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Shalla
01-29-2004, 01:13 AM
>Violent winds rip through the area, raising debris and sand!
Twigs are driven into your skin by the force of the wind!
... 20 points of damage!
Good blow to your head leaves you confused!
You are stunned for 8 rounds!
>
You are still stunned.
>
You are still stunned.
>l
[Teras Isle, River Road]
A broad road leaves the village here to follow the course of the narrow river upstream. The river along the southeast side of the road, and the dense forest to the north prevent travel in those directions. You also see a giant clamshell shield, the It's a secret disk, a floating stormy grey eye that is flying around, a mud wasp, a whirling sandstorm, a sand devil that appears stunned, a giant clamshell shield, some dirty red robes and some dusty green robes.
Obvious paths: northeast, southeast, west, northwest
>
A sand devil whirls in.
>
A mud wasp stabs at you with its stinger!
AS: +254 vs DS: +XXX with AvD: +27 + d100 roll: +2 = +XXX
A clean miss.
>
Violent winds rip through the area, raising debris and sand!
Twigs are driven into your skin by the force of the wind!
... 15 points of damage!
Nasty blow to your back!
>
A sand devil pounds at you with its fist!
AS: +283 vs DS: +XXX with AvD: +42 + d100 roll: +38 = +XXX
... and hits for 5 points of damage!
A feeble blow to your left arm!
A dark shadowy tendril rises up from your skin, writhes its way towards a sand devil and lashes out malevolently...
CS: +XXX - TD: +200 + CvA: +25 + d100: +81 == +XXX
Warding failed!
... and hits for 29 points of damage!
A sand devil is suddenly engulfed in flames of pure essence!
... 35 points of damage!
Flame sets a sand devil's head alight like a torch. Burned beyond recognition.
The sand devil falls to the ground and dies.
You feel 10 mana surge into you!
>
A mud wasp stabs at you with its stinger!
AS: +XXX vs DS: +XXX with AvD: +27 + d100 roll: +26 = +XXX
A clean miss.
>l
[Teras Isle, River Road]
A broad road leaves the village here to follow the course of the narrow river upstream. The river along the southeast side of the road, and the dense forest to the north prevent travel in those directions. You also see a sand devil that appears dead, a giant clamshell shield, the It's a secret disk, a floating stormy grey eye that is flying around, a mud wasp, a whirling sandstorm, a sand devil, a giant clamshell shield, some dirty red robes and some dusty green robes.
Obvious paths: northeast, southeast, west, northwest
>
A sand devil claws at you!
AS: +263 vs DS: +XXX with AvD: +35 + d100 roll: +93 = +XXX
... and hits for 14 points of damage!
Blow leaves an imprint on your chest!
A dark shadowy tendril rises up from your skin, writhes its way towards a sand devil and lashes out malevolently...
CS: +XXX - TD: +209 + CvA: +25 + d100: +38 == +XXX
Warding failed!
... and hits for 10 points of damage!
A sand devil is suddenly engulfed in flames of pure essence!
... 50 points of damage!
Skin and some muscle burnt off chest.
The sand devil falls to the ground and dies.
You feel 3 mana surge into you!
>l
The sandstorm subsides, dropping twigs and pebbles to the ground as the air calms.
>
[Teras Isle, River Road]
A broad road leaves the village here to follow the course of the narrow river upstream. The river along the southeast side of the road, and the dense forest to the north prevent travel in those directions. You also see a sand devil that appears dead, a giant clamshell shield, the secret disk, a floating stormy grey eye that is flying around, a mud wasp, a sand devil that appears dead, a giant clamshell shield, some dirty red robes and some dusty green robes.
Obvious paths: northeast, southeast, west, northwest
>
A mud wasp stabs at you with its stinger!
AS: +XXX vs DS: +XXX with AvD: +27 + d100 roll: +93 = +XXX
... and hits for 3 points of damage!
Poked in the tummy.
Hehehe.
A dark shadowy tendril rises up from your skin, writhes its way towards a mud wasp and lashes out malevolently...
CS: +XXX - TD: +134 + CvA: +25 + d100: +66 == +XXX
Warding failed!
... and hits for 36 points of damage!
A mud wasp is suddenly engulfed in flames of pure essence!
The mud wasp scoffs at the heat!
... 40 points of damage!
A freezing and accurate strike renders the mud wasp's right leg a memory!
The mud wasp totally ignores its missing leg, attacking with complete concentration.
It is knocked to the ground!
The mud wasp is stunned!
... 25 points of damage!
Heavy jolt to abdomen causes skin to break open exposing liver. Yuck!
... 20 points of damage!
Good blow to left leg!
The mud wasp is in heavy shock!
You feel 3 mana surge into you!
>l
[Teras Isle, River Road]
A broad road leaves the village here to follow the course of the narrow river upstream. The river along the southeast side of the road, and the dense forest to the north prevent travel in those directions. You also see a sand devil that appears dead, a giant clamshell shield, the Secret disk, a floating stormy grey eye that is flying around, a mud wasp that appears stunned, a sand devil that appears dead, a giant clamshell shield, some dirty red robes and some dusty green robes.
Obvious paths: northeast, southeast, west, northwest
>
The iris in a floating stormy grey eye suddenly expands.
>
You begin to feel a strange fatigue, spreading throughout your body.
>
A sand devil disperses into a cloud of dust and a breeze.
>sign of staunching
Your veins throb and your blood sings.

