So... given two key facts:
1. I play a forest gnome, and love it despite the mechanical failures inherent to the race.
and
2. I placed my initial stats with all the intellectual savvy of someone with a severe head injury, then neglected to change them as my 30 day trial expired...
I still love my little bard. He hunts fairly well on his own, even uphunting a little bit. He's got a ton of toys and alterations from Ebon Gate, so rerolling him is frankly not an option (plus, my RL wife plays a like-level empath, and I want to stay within shouting distance of her so we can play together).
I had planned on doing the 'in' thing, and playing him as a swinger until his 30s or so, then burning his fixskill to make him a "pure" bard. However, looking over my current skill set makes me think I'm wasting TPs, and not getting some things that I'd really like to have. So... long story short, I'm contemplating using my fixskill. I'm thinking about dropping from 2x HP to 1x, using the extra points for 1x Air lore, and about .5x Manipulation lore. Is there anything else I'm neglecting / overlooking? Any advice would be appreciated.
>psinet scan
Beginning character information collection.
Scan: Requesting INFO
Name: HSB Race: Forest Gnome Profession: Bard (shown as: Harper)
Gender: Male Age: 0 Expr: 442848 Level: 19
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (15) ... 100 (15)
Constitution (CON): 68 (19) ... 68 (19)
Dexterity (DEX): 61 (10) ... 61 (10)
Agility (AGI): 76 (23) ... 76 (23)
Discipline (DIS): 74 (17) ... 74 (17)
Aura (AUR): 96 (23) ... 96 (23)
Logic (LOG): 68 (14) ... 68 (14)
Intuition (INT): 64 (7) ... 64 (7)
Wisdom (WIS): 49 (5) ... 49 (5)
Influence (INF): 67 (3) ... 67 (3)
Mana: 71 Silver: 739
Scan: Requesting INFO START
>
Level 0 Stats for HSB, Forest Gnome Bard
Strength (STR): 100
Constitution (CON): 60
Dexterity (DEX): 50
Agility (AGI): 70
Discipline (DIS): 70
Aura (AUR): 90
Logic (LOG): 65
Intuition (INT): 60
Wisdom (WIS): 40
Influence (INF): 55
Scan: Requesting SKILLS BASE
>
HSB (at level 19), your base skill bonuses, ranks and goals are:
Skill Name | Actual Actual
| Bonus Ranks Goals In-Game Time to Goal
Armor Use..........................| 40 8 8
Combat Maneuvers...................| 90 20 20
Two-Handed Weapons.................| 142 42 42
Physical Fitness...................| 93 21 21
Harness Power......................| 142 42 42
Elemental Lore - Air...............| 78 17 17
Climbing...........................| 78 17 17
Spell Lists
Bard...............................| 19 19
Training Points: 62 Phy 0 Mnt (92 Phy converted to Mnt)
172 days remain until the annual FIXSKILLS is to be granted, on 05/20/2009.
Your 30 day migration period will begin when you choose to degrade a skill.
Further information can be found in the FAQs.
Scan: Requesting CMAN INFO
>
HSB, your Combat Maneuver training is as follows:
Skill name Mnemonic Ranks
Feint feint 3
Available Combat Maneuver Training Points: 6
Scan: Requesting SOCIETY
>
Current society status:
You are a Master in the Council of Light.
You have learned and are able to use the following abilities:
Sign of Recognition
Signal
Sign of Warding
Sign of Striking
Sign of Clotting
Sign of Thought
Sign of Defending
Sign of Smiting
Sign of Staunching
Sign of Deflection
Sign of Hypnosis
Sign of Swords
Sign of Shields
Sign of Dissipation
Sign of Healing
Sign of Madness
Sign of Possession
Sign of Wracking
Sign of Darkness
Sign of Hopelessness
Past society affiliations (resigned or cast out):
You have no past society affiliations.
You may reset your society status one time. Enter SOCIETY RESET for details.
You may view your society task information via the SOCIETY TASK command.
Scan complete.
AestheticDeath
11-29-2008, 02:17 PM
I'm a huge fan of dirtkick. Mind you, this is on a rogue, who also trains in feint. Each maneuver gets used situationally. Dirtkick's biggest advantage over feint is that it can be used with full effectiveness in defensive stance. Its main downfall is that it doesn't modify the target's stance like feint does. As for the "pure bard" questions, I stand by my comments in the other thread that a level 30 "pure" bard is a pipe dream. Get to level 60 and it becomes possible. If you don't believe me... prove me wrong and I'll eat my words.
