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View Full Version : Thanks, Zuie!!



NocturnalRob
09-06-2008, 08:03 PM
So I get 5 boxes in a row in pyros, and I'm not even close to fried. Figure...i'll just sneak around and no problem...whoops. Fortunately, Zuie and Jol rescued me. Thanks, you two!!

also...4 failed stunman moves in a row...sweet.

>
A massive pyrothag lumbers in!
>aim head
You're now aiming at the head of your target when using a ranged weapon, or while ambushing.
>
A massive pyrothag shrugs its massive shoulders and regains its senses again.
>hide
Roundtime: 2 sec.
You attempt to blend with the surroundings and feel confident that no one has noticed your doing so.
>ambush
You leap from hiding to attack!
You swing a pearl-handled rolaren waraxe at a massive pyrothag!
AS: +334 vs DS: +111 with AvD: +32 + d100 roll: +96 = +351
... and hit for 98 points of damage!
Gruesome slash opens the massive pyrothag's forehead!
Grey matter spills forth!

The massive pyrothag vibrates violently one final time and then lies still.
Roundtime: 6 sec.
>
A massive pyrothag swings a massive glaes club at you!
AS: +302 vs DS: +355 with AvD: +19 + d100 roll: +18 = -16
A clean miss.
A massive pyrothag smashes its massive club into the ground, spraying the area with shards of razor-edged rock!
A shard of rock comes flying at you, and you are just a bit too slow!
... 25 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!
You are stunned for 10 rounds!
>aim left leg
You are still stunned.
>stunman move nw
...wait 1 seconds.
>
stunman move nw
Spell Surge of Strength (surge) ended. [-12Str]
You begin to lose touch with your internal sources of strength.
>
You urge your rigid legs to move, but you sense you haven't a prayer.

Roundtime: 5 sec.
>
A massive pyrothag swings a massive glaes club at you!
AS: +302 vs DS: +241 with AvD: +19 + d100 roll: +42 = +122
... and hits for 19 points of damage!
Glancing blow to your left leg!
>
stunman move nw
...wait 1 seconds.
>
stunman move nw
You are beginning to feel a little fatigued.
You urge your rigid legs to move, but you sense you haven't a prayer.

Roundtime: 5 sec.
>
stunman move nw
You are beginning to feel a little fatigued.
You urge your rigid legs to move, but you sense you haven't a prayer.

Roundtime: 5 sec.
>
A massive pyrothag swings a massive glaes club at you!
AS: +302 vs DS: +241 with AvD: +19 + d100 roll: +82 = +162
... and hits for 20 points of damage!
Blow leaves an imprint on your chest!
>
stunman move nw
You hear a loud *POP* come from your muscles!
You urge your rigid legs to move, but you sense you haven't a prayer.

Roundtime: 5 sec.
>
>'son of a...goddamnit!!
You are still stunned.

