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Nitergen
10-17-2008, 01:09 PM
Does anyone have a level recommendation to start soloing this place?

Solkern
10-17-2008, 01:10 PM
70 I thought

Gan
10-17-2008, 01:18 PM
Minimum age is 67 or 68...

Some professions can solo there very early, others not so easily.

I solo'd there as a rogue at 68 or whatever the minimum level requirement is.

TheWitch
10-17-2008, 01:24 PM
It's 67, 66 for the rift.

And there's a nasty puzzle to get in, that unless you're psychic there's no possible way to figure out.

And because I'm so goddamn sick of the game right now, I'm gonna post that puzzle for you. Hold on to your hat.

#tower.Wiz


put touch green leaf
wait
put touch gold leaf
wait
put touch red leaf
wait
put touch blighted leaf
wait
put touch hand
wait

put recite Listen to the wind in the forest;That which whispers the words of the lady of the tower;She of old who is called Maaghara

Some Rogue
10-17-2008, 01:26 PM
Searching the boards, I've seen two different answers, so can anyone definitely say whether it's a spellburst area or not?

Gan
10-17-2008, 01:28 PM
Its not

You can go in there glowing.

Except I remember hearing once that there was a ranger spell that would melt if worn by a non-ranger. That was the only exception that might exist.

Burst areas are skull temple and OTF in Illistim.

TheWitch
10-17-2008, 01:29 PM
It's a strange spellburst, where spells just fall off.

Not the fatal kind, though. 618 is particularily susceptible, and a mage friend of mine said he used to loose his 101/107 randomly as well.

Gan
10-17-2008, 01:29 PM
You can also ring/fog out... just not in. So save the puzzle script.

You can also darkness out, voln fog out, and of course find a open root and get out that way. If you dont mind being squeezed out like a giant turd.

Some Rogue
10-17-2008, 01:30 PM
Ok, The Ponzzz claimed to have bursted there. And I think the spell is Mobility. :( Love my mobility for Fu.

TheWitch
10-17-2008, 01:31 PM
And as far as soloing, would matter what profession.

I soloed there at 67, and died a fair bit but nothing unmanageable.

Speaking of dead, symbol of need does not work from there, and you can't locate people that are in there.

Just watch the moulis.

Nitergen
10-17-2008, 01:38 PM
Sounds like a pain in the ass place to hunt. Excellent...

Allereli
10-17-2008, 01:39 PM
the moulis stun easy. I think it's the surprise shricken major ewave that's the most deadly (ie walk in room and dead)

Solkern
10-17-2008, 01:41 PM
Yeah, I hunted there on my rogue
The Shrickens Mjaor Ewave was the biggest Pain, other then that.
You can go in there glowing like a christmas tree, no spellburst.
The Golares cast some pretty nasty spells as well, but as a cleric with a high TD, you should be fine.

Allereli
10-17-2008, 01:43 PM
I forgot to mention, the spells do drop early. What I wore hunting in there should not have made me burst compared to what I wear into other places, so I wouldn't call it "burst," but my 507 and 618 never lasted more than a minute

Gan
10-17-2008, 01:44 PM
Shrickens were first to die on my threat indicator list. I hated major ewave, especially because I could usually load up with the large coin drops and boxes.

Then the Dhu Goleras due to curse/stun.

Then the Moulis.

Overall, its a good place to level up and it has a nice treasure rate. Gem drops can be nice as well.

Solkern
10-17-2008, 01:47 PM
Shrickens were first to die on my threat indicator list. I hated major ewave, especially because I could usually load up with the large coin drops and boxes.

Then the Dhu Goleras due to curse/stun.

Then the Moulis.

Overall, its a good place to level up and it has a nice treasure rate. Gem drops can be nice as well.


Dunno, do Goleras implode at all?
since I know nitergen is a cleric, and the Moulis do have a CMAN attack or something like that, I'd move them up before Goleras to die.

Gan
10-17-2008, 01:51 PM
I never saw implosion when I hunted there back in 04/05 ish. If they do now it was when the GM's went around tweaking what spells were cast in certain areas.

Implosion would have definitely moved Goleras up a notch on the list.

I remember hunting on plate 5 and with my empath and the implosion factor sucked bigtime when you walked into a room and it was insta-cast.