I'm not sure why you all want noob pure bards when bards can generate a higher AS than a like-level warrior. Maybe I'm just old skool.
Gibreficul
:club:
I fixskilled to pure at lvl 30, and he works fine, even though he isn't using all his TPs. CS is high enough to ward level 36-38 creatures which I hunt when I get around to actually playing. Plenty of mana as long as I can wrack once, or use 1013.
Nocturnix, those logs were of Stretchs bard. But I have one too! This is either level 30 or 31. And I was using mana slaves, because I stay out well past fried hunting for loot that doesn't seem to exist. This was one long string of 1030, and every shot was a kill shot.
[Glatoph, Glacier]
Vaguely, you can make out the shadow of a large snowy hill off to the southwest. To the east, the nebulous shapes of smaller mounds can be seen, although peering through the harsh flurries makes your eyes smart and water. You also see a frost giant, a reinforced shield, a frost giant that appears stunned, a frost giant that appears stunned and a handaxe.
Also here: Ducky, Gibbs
Obvious paths: northeast, south, west
>prep 1030
cast
You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
>You weave another verse into your harmony.
CS: +172 - TD: +118 + CvA: +19 + d100: +98 == +171
Warding failed!
A frost giant reels under the force of the sonic vibrations!
Sound waves disrupt for 78 damage!
... 70 points of damage!
Heart explodes rupturing the frost giant's chest.
The frost giant falls to the ground motionless.
The deep blue glow leaves a frost giant.
The light blue glow leaves a frost giant.
CS: +172 - TD: +118 + CvA: +19 + d100: +68 == +141
Warding failed!
A frost giant reels under the force of the sonic vibrations!
Sound waves disrupt for 60 damage!
... 55 points of damage!
The frost giant's shoulder joint explodes, severing weapon arm.
The giant's war hammer falls to the ground.
The frost giant falls to the ground motionless.
The deep blue glow leaves a frost giant.
The light blue glow leaves a frost giant.
CS: +172 - TD: +118 + CvA: +19 + d100: +89 == +162
Warding failed!
A frost giant reels under the force of the sonic vibrations!
Sound waves disrupt for 73 damage!
... 70 points of damage!
The frost giant's neck explodes launching her head into the air.
The frost giant falls to the ground motionless.
The deep blue glow leaves a frost giant.
The light blue glow leaves a frost giant.
Sing Roundtime 3 Seconds.
>loot
loot
You search the frost giant.
He had a leather helm, some full leather.
He had 20 silvers on him.
You gather the remaining 20 coins.
He had nothing else of value.
A frost giant melts away, leaving nothing behind.
>loot
You search the frost giant.
She had a war hammer, a leather helm, some full leather.
She didn't carry any silver.
She had a turquoise stone on her!
She had nothing else of value.
A frost giant melts away, leaving nothing behind.
>
You search the frost giant.
She had a war hammer, a leather helm, some full leather.
She had 300 silvers on her.
You gather the remaining 300 coins.
She had nothing else of value.
A frost giant melts away, leaving nothing behind.
>get stone
put stone in my neckpouch
l
You pick up a turquoise stone.
>You put a turquoise stone in your trimmed leather neckpouch.
>
[Glatoph, Glacier]
Vaguely, you can make out the shadow of a large snowy hill off to the southwest. To the east, the nebulous shapes of smaller mounds can be seen, although peering through the harsh flurries makes your eyes smart and water. You also see some full leather, a leather helm, a war hammer, some full leather, a leather helm, a war hammer, some full leather, a leather helm, a war hammer, a reinforced shield and a handaxe.
Also here: Ducky, Gibbs
Obvious paths: northeast, south, west
>w
[Glatoph, Glacier]
Although the flying snow makes it difficult to tell, you seem to be going around a large hill. Wind whips through the valley, the chill cutting straight to the bone. You wonder briefly if you still have feet, or if they've frozen off. You also see an arctic titan.
Obvious paths: east, southwest
Ducky and Gibbs followed.
>play lute intense
incant 1030
You slide your fingers up the neck of your lute, taking the song higher and building towards a level of intensity not previously reached.
>You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at an arctic titan.
CS: +172 - TD: +108 + CvA: +10 + d100: +63 == +137
Warding failed!
An arctic titan reels under the force of the sonic vibrations!
Sound waves disrupt for 58 damage!
... 70 points of damage!
Heart explodes rupturing the arctic titan's chest.
The arctic titan falls to the ground motionless.
Sing Roundtime 3 Seconds.