Jol's group just arrived.
>
An antagonistic ocean spirit floats in, following Zuie.
>
A cinder wasp just arrived.
>
Jol's group just went northwest.
>
A massive pyrothag swings a massive glaes club at you!
AS: +302 vs DS: +236 with AvD: +19 + d100 roll: +1 = +86
A clean miss.
>
Jol's group just arrived.
>
A massive pyrothag quickly decomposes into a pile of sticky grey ash.
>
A cinder wasp stabs at Zuie with its stinger!
Zuie skillfully deflects the attack with her runestaff!
>
Jol grabs your hand.
>
Jol changes her tune, adding a new element to her song...
>
Jol skillfully begins to weave another verse into her harmony.
>
A massive pyrothag swings a massive glaes club at Zuie!
AS: +302 vs DS: +517 with AvD: +25 + d100 roll: +14 = -176
A clean miss.
>
A cinder wasp buzzes angrily about, but can't quite manage to sting Zuie.
>
Zuie gestures while calling upon the lesser spirits for aid...
>
Zuie gestures at you.
You are no longer stunned.
>
Zuie chuckles.
>stance defen
You are now in a defensive stance.
>
Jol grins.
>'much obliged
Jol nods.
>
You say, "Much obliged."
>
A massive pyrothag swings a massive glaes club at you!
AS: +302 vs DS: +346 with AvD: +19 + d100 roll: +59 = +34
A clean miss.
>
A cinder wasp stabs at you with its stinger!
You evade the attack by inches!
>nod
>
Zuie meditates over you.
Zuie takes your head damage.
>
Zuie meditates over you.
Zuie takes your chest damage.
>
Jol removes you from her group.
>
Zuie meditates over you.
Zuie takes all of your blood loss.
>
Zuie appears to be focusing her thoughts while chanting softly...
Zuie concentrates.
Zuie looks a lot better.
>hoot
You hoot.
>
With blinding speed, a cinder wasp buzzes around behind Zuie and stings her in a vulnerable spot!
>loot
Could not find a valid target to loot.
>
Zuie nods.
>
A massive pyrothag swings a massive glaes club at Zuie!
AS: +302 vs DS: +437 with AvD: +25 + d100 roll: +33 = -77
A clean miss.
>
Jol grins.
>beam zui
You beam happily at Zuie!
>
Zuie winks.

Stretch
09-06-2008, 08:16 PM
rofl @ stun maneuvers. At least they made it less of a bitch to train in.

From my limited personal experience, I wouldn't try anything above the following at these stun thresholds:

6 rounds+: stun stance1
4-5 rounds: stun stand
1-3 rounds: stun stance2

NocturnalRob
09-06-2008, 08:19 PM
yeah, to be honest, i'm shocked i wasn't killed outright.

iJin
09-06-2008, 08:25 PM
:heart: :D


I'm ever so nice!




(Just cause I have my DP right with me.)

Some Rogue
09-06-2008, 08:31 PM
I said let you die...but nooooo.

DP = double penetration?

The Ponzzz
09-06-2008, 08:34 PM
lern2usestunmans

iJin
09-06-2008, 08:37 PM
I said let you die...but nooooo.

DP = double penetration?


Wouldn't you like to know! I have that shit in a bag right next to me. For reals.

The Ponzzz
09-06-2008, 08:42 PM
Dr. Pepper. She's a freak for Dr. Pepper.

iJin
09-06-2008, 08:59 PM
I love how Ponzzz knows. :heart:

thefarmer
09-06-2008, 08:59 PM
>
With blinding speed, a cinder wasp buzzes around behind Zuie and stings her in a vulnerable spot!
Zuie winks.

This made me Roffle.

NocturnalRob
09-06-2008, 09:37 PM
lern2usestunmans

those damn things are practically worthless.

then again, give me another week and i'll be lauding stunman for saving my life again

The Ponzzz
09-06-2008, 10:43 PM
The trick is, never use move first. The harder stunmans are generally harder to use. The longer the stun, the less successful you will be. So start off small, using stance1 a few times or stun stance then stance1. Once you're in 40-50% stance, try for stance2 or move at that point. Stumans have a higher rate of working towards the end of a stun.

I only die against CS attacks when stunned, outside that, I just stay in defensive during my stun.

Some Rogue
09-07-2008, 12:07 AM
Dr. Pepper. She's a freak for Dr. Pepper.

LOL, it took me a minute but I figured it out too!

And, she's just a freak. Period.

BigWorm
09-07-2008, 12:36 AM
Stunmans are okay again physical stuns, though those are pretty rare for me nowadays. I always stand up first then stance1 or stance2 depending on how long the stun is. I usually don't use move unless I think a critter has prepped a CS spell that is about to fuck me up. It's nice to have stunman get when you're disarmed and weapon and shield when you're caught unprepared.

Drew
09-26-2008, 08:51 AM
we love the Dr.Pepper.....

Wow this bot is good.