PDA

View Full Version : Beta Notes



Parkbandit
08-27-2008, 09:19 AM
General
- The continent of Northrend is now available! To travel there, visit
one of four transportation masters in either Orgrimmar, Undercity,
Theramore,or Menethil Harbor.
- The floating magical city of Dalaran is now available!
- The Barber Shop has been implemented and you can now visit one of the
Barber Shops in the major cities to change your appearance.
- The all new Achievement System has been implemented.
- Transportation between Howling Fjord and Borean Tundra can be found
at the Tuskarr villages in those zones.
- The level cap is currently set to 77.
- Hit Rating, Critical Strike Rating, and Haste Rating now modify both
melee attacks and spells.
- Spell casting and spell channeling pushback has been changed to the
following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total
duration each.
All hits after the second will have no effect.
- Spellpower:
All items and effects which grant bonuses to spell damage and spell
healing are being consolidated into a single stat, Spellpower. This
stat will appear with the same values found on items which grant
"increased spell damage and healing" such as on typical Mage and
Warlock itemization.
For classes which do not heal, they should see no change in the
character sheet other than new tooltip wording.
Healing characters will see their bonus healing numbers on the
character sheet decrease, however, all healing spells have been
modified to receive more benefit from spellpower than they received
from bonus healing, with a net effect of no change to the amount
healed by their spells. Some talents have had to be rebalanced to
accommodate this change, but the amount healed will remain roughly
the same. In addition, some talents will provide only healing spell
power.
- NPC Transportation Locations
Horde:
Undercity to Vengeance Landing (Howling Fjord)
Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
Menethil Harbor to Valgarde (Howling Fjord)
Theramore to Valiance Keep (Borean Tundra)

Racial Abilities
- Arcane Torrent (Blood Elf) global cooldown removed.

Known Issues
- The current patch notes are incomplete, but will be more
progressively comprehensive in each next patch.

World Environment Zones
- The following zones are available for testing: Howling Fjord, Borean
Tundra, Dragonblight, and Grizzly Hills, Sholazar Basin, and Zul'Drak.

Dungeons
- The following dungeons are available for testing:
Howling Fjord: Utgarde Keep (70-72)
Borean Tundra: The Nexus (70-72)
Dragonblight: Azjol-Nerub (72-74)
Grizzly Hills: Drak’Tharon Keep (74-76)
Storm Peaks: The Halls of Stone (77-79)

Classes
- All Classes are available for play. Spells and talents will be
available for testing past 70.
- The Death Knight Hero class is now available for play.
Death Knights will now start with 0 talent points at level 55.
Creating a new Death Knight will start you at level 55 in Eastern
Plaguelands.
The Death Knight start zone, Acherus, the Ebon Hold, is fully
implemented and is located in the Eastern area of Eastern Plaguelands.
Death Knight spells that cost runes will now display the rune
cooldowns on the spell buttons.

Druid
- Brambles (Balance): Now increases the damage done by your Treants,
and also damage caused from your Treants and Barkskin has a 5/10/15%
chance to Daze the target for 3 sec.
- Celestial Focus (Balance): The stun proc now works with Starfall.
- Challenging Roar now has a 3 minute cooldown, reduced from 10
minutes.
- Entangling Roots: Can now be used indoors.
- Faerie Fire (Feral): Now an 11-point talent, down from being a
21-point talent.
- Feral Charge (Feral) is now a 21-point talent, up from being a
11-point talent.
- Feral Charge (Feral): Can now be used in Cat form.
- Feral Instinct (Feral) no longer increases threat generated in Bear
form, but now increases damage done by your Swipe ability by 5/10/15%.
- Feral Swiftness: The movement speed buff can now be used indoors.
- Focused Starlight (Balance): Now also works with Starfall.
- Force of Nature (Balance): Cooldown reduced to 2 minutes, down from 3.
- Hurricane: No longer has a cooldown (was 1 minute).
- Improved Faerie Fire (Feral): Now also works with spell hit, in
addition to ranged and melee hit %.
- Improved Mark of the Wild (Restoration): Now a 2-point talent, down
from a 5-point talent.
- Improved Tranquility (Restoration): Now also reduces the cooldown of
your Tranquility spell by 25/50%.
- Mangle (Feral): Now increases the damage done by Maul in addition to
Shred.
- Moonglow (Balance): Now also works with Starfall.
- Moonkin Form (Balance) no longer increases your attack power or
causes you to regenerate mana off melee attacks, but now has a chance
to cause you to instantly regenerate 2% of your total mana every time
you critically hit with a spell.
- Nature's Focus (Restoration): Now a 3 point talent, down from a
5-point talent. Also moved to Tier 1, up from Tier 2. Now also
includes Nourish.
- Nature's Grace (Balance): Now also reduces the global cooldown of
your Wrath spell by 50% while in effect.
- Nature's Grasp (Balance): Can now be used and can proc indoors.
- Nature's Reach (Balance): Now also reduces threat generated by
Balance spells by 15/30%.
- New Spell: Revive - Returns the spirit to the body, restoring a dead
target to life with health and mana. Cannot be cast when in combat.
(Ranks 1-7 added)
- Omen of Clarity (Restoration): Now a passive spell. Now also works
for spells (healing and damage). Proc rate is roughly 6% with a 10
second internal cooldown.
- Primal Tenacity (Feral) now reduces damage while stunned by 5/10/15%,
and reduces the duration of fear effects by 5/10/15%.
- Remove Curse can now be used in Tree of Life form.
- Soothe Animal can now be used on Dragonkin as well as Beasts.
- Soothe Animal is now instant cast.
- Subtlety (Restoration): Now a 3-point talent, down from a 5-point
talent. Also moved to Tier 2, up from Tier 3. Also now only reduced
threat for Restoration spells, and reduces the chance that your
healing over time spells (Lifebloom, Regrowth and Rejuvenation) will
be dispelled, rather than all Druid spells. Threat management for
Balance can now be found in the Balance tree, within Nature's Reach.
- Survival of the Fittest (Feral): Increased to 2/4/6%, up from 1/2/3%.
- The mana regeneration penalty when in Bear Form, Dire Bear Form and
Cat Form has been removed.
- Tranquil Spirit (Restoration) now also includes Nourish.
- Tree of Life (Restoration): 30% snare penalty has been removed.
- Tree of Life (Restoration): Can now cast Dispel Curse.
- Tree of Life (Restoration): You can now cast all Restoration spells
(Healing Touch) in the form, but Tree of Life now only reduces the
mana cost of your healing over time spells (Rejuvenation, Lifebloom,
Regrowth and Flourish) by 20%.
- Vengeance (Balance): Now also works with Starfall.