Although it was nice to get a free trip back to mule.

I actually remembered being so loaded with boxes that I could not make it up the thread/ladder whatever it was and while I was trying to recover from a fall from said ladder/thread a vaspaelon or whatever they were ran in and imploded sending me to IMT. Too bad a chrism gem wasnt available at the time.

Allereli
10-17-2008, 01:52 PM
they don't implode

Sharnath
10-17-2008, 02:00 PM
If you hide and ambush, the Tower is like hunting rats. Hide, remove head, rinse, repeat... I'm not sure about other styles of hunting.

Sharnath
Weed Mage

Belnia
10-17-2008, 02:02 PM
All 3 creatures in the tower have a skeletal structure, for Bone Shatter. I was soloing in there as an archer/Voln Fu ranger at 68ish. My threat hierarchy was goleras, moulis, shrickhen. They're all pretty squishy in terms of criticals, nothing in any real armor, all skin.

Shrickhen are closest to rogues, I would say. But they can cast Major Elemental Wave and Elemental Strike pretty well. They can also rip their own arms off to hurl them at you, at around a 400 AS, careful of that. They are undead and stunnable.

Dhu Goleras are sorcerers for sure, and usually gen with a dagger. They cast decently for their level, the worst being their curse, but also Disintegration and I believe Mana Disruption. They are living, and stunnable.

Moulis are wizards, and fast as anything. They swarm, and will run if you hit them and don't finish them off. They've got a nasty maneuver that involves flinging shards of wood at you. It can do damage, and on spectacular failures, completely immobilize you. They cast Immolation, Ice Patch and some wizard attack bolts. They are living and stunnable.

Post Scriptum: If you die in the tower, a moulis may attempt to have its way with your corpse and implant babies in you. Worst of all, they come asking for alimony later.

Solkern
10-17-2008, 02:05 PM
All 3 creatures in the tower have a skeletal structure, for Bone Shatter. I was soloing in there as an archer/Voln Fu ranger at 68ish. My threat hierarchy was goleras, moulis, shrickhen. They're all pretty squishy in terms of criticals, nothing in any real armor, all skin.

Shrickhen are closest to rogues, I would say. But they can cast Major Elemental Wave and Elemental Strike pretty well. They can also rip their own arms off to hurl them at you, at around a 400 AS, careful of that. They are undead and stunnable.

Dhu Goleras are sorcerers for sure, and usually gen with a dagger. They cast decently for their level, the worst being their curse, but also Disintegration and I believe Mana Disruption. They are living, and stunnable.

Moulis are wizards, and fast as anything. They swarm, and will run if you hit them and don't finish them off. They've got a nasty maneuver that involves flinging shards of wood at you. It can do damage, and on spectacular failures, completely immobilize you. They cast Immolation, Ice Patch and some wizard attack bolts. They are living and stunnable.

Post Scriptum: If you die in the tower, a moulis may attempt to have its way with your corpse and implant babies in you. Worst of all, they come asking for alimony later.


oh fuck I forgot about getting prego
that was the most annoying part, especially if no one is around to save you, and you decay, you are still prego, and will die again.

LadyLaphrael
10-17-2008, 02:06 PM
You also need to be comfortable with tentacle porn, and be somewhat willing to participate. But if you aren't willing, it makes them enjoy it all the more.

The roots around you move more slowly now, their forms appearing more rigid and wooden than the fluid, tentacle-like structures below you. Each wraps around various parts of your body tightly, the pressure from their dutiful grasp nearly painful.

Gan
10-17-2008, 02:11 PM
If you become preggo, have your corpse taken outside of town so the moulis babies will hatch. Then get healed and raised. Otherwise you're wasting a deed.

Oh, and the moulis babies will require killing else they grow pretty quickly into full fledged Moulis running around outside of town.

Moulis babies will not hatch inside of town. You will just sit there and rumble until you move or are moved outside of town. Then the oven pops.

TheWitch
10-17-2008, 02:15 PM
And that's why I said watch out for the moulis. Heh.

Their maneuver attack with the wood or whatever it was, was what did me in the most, or at least started the begining of the end. It pins you against the wall, so when the shrickhen comes rushing in with something nasty preped, you're toast.

