View Full Version : Lock and Trap lore bonuses
Gibreficul
11-19-2008, 06:57 PM
Does anyone have a working formula to give even a rough estimate of the bonus granted from spells 403 and 404? I'm attempting to create a script in Lich that auto-calculates the character's maxlock and maxtrap, with and without lore, in order to determine if lore should be cast for the pick/disarm attempt. I've run a few numbers in OpenOffice's calculator, and I can't seem to find anything that works for all pick values, relative to my current known maxlock value with/without lore. Krakiipedia was virtually useless. Porcell's OLD script isn't accurate at all for lored values. Any help is appreciated.
GIBREFICUL
JARVISN
11-20-2008, 03:21 AM
Try the training spreadsheet at www.tsoran.com - you should be able to pull the formulas off it.
Drunken Durfin
11-20-2008, 09:58 AM
Try the training spreadsheet at www.tsoran.com - you should be able to pull the formulas off it.
Pulling formulas out of the back-end of Tsoran's spreadsheed is as easy as playing Jenga with mittens an a blindfold.
NocturnalRob
11-20-2008, 10:12 AM
Pulling formulas out of the back-end of Tsoran's spreadsheed is as easy as playing Jenga with mittens an a blindfold.
aaaaaand sig
Xiandrena
11-20-2008, 10:23 AM
I have a script a guy made for my locksmith a while ago and while I'm not sure how he made it, the numbers have been pretty accurate for me so far. Only with self-cast lore though. When I use the potions I seem to be gimped a little bit.
potions/imbeddables/scrolls etc. are 50% bonus
BigWorm
11-20-2008, 11:25 AM
This is what I have been using in my lich script and it is pretty damn close. I am sure it is off by a truncation or rounding somewhere, but its pretty close
# Calculate bases for lockpicking formulas
$base_pick = Skills.to_bonus( Skills.pickinglocks ) + Stats.dex[1]
$base_pick_lore = $base_pick + Stats.level / 2 + Skills.pickinglocks / 10 + Stats.dex[1] / 2 \
+ Stats.int[1] / 2 + Spells.minorelemental
$base_disarm = Skills.to_bonus( Skills.disarmingtraps ) + Stats.dex[1]
$base_disarm_lore = $base_disarm + Stats.level / 2 + Skills.disarmingtraps / 10 \
+ Stats.agi[1] / 2 + Stats.dis[1] / 2 + Spells.minorelemental
diethx
11-20-2008, 09:13 PM
aaaaaand sig
I'm glad you sigged that, otherwise i'd have missed the post and not been able to green rep the hilarity.
NocturnalRob
11-20-2008, 09:32 PM
I'm glad you sigged that, otherwise i'd have missed the post and not been able to green rep the hilarity.
never green rep me :(
diethx
11-20-2008, 09:42 PM
I do so!
NocturnalRob
11-20-2008, 09:46 PM
hahahaha...tease
diethx
11-20-2008, 11:17 PM
But I followed through. :/
Liagala
11-21-2008, 01:11 PM
Pulling formulas out of the back-end of Tsoran's spreadsheed is as easy as playing Jenga with mittens an a blindfold.
I had to go look after seeing this in Rob's sig. Several years ago, I taught myself how to work Excel by translating Tsoran's spreadsheet and building my own version (his spreadsheet was far less complicated at the time).
Translated from cells E4, E6, and E5 on the Lockpicking tab.
No Lore = Add lockpick skill and DEX bonus, multiply by lockpick mod
Self Lore = Add lockpick skill and DEX bonus, plus the lesser of either lockpick skill or (level/2 + lockpick skill/10 + (DEX bonus/2 + INT bonus/2)/2 [this sum not less than 0]). Once everything's added up, multiply by lockpick mod
Other Lore = Above, but divide by the result of the "lesser of" comparison by 2.
Disarm is the same, but substitute Disarm skill for Lockpicking, AGI bonus for DEX, and DIS bonus for INT, and remove the bit about multiplying by pick mod.
In the Lore Bonus row below (E36), he has Aura Bonus/2 + MnE ranks/4. I haven't found yet where he used this, but that's what it calculates.
Using the above, Lia's max lock is about 515 without lore, and 630 with self-cast. These numbers are rough calculations, and I wasn't picky about truncating properly. I don't do very much picking, but they seem reasonable.
Dexterity (DEX): 93 (16) ... 93 (16)
Intuition (INT): 63 (6) ... 63 (6)
Liagala (at level 43), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Picking Locks......................| 190 90
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