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View Full Version : Psinet Through SGE Doesn't Work?



DaCapn
08-12-2008, 08:52 PM
Okay, I'm installing PsiNet from an old local copy of v1.x (v2.x requires the .NET framework which is a notorious fail using wine under Linux). All I really need is the spellup and aliases so the local features will get the job done. I had the SGE & Wizard installed and I tried to install PsiNet but when I log in, PsiNet doesn't run or anything at all. I remember that there were some caveats with order of operations of installation with the SGE, Wizard, and PsiNet. This is like the 5th time I've forgotten exactly how to handle this problem. Can someone set me straight here?

Sylvan Dreams
08-12-2008, 09:03 PM
Are you getting the error that Psinet fails to install? If so, try to log in to the game, log off, then try to install again. That works whenever I get that error.

DaCapn
08-12-2008, 09:39 PM
No, it installs successfully. It just doesn't launch when I log in.

Sean of the Thread
08-12-2008, 09:46 PM
It takes time for it to steal your passwordz duh.

Ulkov
08-13-2008, 12:27 PM
It's Simu's game launcher. Uninstall your SGE and Psinet, then reinstall Simu's LAUNCHER. Then install SGE/Psinet. See if that works

DaCapn
08-13-2008, 05:40 PM
Nice. That got wizard to mysteriously launch but not be at all visible.

Ulkov
08-13-2008, 06:07 PM
:shrug: Thats a new one on me.

DaCapn
08-13-2008, 06:14 PM
By far the best part is that the character is actually logged in and visible in the game. The FE is running just not at all visible. It's SORT OF funny. SF works. But then again it only "works" at best under Linux in the first place.

DaCapn
08-13-2008, 07:02 PM
Re-installed Wizard and it seems to run fine but still no PsiNet.

BigWorm
08-13-2008, 07:15 PM
Lich will do aliases and spellups and works perfectly with linux so that may be something to look into as well.