Hunter
- All pet families now have one unique ability. New abilities have been
added for families such as bears and sporebats.
- Animal Handler (Beast Mastery): No longer increases speed while
mounted, but now reduces the cooldown of your Master's Call ability by
5/10 sec.
- Arcane Shot: No longer dispels magic effects.
- Aspects now no longer cost mana.
- Aspect of the Beast: Now increases melee attack power by 10% for the
hunter and the hunter's pet.
- Avoidance, Dash / Dive and Cobra Reflexes are now pet talents instead
of pet skills.
- Bestial Swiftness is now a pet talent tree talent, and has been
removed from the Beast Mastery Hunter tree.
- Bite now has no cooldown, does the same damage and costs the same
Focus as Claw, so works as a Focus dump.
- Clever Traps (Survival) has been renamed "Trap Mastery."
- Concussive Barrage (Marksmanship): Can now proc from Volley attacks.
- Counterattack: Damage increased by 20%, and now also scales with your
Ranged Attack Power.
- Deterrence (Survival): Cooldown reduced to 3 minutes, and now also
increases your chance to resist spells by 60%. Now has a new spell
effect.
- Disengage: This ability has been re-designed. Now leaps the Hunter
backwards up to 13 yards. 30 second cooldown. Disengage now also only
has one rank (rank 1).
- Distracting Shot: This shot now "taunts" the target onto the Hunter. The
taunt effect will last 6 seconds. Distracting Shot now only has one rank
(rank 1).
- Every hunter pet can learn Growl, Cower and either Bite or Claw
(never both).
- Focused Fire (Beast Mastery): Now increases the critical strike chance of
your Kill Command by 10/20/30% while Kill Command is active. This effect
can stack up to 3 times, but diminishes for each charge of Kill Command.
- Hunter pets can now learn talents in one of three trees depending on
family. Pets gain talent points starting at level 20 and earn an
extra talent point every 4 levels.
- If a hunter tames a pet that is more than five levels beneath their
own level, the pet will then have their level increased to five
levels beneath the hunter’s own level.
- Improved Feign Death (Survival): Now also reduces damage taken during
Feign Death by 15/30%.
- Improved Stings (Marksmanship): Now a 3-point talent, down from 5-points.
- Kill Command: This ability now increases the damage done by your pet's
special abilities by 60%. Each attack will reduce the damage bonus by 20%.
1 minute cooldown.
- Loyalty, Training Points and the hunter Beast Training button no
longer exist. Hunter pets can now learn all skills at their level.
They will get new ranks automatically as they gain levels.
- Master Tactician (Survival): Chance to proc increased to 10%, up
from 6%.
- Mongoose Bite: No longer requires you to dodge in order to use this
ability.
- Monster Slaying (Survival) and Humanoid Slaying (Survival) has been
combined into "Improved Tracking".
- New Talent - Aspect Mastery (Beast Mastery)
- New Talent - Hunter vs. Wild (Survival): Increases you and your pet's
attack power and ranged attack power equal to 10/20/30% of your total
Stamina.
- New Talent - Improved Tracking (Survival): Increases all damage done
to targets that are being tracked 1/2/3/4/5%.
- New Talent - Lock and Load (Survival): You have a 33/66/100% chance when
you trap a target and a 10/20/30% chance when you sting a target to cause
your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost
no mana and consume no ammo.
- New Talent - T.N.T. (Survival): Your Immolation Trap, Explosive Trap and
Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal
damage, and increases the critical strike chance of your Explosive Shot and
Explosive Trap by 5/10/15%.
- Pathfinding (Beast Mastery): Now also increases the movement speed
while mounted by 5/10%.
- Readiness (Survival): Cooldown reduced to 3 minutes, down from 5 minutes.
- Savage Strikes (Survival): Now includes Counterattack.
- Spirit Bond (Beast Mastery): Also increases healing done to you
and your pet by 5/10%.
- Steady Shot now uses ammo. In result, its bonus damage has been
slightly reduced. Players can notice a damage increase based upon
what ammo they use.
- Steady Shot: Now has a 2.0 cast time, up from 1.5.
- Surefooted (Survival) now reduces the duration of movement impairing
effects by 16/25/50% (instead of resist % chance).
- Survival Instincts (Survival): This has been moved to tier-2, up from tier 6.
- Survivalist (Survival): Now increases your total Stamina, instead of your
total Health.
- The arming time has been reduced to 1 second, from 2 seconds for all traps.
- Tranquilizing Shot: Cooldown reduced to 15 seconds (down from 20),
and now dispels Enrage and Magic effects.
- Trap Mastery (Survival) is now an 11-point talent.
- Trueshot Aura - This aura is now raid-wide.
- Wingclip: No longer does damage.

Mage
- Arcane Blast effect duration reduced to 3 seconds, and now increases
damage by 25/50/75% instead of reducing cast time.
- Arcane Focus (Arcane) is now 3 ranks and increases chance to hit and
reduces mana cost of Arcane spells by 1/2/3%.
- Arcane Fortitude moved to tier 2, increased to 3 ranks, now increases
armor equal to 50/100/150% of Intellect.
- Arcane Impact renamed Spell Impact and now affects Blast Wave, Fire
Blast, Cone of Cold, and Ice Lance.
- Arcane Potency now applies when Presence of Mind is active, talent
prerequisite changed to Presence of Mind.
- Arcane Subtlety now reduces the chance your spells will be dispelled
by 15/35%, and no longer reduces the resistance of targets.
- Arctic Reach now also affects Deep Freeze.
- Blast Wave now knocks all affected targets back.
- Conjured mana gems no longer disappear from your backpack after being
logged out for more than 15 minutes. Higher ranks of Conjure Mana Gem
will recharge an existing mana gem to maximum charges.
- Counterspell now costs 9% of base mana.
- Elemental Precision moved to tier 2.
- Empowered Arcane Missiles renamed Arcane Empowerment and no longer
increases mana cost. It now also increases damage caused by Arcane
Blast.
- Empowered Fireball reduced to 3 ranks, now increases damage by
5/10/15% of spell power.
- Empowered Frostbolt reduced to 2 ranks, increases damage by 5/10% of
spell power and increases critical hit chance by 2/4%.
- Flame Throwing moved to tier 3.
- Frost Armor, Ice Armor, Mage Armor and Molten Armor are no longer
Magic effects and cannot be dispelled.
- Frost Channeling now reduces mana cost of all spells by 4/7/10%.
- Frost Warding now increases armor and resistances of Frost/Ice Armor
by 25/50%, now gives Frost Ward and Fire Ward a 15/30/5 chance to
negate damage caused and restore mana equal to damage caused by the
warded spell.
- Ice Floes renamed Cold as Ice, now reduces cooldown of Cold Snap, Ice
Barrier, Summon Water Elemental, and Deep Freeze by 10/20%.
- Impact moved to tier 3, reduced to 3 ranks for 4/7/10% chance to
trigger, now triggers from any damaging spell (Fire, Frost or Arcane).
- Improved Blink now also reduces mana cost by 25/50%.
- Improved Counterspell now always silences the target for 2/4 seconds.
- Improved Fire Blast moved to tier 1, reduced to 2 ranks, reduces the
cooldown by 1/2 seconds.
- Improved Flamestrike moved to tier 2, renamed World in Flames, now
increases the critical hit chance of Flamestrike, Blast Wave,
Dragon’s Breath, Living Bomb, Blizzard, and Arcane Explosion by
2/4/6%.
- Improved Frost Nova renamed Ice Floes, moved to tier 1, increased to
3 ranks, now reduces cooldown of Frost Nova, Cone of Cold, Ice Block,
and Icy Veins by 7/14/20%.
- Improved Mana Shield has been renamed to Arcane Shielding, reduces
mana lost per damage absorbed by 17/33%,and now also increases
resistances granted by Mage Armor by 25/50%.
- Invisibility now makes the caster invisible after 3 seconds, reduced
from 5 seconds.
- Magic Absorption reduced to 2 ranks, increases resistances by .5/1
point per level, and restores 1/3% of total mana on a resist.
- Magic Attunement (Arcane) now also increases the range of your Arcane
spells by 3/6 yards.
- Mana Shield now drains 1.5 mana per damage absorbed.
- Master of Elements now affects all spell criticals.
- Mind Mastery reduced to 3/6/9/12/15%.
- Molten Shields now gives Fire Ward and Frost Ward spells a 15/30%
chance to reflect the warded spell.
- Polymorph now costs 12% of base mana.
- Portal spells now cost 18% of base mana.
- Prismatic Cloak (Arcane)increased to 3 ranks for 1/2/3% and now also
reduces the fade time of Invisibility by 1/2 seconds.
- Pyroblast cast time has been reduced to 5 seconds.
- Remove Lesser Curse has been renamed to Remove Curse.
- Shatter no longer has a prerequisite.
- Slow Fall now costs 6% of base mana.
- Summoned Water Elemental's Waterbolt range increased, mana cost
reduced, Freeze range increased, mana cost increased.
- Teleport spells now cost 9% of base mana.
- Winter's Chill reduced to 3 ranks, Frost damage spells have a
33/66/100% chance to trigger the effect and the effect increases
chance to crit with Arcane, Fire and Frost spells.