You have severe head trauma and bleeding from the ears, minor cuts and bruises on your chest, and minor cuts and bruises on your back.

Bleeding:
Area Health per Round
----------------------------------
Head 8

Maximum Health Points: XXX
Remaining Health Points: 72
You are feeling light headed.

Maximum Spirit Points: 11
Remaining Spirit Points: 3

Maximum Stamina Points: 53
Remaining Stamina Points: 53

>strut
You strut about.
>

:bouncing:


[Edited on 3-22-2004 by Lady Shalla]

Hasina
01-29-2004, 01:14 AM
Not Bad.

Shalla
01-29-2004, 01:16 AM
Ansherakk needs to come to teras to chill with me.

Snapp
01-29-2004, 01:18 AM
Why "X" out the CS and DS? Just curious. And by the way, that kicked ass.

Shalla
01-29-2004, 01:20 AM
3 Retributions. I had a Major head injury as a result of the initial assault on my character.. I thought I was going to die.

[Edited on 1-29-2004 by Lady Shalla]

Sean
01-29-2004, 01:20 AM
i was wondering that too .. i thought it was to hide things that would give away her character name but then she left the disk.

Shalla
01-29-2004, 01:22 AM
eh.. Forgot the disk.

Scott
01-29-2004, 01:25 AM
You know, cause Lady Shalla doesn't give away who you are....

Shalla
01-29-2004, 01:26 AM
Yeah but I have many different characters that I want to separate from the one I am currently playing. Knock it off already. Since you all know it's me. STFU

[Edited on 1-29-2004 by Lady Shalla]

Fallen
01-31-2004, 02:00 PM
Here is a question for you sorcerers out there:

What spell do you use for your CoS retribution strike? Do you vary often, set to random, or have a set list of spells you use in different environments?

DeV
02-02-2004, 06:03 PM
I use 702 mainly and 705..
by the way.. that was some nice stuff Shalla. never seen it in effect till now.

Shalla
02-02-2004, 06:09 PM
If you can easily ward the critter, I suggest to use something that would give them considerable damage, if not kill them instanteously.

If you are hunting in a very dangerous area, where odds are that your spells will be warded off easily.. and many other critters running around relying on AS attacks.. I suggest to use 106. Spirit fog. It would increase your defense and lower their offense while you are stunned. Spirit guide is unreliable.. and have little chance of survival. I think you need to analyze your hunting ground and the critter's capabilities and try to analyze what would be advantageous for you.

I used DC for Sand devils and teras critters for I have more chances of killing my opponents with my Casting strength. As shown above. But when hunting in Shadow valley or any other areas.. DC doesn't work very well. So I use spirit fog. 106.


[Edited on 2-2-2004 by Lady Shalla]

DeV
02-13-2004, 05:48 PM
I just finally saw my retribution in effect the other day.. some neat shit. and 106 is very helpful.. thanks Shalla.

J-Tech
02-13-2004, 05:52 PM
That is kinda cool...

J.T.