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Allereli
08-13-2008, 02:06 PM
I didn't go to Simucon either, so I don't know if anybody announced anything or what specifically was announced if anything was announced, but here is what is announcable were announcements to be made:

Right now there are two major things in view. First is the Elemental Lore Review, which is between Naos and myself, and will have a significant impact on the 400s list. We've laid out the groundwork for adding/modifying lore bonuses, and work continues on that. I want to make sure sorcerers have a justifiable reason to consider stacking up some e-lores, IF you so choose.

Second is Alchemy Phase 2, which will introduce a few dozen new items for sorcerers to make (actually close to 100 if you count all the distinct products with all their little variations). I count 20 unique recipes that are creatable by sorcerers only. None of these Phase 2 items will be replicating spell effects from existing castable spells. Some will be familiar magical effects, others will help establish the sense of player crafting for which Alchemy was conceived. Still others will be totally new items sure to evoke a few oohs and aahs. Implementing A2 is my project.

I'm also continuing to kick out the glitches in 730 to make sure it's as functional as it was intended to be.

-Strath

zhelas
08-13-2008, 02:31 PM
Right now there are two major things in view. First is the Elemental Lore Review, which is between Naos and myself, and will have a significant impact on the 400s list. We've laid out the groundwork for adding/modifying lore bonuses, and work continues on that. I want to make sure sorcerers have a justifiable reason to consider stacking up some e-lores, IF you so choose.

Being away for a bit and coming back recently I was not aware that there were too many problems with the 400 list and the need for a lore review. I see possible that 411, 415, 417 and 435 might benefit from this. The Sorcerery Lores need love too :(


Second is Alchemy Phase 2.... I count 20 unique recipes that are creatable by sorcerers only. None of these Phase 2 items will be replicating spell effects from existing castable spells. Some will be familiar magical effects, others will help establish the sense of player crafting for which Alchemy was conceived. Still others will be totally new items sure to evoke a few oohs and aahs. Implementing A2 is my project.

Oi looks like I'm in for more reps.


I'm also continuing to kick out the glitches in 730 to make sure it's as functional as it was intended to be.

I am almost excited about this one. GO STRATH!! Love animate dead. Very cool spell. But at the moment not practical. As mentioned before by others, I would like to see elemental lores applied here so we can animate elemental type creatues like golems etc etc.


Peace

Renian
08-13-2008, 02:37 PM
Yeah, 409 and 415 should benefit from lores. SRSLY. Wizards who want to be CS wizards should be able to use something other than 519. Not to mention sorcs who just want to cast them in certain situations.

Asha
08-13-2008, 02:50 PM
sigh..alchemy

zhelas
08-13-2008, 02:59 PM
sigh..alchemy
That came out when I was away, so I haven't even started it yet. And I am going to focus on it until cap.

Fallen
08-13-2008, 06:55 PM
Ugh. They did as I thought they would. The sorcerer lore review has been seperated from the elemental lore review. As sad as that sounds, it is a good thing. It means it will actually happen now.

Makkah
08-13-2008, 08:20 PM
Ugh. They did as I thought they would. The sorcerer lore review has been seperated from the elemental lore review. As sad as that sounds, it is a good thing. It means it will actually happen now.

Did anyone really think otherwise?

Numbers
08-13-2008, 08:26 PM
Due in 2012.

zhelas
08-13-2008, 09:44 PM
Due in 2012.

Ahead of schedule i see.

Danical
08-13-2008, 10:07 PM
rad