Paladin
- All Auras now affect all party and raid members within the area of
effect.
- Anticipation (Protection) moved to tier 1, now increases chance to
dodge by 1/2/3/4/5%.
- Avenger's Shield (Protection) cast time reduced to .5 seconds,
duration increased to 10 seconds.
- Avenging Wrath no longer causes Forebearance, damage increase reduced
to 20%, now increases healing done by 20%.
- Blessing of Freedom renamed Hand of Freedom. Only one Hand spell can
be on the target per paladin at any one time. Now costs 6% of base
mana.
- Blessing of Light and Greater Blessing of Light removed. Their
effects have been folded into all relevant abilities.
- Blessing of Protection renamed Hand of Protection. Only one Hand
spell can be on the target per paladin at any one time. All ranks now
cost 6% of base mana.
- Blessing of Sacrifice renamed Hand of Sacrifice, is now only 1 rank
and transfers 20% of the damage taken to the caster, duration reduced
to 12 seconds, cooldown increased to 2 minutes. Only one Hand spell
can be on the target per paladin at any one time. Now costs 6% of
base mana.
- Blessing of Salvation renamed Hand of Salvation, now reduces total
threat on the target by 2% per second for 10 seconds while also
reducing all damage and healing done by 10%. Only one Hand spell can
be on the target per paladin at any one time. Now costs 6% of base
mana.
- Consecration now scales with attack power and spell power.
- Conviction (Retribution) now increases critical chance with all
spells and melee attacks.
- Divine Intellect (Holy) moved to tier 2, increases total Intellect by
3/6/9/12/15%.
- Divine Intervention cooldown reduced to 20 minutes.
- Divine Protection and Divine Shield now cost 3% of base mana.
- Divine Protection now reduces all damage taken by 50% and increases
time between attacks by 100%.
- Divine Purpose (Retribution) now reduces chance to be hit by spells
and ranged attacks by 1/2/3%.
- Divine Strength (Holy) moved to tier 1 in the Protection tree.
- Exorcism mana cost reduced and now scales with attack power and spell power.
- Eye for an Eye now reflects 10/20% damage from all critical hits.
- Fanaticism now increases chance to critically hit by 5/10/15/20/25%.
- Forbearance duration increased to 3 minutes.
- Greater Blessing of Salvation removed.
- Hammer of Justice now costs 3% of base mana.
- Hammer of Wrath is now considered a Retribution spell, moved from
Holy, mana cost reduced, missile speed increased, now usable on
targets below 35% health.
- Healing Light (Holy) moved to tier 2.
- Holy Shield (Protection) cooldown reduced to 8 seconds.
- Holy Shock (Holy) range changed to 20/40 yards when used on
enemies/friends respectively, cooldown reduced to 6 seconds.
- Holy Wrath is now instant cast, causes a 3 second stun, cooldown
reduced to 30 seconds, radius reduced to 10 yards.
- Illumination (Holy) moved to tier 3.
- Improved Blessing of Might increased to 10/20/30/40/50%.
- Improved Concentration Aura (Protection) moved to the Holy tree.
- Improved Concentration Aura moved from the Protection tree to tier 4
in the Holy tree.
- Improved Devotion Aura (Protection) moved to tier 4, reduced to 3
ranks, now increases armor of Devotion Aura by 17/34/50% and
increases all healing done to units affected by Devotion Aura by
1/2/3%.
- Improved Hammer of Justice (Protection) now reduces cooldown by
10/20/30 secs.
- Improved Righteous Fury (Protection) threat bonus folded into base
spell, talent still reduces all damage taken by 2/4/6%.
- Improved Sanctity Aura (Retribution) renamed Sanctified Retribution,
now causes all units affected by Retribution Aura to cause 2% more
damage.
- Improved Seal of Righteousness (Holy) moved to tier 1, renamed Seals
of the Pure, now affects Seal of Righteousness, Seal of Vengeance and
Seal of Corruption.
- Improved Seal of the Crusader (Retribution) renamed Heart of the
Crusader and the effects now apply to all Judgement spells.
- Judgement has been replaced with 3 new spells; Judgement of Light,
Judgement of Wisdom, and Judgement of Justice. All Judgement spells
are considered ranged attacks for purposes of how they hit and how
they critically hit. All cause damage based on attack power and spell
power.
Judgement of Light now heals based on the Paladin’s attack power and
spell power, the effect can not trigger more than once ever 4 seconds.
Judgement of Justice will no longer prevent Fear effects, but will
only prevent NPCs from fleeing (e.g. at low health).
Judgement of Wisdom now restores mana based on the Paladin’s attack
power and spell power, the effect can not trigger more than once
every 4 seconds.
- Lay on Hands no longer drains all mana, cooldown reduced to 20
minutes.
- Precision has been removed.
- Pure of Heart (Holy) reduced to 2 ranks, now reduces duration of
Curse and Disease effects by 25/50%.
- Pursuit of Justice reduced to 2 ranks for 8/15% movement increase and
1/2% less chance to be hit by spells.
- Redoubt (Protection) moved to tier 2.
- Repentance (Retribution) mana cost changed to 9% of base, duration
increased to 1 minute (10 second PvP duration), now usable against
Demons, Dragonkin, Giants, Humanoids and Undead.
- Retribution Aura damage increased and now gains damage based on Holy
spell power.
- Righteous Defense no longer costs mana and the global cooldown has
been removed.
- Righteous Fury now increases threat caused by Holy damage by 90%.
- Sacred Duty now also reduces the cooldown of Divine Protection.
- Sanctified Light (Holy) now also increases the critical chance of
Holy Shock.
- Sanctity Aura (Retribution) removed.
- All Seals have been reduced to 1 rank and now cost 14% of base mana.
The duration has been increased to 2 minutes and are no longer
consumed when a Judgement spell is cast. The effects can be triggered
from all weapon based special abilities.
Seal of Blood now increases Judgement damage by 45% of weapon damage.
Seal of Command now increases Judgement damage by 30% of weapon
damage, 60% on stunned targets.
Seal of the Crusader has been removed. The effects of Judgement of
the Crusader have been folded into all relevant abilities.
Seal of Righteousness deals damage based on weapons peed plus an
amount based on attack power and spell power, increases Judgement
damage by 25%.
Seal of Vengeance now applies its effect on every swing, causes damage
based on attack power and spell power, increases Judgement damage by 10%
per stack of the damage over time effect.
- Spiritual Focus (Holy) moved to tier 1.
- Stoicism (Protection) moved to tier 2, now reduces duration of Stun
effects by 10/20/30% and reduces chance your spells will be resisted
by 10/20/30%.
- Summon Warhorse and Summon Charger mana cost removed and no longer
causes a global cooldown.
- Toughness (Protection) moved to tier 3.
- Turn Undead (ranks 1 and 2) removed. Turn Evil now granted at level
24, mana cost changed to 9% of base.
- Unyielding Faith (Holy) moved to tier 2.
- Vengeance (Retribution) now stacks up to 2 times, reduced from 3.
- Vindication reduced to 2 ranks for 10/20% attribute reduction.

Priest
- Circle of Healing (Holy): Now works on any targets in the caster's
raid, and is now a "smart" heal and chooses the lowest health targets
to heal first within it's range. Also now has a 6 second cooldown.
Also no longer will heal summoned Snakes from Hunter's Snake Trap.
- Enlightenment (Discipline): Now also gives 1% spell damage and 1%
heal per point.
- Focused Will (Discipline): Now increases healing effects on you by
3/4/5%, down from 4/7/10%.
- Force of Will (Discipline): This talent now increases your spell
damage by a flat amount, rather than increasing your spells by a %.
(Now increases school %, rather than selected spells damage %). In
other words, your spell damage gained from this talent is now
reflected on your character sheet, rather than the skill tool-tips.
- Holy Fire: Cast time reduced to to 2 seconds, down from 3.5. Damage
increased roughly 60%. Duration for the damage over time effect
reduced to 7 seconds, down from 10. Holy Fire now has a 10 second
cooldown.
- Improved Inner Fire (Discipline) - Now also increases the bonus
healing on your Inner Fire spell by 10/20/30%.
- Improved Shadow Word: Pain (Shadow) - Now increases damage done by
your Shadow Word: Pain by 5/10%, but no longer increases the duration
of your Shadow Word: Pain.
- Levitate now costs 3% of base mana.
- Lightwell (Holy): Cast time reduced to .5 sec, down from 1.5 sec.
Charges increased to 10, up from 5. Now breaks from any attack that
hits you for 30% or more of your total health. Cooldown reduced to 3
minutes, down from 5.
- Mind Control now has only one rank and costs 12% of base mana.
- Mind Soothe now has only one rank, costs 6% of base mana and has no
max target level.
- Mind Vision now costs 3% of base mana.
- New Talent: Improved Spirit Tap (Shadow) - Gives you a 50/100% chance
to gain a 50% bonus to your Spirit after gaining a critical effect
chance from your Mind Blast or Shadow Word: Death spells. For the
duration, your mana will regenerate at a 25% rate while casting.
Lasts 8 sec.
- New Talent: Twin Faiths (Discipline) - Increases your damage and
healing by 1/2/3/4/5%.
- Pain Suppression (Discipline): Cooldown increased to 3 minutes, up
from 2.
- Power Infusion (Discipline): Cooldown reduced to 2 minutes, down from
3.
- Psychic Scream now costs 15% of base mana.
- Searing Light (Holy): Now also increases the damage of your Holy Nova
and Penance spells.
- Shackle Undead now costs 9% of base mana.
- Shadow Focus (Shadow): Now a 3 point talent, down from 5. Now also
reduces the mana cost of your Shadow spells by 2/4/6%.
- Shadow Resilience (Shadow): Now reduces physical damage taken by
2/4%, but no longer reduces the chance to be critically hit by spells.
- Shadowform (Shadow): Now has an innate 30% threat reduction. Now has
a shapeshift UI.
- Silence (Shadow) global cooldown removed.
- Silent Resolve (Discipline): Now a 3 point talent, down from 5 points.
- Spirit Tap (Shadow) - Talent reduced to 3 points, down from 5. Now
also leads into "Improved Spirit Tap"
- Wand Specialization (Discipline) has been removed.

Rogue
- Blade Twisting (Combat) now cause all damaging melee attacks to have
a 10% chance to daze for 4/8 seconds.
- Deadened Nerves (Assassination) now reduces all damage taken by
1/2/3/4/5%.
- Energy regeneration should now be smoother.
- Fleet Footed (Assassination) now reduces duration of movement
impairing effects by 25/50% rather than increasing resist chance.
- Gouge is now only 1 rank and causes damage based on attack power.
- Kick is now only 1 rank and no longer causes damage.
- Mace Specialization (Combat) no longer stuns enemies, and instead
increases critical damage bonus by 2/4/6/8/10%.
- Nerves of Steel (Combat) now reduces the duration of all Stun and
Fear effects by 15/30%.
- Pick Lock and Disarm Trap no longer require Thieve's Tools.
- Premeditation (Subtlety) duration increased to 20 seconds.
- Riposte (Combat) now slows the target's melee attacks by 20% instead
of disarming them.
- Setup (Subtlety) chance to gain a combo point increased to 33/66/100%.
- Vanish no longer requires the reagent Flash Powder.
- Vile Poisons (Assassination) reduced to 3 ranks, now increases damage
of poisons and Envenom by 7/14/20% and increases dispel resistance
by 10/20/30%.