>loot
You search the arctic titan.
It had a handaxe, a reinforced shield, some cuirbouilli leather.
It had 325 silvers on it.
You gather the remaining 325 coins.
It had nothing else of value.
An arctic titan turns to dust.
>sw
[Glatoph, Glacier]
The howling wind drives snow and ice into your face and clothing. You can barely see three feet in front of you, and are forced to blink rapidly to clear your eyelashes of frost. You can see vague shapes that look like hills about you, but it is hard to make anything out for certain. The hill to the southwest might provide a bit of cover from the gale. You also see an arctic titan, some full leather, some full leather, a war hammer, some full leather, a leather helm, a war hammer and a giant toe.
Obvious paths: northeast, south, southwest
Ducky and Gibbs followed.
>play lute intense
incant 1030
You slide your fingers up the neck of your lute, taking the song higher and building towards a level of intensity not previously reached.
>You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at an arctic titan.
CS: +172 - TD: +108 + CvA: +10 + d100: +86 == +160
Warding failed!
An arctic titan reels under the force of the sonic vibrations!
Sound waves disrupt for 72 damage!
... 70 points of damage!
Spine ripped from the arctic titan's body and thrown to the ground.
The arctic titan falls to the ground motionless.
Sing Roundtime 3 Seconds.
>loot
You search the arctic titan.
It had a handaxe, a reinforced shield, some cuirbouilli leather.
It didn't carry any silver.
It had nothing else of value.
An arctic titan turns to dust.
>s
>
[Glatoph, Glacier]
It is hard to walk in the screaming wind. Ice and snow cake your form, making you shiver. You can barely hear your footsteps over the wind and your own chattering teeth. You find yourself missing even the pallid sunlight this frigid place sees, as the moons provide little light and no heat at all. A large mound of snow to the northwest seems to provide some shelter.
Obvious paths: north, east, northwest
Ducky and Gibbs followed.
>se
e
You can't go there.
>[Glatoph, Glacier]
A large shadow looms out of the blizzard to the north, implying that a hill stands in that direction. It seems to funnel the wind, directing the icy blasts directly at you. You also see an arctic titan.
Obvious paths: east, west
Ducky and Gibbs followed.
>play lute intense
incant 1030
You slide your fingers up the neck of your lute, taking the song higher and building towards a level of intensity not previously reached.
>You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at an arctic titan.
CS: +172 - TD: +108 + CvA: +10 + d100: +53 == +127
Warding failed!
An arctic titan reels under the force of the sonic vibrations!
Sound waves disrupt for 52 damage!
... 50 points of damage!
The arctic titan's head vibrates violently, before melting away in a rush of heat.
The arctic titan falls to the ground motionless.
Sing Roundtime 3 Seconds.
>loot
You search the arctic titan.
It had a handaxe, a reinforced shield, some cuirbouilli leather.
It didn't carry any silver.
It had nothing else of value.
An arctic titan turns to dust.
>e
[Glatoph, Glacier]
The path to the east is blocked by a huge spire of ice. Instead of lessening the wind here, it seems to pour it down onto you with arctic ferocity, howling and swirling. You also see a frost giant.
Obvious paths: northeast, west
Ducky and Gibbs followed.
>play lute intense
incant 1030
Paying complete attention to your lute's strings, you begin building an intense melody.
>...wait 1 seconds.
>play lute intense
incant 1030
Paying complete attention to your lute's strings, you begin building an intense melody.
>You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at a frost giant.
CS: +172 - TD: +118 + CvA: +19 + d100: +82 == +155
Warding failed!
A frost giant reels under the force of the sonic vibrations!
Sound waves disrupt for 69 damage!
... 70 points of damage!
Heart explodes rupturing the frost giant's chest.
The frost giant falls to the ground motionless.
The deep blue glow leaves a frost giant.
The light blue glow leaves a frost giant.
The powerful look leaves a frost giant.
Sing Roundtime 3 Seconds.
>loot
You search the frost giant.
He had a war hammer, a leather helm, some full leather.
He carried a scratched monir chest on him!
A frost giant melts away, leaving nothing behind.
>get che
put che in my back
You pick up a scratched monir chest.
>You put a scratched monir chest in your spidersilk backpack.
>
Without warning, the winds intensify, howling as they rush through the area. Snow and sleet ride violently upon them, raking across your face!
Ducky shivers in the freezing wind.
... 5 points of damage!
My! It looks like Ducky will be stiff in the morning! Better ice down the bruises!
Ducky has been injured by the gale!
