BandaorICE
08-07-2008, 12:02 PM
Your careful inspection of a spiked imflass greathelm allows you to conclude that it is miscellaneous armor that covers the head and neck. You also notice that it is spiked.
The first thing that strikes you about the greathelm is the weight, which is about 3 pounds. In your best estimation, it's worth about 800,000 silvers. You can also tell that there is some type of metal in the structure of the imflass greathelm.
It has a bonus of +12 from a normal greathelm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The greathelm looks to have more than your average giantman could count charges remaining.
You sense that the imflass greathelm will persist after its last enhancive charge has been expended
MB:100k CB:8m Griffinex SOLD!
a hammered ora neckchain
This is a small item, under a pound. In your best estimation, it's worth about 200,000 silvers. You can also tell that there is some type of metal in the structure of the ora neckchain.
You sense a faint aura of magic around the ora neckchain. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the neckchain is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a magical item, which casts spells from the Spirit sphere. It has 8 charges.
Has Prayer (313)
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The neckchain looks to have a huge number of charges remaining.
You sense that the ora neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the ora neckchain will persist after its last magical charge has been expended.
MB:10k CB:100k Stry SOLD!
The first thing that strikes you about the greathelm is the weight, which is about 3 pounds. In your best estimation, it's worth about 800,000 silvers. You can also tell that there is some type of metal in the structure of the imflass greathelm.
It has a bonus of +12 from a normal greathelm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 12 to Ranged Weapons Bonus.
This enhancement may not be used by adventurers who have not trained 47 times.
The greathelm looks to have more than your average giantman could count charges remaining.
You sense that the imflass greathelm will persist after its last enhancive charge has been expended
MB:100k CB:8m Griffinex SOLD!
a hammered ora neckchain
This is a small item, under a pound. In your best estimation, it's worth about 200,000 silvers. You can also tell that there is some type of metal in the structure of the ora neckchain.
You sense a faint aura of magic around the ora neckchain. You also feel a faint drawing sensation from it, as though when its charge is depleted, it may be refilled. From the pitch of the vibration you determine that the purpose of the neckchain is to cast a spell or perform some magical purpose. Also, it seems to have some sort of enhancive properties.
This is a magical item, which casts spells from the Spirit sphere. It has 8 charges.
Has Prayer (313)
The neckchain resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 1 to Aura Bonus.
This enhancement may not be used by adventurers who have not trained 7 times.
The neckchain looks to have a huge number of charges remaining.
You sense that the ora neckchain will crumble into dust after its last enhancive charge has been expended.
You sense that the ora neckchain will persist after its last magical charge has been expended.
MB:10k CB:100k Stry SOLD!