Shaman
- All totems are now considered on the "Physical" school, and no longer
magical spells.
- Ancestral Knowledge (Enhancement): Now increases your Intellect by
2/4/6%, instead of increasing your total Mana by 2/4/6/8/10%.
- Call of Flame (Elemental): Now also increases the damage of your Lava
Burst spell by 2/4/6%.
- Call of Thunder (Elemental) now also increases the critical strike
chance of your Thunder spell.
- Concussion (Elemental) now increases the damage of your Thunder and
Lava Burst spells.
- Convection (Elemental) is now a 3-point talent, down from a 5-point
talent. Now lowers the mana cost of Thunder and Lava Burst.
- Earth's Grasp (Elemental) is now a tier-1 talent, up from tier-2.
- Elemental Devastation (Elemental) is now a tier-2 talent, up from
tier-4.
- Elemental Focus (Elemental): Now also can proc off Lesser Healing
Wave and Healing Wave, and can be used on all healing spells.
- Elemental Fury (Elemental) now requires Elemental Focus as a
pre-requisite
- Elemental Precision (Elemental): Chance to hit reduced to 1/2/3% from
2/4/6%, but threat reduction increased to 10/20/30% up from 4/7/10%.
- Enhancing (Enhancement) Totems is now a Tier 1 talent, up from Tier-2.
- Flametongue Totem is now a flat spell damage totem. All ranks have
been modified.
- Flametongue Weapon: Now has a passive spell damage.
- Frostbrand's snare effect has been increased to 50%, up from 25%.
- Ghost Wolf's mana cost is now 13% base.
- Grace of Air Totem has been removed. (Agility has been rolled over
into Strength of Earth Totem)
- Improved Fire Totems (Elemental) is now (again) Improved Fire Nova
Totem. It now has a 50/100% chance to stun all targets for 2 sec.
- Improved Lightning Shield (Enhancement) is now Improved Shields, and
is in Tier-2.
- Nature’s Blessing no longer increases spell damage from Intellect,
and the effect has been reduced to 5/10/15% from 10/20/30%. This is
in result of the new spell power system. Players should notice little
to no change in the power of the spell relevant to healing spells.
- New ranks have been added of Water Shield, starting at level 20.
(Level 20, 27, 34, 41, 48, 55, 62, 69)
- New Spell: Earthliving Weapon - Imbue the Shaman's weapon with
earthen life. Increases healing done by x and each heal has a 20%
chance to proc Earthliving on the target, healing an additionaly over
12 sec. Lasts 30 minutes.
- New Talent: Cleanse Spirit (Restoration) - Cleanse the spirit of a
friendly target, removing 1 poison effect, 1 disease effect, and 1
curse effect.
- New Talent: Elemental Shields (Enhancement): Increases the damage
done by your Lightning Shield orbs by 5/10/15%, increases the amount
of mana gained from your Mana Shield orbs by 5/10/15% and increases
the amount of healing done by your Earth Shield orbs by 5/10/15%.
- New Talent: Mental Dexterity (Enhancement) - Increases your Attack
Power by 33/66/100% of your Intellect.
- New Talent: Tidal Force- Increases the critical effect chance of your
Healing Wave, Lesser Healing Wave and Chain Heal by 60%. Each
critical heal reduces the chance by 20% and lasts 20 seconds.
- Rockbiter ranks 5 through 9 have been removed. Windfury Weapon is
intended to replace Rockbiter at level 30.
- Shapeshifting will no longer cancel Water Walking.
- Stoneclaw Totem: Health of the Stoneclaw totem is increased by 5% of
the Shaman’s total health.
- Stoneskin Totem now increases armor instead of reducing physical
damage.
- Storm Reach (Elemental): Now also increases the radius of your
Thunder spell by 10/20%.
- Strength of Earth Totem now also increases agility.
- The range of all “friendly totems” has been increased to 30 yards,
up from 20.
- Totemic Mastery talent removed and replaced with “Tidal Force”.
- Tranquil Air Totem has been removed. (Threat is being addressed by
modifications to the base threat of players and/or "baked" into
tanking abilities.)
- Unleashed Rage is now raid wide.
- Windfury Totem is now a flat 20% melee haste totem. All ranks have
been modified.
- Windwall Totem has been removed.
- Wrath of Air is now a flat 10% spell haste totem.

Warlock
- Aftermath (Destruction) - Now a 2-point talent, down from 5.
- All demon abilities and spells will automatically be learned as pets
gain levels. Demon Master trainers will be removed.
- Avoidance (Felguard): Now reduces damage taken from area of effect
attacks by an additional 80% and is automatically learned for the
Succubus, Imp, Voidwalker, and Felhunter at level 10.
- Bane now reduces the cast time of your Haunt spell.
- Blood Pact now works raid-wide (not just in party).
- Cataclysm (Destruction) - Now also increases your chance to hit with
Destruction spells by 1% per point.
- Consume Shadows (Voidwalker): Duration reduced to 6 seconds, and
effect increased 66%. Now also greatly increases all nearby allies’
stealth detection while channeled.
- Curse of Recklessness will no longer prevent Fear effects, only
prevent NPCs from fleeing (e.g. at low health).
- Dark Pact: Tooltip updated to be more consistent with other similar
effects and now restores 200% mana leeched from your summoned Demon,
up from 100%.
- Demon Armor - Now increases healing done by spells and effects by
20%, but no longer has in-combat health regeneration.
- Demon Skin, Demon Armor and Fel Armor are no longer Magic effects and
cannot be dispelled.
- Demonic Sacrifice: Succubus effect reduced to 10% increased shadow
damage, down from 15%. Imp effect reduced to 10% increased fire
damage, down from 15%. Felguard effect now increases Fire and Shadow
damage, instead of just Shadow.
- Doomguard: Health increased 20%, mana increased 24%.
- Emberstorm now reduces the cast time of your incinerate by
0.1/0.2/0.3/0.4/0.5 seconds.
- Fel Armor - Now increases your spell damage equal to 30% of your
total Spirit, but no longer increases healing done by spells and
effects by 20%.
- Felguard: Health increased by 10%.
- Felhunter: Paranoia and Tainted Blood have been replaced with Fel
Intelligence and Shadow Bite.
- Fel Intelligence (Felhunter): Increases total Intellect and Spirit
of party and raid members by 3%. Lasts until cancelled.
- Fel Armor - Now increases your spell damage equal to 30% of your
total Spirit, but no longer increases healing done by spells and
effects by 20%.
- Fel Stamina (Demonology) has been merged with Fel Intellect into Fel
Vitality.
- Howl of Terror now costs 15% of base mana.
- Infernal: Cooldown reduced to 15 minutes, down from 1 hour.
Duration reduced to 1 minute, down from 5 minutes+. Health increased
by 30%, damage increased by 60%, and armor increased by 30%.
- Imp: Health increased by 20% , Armor increased 16%, mana regeneration
increased 200%.
- Improved Curse of Weakness (Affliction) is now "Frailty" - Increases
the amount of attack power reduced by your Curse of Weakness spell by
10/20%, and increases the amount of armor reduced by your Curse of
Recklessness by 10/20%.
- Improved Enslave Demon (Demonology) is now a Tier 5 talent, up from
Tier 4.
- Improved Lash of Pain (Destruction) and Improved Firebolt
(Destruction) have been merged into one talent, Demonic Power.
- Improved Shadow Bolt (Destruction) - Now increases damage by your
next Shadow damage spells by 3/6/9/12/15%, down from 4/8/12/16/20%.
- Mana Feed: Tooltip updated to be more consistent with other similar
effects.
- Master Demonologist (Demonology) - Most effects have been altered.
Master Demonologist – Felguard (Demonology) - Now increases all
damage by 1/2/3/4/5%, and reduces all damage done to you by
1/2/3/4/5%.
Master Demonologist – Imp (Demonology) - Now increases Fire damage
by 1/2/3/4/5%, and critical hit chance with Fire spells by 1/2/3/4/5%.
Master Demonologist – Succubus (Demonology) - Now increases Shadow
damage by 1/2/3/4/5%, and critical hit chance with Shadow spells
by 1/2/3/4/5%.
Master Demonologist (Demonology) - Most effects have been altered.
- Nether Protection has been reworked. It now has a 10/20/30% chance
when you’re hit with a spell to reduce all damage by that spell
school by 60% for 10 seconds.
- New Talent: Demonic Empowerment (Demonology) - Grants your Summoned
Demon power for a short time.
- New Talent: Eradication (Affliction) - Your Corruption, Siphon Life
and Curse of Agony ticks have a 5/10/15% chance to increase your
spell haste by 20% for 8 sec. This effect has a 10 second cooldown.
- New Talent: Improved Felhunter (Affliction): Your Felhunter gains
mana equal to 50/100% of the damage done by its Shadow Bite ability,
and increases the effect of your Felhunter’s Fel Intelligence by 1/2%.
- New Talent: Molten Core (Destruction) - Your Shadow spells and damage
over time effects have a 5/10/15% chance to increase the damage of
your Fire spells by 10% for 6 sec.
- Pyroclasm (Destruction) - Now also includes Conflagrate.
- Rain of Fire (Doomguard): A bug has been fixed which caused each tick
of Rain of Fire to consume its mana cost.
- Ritual of Souls: Charges increased to 25, up from 10.
- Shadow Bite (Felhunter): Deals Shadow damage plus an additional 5%
Shadow damage over time effect on the target. 6 second cooldown.
- Shadowfury (Destruction) - Can now be cast while moving. Stun
duration increased to 3 seconds, up from 2.
- Soul Link (Demonology) is now an 11-point talent (used to be a
31-point talent), but the 5% bonus damage from this talent has been
removed. In addition, the damage absorbed by Soul Link is now 15%,
down from 20%.
- Soulstone now generates a log entry indicating who casted and
received a soulstone.
- Spell Lock (Felhunter) global cooldown removed.
- Succubus: Health increased by 20%, armor increased 22%.
- Summon Dreadsteed/Felsteed: Mana cost removed, global cooldown
removed.
- Soul Siphon (Affliction): Now also increases the damage of your Drain
Soul.
- Suppression (Affliction) is now a 3-point talent, down from 5. Now
increases your chance to hit with Affliction spells by 1/2/3%, down
from 1/2/3/4/5%.
- Unstable Affliction (Affliction): Silence effect reduced to 3
seconds, down from 5.
- Voidwalker: Health increased by 20%, Damage increased by 16%.
The amount of attack power the Voidwalker gains from its master’s
spell damage has been increased by 45%.

