The helm looks to have a fair amount of charges remaining
MB: 50k
Embossed Ora Helm - 4lbs
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The helm seems to be out of charges
MB: 250k
Imflass Shield - 6lbs
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have almost innumerable charges remaining.
MB: 100k
Etched spiked vultite helm - 2lbs
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the spiked vultite helm.
As your song penetrates the spiked vultite helm, you determine that it is moderately resistant to frigid attacks.
Careful examination indicates the spiked vultite helm has a base strength of 45 and a base durability of 240. You also determine the current integrity of the spiked vultite helm to be at 100.0%.
Examining the helm closely, it looks like it's heavily padded against critical blows.
Your careful inspection of an etched spiked vultite helm allows you to conclude that it is miscellaneous armor that covers the head. You also notice that it is spiked.
MB: 1mil
some ora-edged silver leg greaves - 5lbs
Zested as follows
s>wear greave
You strap on your silver leg greaves.
s>pull greave
You cinch down your greaves.
s>remove greave
Perhaps you should loosen your greaves before you try and remove them.
s>pull greave
Your greaves are already cinched down.
s>push greave
You loosen your greaves.
s>remove greave
You remove some ora-edged silver leg greaves from your legs.
MB: 100k
some old vultite chain mail - 20lbs, +20
Torso coverage only
The mail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
The mail looks to have more than your average giantman could count charges remaining
MB - 400k
an ornate rowan runestaff - 2lbs, +5
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have more than your average giantman could count charges remaining.
MB - 120k
a fine deringo runestaff - 4lbs, +8
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have more than your average giantman could count charges remaining
MB - 100k
Weaponry
a maple-handled mithril flail - 7lbs, +10
The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The flail looks to have a huge number of charges remaining.
MB - 120k
A ruby-handled vaalorn spiked maul - 7lbs, +18
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The maul looks to have more than your average giantman could count charges remaining
MB - 100k
a magenta razern handaxe - 3lb, +10
The harmonics generated tell you that the handaxe inflicts more fearsome wounds when it strikes. (probably natural Razern weighting)
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 14 to Influence.
This enhancement may not be used by adventurers who have not trained 42 times.
The handaxe looks to have a lot of charges remaining
MB - 200k
a perfectly balanced steel throwing dagger - 0x
heavily zested
point dagg (can also point dagger at person)
You quickly draw your arm up behind your head and mime throwing your steel throwing dagger at an imaginary target.
wave dagg
You quickly slash your steel throwing dagger in a wide arc in front of you. The blade whistles as it slices through the air.
toss dagg
With a deft flick of your wrist, you send your steel throwing dagger spinning high into the air in front of you. It flips end-over-end almost too fast for your eyes to follow, the blade glinting brightly in the reflected light. You quickly snatch the dagger out of the air as it falls, gripping it perfectly by its tip, ready to throw.
pinch dagg
You casually trim the ends of your fingernails with the tip of your steel throwing dagger
I think there are a few others
MB - 100k
a crystal-grip black walnut cane
Changes into a 4x Longsword made of Vultite and back by PUSHing and PULLing, zested
>lean cane
You plant the tip of your cane on the ground firmly and lean on it, taking advantage of the support it offers.
>spin cane
You spin your cane through the air in front of you, the length of it blurring into a continuous circle.
>tap cane
You tap the tip of your cane on the ground, making it echo hollowly.
Sword form has same zests, might be more
MB - 250k to Lupine going once
a fel-shafted footman's lance with an angular mithglin head - 13lbs, +15
Cold Flaring, and zested
raise lance
You thrust your mithglin lance into the air and give a triumphant shout!
pull lance
You stab the floor with the butt of your mithglin lance and draw the weapon toward you in a crisp salute.
Might be more
MB - 200k
a polished ipantor short bow - +17
Heavily Crit Sighted
MB - Sold on BO
Magical
a mithril and smoky topaz necklace
Mage rechargeable 909
MB - 200k
a fire pearl inset mithril torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The torc looks to have a lot of charges remaining.
You sense that the inset mithril torc will crumble into dust after its last enhancive charge has been expended.
You sense that the inset mithril torc will persist after its last magical charge has been expended
MB - 100k
an elegant red dreamstone armband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The armband looks to have more than your average giantman could count charges remaining.
You sense that the red dreamstone armband will persist after its last enhancive charge has been expended.
You sense that the red dreamstone armband will persist after its last magical charge has been expended.
MB - 300k
a brilliant pink dreamstone buckle
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The buckle looks to have more than your average giantman could count charges remaining.
You sense that the pink dreamstone buckle will crumble into dust after its last enhancive charge has been expended.
You sense that the pink dreamstone buckle will disintegrate after its last magical charge has been expended.
MB - 200k
a brushed copper alloy earcuff
Mage rechargeable 406
MB - 200k
Misc Stuff
Piercing Jewelry
a burnished glaes stud - flippable
a brilliant sunstone ring - flippable
MB - 10k a piece
Armor and Shields and other protective gear
Blackened Mithril Helm - 4lbs
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Physical Fitness Ranks.
This enhancement may not be used by adventurers who have not trained 14 times.
The helm looks to have a fair amount of charges remaining
MB: 50k
Embossed Ora Helm - 4lbs
The helm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 47 times.
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 3 to Discipline Bonus.
This enhancement may not be used by adventurers who have not trained 13 times.
The helm seems to be out of charges
MB: 250k
Imflass Shield - 6lbs
The shield resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 4 times.
It provides a bonus of 6 to Agility.
This enhancement may not be used by adventurers who have not trained 13 times.
The shield looks to have almost innumerable charges remaining.
MB: 100k
Etched spiked vultite helm - 2lbs
The harmonics generated tell you that the helm serves to reduce the severity of inflicted wounds. The magical harmonics reveal that the head is better protected when wearing the spiked vultite helm.
