Danical
11-12-2008, 03:12 PM
a sigil-etched deringo runestaff
The first thing that strikes you about the runestaff is the weight, which is about 2 pounds. In your best estimation, it's worth about 1,100,000 silvers.
It has a bonus of +8 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 6 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
MB: 100k
The first thing that strikes you about the runestaff is the weight, which is about 2 pounds. In your best estimation, it's worth about 1,100,000 silvers.
It has a bonus of +8 from a normal runestaff, and the way it vibrates in tune with your voice tells you that it requires skill in twohanded weapons to use effectively.
The runestaff resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 5 to Max Health.
This enhancement may not be used by adventurers who have not trained 6 times.
It provides a bonus of 6 to Mental Mana Control Ranks.
This enhancement may not be used by adventurers who have not trained 42 times.
It provides a bonus of 2 to Health Recovery.
This enhancement may not be used by adventurers who have not trained 6 times.
The runestaff looks to have a lot of charges remaining.
You sense that the deringo runestaff will persist after its last enhancive charge has been expended.
MB: 100k