Warrior
- Anticipation (Protection) now increases chance to dodge by
1/2/3/4/5%, moved to tier 2.
- Challenging Shout cooldown reduced to 3 minutes.
- Death Wish (Fury) no longer makes you immune to Fear effects.
- Death Wish and Sweeping Strikes have swapped locations in their
respective talent trees.
- Defensive Stance now increases threat by 45%.
- Defiance (Protection) removed, replaced by Incite and moved to a new
location on tier 2.
- Enrage (Fury) now increases damage done by 3/6/9/12/15%, limitation
on number of attacks removed.
- Hamstring now only has one rank and no longer causes damage.
- Improved Bloodrage (Protection) now increases rage generation of both
the instant and over-time effects by 25/50%.
- Improved Charge (Arms) now generates 5/10 rage.
- Improved Disarm (Protection) now reduces the cooldown of Disarm and
Shield Break by 5/10/15 seconds and increases damage taken by
disarmed targets by 4/7/10%.
- Improved Shield Block (Protection) now has 2 ranks and reduces
cooldown of Shield Block by 5/10 secs. It no longer increases the
number of blocks.
- Improved Shield Wall will now reduce cooldown by 30/60 seconds.
- Improved Sunder Armor (Protection) renamed Puncture.
- Iron Will (Arms) now has only 3 ranks, reducing the duration of Stun
and Charm effects by 10/20/30%.
- Last Stand (Protection) cooldown reduced to 6 minutes.
- Mace Specialization (Arms) no longer stuns enemies, and now generates 10
rage.
- Mocking Blow now only has one rank and causes weapon damage, cooldown
reduced to 1 min and can now be used in Defensive Stance.
- Overpower now only has one rank and no longer causes any bonus damage
(i.e. weapon damage only).
- Poleaxe Specialization (Arms) now also increases critical damage done
by Axes and Polearms by 1/2/3/4/5%.
- Pummel now only has one rank and no longer causes damage.
- Recklessness now increases the critical hit chance of the next 3
special ability attacks by 100%, lasts 12 seconds, cooldown reduced
to 5 minutes.
- Retaliation duration reduced to 12 seconds, charges reduced to 12,
cooldown reduced to 5 minutes.
- Shield Bash now only has one rank and will cause damage based on a %
of AP.
- Shield Block now increases chance to block and amount blocked by 100%
for 5 seconds. Cooldown increased to 30 seconds.
- Shield Slam is now available to all warriors, starting at level 40.
- Shield Specialization (Protection) moved to Tier 1, now increases
rage by 2 on a successful block.
- Shield Wall now reduces all damage taken by 60% for 12 seconds,
cooldown reduced to 5 minutes.
- Sword Specialization (Arms) can no longer trigger more than once per
6 seconds.
- Thunder Clap damage increased, cooldown increased.
- Toughness (Protection) moved to tier 3.

PvP
- Medallion of the Horde and Insignia of the Alliance are now available
for purchase on PvP vendors. For the purposes of testing these
currently cost only gold to buy.
- Arenas
Buffs that have 30 seconds or less remaining will be removed once the
game starts. However, the mage spell “Invisibility” is not affected
by this change.

Professions
- The following tradeskills are available to train up to 450: First
Aid, Herbalism, Mining, and Skinning.
- Leatherworking
Drums now cause a Tinnitus effect, preventing affected targets from
receiving beneficial effects from other drums for two minutes.
- Mining
Smelt Elementium must be relearned by players who still wish to know
the spell by visiting a trainer in Blackwing Lair.

Quests
- Alliance characters on the “Check in With Bizie” quest in Borean
Tundra can now ask Kara Thricestar for a flying machine ride out to
Bizie Wrenchshanker.
- The “Escape from Winterfin Retreat” quest is now named, “Escape from
the Winterfin Caverns”. The escort is shorter and no longer requires a
pre-requisite quest to get a key.
- There is now a new murloc questgiver named Glrglrglr within the
Winterfin Caverns. This questgiver needs you to ge the key to his
cage so that he can be set free. This is not an escort quest.
- The Winterfin Caverns are once again named and player characters
should be able to wear King Mrgl-Mrgl's Spare Suit within them.
- Fewer cannonballs are now required for the Alliance quest, “Danger!
Explosives!”.
- Petrov’s Cluster Bombs no longer cause caster procs during the
Alliance quest, “Break the Blockade”.
- The Alliance quest, “Break the Blockade” no longer caps out at
revered Valiance Expedition faction.
- During the Alliance quest, “Hah…You’re Not So Big Now!”, Crafty’s
Ultra-Advanced Proto-Typical Shortening Blaster no longer has a chance
to transform the character into a magnataur. Instead it has a chance
to transform the character into the likeness of Crafty Wobblesprocket.
- In Dragonblight, the “Ley Line” questline was reworked so that
players are led into and must first complete the quests at the Ruby
Dragonshrine before they will be given an audience with Queen
Alexstrasza.
- The quest character Kor’ghan (Finding the Antidote) was moved to just
outside the Cleft of Shadow’s poison vendor.

User Interface
- New Calendar feature: Players will be able to access the new Calendar
feature by clicking on the new icon located in the top right corner
of their mini map. The calendar will track in game events, allow raid
scheduling, and more.
- New Vanity Pet and Mount changes: Players will now be able to access
their non-combat pets and mounts by clicking on the pets tab in the
Character Info panel. These pets and mounts will be now learnable
much like spells or abilities. Once a vanity pet or mount is
learned, the icon will disappear from within a player’s inventory and
reappear in the appropriate tab under the pet tab under Character
Info. Say goodbye to your vanity pets and mounts taking up bag and
bank slots!
- Error messages should play less frequently.
- Tradeskills can now be linked by shift-clicking the tradeskill icon.
- Quests can be shared with party members at any distance.
- Quests can be shared with party members by linking the quest into
party chat.
- Quests can be shared in raids but not battlegrounds.
- A 5 minute timer will appear over the player’s unit frame showing the
countdown until your PvP flag is cleared.
- The /cower emote now has an animation.
- Macros and key bindings are now saved server-side so there is no
longer a need to reconfigure them when logging in using another
computer.
- Shift-clicking to loot mail: You can now hold Shift and click on mail
in your inbox to automatically loot any items and gold without
opening the mail. This default behavior can be changed via Auto Loot
Mail in the Interface Options (Controls).
- Combat Log Changes:
The combat log now differentiates between a spell failure due to
resistance and spell failure due to missing the target. Where once
both events reported as a resist; a spell missing the target is now
reported as a miss.
Overhealing is now reported in the combat log.
When a source of damage is entirely prevented (by a shield block, a
full resist, or a damage shield like Power Word:Shield, the
prevented amount will now be displayed.

