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cakewitharse
12-03-2008, 11:59 AM
My human warmage is in the last day of instant, 30-day migration, and I just wanted to see if anyone had thoughts that differ from my current set up.

The stats, of course, are based on Anticor's advise.

My goal was to have 509, 909, and 414 at level 14, and that looks to be in reach. As the TP's become available throughout level 13, I plan to grab 412 and 413. 414 will come as soon as he levels again. After getting 414, I plan to double in MjE until getting it 1x, and continuing in that pattern.

I'll take him to 30 ranks of Air Lore for Tonis Bolt and go back to get 2x in Spell Aiming. I've also considered a 0.5x CMAN route.

Any advise and/or thoughts?



Race: Human Profession: Wizard
Level: 13 Gender: Male Age: 23

Experience:
Experience: 201614 Next level at: 230000 exp.
Exp. until next lvl: 28386
Fame: 253970 Deeds: 1 Deaths this level: 0
Your mind is as clear as a bell.

Skills:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 40 8
Two-Handed Weapons.................| 70 15
Physical Fitness...................| 62 13
Arcane Symbols.....................| 70 15
Magic Item Use.....................| 70 15
Harness Power......................| 70 15
Elemental Mana Control.............| 70 15
Elemental Lore - Air...............| 102 24
Spell Lists
Major Elemental....................| 9
Spell Lists
Minor Elemental....................| 11
Spell Lists
Wizard.............................| 9
Training Points: 0 Phy 0 Mnt (200 Phy converted to Mnt)

Stats: Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 91 (25) ... 91 (25)
Constitution (CON): 62 (6) ... 57 (3)
Dexterity (DEX): 68 (9) ... 68 (9)
Agility (AGL): 84 (17) ... 84 (17)
Discipline (DIS): 77 (13) ... 77 (13)
Aura (AUR): 64 (7) ... 64 (7)
Logic (LOG): 68 (14) ... 68 (14)
Intuition (INT): 65 (12) ... 65 (12)
Wisdom (WIS): 77 (13) ... 77 (13)
Influence (INF): 52 (1) ... 52 (1)

Stats at Level 0:
Strength (STR): 90
Constitution (CON): 58
Dexterity (DEX): 62
Agility (AGL): 82
Discipline (DIS): 73
Aura (AUR): 55
Logic (LOG): 62
Intuition (INT): 59
Wisdom (WIS): 73
Influence (INF): 46

AnticorRifling
12-03-2008, 12:04 PM
I wouldn't bother with a 2h if you aren't 1x CM. You're giving up too much AS as it is by not being able to 2x weapon skill.

cakewitharse
12-03-2008, 12:07 PM
Is singling in CM viable with THW if I wait until after 414 to go back and backfill, or would you definitely recommend doing polearms?

mrjrd222
12-03-2008, 12:48 PM
Unless you need those extra 6 ranks of air lore to add to Tonis Bolt's DF, you already have the bolt version of Tonis (it unlocks at 20 ranks).

cakewitharse
12-03-2008, 12:50 PM
I'm not sure why I was thinking it was 30. I'll be sure to get my 24 and be done with it. Thanks.

AnticorRifling
12-04-2008, 02:01 AM
Is singling in CM viable with THW if I wait until after 414 to go back and backfill, or would you definitely recommend doing polearms?

Yes it's viable. You're too heavy in your spells if you're wanting to be a physical mage. You shouldn't have the points to be more than 2x (+2 towards the end of the lvl maybe...)

I basically ignored the wizard circle for a long while, I don't think I get familiar gate until lvl 60. I would have my spells for a lvl 13 like this:

414 - 3 DS spells, eblade, ewave (bread and freakin butter setup spell), eblast (This was my you wanna be a bitch and turtle here's something to chew on move)

509 - 1 DS spell, HASTE, Strength

903 - This circle flesh out later, you will get to the point where you can run 919 non stop while hunting because you're not consuming much mana to kill (just haste refresh and knockdowns as needed)

I was heavily trained in the minor elemental circle and it gave me a wicked eblast/estrike.

You're too heavy on your armor too soon. Goal should be for 8 ranks at 20 (4x double leathers), space it out it's expensive and not a huge benefit until you can buy some good armor.

PT again too heavy. While getting to 25 ranks fast is always great really you can drop to .5x. You shouldn't need to max out your pool, at lower levels either you're going to survive or you're not, middle ground is just a crap shoot.

You will need to sacrifice your secondary magic skills (EMC, MIU, AS) I hadn't caught up to 1x at lvl 66. At lower levels you shouldn't need too many imbeds to survive, I did use haste imbeds to make sure my mana wasn't my limiting factor in my hunting sessions early on but since it's a spell I could cast activation was fairly simple. These points need to go towards CM.

