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zhelas
09-10-2008, 08:45 AM
River's Rest Hunting Expansion! · on 9/9/2008 10:55:05 PM 1838


The town of River's Rest cannot escape its past as new threats and dangers arise in the small backwater of the County of Torre. Intrepid investigators from the Hall of Mages, the premier center of magic discovery and education in the Turamzzyrian Empire, with the assistance of knowledgeable natives, have pulled back a curtain from the darker elements of the town's history in search of ancient lore. What has been revealed cannot again be hidden. What has been unearthed must be confronted. In the marshes and bogs to the northeast of the town stands a keep inhabited by the monstrous and the unnatural. In an ancient fortress, long left to the accumulation of dust, new guardians roam accompanied by the last creations of magical desperation. Like two towers of old, they cast their shadow over the town, adding to its isolation and loneliness, to the nightmares that plague the children of the Warren, while beckoning the town's bravest defenders. It is now left to the most daring or foolhardy adventurers to go forward into the marsh or to cross the ravine to challenge the old evils that have risen from the past.


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The Marsh Keep and the Citadel have been opened as new hunting expansions for the town of River's Rest. The Marsh Keep can be found deep in the bog outside the town across Maelstrom Bay and covers levels 44-54 consistenting primarily of undead foes. The Citadel has been expanded and repopulated (its old residents moved and removed) with undead foes covering levels 54-62.

Happy hunting!

GM Scribes

Asha
09-10-2008, 08:58 AM
Wonder what the loot is like?

zhelas
09-10-2008, 09:17 AM
Posted by Gaulkej on the Officials

A putrified Citadel herald raises her arm above her head!
A brilliant white ball of light forms just above the top of the herald's star-topped runestaff. It quickly grows in size until she lightly jerks her runestaff, causing the radiance to instantaneously spread throughout the entire room!

The radiant burst of light engulfs you!
CS: +270 - TD: +162 + CvA: -6 + d100: +67 - -5 == +174
Warding failed!
The bright light sears your skin for 10 damage!
... 25 points of damage!
A raw, red hole is drilled in your chest by a powerful bolt!
You feel your extra strength departing.
You return to normal color.
Your sonic barrier dissipates.
The silvery luminescence fades from around you.
The bright luminescence fades from around you.
The brilliant luminescence fades from around you.

It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...

You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.

...departing in 10 mins...

Ok, I understand these are tough critters here... but one shot? For a rank 2 chest wound and all of a sudden I'm dead with all my hp gone?

Seems like it might be a bit wonky?


Osucro's response:


Allow me to introduce you to plasma crits! Players have been wielding them against creatures for a long time, so we figured it was about time to return the favor. You got unlucky there - plasma crits against the chest are extra nasty.

= - GM Oscuro - =


Sweet!

zhelas
09-10-2008, 09:48 AM
Since the bestiary will take a while to be updated, here are the base levels for the creatures in the Marsh Keep and Citadel.

gaunt spectral servant: 44
rotting chimera: 46
necrotic snake: 48
flesh golem: 50
tomb troll: 52
tomb troll necromancer: 54

ethereal mage apprentice: 54
decaying Citadel guardsman: 56
rotting Citadel arbalester: 58
putrified Citadel herald: 60
phantasmal bestial swordsman: 62

= - GM Oscuro - =

Fallen
09-10-2008, 10:23 AM
What level are MTKs? Why wont they ever release a high level god damn troll?

Some Rogue
09-10-2008, 10:24 AM
MTK's are 60 I think.

Fallen
09-10-2008, 10:24 AM
Aww. I liked the Citadel.

Zarli
09-10-2008, 10:30 AM
Can you step in voln in RR?

Some Rogue
09-10-2008, 10:36 AM
No

Trouble
09-10-2008, 10:38 AM
MTK's are 60 I think.

60 was the GS3 MTK, they're probably younger now.

Some Rogue
09-10-2008, 10:42 AM
Actually, they're a little older now. 63.

mgoddess
09-10-2008, 11:37 AM
Since the bestiary will take a while to be updated, here are the base levels for the creatures in the Marsh Keep and Citadel.

gaunt spectral servant: 44
rotting chimera: 46
necrotic snake: 48
flesh golem: 50
tomb troll: 52
tomb troll necromancer: 54

ethereal mage apprentice: 54
decaying Citadel guardsman: 56
rotting Citadel arbalester: 58
putrified Citadel herald: 60
phantasmal bestial swordsman: 62

= - GM Oscuro - =
No wonder Cylnthia wasn't learning much of anything on the servants, snakes, & chimeras. And those trolls swarm like a motherfucker... and like all trolls, they regenerate, really damn fast.

Time for Cylnthia to go try the Citadel!

TheLastShamurai
09-10-2008, 06:33 PM
seems pretty sweet.

now for the rift expansion.

Some Rogue
09-10-2008, 06:36 PM
I'd wager the Vaalor expansion is next.

Danical
09-10-2008, 07:23 PM
Do the creatures have anything new (e.g., maneuvers) or are they just a mixture of previous abilities?