Items
- Druids and Shaman can now use items while shapeshifted.
- The Abyss Shard has been changed to grant a passive 15 stamina bonus,
but no longer removes the soul shard requirement from casting a
voidwalker.
- Devilsaur Eye now increases your pet’s attack power for a short
duration instead of increasing its critical strike chance. It also
provides a small amount of passive Agility.

World Environment
- You can no longer gain weapon or defense skill while fighting the
following creatures: Servant of Allistarj, Servant of Grol, Servant
of Razelikh, and Servant of Sevine.
- Stormwind now has a harbor and dock with a ship that grants passage
to Northrend.

Parkbandit
08-27-2008, 09:21 AM
Quote from: Tigole (Source)

The level cap will be 80. Storm Peaks will be available. Icecrown is still unavailable.

We'll also make the following dungeons available:

* Halls of Lightning
* Halls of Stone
* Caverns of Time: Stratholme
* The Occulus
* Utgarde Pinnacle
* Heroic: The Nexus (No attunement necessary -- just get level 80)

Gundrak and Ahn'kahet: The Old Kingdom almost made this patch but there were a few issues which held them back. Also, we sped up the leveling curve from 70-80. We're still dialing in the leveling speed so feedback is appreciated.


Professions Changes

Blacksmithing - 12 New Recipes
Jewelcrafting - 20 New Recipes
Engineering - 31 New Recipes
Inscription - Hunter, Mage, Rogue, Warlock Glyphs


Undocumented Class Changes

General
Many talents which gave pushback resist changed to reduction in casting time lost.

Death Knight
Blood Boil - Cooldown removed, 1 Blood Rune cost added. Taunt removed.
Might of Morgraine - Now affects Blood Boil, but no longer affects Obliterate.
Merciless Combat - Now works on targets with less than 35% health, up from 20%.
Bloodworms - Proc chance reduced from 4/8/12% to 3/6/9%. (Bloodworms healing has been greatly reduced too)
Endless Winter - Now reduces cost of Mind Freeze to 10 Runic Power.
Guile of Gorefiend - Now additionally affects Rune Strike.
Pestilence - Additional threat removed.
Rune of Lichbane - Now reads: Affixes your rune weapon with a rune that adds 2% extra weapon damage as Fire damage, and has a chance to stun Undead for 5 sec.
Rune of Razorice - Effect increased from 1% to 2% extra weapon damage.
Night of the Dead - Now reads: Your next 10 Plague Strikes and Scourge Strikes lower the cooldown of Raise Dead by 15/30 sec and Army of the Dead by 30/60 sec per strike.
Chains of Ice - Now reads: Shackles the target with heavy chains, reducing their movement to zero. The target regains 5% of their movement each second. Lasts for 20 sec.
Blood Aura - Now reads: All party or raid members within 45 yards of the Death Knight are healed by 1/2% of the damage they deal.
Frost Aura - Now reads: All party or raid members within 45 yards of the Death Knight gain (.5/1 per level) spell resistance.
Unholy Aura - Now reads: All party or raid members within 45 yards of the Death Knight move 8/15% faster. This effect does not stack with other movement improving effects.
Raise Dead - Ghoul now lasts until cancelled.
Hungering Cold - Now reads: Purges the earth around the Death Knight of all heat. Enemies within 10 yards are trapped in ice, preventing them from performing any action for 10 sec and infecting them with Frost Fever. Enemies are considered Frozen, but any damage other than diseases will break the ice.
Unholy Blight - Now lasts a flat 20 seconds.
Lichborne - Now lasts 15 seconds, up from 10. Cooldown increased from 1 to 3 minutes.
Death Strike - Bonus damage increased from 90 to 185. An additional 100% damage heal happens if Death Strike kills the target.
Chill to the Grave - Effect increased from 25/50% to 50/100%.
Wandering Plague - New effect: When your diseases damage an enemy, there is a chance equal to your melee critical strike chance that they will cause 33/66/100% additional damage to the target and all enemies within 8 yards. Ignores any target under the effect of a spell that is cancelled by taking damage.
Icy Touch - Damage increased slightly.
Runic Power Mastery - New effect: Increases your maximum Runic Power by 10/20/30.
Unbreakable Armor - Now additionally increases strength by 10%. Cooldown reduced from 2 minutes to 1 minute.
Frost Rune Mastery - Replaced by Rime
Rime (New Talent) - Increases the damage of your Icy Touch and Howling Blast by 15/30%.
Unholy Rune Mastery - Replace by Reaping
Reaping (New Talent) - Whenever you use Death and Decay, there is a 30/60/100% chance that all three runes become Death Runes when they activate.
Blood Presence - Healing reduced to 2% from 4%.
Anti-magic Zone - New icon
Army of the Dead - Cooldown increased from 10 to 20 minutes.
Dancing Rune Weapon - Cooldown increased from 1 to 2 minutes.
Scourge Strike - New icon
Frost Strike - Cost reduced from 50 Runic Power to 40.
Death Coil - Cost reduced from 50 Runic Power to 40.
Howling Blast - Cooldown reduced from 30 to 10 seconds.
Summon Gargoyle - Cooldown reduced from 5 to 3 minutes.
Bone Shield - Cooldown increased from 30 second to 1 minute.
Vampiric Blood - Cooldown reduced from 2 to 1 minute.
Rune Strike (New Ability) - (10 Runic Power, 5 yd range, Instant Cast, 5 sec cooldown, Requires Melee Weapon) - Instantly strike the target for weapon damage. Only usable after the Death Knight performs a melee or spell critical hit.
Path of Frost (New Ability) - (1 Frost, Instant) - The Death Knight's freezing aura creates ice beneath him feet, allowing him to walk on water. Works while mounted.

Druid
Swipe - Now hits 4 targets, up from 3.
Savage Roar - Now increases attack power by 40%, up from 35%. Duration increased from 9/12/15/18/21 seconds to 14/19/24/29/34 seconds.

Hunter
Disengage - Cooldown increased from 5 to 30 seconds, range increased from 5 to 10 yards, no longer requires melee weapon.
Track X - Now additionally increases damage dealt to X.
Aspect of the Beast - Melee attack power boost now additionally affects the hunter's pet.
Aspect of the Monkey - Now additionally reduces all damage taken. This is possibly only if you have Aspect Mastery.
Serpent Sting - RAP coefficient doubles, was 0.1 now 0.2.
Survivalist - Now increaes stamina instead of health.
Deterrance - Level changed from 20 to 60.
Improved Feign Death - now called Survival Tactics, reduces CD of disengage instead of reducing damage
Surefooted - Reduces the duration of movement imparing effects by 16/25/50%, up from 10/20/30%.
Deflection - Now additionally reduces the duration of all Disarm effects used against you by 50%. This does not stack with other Disarm duration reducing effects.
Wyvern Sting - Damage is now dealt over 6 seconds, down from 12. Damage unchanged.
Improved Hunter's Mark - Causes 66% of your Hunter's Mark ability's base attack power to apply to melee attack power as well, up from 40%.
Improved Stings - All effects increased from 6/12/18% to 10/20/30%
Trueshot Aura - Now affects raid members.
Pathfinding - Now additionally increases your speed while mounted by 5/10%. The mounted movement speed increase does not stack with other effects.
Spirit Bond - Now additionally increases healing done to you and your pet by 5%.
Distracting Shot - Now a 6 second taunt, instead of simply causing threat.
Recovery - Cooldown reduced from 5 to 3 minutes.
Kill Command - Cooldown reduced from 2 to 1 minute.
Animal Handler - Now increaeses your pet's chance to hit by 2/4%, and reduces the cooldown of your Master's Call ability by 5/10 sec. Also now marked as Not Yet Implemented.
Focused Fire - Now increases the critical strike chance of your pet's special abilities by 10/20% while Kill Command is active instead of increasing the critical strike chance of your Kill Command ability by 10/20%.
Chimera Shot - You deal 125% weapon damage, refreshing the current Sting on your target and triggering an effect: Serpent Sting - Instantly deals 40% of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60% of the total amount drained by your Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per 1 minute.
Improved Steady Shot - Your Steady Shot hits have a 5/10/100% chance to increase the damage done by your next Aimed Shot, Arcane Shot or Chimera Shot by 15%, and reduce the mana cost of your next Aimed Shot, Arcane Shot or Chimera Shot by 40%. Now marked as not yet implemented.
Rapid Recuperation - Reduces the mana and focus cost of all shots and abilities by you and your pet by 20/40/60% while under the effect of Rapid Fire, and you gain mana equal to 50/100/150% of the damage you do under the effect of Rapid Killing over 6 sec.
Marked for Death - Increases your damage done by your shots and the damage done by your pet's special abilities by 1/2/3/4/5% on marked targets, and increases the critical strike damage bonus of your Aimed Shot, Steady Shot, Kill Shot or Chimera Shot by 2/4/6/8/10%.
Aspect Mastery - Increases the mana returned from your Aspect of the Viper by 10%, reduces the damage done to you while in Aspect of the Monkey by 10% and increases the attack power bonus gained with Aspect of the Hawk by 50%, up from 2%/2%/10%.
Master's Call - Now useable while stunned. Level 75.
Hunting Party - Cooldown removed, but now only affects Arcane Shot, Explosive Shot, and Steady Shot.
Potent Venom - Now named Noxious Stings.
Noxious Stings - If Wyvern Sting is dispelled, the dispeller is also afflicted by Wyvern Sting lasting 15/25/50% of the duration remaining, and increases all damage done by you on targets afflicted by your Serpent Sting by 1/2/3%. Marked as Not Yet Implemented.
Explosive Shot - Now an additional DoT tick when cast.
T.N.T. (New Talent) - Your Immolation Trap, Explosive Trap and Explosive Shot have a 5/10/15% to stun targets for 2 sec when they deal damage, and increases the critical strike chance of your Explosive Shot and Explosive Trap by 5/10/15%.
Hunter vs. Wild (New talent) - Increases you and your pet's attack power and ranged attack power equal to 30% of your total Stamina
Lock and Load (New talent) - You have a 33/66/100% chance when you trap a target and a 10/20/30% chance when you Sting a target to cause your next 3 Arcane Shot or Explosive Shot spells to trigger no cooldown, cost no mana and consume no ammo.
Separation Anxiety (New talent) - When your pet is greater than 20 yards from you or is out of line of sight of you, its damage is increased by 2/%/6/8/10, and when you and your pet are within 20 yards of each other, you and your pet's movement speed is increased by 2/4/6/8/10%. Marked as not yet implemented.