You shiver as the frigid wind seems to find every gap in your clothing.
... 5 points of damage!
Brrrr! That was a good hit to the right leg! Knocked you silly.
You have been injured by the gale!
>l
[Glatoph, Glacier]
The path to the east is blocked by a huge spire of ice. Instead of lessening the wind here, it seems to pour it down onto you with arctic ferocity, howling and swirling. You also see some full leather, a leather helm and a war hammer.
Also here: Ducky, Gibbs
Obvious paths: northeast, west
>ne
[Glatoph, Glacier]
Blinking a few times to clear the frost from your eyelashes, you can see a huge ice spire to the east. It seems to be directing the wind right at you, making any loose cloth snap and flutter wildly. Keeping your balance is something of a challenge with the gale attempting to throw you over.
Obvious paths: northeast, southwest
Ducky and Gibbs followed.
>whi Gibbs send
You quietly whisper to Gibbs, "Send."
>
Gibbs faces you, closes his eyes and begins chanting. Suddenly, a small bolt of energy arcs between the two of you. You gain 62 mana points!
Gibbs opens his eyes, looking slightly drained.
>ne
[Glatoph, Glacier]
The wind here is too fierce for you to see anything but flying snow. You can barely make out general paths to the west, southwest and southeast, and hope that going one of those directions will lead to a bit of shelter. You also see an arctic titan, some cuirbouilli leather, a handaxe, some full leather, a leather helm and a war hammer.
Obvious paths: southeast, southwest, west
Ducky and Gibbs followed.
>
With your nimble fingers you add a contrasting countermelody to your song, skillfully creating a dramatic effect.
>play lute intense
incant 1030
With your nimble fingers you add a contrasting countermelody to your song, skillfully creating a dramatic effect.
>You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at an arctic titan.
CS: +172 - TD: +108 + CvA: +10 + d100: +71 == +145
Warding failed!
An arctic titan reels under the force of the sonic vibrations!
Sound waves disrupt for 63 damage!
... 70 points of damage!
Heart explodes rupturing the arctic titan's chest.
The arctic titan falls to the ground motionless.
Sing Roundtime 3 Seconds.
>loot
You search the arctic titan.
It had a handaxe, a reinforced shield, some cuirbouilli leather.
It had 221 silvers on it.
You gather the remaining 221 coins.
It had nothing else of value.
An arctic titan turns to dust.
>
>se
[Glatoph, Glacier]
Hills of wind-sculpted snow block what little you might be able to see through the blizzard. Sliding slightly to the north each time you stand still, you conclude that the ground beneath the snow rises in the other direction. You also see a war hammer.
Obvious paths: northeast, south, northwest
Ducky and Gibbs followed.
>nw
sw
[Glatoph, Glacier]
The wind here is too fierce for you to see anything but flying snow. You can barely make out general paths to the west, southwest and southeast, and hope that going one of those directions will lead to a bit of shelter. You also see some cuirbouilli leather, a reinforced shield, a handaxe, some cuirbouilli leather, a handaxe, some full leather, a leather helm and a war hammer.
Obvious paths: southeast, southwest, west
Ducky and Gibbs followed.
>[Glatoph, Glacier]
Blinking a few times to clear the frost from your eyelashes, you can see a huge ice spire to the east. It seems to be directing the wind right at you, making any loose cloth snap and flutter wildly. Keeping your balance is something of a challenge with the gale attempting to throw you over.
Obvious paths: northeast, southwest
Ducky and Gibbs followed.
>sw
[Glatoph, Glacier]
The path to the east is blocked by a huge spire of ice. Instead of lessening the wind here, it seems to pour it down onto you with arctic ferocity, howling and swirling. You also see some full leather, a leather helm and a war hammer.
Obvious paths: northeast, west
Ducky and Gibbs followed.
>ne
ne
[Glatoph, Glacier]
Blinking a few times to clear the frost from your eyelashes, you can see a huge ice spire to the east. It seems to be directing the wind right at you, making any loose cloth snap and flutter wildly. Keeping your balance is something of a challenge with the gale attempting to throw you over.
Obvious paths: northeast, southwest
Ducky and Gibbs followed.
>se
[Glatoph, Glacier]
The wind here is too fierce for you to see anything but flying snow. You can barely make out general paths to the west, southwest and southeast, and hope that going one of those directions will lead to a bit of shelter. You also see some cuirbouilli leather, a reinforced shield, a handaxe, some cuirbouilli leather, a handaxe, some full leather, a leather helm and a war hammer.
