View Full Version : Sigil of Intimidation
KP seems to be missing a bit of info on this. Anyone know how much -AS and -DS it inflicts? 1 per rank? How long does it last? 60 seconds like the other shit-tastic durations, or the more respectable 5 minutes, or something in between?
droit
11-14-2008, 01:59 PM
It gives em a penalty of 20 at mastery, so probably 1 per rank if its not a flat rate. As for duration, I'd guess more like 30 seconds. I find it pretty useful, if only because it's an instant effect. I have a macro that will intimidate and cast sounds back to back, which drops their DS by 70 points in one cast RT. That's more than enough to take down a Grim with WoF up.
Danical
11-14-2008, 02:27 PM
Yeah, it being instantaneous is fucking rad.
Has anyone tried using it on creatures significantly higher level than them?
droit
11-14-2008, 02:37 PM
I've used it on warchiefs and such with limited success. More than 5 levels and you can really start to see the effect of level disparity. I haven't used it enough to get a sense of the success rate at all, but I'd guess its 33% or less.
It gives em a penalty of 20 at mastery, so probably 1 per rank if its not a flat rate. As for duration, I'd guess more like 30 seconds. I find it pretty useful, if only because it's an instant effect. I have a macro that will intimidate and cast sounds back to back, which drops their DS by 70 points in one cast RT. That's more than enough to take down a Grim with WoF up.
The instantaneous thing is nice, and in line with the other society abilities, but what's with the utter fucking bullshit of Sigil durations?
Rimalon
11-15-2008, 04:03 AM
The instantaneous thing is nice, and in line with the other society abilities, but what's with the utter fucking bullshit of Sigil durations?
Honestly, people have just been spoiled in the ass by the outdated durations of CoL, coded in a time when no one was supposed to get past level 25.
When the nerfbat (oh, sorry, "society review") comes down, I expect most of the CoL durations to get pwned down to 5--10 minutes. Voln, eh, who cares about Voln.
The only duration you can really complain about is bane--and it gives you heavy damage/crit weighting. They should really have made it 3 minutes stackable, but it's a fair enough trade.
The others are all fine. Stackable/refreshable to 3 minutes for the protections and focus is workable. And all the others worth using (+5 mana regen, +15 health regen) are an awesome ten/five minutes, respectively.
A built-in refresh script helps!
Baelog
11-16-2008, 04:47 AM
That's right, you tell them spoiled CoL users Rimalon! *waits for Nerfbat*
I'm all for nerfing CoL, but that doesn't really have anything to do with Sign durations.
I'm just not a fan of basically having to forgo using any spells during the hunt if I want to keep my basic sigils (Minor Bane, Minor Prot, Offense, Defense) up.
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