Mage
No changes

Paladin
Summon Warhorse - Renamed Warhorse
Vengeance - Now stacks up to 2 times, down from 3.
Summon Charger - Renamed Charger
Seal of Vengeance, Seal of Corruption - DoT duration reduced from 18 to 15 seconds.

Priest
Improved Holy Concentration - New icon
Mind Sear - Mana cost reduced from 67% to 28% of base.

Rogue
Gouge - No longer awards a combo point.
Mace Specialization - Now increases the damage dealt by your critical strikes with maces by 2/4/6/8/10%, up from 1/2/3/4/5%. However, no longer gives a chance to stun.

Shaman
Improved Stormstrike - New icon
Spectral Transformation - New icon
Maelstrom Weapon - New icon
Feral Spirit - New icon
Blessing of the Eternals - New icon

Warlock
No changes (they just applied the downranking change to a few spells they had missed)

Warrior
Thunder Clap - Cooldown increased from 4 to 6 seconds.
Bloodsurge - Now makes Slam instant, instead of reducing its swing time by 100%.
Enrage - Melee damage bonus reduced from 5/10/15/20/25% to 3/6/9/12/15%, but now has unlimited charges.
Mace Specialization - Now generates 10 rage, but chance to stun removed.
Deathwish - Tooltip clarified. This is an enrage effect.
Improved Berserker Rage - Effect increased form 5/10 to 10/20 rage.
Blood Frenzy - Effect reduced from 2/4% to 1/2%
Shield Mastery - Now increased you block value instead of increasing the amount blocked by your shield.
Improved Charge - Rage generated increased from 3/6 to 5/10.
Improved Mortal Strike - New effect: Increases the damage caused by your Mortal Strike ability by 2/4/6/8/10% and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Mortal Strike.
Rampage - New effect: Your melee critical hits cause you to go on a rampage, increasing melee critical hit chance of all party and raid members within 20 yds by 5%. Lasts 10 sec.
Bladestorm - Duration increased from 4.5 to 6 seconds.
Intensify Rage - New effect: Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Deathwish abilities by 11/22/33%.
Improved Shield Block: Cooldown reduction increased from 5/10 seconds to 10/20 seconds.
Shield Wall - Damage reduction increased from 50% to 60%.
Unrelenting Assault - Cooldown reduction increased from 1/2 seconds to 2/4 seconds.
Strength of Arms - 2 ranks now, down from 3. Effect increases from 1/2/3% to 2/4%.
Furious Resolve - New effect: Your normal melee attacks have a 50/100% chance to reduce all healing done to the target by 25% for 8 sec. This can stack up to 2 times.
Stalwart Protector - Now named Justified Killing. Effect increased from 1/2 rage to 3/6 rage, but no longer triggers on dodging.
Shield Block - Cooldown increased from 30 seconds to 1 minute. New effect: Increases your chance to block and block value by 100% for 5 sec.
Titans Grip - Now only 1 rank, attack speed decrease removed.
Improved Sunder Armor - Now named Puncture.
Heroic Leap - New icon
Trauma - New icon
Enraged Assault - Now has 10 second cooldown.
Wrecking Crew (New talent)- Your melee critical hits have a 20/40/60/80/100% chance to Enrage you, increasing all damage caused by 3/6/9/12/15% for 12 sec.
Unending Fury (New talent) - Reduces the rage cost of your Cleave, Whirlwind and Bloodthirst abilities by 1/2/3/4/5 and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Bloodthirst.
Taste for Blood (New talent)- Whenever your Rend ability causes damage, you have a 10/20/30% chance of allowing the use of your Overpower ability for 5 secs.


Inscription - New Glyphs (Hunter, Mage, Rogue, Warlock)

Hunter
Glyph - Aimed Shot 01 (Hunter): Decreases the cooldown of Aimed Shot by (-1) sec.
Glyph - Arcane Shot 01 (Hunter): Your Arcane Shot refunds 20% of its mana cost if the target has one of your Stings active on it.
Glyph - Aspect of the Beast 01 (Hunter): Increases the attack power bonus of Aspect of the Beast for you and your pet by an additional 2%.
Glyph - Aspect of the Monkey 01 (Hunter): While Aspect of the Moneky is active, each time you dodge you gain 30% increased movement speed for 6 sec. This speed does not stack with other movement speed increasing effects.
Glyph - Aspect of the Viper 01 (Hunter): You regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool.
Glyph - Bestial Wrath 01 (Hunter): Decreases the cooldown of Bestial Wrath by (-20) sec.
Glyph - Deterrence 01 (Hunter): Decreases the cooldown of Deterrence by (-20) sec.
Glyph - Disengage 01 (Hunter): Decreases the cooldown of Disengage by (-5) sec.
Glyph - Freezing Trap 01 (Hunter): When your Freezing Trap breaks, the victim is afflicted with a 40% snare, recovering 10% per sec. for 4 sec.
Glyph - Frost Trap 01 (Hunter): Increases the radius of the effect from your Frost Trap by 2 yards.
Glyph - Hunter's Mark 01 (Hunter): Increases the attack power bonus of your Hunter's Mark by 20%.
Glyph - Immolation Trap 01 (Hunter): Decreases the duration of the effect from your Immolation Trap by 6000 sec., but damage while active is increased by 100%
Glyph - Improved Aspect of the Hawk 01 (Hunter): Increases the effect of Improved Aspect of the Hawk by an additional 6.
Glyph - Multi-Shot 01 (Hunter): Decreases the cooldown of Multi-Shot by (-1) sec.
Glyph - Rapid Fire 01 (Hunter): Increases the haste from Rapid Fire by an additional 8%.
Glyph - Serpent Sting 01 (Hunter): Increases the duration of your Serpent Sting by 3 sec.
Glyph - Snake Trap 01 (Hunter): Your Snake Trap creates 2 additional snakes.
Glyph - Steady Shot 01 (Hunter): Increases the damage dealt by Steady Shot by 10% when your target is afflicted with Serpent Sting.
Glyph - Trueshot Aura 01 (Hunter): Increases the attack power bonus of Trueshot Aura by an additional 2%.
Glyph - Volley 01 (Hunter): Decreases the mana cost of Volley by 20%.
Glyph - Wyvern Sting 01 (Hunter): Decreases the cooldown of your Wyvern Sting by (-15) sec., but decreases the damage it deals by 20%.

