Allereli
08-06-2008, 09:34 PM
A scratched vaalorn greathelm
Will go once, twice, sold.
CB 2.25 mil Kerl going sold
no buyout set
+7 pickpocketing bonus (level 11 min)
+10 shield bonus (level 33 min)
+2 arcane symbol bonus (level 3 min)
+4 dexterity bonus (level 22 min)
non crumbly
It has a bonus of +18 from a normal greathelm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
You think that you could probably find out something more about the greathelm's enhancive properties if you tried.
The magical harmonics reveal that the head and neck are better protected when wearing the vaalorn greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 10 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The greathelm looks to have a lot of charges remaining.
You sense that the vaalorn greathelm will persist after its last enhancive charge has been expended.
Will go once, twice, sold.
CB 2.25 mil Kerl going sold
no buyout set
+7 pickpocketing bonus (level 11 min)
+10 shield bonus (level 33 min)
+2 arcane symbol bonus (level 3 min)
+4 dexterity bonus (level 22 min)
non crumbly
It has a bonus of +18 from a normal greathelm, and the way it vibrates in tune with your voice tells you that it serves some type of defensive purpose, different from that of normal armor.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
You think that you could probably find out something more about the greathelm's enhancive properties if you tried.
The magical harmonics reveal that the head and neck are better protected when wearing the vaalorn greathelm.
The greathelm resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a bonus of 7 to Pickpocketing Bonus.
This enhancement may not be used by adventurers who have not trained 11 times.
It provides a bonus of 10 to Shield Use Bonus.
This enhancement may not be used by adventurers who have not trained 33 times.
It provides a bonus of 2 to Arcane Symbols Bonus.
This enhancement may not be used by adventurers who have not trained 3 times.
It provides a bonus of 4 to Dexterity Bonus.
This enhancement may not be used by adventurers who have not trained 22 times.
The greathelm looks to have a lot of charges remaining.
You sense that the vaalorn greathelm will persist after its last enhancive charge has been expended.