As your song penetrates the spiked vultite helm, you determine that it is moderately resistant to frigid attacks.
Careful examination indicates the spiked vultite helm has a base strength of 45 and a base durability of 240. You also determine the current integrity of the spiked vultite helm to be at 100.0%.
Examining the helm closely, it looks like it's heavily padded against critical blows.
Your careful inspection of an etched spiked vultite helm allows you to conclude that it is miscellaneous armor that covers the head. You also notice that it is spiked.
MB: 1mil
some ora-edged silver leg greaves - 5lbs
Zested as follows
s>wear greave
You strap on your silver leg greaves.
s>pull greave
You cinch down your greaves.
s>remove greave
Perhaps you should loosen your greaves before you try and remove them.
s>pull greave
Your greaves are already cinched down.
s>push greave
You loosen your greaves.
s>remove greave
You remove some ora-edged silver leg greaves from your legs.
MB: 100k
some old vultite chain mail - 20lbs, +20
Torso coverage only
The mail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 11 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 40 times.
The mail looks to have more than your average giantman could count charges remaining
MB - 400k
an ornate rowan runestaff - 2lbs, +5
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 3 to Mana Recovery.
This enhancement may not be used by adventurers who have not trained 12 times.
It provides a bonus of 5 to Logic Bonus.
This enhancement may not be used by adventurers who have not trained 21 times.
The runestaff looks to have more than your average giantman could count charges remaining.
MB - 120k
a fine deringo runestaff - 4lbs, +8
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Spiritual Lore - Religion Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The runestaff looks to have more than your average giantman could count charges remaining
MB - 100k
Weaponry
a maple-handled mithril flail - 7lbs, +10
The flail resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 20 times.
The flail looks to have a huge number of charges remaining.
MB - 120k
A ruby-handled vaalorn spiked maul - 7lbs, +18
The maul resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 4 to Elemental Lore - Water Ranks.
This enhancement may not be used by adventurers who have not trained 34 times.
The maul looks to have more than your average giantman could count charges remaining
MB - 100k
a magenta razern handaxe - 3lb, +10
The harmonics generated tell you that the handaxe inflicts more fearsome wounds when it strikes. (probably natural Razern weighting)
The handaxe resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Agility.
This enhancement may not be used by adventurers who have not trained 17 times.
It provides a bonus of 14 to Influence.
This enhancement may not be used by adventurers who have not trained 42 times.
The handaxe looks to have a lot of charges remaining
MB - 200k
a perfectly balanced steel throwing dagger - 0x
heavily zested
point dagg (can also point dagger at person)
You quickly draw your arm up behind your head and mime throwing your steel throwing dagger at an imaginary target.
wave dagg
You quickly slash your steel throwing dagger in a wide arc in front of you. The blade whistles as it slices through the air.
toss dagg
With a deft flick of your wrist, you send your steel throwing dagger spinning high into the air in front of you. It flips end-over-end almost too fast for your eyes to follow, the blade glinting brightly in the reflected light. You quickly snatch the dagger out of the air as it falls, gripping it perfectly by its tip, ready to throw.
pinch dagg
You casually trim the ends of your fingernails with the tip of your steel throwing dagger
I think there are a few others
MB - 100k
a crystal-grip black walnut cane
Changes into a 4x Longsword made of Vultite and back by PUSHing and PULLing, zested
>lean cane
You plant the tip of your cane on the ground firmly and lean on it, taking advantage of the support it offers.
>spin cane
You spin your cane through the air in front of you, the length of it blurring into a continuous circle.
>tap cane
You tap the tip of your cane on the ground, making it echo hollowly.
Sword form has same zests, might be more
MB - 250k to Lupine going once
a fel-shafted footman's lance with an angular mithglin head - 13lbs, +15
Cold Flaring, and zested
raise lance
You thrust your mithglin lance into the air and give a triumphant shout!
pull lance
You stab the floor with the butt of your mithglin lance and draw the weapon toward you in a crisp salute.
Might be more
MB - 200k
a polished ipantor short bow - +17
Heavily Crit Sighted
MB - Sold on BO
Magical
a mithril and smoky topaz necklace
Mage rechargeable 909
MB - 200k
a fire pearl inset mithril torc
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The torc resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Stamina.
This enhancement may not be used by adventurers who have not trained 15 times.
It provides a bonus of 1 to Blunt Weapons Ranks.
This enhancement may not be used by adventurers who have not trained 4 times.
The torc looks to have a lot of charges remaining.
You sense that the inset mithril torc will crumble into dust after its last enhancive charge has been expended.
You sense that the inset mithril torc will persist after its last magical charge has been expended
MB - 100k
an elegant red dreamstone armband
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The armband resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 2 to Agility Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
The armband looks to have more than your average giantman could count charges remaining.
You sense that the red dreamstone armband will persist after its last enhancive charge has been expended.
You sense that the red dreamstone armband will persist after its last magical charge has been expended.
MB - 300k
a brilliant pink dreamstone buckle
The magical strength of this item is strong. It could probably handle the imbedding of an entirely new spell, if handled with care.
The buckle resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Picking Locks Bonus.
This enhancement may not be used by adventurers who have not trained 19 times.
The buckle looks to have more than your average giantman could count charges remaining.
You sense that the pink dreamstone buckle will crumble into dust after its last enhancive charge has been expended.
You sense that the pink dreamstone buckle will disintegrate after its last magical charge has been expended.
MB - 200k
a brushed copper alloy earcuff
Mage rechargeable 406
MB - 200k
Misc Stuff
Piercing Jewelry
a burnished glaes stud - flippable
a brilliant sunstone ring - flippable
MB - 10k a piece