But they are squishy, no doubt, and you can peer.

Oh, and one other thing. They'll cover your corpse, so even if someone knows that a failed locate means you're dead in the tower, it is possible for them to walk right by you.

Some Rogue
10-17-2008, 02:19 PM
Alright, well, I'll probably be dying in there at some point this weekend. But, I'm an ambushing rogue, so hopefully not too much. :D

Gan
10-17-2008, 02:22 PM
Just keep yourself stocked on haste imbeddables and you'll do fine. That and dont try to take on swarms. Pick off 1 or 2 per any given room.

Wear the standard 401, 406, 414, 101, 103, 107.

If you can add colors, dims, blurs, and or strength then you're golden.

What armor do you wear? mbp?

Some Rogue
10-17-2008, 02:25 PM
Just keep yourself stocked on haste imbeddables and you'll do fine. That and dont try to take on swarms. Pick off 1 or 2 per any given room.

Wear the standard 401, 406, 414, 101, 103, 107.

If you can add colors, dims, blurs, and or strength then you're golden.

What armor do you wear? mbp?

I can wear all those spells plus dims even in spellburst areas so I got those running all the time. Colors I can get without a problem too. Blurs and strength will be tougher because my wizard is on my rogue's account. I'll just be making a lot of imbeds. And, yes, I wear MBP.

Gan
10-17-2008, 02:28 PM
You'll be fine. mbp will allow you to absorb lots of hits.

You'll have the occasional bad luck of getting nailed with a pre-prepped spell if unhidden. But for the most part, you'll do ok.

Allereli
10-17-2008, 02:30 PM
I can wear all those spells plus dims even in spellburst areas so I got those running all the time.

but it's not the same as spellburst, they still might just drop. It's very strange, I couldn't figure it out when I hunted there

Some Rogue
10-17-2008, 02:35 PM
I know, just saying I have them on all the time anyway.

Nitergen
10-17-2008, 04:21 PM
Anyone have any recommendations what to hunt in the EN area until I hit 67? I'm currently 65 with a 340 CS and 400ish DS.

Allereli
10-17-2008, 04:24 PM
Anyone have any recommendations what to hunt in the EN area until I hit 67? I'm currently 65 with a 340 CS and 400ish DS.

skull temple and keen

Nitergen
10-17-2008, 04:26 PM
thanks

Gan
10-17-2008, 04:26 PM
temple is easier to manuever around in than the keen

IMO

Some Rogue
10-17-2008, 04:32 PM
temple is easier to manuever around in than the keen

IMO

God yes, fucking hate the Keen.

Belnia
10-17-2008, 06:49 PM
I loved the Keen so much. I made more bounty points there at 65ish than I do at cap.

Drevihyin
10-17-2008, 08:44 PM
Grimswarm Camps

Some Rogue
10-17-2008, 10:11 PM
My first trip didn't go so well... :(

I'm still using this fucking coraesine weapon that's not fixed yet so it backlashes occasionally....well in the tower it decided to stun me for four rounds with a 10 pt shot to the leg..

That's when Mr. Shricken, Moulis and Goleras decided to run in and fuck me in the ass...cursed, weapon dropped, 10x shield that I forgot I just picked up was dropped, Goleras decides to take the weapon and toss it to the next room, and apparently the janitor picks it up...

Thank god for Xynwen who decided to do a one time replacement. I <3 her now. :D

Gan
10-17-2008, 10:28 PM
HOLY COW!

If thats not a welcome to Illistim, I dont know what is.

Thats like planet in alignment fucked up first trip.

Glad you got the replacement.

Some Rogue
10-17-2008, 10:36 PM
Haha, been out here awhile, but stuck in the skull temple which was boring as fuck. I was doing fine in the tower til the weapon backlashed on me. I won't be going back until it is fully bonded with me.

Trouble
10-18-2008, 12:30 PM
I'm still using this fucking coraesine weapon that's not fixed yet so it backlashes occasionally....well in the tower it decided to stun me for four rounds with a 10 pt shot to the leg..

That's when Mr. Shricken, Moulis and Goleras decided to run in and fuck me in the ass...cursed, weapon dropped, 10x shield that I forgot I just picked up was dropped, Goleras decides to take the weapon and toss it to the next room, and apparently the janitor picks it up...