Here's the snapshot I've posted before for reference:

Level 0 Stats for Anticor, Giant Wizard

Strength (STR): 85
Constitution (CON): 54
Dexterity (DEX): 68
Agility (AGI): 85
Discipline (DIS): 73
Aura (AUR): 55
Logic (LOG): 62
Intuition (INT): 59
Wisdom (WIS): 73
Influence (INF): 46

Name: Anticor Rifling Race: Giant Profession: Wizard (shown as: War Mage)
Gender: Male Age: 47 Expr: 4034769 Level: 66
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 97 (38) ... 97 (38)
Constitution (CON): 75 (22) ... 75 (22)
Dexterity (DEX): 91 (15) ... 91 (15)
Agility (AGI): 95 (17) ... 95 (17)
Discipline (DIS): 91 (20) ... 91 (20)
Aura (AUR): 91 (15) ... 91 (15)
Logic (LOG): 89 (14) ... 89 (14)
Intuition (INT): 89 (19) ... 89 (19)
Wisdom (WIS): 91 (20) ... 91 (20)
Influence (INF): 73 (16) ... 73 (16)
Mana: 192 Silver: 0

Anticor (at level 66), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 111 27
Combat Maneuvers...................| 168 68
Polearm Weapons....................| 168 68
Physical Fitness...................| 105 25
Arcane Symbols.....................| 154 54
Magic Item Use.....................| 154 54
Spell Aiming.......................| 236 136
Harness Power......................| 164 64
Elemental Mana Control.............| 102 24
Elemental Lore - Air...............| 120 30
Perception.........................| 126 33
Climbing...........................| 120 30
Swimming...........................| 120 30

Spell Lists
Major Elemental....................| 34

Spell Lists
Minor Elemental....................| 65

Spell Lists
Wizard.............................| 34
Training Points: 157 Phy 3 Mnt
(Use SKILLS BASE to display unmodified ranks and goals)

Anticor, your Combat Maneuver training is as follows:

Skill name Mnemonic Ranks
Disarm Weapon disarm 2
Feint feint 5

Available Combat Maneuver Training Points: 2

cakewitharse
12-04-2008, 02:22 AM
Awesome advice, thanks. Here's where I sit, right now:

Armor Use..........................| 20 4
Combat Maneuvers...................| 54 11
Two-Handed Weapons.................| 70 15
Physical Fitness...................| 40 8
Arcane Symbols.....................| 40 8
Magic Item Use.....................| 40 8
Harness Power......................| 70 15
Elemental Mana Control.............| 40 8
Elemental Lore - Air...............| 102 24

Spell Lists
Major Elemental....................| 9

Spell Lists
Minor Elemental....................| 13

Spell Lists
Wizard.............................| 3
Training Points: 14 Phy 0 Mnt (154 Phy converted to Mnt)

Since I sped to 24 Air Lore ranks for the roundtime drop, I won't have to worry about lores for a bit, at least until I catch my CM to 1x (shouldn't take but 2-3 levels).

That brings up my final question: should I drop the air lore so that I'm fully singled in CM and worry about that 1 second over the next few levels, or keep the lore as-is?

Izzy
12-04-2008, 09:02 AM
Awesome advice, thanks. Here's where I sit, right now:

Armor Use..........................| 20 4
Combat Maneuvers...................| 54 11
Two-Handed Weapons.................| 70 15
Physical Fitness...................| 40 8
Arcane Symbols.....................| 40 8
Magic Item Use.....................| 40 8
Harness Power......................| 70 15
Elemental Mana Control.............| 40 8
Elemental Lore - Air...............| 102 24

Spell Lists
Major Elemental....................| 9

Spell Lists
Minor Elemental....................| 13

Spell Lists
Wizard.............................| 3
Training Points: 14 Phy 0 Mnt (154 Phy converted to Mnt)

Since I sped to 24 Air Lore ranks for the roundtime drop, I won't have to worry about lores for a bit, at least until I catch my CM to 1x (shouldn't take but 2-3 levels).

That brings up my final question: should I drop the air lore so that I'm fully singled in CM and worry about that 1 second over the next few levels, or keep the lore as-is?

RT is way more important than AS. Keep the lore. You'll only get 2 more AS pushing CMs to 1x/14 ranks.

Methais
12-04-2008, 09:07 AM
I wanna know what a cake with an ass looks like.

EDIT: Nevermind, found it. Take your pick:

http://bp1.blogger.com/_ix0DzKUL658/SF3fKy-3exI/AAAAAAAAA6U/GMO75NlouW8/s400/P1080373.JPG
http://digg.com/odd_stuff/Tub_Girl_Birthday_Cake/p.jpg

AnticorRifling
12-04-2008, 10:46 AM
RT is way more important than AS. Keep the lore. You'll only get 2 more AS pushing CMs to 1x/14 ranks.
This.

Keep the lore. You're going to kill through quick attrition. You've got to have the ability to maximize the number of swings you get off while your target is prone from your knockdown. Your CM will get caught up soon enough, just make sure it's as close to 1x as you can get until the points free to bring it up to snuff.

GemstoneLol
12-04-2008, 12:36 PM
Hope those stats are good at 100

AnticorRifling
12-04-2008, 01:25 PM
Anticor's are, but I don't play anymore so it doesn't matter.