Mage
Glyph of Arcane Explosion 01 (Mage): Reduces mana cost of Arcane Explosion by 10%.
Glyph of Arcane Missiles 01 (Mage): Increases the range of Arcane Missiles by 5 yards.
Glyph of Arcane Power 01 (Mage): Increases the duration of Arcane Power by 3 sec.
Glyph of Blink 01 (Mage): Increases the distance you travel with the Blink spell by 5 yards.
Glyph of Evocation 01 (Mage): Your Evocation ability also causes you to regain 15% of your health over its duration.
Glyph of Fireball 01 (Mage): Increases the initial damage dealt by Fireball by 5%, but removes the damage over time effect.
Glyph of Fireblast 01 (Mage): Increases the critical strike chance of Fireblast by 50% when the target is stunned or incapacitated.
Glyph of Frost Nova 01 (Mage): Your Frost Nova targets can take an additional 20% damage before the Frost Nova effect automatically breaks.
Glyph of Frostbolt 01 (Mage): Increases the damage dealt by Frostbolt by 5%, but removes the slowing effect.
Glyph of Ice Armor 01 (Mage): Your Ice Armor and Frost Armor spells grant an additional 20% armor and resistance.
Glyph of Ice Block 01 (Mage): Your Frost Nova cooldown is now reset every time you use Ice Block.
Glyph of Ice Lance 01 (Mage): Increases the range of your Ice Lance by 5 yards.
Glyph of Icy Veins 01 (Mage): Your Icy Veins ability also removes all movement slowing and cast time slowing effects.
Glyph of Improved Scorch 01 (Mage): The Improved Scorch talent now generates 5 applications of the Improved Scorch effect each time Scorch is cast.
Glyph of Invisibility 01 (Mage): Increases the duration of the Invisibility effect by 5 sec.
Glyph of Mage Armor 01 (Mage): Your Mage Armor spell grants an additional 20% mana regeneration while casting.
Glyph of Mana Gem 01 (Mage): Increases the mana recieved from using a mana gem by 10%.
Glyph of Polymorph 01 (Mage): Your Polymorph spell also removes all damage over time effects from the target.
Glyph of Remove Curse 01 (Mage): Your Remove Curse spell also makes the target immune to all Curses for 6 sec.
Glyph of Water Elemental 01 (Mage): Reduces the cooldown of your Summon Water Elemental spell by (-30) sec.

Rogue
Glyph - Adrenaline Rush 01 (Rogue): Decreases the cooldown of Adrenaline Rush by (-60) sec.
Glyph - Ambush 01 (Rogue): Increases the range on Ambush by 5 yards.
Glyph - Backstab 01 (Rogue): Increases the damage dealt by Backstab to stunned and incapacitated targets by 20%.
Glyph - Blade Flurry 01 (Rogue): Reduces the energy cost of Blade Flurry by 100%.
Glyph - Crippling Poison 01 (Rogue): Increases the chance to trigger Crippling Poison by 10%.
Glyph - Deadly Throw 01 (Rogue): Increases the range on Deadly Throw by 5 yards.
Glyph - Evasion 01 (Rogue): Increases the duration of Evasion by 5 sec.
Glyph - Eviscerate 01 (Rogue): Increases the critical strike chance of Eviscerate by 10%.
Glyph - Expose Armor 01 (Rogue): Increases the duration of Expose Armor by 10 sec.
Glyph - Feint 01 (Rogue): Reduces the energy cost of Feint by 10.
Glyph - Garrote 01 (Rogue): Increases periodic damage dealt by Garrrote by 45%, but decreases the duration by 3 sec.
Glyph - Ghostly Strike 01 (Rogue): Increases the damage dealt by Ghostly Strike by 50% and the duration of its effect by 4 sec., but increases its cooldown by 10 sec.
Glyph - Gouge 01 (Rogue): Reduces the power cost of Gouge by 10.
Glyph - Hemorrhage 01 (Rogue): Increases the damage bonus against targets afflicted by Hemorrhage by 40%.
Glyph - Preparation 01 (Rogue): Decreases the cooldown of Preparation by (-2) min.
Glyph - Rupture 01 (Rogue): Increases the duration of Rupture by 5 sec.
Glyph - Sap 01 (Rogue): Increases the duration of Sap by 10 sec.
Glyph - Shiv 01 (Rogue): Reduces the energy cost of Shiv by 5.
Glyph - Sinister Strike 01 (Rogue): Your Sinister Strike critical strikes have a 40% chance to add an additional combo point.
Glyph - Slice and Dice 01 (Rogue): Increases the duration of Slice and Dice by 3 sec.
Glyph - Sprint 01 (Rogue): Decreases the cooldown of Sprint by (-60) sec.

Warlock
Glyph of Banish (Warlock): Increases the duration of your Banish by 5 sec.
Glyph of Conflagrate (Warlock): Reduces tha mana cost of your Conflagrate by 20%.
Glyph of Corruption (Warlock): You Corruption spell has a 4% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Glyph of Curse of Agony (Warlock): Increases the duration of your Curse of Agony by 4 sec.
Glyph of Death Coil (Warlock): Increases the duration of your Death Coil by 0.5.1 sec.
Glyph of Fear (Warlock): Increases the damage your Fear target can take before the Fear effect is removed by 20%.
Glyph of Felguard (Warlock): Increases your Felguard's physical damage by 20%.
Glyph of Felhunter (Warlock): Increases your Felhunter's spell damage by 20%.
Glyph of Health Funnel (Warlock): Increases the chance you'll resist spell interruption when channeling your Health Funnel spell by 100%.
Glyph of Healthstone (Warlock): You receive 30% more healing from using a healthstone.
Glyph of Howl of Terror (Warlock): Reduces the cooldown on your Howl of Terror spell by (-8) sec.
Glyph of Imp (Warlock): Increases your Imp's spell damage by 20%.
Glyph of Searing Pain (Warlock): Increases the critical strike bonus of your Searing Pain by 20%.
Glyph of Shadow Bolt (Warlock): Reduces the mana cost of your Shadow Bolt by 10%.
Glyph of Shadowburn (Warlock): Increases the critical strike chance of Shadowburn by 20% when the target is below 35% health.
Glyph of Siphon Life (Warlock): Increases the effect of your Siphon Life spell by 20%.
Glyph of Soulstone (Warlock): Increases the amount of health a player gains from resurrecting via your Soulstone by 100%.
Glyph of Succubus (Warlock): Increases the duration of your Succubus's Seduction by 3 sec.
Glyph of Unstable Affliction (Warlock): Decreases the casting time of your Unstable Affliction by 0.2.1 sec.
Glyph of Voidwalker (Warlock): Increases your Voidwalker's health by 20%.

TheEschaton
08-27-2008, 10:29 AM
- Mace Specialization (Combat) no longer stuns enemies, and instead
increases critical damage bonus by 2/4/6/8/10%.


Hahahahahahahahaha.....

Keller
08-27-2008, 10:48 AM
Paladins get nerfed in arenas again.

Anyone want to buy Abicaboose?

Parkbandit
08-27-2008, 10:48 AM
I'm not thrilled by the hunter nerfs.. but I'm curious how the pets are going to end up working out. They currently are so exactly the same it's boring.

Warrior tanking though looks like it got a fair buff (except the thunderclap cd increasing). Warriors will still be well behind paladins for multi-mob tanking.

Zentoph
08-27-2008, 11:50 AM
What hunter nerfs are you talking about, PB? On the notes you just posted I didn't see any nerf, and overall the previous changes not mentioned in this post and talent tree changes (to the class and pet) are all good improvements to the class imo.

As far as Paladins in arenas.. to be honest I hardly keep up with the holy and tank side of the class but loladins (ret spec) are gonna become popular as shit with all the love they're getting.

I like to see all the player controlled knockbacks we're getting in WotLK.. High potential for abuse = good times

Keller
08-27-2008, 03:07 PM
A healadin's arch-nemesis in arena's is the mage.

They counterspell (we have to cast-over-time -- so we get locked out for what feels like forever), they spell-steal our BoSacrifice and sheep, they spell-steal freedoms from warriors, etc.

So COMPLETELY nerfing BoSacrifice FUCKS us against mages. Lowering the duration from 30 seconds to 12 seconds and increasing the cooldown from 30 seconds to 2 minuts is BULLSHIT.

If anything -- they should have removed the cooldown entirely and only allowed us to put it on one target at a time. That way we could switch it when the other team switches targets and we could re-apply it when it gets stolen/dispelled.

Parkbandit
08-27-2008, 03:35 PM
What hunter nerfs are you talking about, PB? On the notes you just posted I didn't see any nerf, and overall the previous changes not mentioned in this post and talent tree changes (to the class and pet) are all good improvements to the class imo.

Some of the ones I picked out were:

- Arcane Shot: No longer dispels magic effects.
- Every hunter pet can learn Growl, Cower and either Bite or Claw
(never both).
- Steady Shot now uses ammo. In result, its bonus damage has been
slightly reduced. Players can notice a damage increase based upon
what ammo they use.
- Steady Shot: Now has a 2.0 cast time, up from 1.5.
- Wingclip: No longer does damage.

Alfster
08-27-2008, 03:40 PM
- Spell casting and spell channeling pushback has been changed to the
following:
When casting a spell:
The first and second hit will add .5 secs each to the cast time.
All hits after the second will have no effect.
When channeling a spell:
The first and second hit reduces current duration by 25% of total
duration each.
All hits after the second will have no effect.

That makes me happy.

Keller
08-27-2008, 03:47 PM
That's huge for warlocks, Alfster.

And I guess Oomkins.

Kuyuk
08-27-2008, 05:19 PM
Holy priests got the nerf


Gay.

Keller
08-27-2008, 05:21 PM
Holy priests got the nerf


Gay.

Agreed. Good thing my priest is pve shadow and pvp disc.