Thank god for Xynwen who decided to do a one time replacement. I <3 her now. :D

I had something similar happen to me. I lost a 10x sheld in the Tower about 5 years ago when I got cursed and then a Shrickhen threw it away. I never found it. The GMs told me it likely entered the critter treasure pool. I took a break from GS after that because I was so angry/frustrated. :cry:

When I came back, I switched to archery and now use a 4x bow (at cap). I actually walk around empty-handed much of the time in OTF even now, because of the Jans.

Some Rogue
10-18-2008, 12:43 PM
I had almost given up on the shield too. Timbren dragged me around forever and killed a ton of stuff before we finally found it. It turned from a really shitty night to a pretty good one though heh.

Tea & Strumpets
10-18-2008, 01:05 PM
, Goleras decides to take the weapon and toss it to the next room, and apparently the janitor picks it up...

I had that happen before and I think they replaced it. The super fast janitor is a game bug which rarely matters, except in this case where a critter maneuver throws a weapon into a room that has no critters/players in it.

I don't think the person who designed the critters was thinking "I want to create a maneuver that makes the janitor one of the perils of this new hunting area."

Some Rogue
10-18-2008, 01:57 PM
Yeah, I thought it was pretty fucking retarded. Pick it up, fine, but basically just throw it away with no way to stop it from happening?

Nitergen
11-30-2008, 11:27 AM
Dumb question again. Is the tower and temple pretty close in coin rate per hunt?

Gan
11-30-2008, 12:06 PM
I always got more from the tower from when I hunted it.

Elvenlady
11-30-2008, 12:41 PM
I've found both are good for box drops although, for some reason, tower boxes sometimes have locks harder than OTF boxes.

onurb
11-30-2008, 01:28 PM
Thank god for Xynwen who decided to do a one time replacement. I <3 her now. :D

I am glad you got your weapon back, but this is a true example of the "different strokes for different folks" mentality that I can't stand with the GMs.

Drunken Durfin
12-03-2008, 04:55 PM
Goleras decides to take the weapon and toss it to the next room

Funny little bug with them I discovered while doing guild reps. If you disarm a goleras, it will pick up it's own weapon and toss it into the next room.

waywardgs
07-14-2009, 10:24 AM
How is the tower for a rogue archer build? These things susceptible to puncture? How perceptive are they- can you hide from them fairly easily?

Fallen
07-14-2009, 11:01 AM
The Shreiken(sp), and Dhu Gholaras(SP) are undead, pretty sure. They will need blessed arrows. Moulis are living, and I don't think any of them are resistant to puncture. Far as I know hiding shouldn't be an issue. I dont think the Shrieken gen with any weapons/shields, nor do the Moulis. I don't think the Gholaras gen with shields, but I remember them using daggers or something.

droit
07-14-2009, 12:24 PM
If I remember correctly, the shricken are very perceptive and will pull you out of hiding often.

Beguiler
07-14-2009, 12:32 PM
The Dhu Goleras and Moulis are living.

The Shrickhen are undead...

::le sigh:: I'm sorry I outgrew that place, lots of fun was had there.

Some Rogue
07-14-2009, 01:17 PM
If I remember correctly, the shricken are very perceptive and will pull you out of hiding often.

They pull you out more often with the random MAJOR FUCKING EWAVES..!^!$@#!@^$

:D

Asrial
07-14-2009, 02:05 PM
How is the tower for a rogue archer build? These things susceptible to puncture? How perceptive are they- can you hide from them fairly easily?I can hunt there without too much difficulty (and with no spells) as a level 71 rogue archer.

However, I find ambushing with my fist-scythe is more efficient.

Hecates
07-14-2009, 09:10 PM
ill take ya out there next time i head there, i do fine, but i dont bother with shrikens

waywardgs
07-14-2009, 09:41 PM
I actually just went out there for the first time... talk about arrow fodder. Fun stuff. We'll definitely be hunting there, Hec.

Hecates
07-14-2009, 10:13 PM
I actually just went out there for the first time... talk about arrow fodder. Fun stuff. We'll definitely be hunting there, Hec.

right on, its good stuff