Obvious paths: southeast, southwest, west
Ducky and Gibbs followed.
>
[Glatoph, Glacier]
Hills of wind-sculpted snow block what little you might be able to see through the blizzard. Sliding slightly to the north each time you stand still, you conclude that the ground beneath the snow rises in the other direction. You also see a war hammer.
Obvious paths: northeast, south, northwest
Ducky and Gibbs followed.
>s
[Glatoph, Glacier]
There is a pronounced slope in the ground here, causing a great deal of slipping and sliding. To the south the ground evens into a somewhat elevated platGibbs, although it is difficult to tell with the snow blowing into your face. You also see some cuirbouilli leather, a handaxe, some cuirbouilli leather, a reinforced shield, a handaxe, a war hammer, some full leather, some full leather, a leather helm and a war hammer.
Obvious paths: north, east, south
Ducky and Gibbs followed.
>s
[Glatoph, Glacier]
Before you is a desolate windswept plain of ice and snow. The visibility is beyond bad, with no hills to lessen the wind chill or block the windborn ice.
Obvious paths: north, southeast, west
Ducky and Gibbs followed.
>w
[Glatoph, Glacier]
You are forced to take a moment to remove the cakes of snow from your eyelashes before continuing on. The wind is as bad as ever, turning the simple task of walking into the challenge of a lifetime. You also see an arctic titan.
Obvious paths: east, southwest
Ducky and Gibbs followed.
>play lute intense
incant 1030
Paying complete attention to your lute's strings, you begin building an intense melody.
>You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at an arctic titan.
CS: +172 - TD: +108 + CvA: +10 + d100: +63 == +137
Warding failed!
An arctic titan reels under the force of the sonic vibrations!
Sound waves disrupt for 58 damage!
... 45 points of damage!
The arctic titan's neck explodes launching its head into the air.
The arctic titan falls to the ground motionless.
Sing Roundtime 3 Seconds.
>loot
You search the arctic titan.
It had a handaxe, a reinforced shield, some cuirbouilli leather.
It didn't carry any silver.
It also left some essence of water behind.
It had nothing else of value.
An arctic titan turns to dust.
>get wat
put wat in my back
You pick up some essence of water.
>You put some essence of water in your spidersilk backpack.
>
You hear the faint thoughts of Fogle echo in your mind:
[General]: "Any spellups to be had tonight?"
>
An arctic titan lumbers into view.
>play lute intense
incant 1030
You slide your fingers up the neck of your lute, taking the song higher and building towards a level of intensity not previously reached.
>You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at an arctic titan.
CS: +172 - TD: +108 + CvA: +10 + d100: +67 == +141
Warding failed!
An arctic titan reels under the force of the sonic vibrations!
Sound waves disrupt for 60 damage!
... 50 points of damage!
The arctic titan's eye explodes shattering the skull into a thousand pieces.
The arctic titan falls to the ground motionless.
Sing Roundtime 3 Seconds.
>loot
You search the arctic titan.
It had a handaxe, a reinforced shield, some cuirbouilli leather.
It didn't carry any silver.
It had nothing else of value.
An arctic titan turns to dust.
>
>e
[Glatoph, Glacier]
Before you is a desolate windswept plain of ice and snow. The visibility is beyond bad, with no hills to lessen the wind chill or block the windborn ice.
Obvious paths: north, southeast, west
Ducky and Gibbs followed.
>se
[Glatoph, Glacier]
A strange whistling sound is carried on the wind, adding an eerie overtone to the howling. You cannot imagine what might make that sound, but whatever it is you hope it is not alive and hungry this night. You also see an arctic titan.
Obvious paths: northeast, east, south, northwest
Ducky and Gibbs followed.
>play lute intense
incant 1030
You slide your fingers up the neck of your lute, taking the song higher and building towards a level of intensity not previously reached.
>You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at an arctic titan.
CS: +172 - TD: +108 + CvA: +10 + d100: +10 == +84
Warded off!
Sing Roundtime 3 Seconds.
>play lute intense
incant 1030
You pluck your instrument's lower strings, adding a driving bass foundation to the melody.
>You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
You weave another verse into your harmony, directing the sound of your voice at an arctic titan.
CS: +172 - TD: +108 + CvA: +10 + d100: +79 == +153
Warding failed!
An arctic titan reels under the force of the sonic vibrations!
Sound waves disrupt for 67 damage!
... 70 points of damage!
Heart explodes rupturing the arctic titan's chest.
The arctic titan falls to the ground motionless.
Sing Roundtime 3 Seconds.
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