PDA

View Full Version : Let me show you how it works.



AnticorRifling
01-08-2004, 09:54 PM
I've had a couple people ask me how I do hunting as a wizard using a polearm. Let me show you my last hunt. Nothing great and nothing horrible. Just an average hunt for me.

This starts at the enterance to Ogres and ends with the ring out.

[Blighted Forest, Bridge]
From the foot of a beautiful, old arched bridge, the trail disappears into the shadows of the forest. The trees have grown closely together, with formidable undergrowth prohibiting casual entry at any point other than the path. Beneath the bridge, the stream courses swiftly with an accompanying roar, throwing up sprays of water as it hurtles between rocks lying in its bed.
Obvious paths: south
[Script]>sign of shields sign of defending sign of warding Your dancing fingers weave a web of protection around you!
>Your dancing fingers weave a web of protection around you!
>Your dancing fingers weave a web of protection around you!
>sign of swordssign of smitingsign of strikingSorry, you may only type ahead 1 command.
>You grip your black naginata with renewed vigor!
>You grip your black naginata with renewed vigor!
> * Ruchys returns home from a hard day of adventuring.
Your disk arrives, following you dutifully.
> * Arialyrae joins the adventure.
sign of strik * Lillysierra joins the adventure.
>You grip your black naginata with renewed vigor!
>stance defensiveYou are now in a defensive stance.
>s[Blighted Forest, Trail]
Twisting and turning at the insistence of large tree trunks, the path winds its way through dense patches of rhododendron bushes and ferns. Past seasons' leaves lie in shadowy drifts, creating a hazardous promenade by masking the presence of rocks and roots beneath.
Obvious paths: north, southwest
>sw * Xeroz returns home from a hard day of adventuring.
>[Blighted Forest, Junction]
The trail divides into three branches, one looking no different than the next. Enormous black-barked trunks crowd closely on all sides, supporting a seamless canopy that blocks most of the light from above.
Obvious paths: northeast, south, west
>s[Blighted Forest, Trail]
The tortuous twists and turns of the trail seem to wind endlessly through a never-changing tunnel of dark tree trunks. Shadows move within the gloom between the boles, products of the shifting boughs overhead. However, an occasional low-pitched huff or growl betrays other, more menacing, sources of shadows within the ancient forest.
Obvious paths: north, southwest
>swYour disk arrives, following you dutifully.
>[Blighted Forest, Leviathan]
The trail makes a pronounced dog-leg around the bole of a mammoth-sized oak. The tree's base could accommodate a small hamlet were it hollowed out, and huge clumps of rhododendron bushes growing at its foot look tiny in comparison to the tree's behemoth proportions. Ferns grow out of the deep crevices in the oak's bark, garlanding its sides with their emerald color.
Obvious paths: northeast, east
>e[Blighted Forest, Trail]
Skirting through underbrush and around impassible stands of tree trunks, the trail is made more torturous by a continuous assault of stones and roots invading its passageway. In some places, any obvious signs of the path seem to disappear before finally offering a few, faint clues to mark its course.
Obvious paths: south, west
> * Squirrel returns home from a hard day of adventuring.
s[Blighted Forest, Dogleg]
The path is forced to double back on itself where trees have grown so closely together that light cannot be glimpsed between their hulking boles. Overhead, the canopy is dense, creating a shadowy gloom that harbors the ghostly whisper of rustling leaves.
Obvious paths: north, northeast
>ne[Blighted Forest, Junction]
A junction of three paths is bordered by thick mounds of rhododendron bushes. The broad leaves of the shrubbery are dark green, almost as black as the leaves of the oaks surrounding them. Large buds on the ends of the branches signal the bounty of next season's blossoms.
Obvious paths: northeast, southeast, southwest
>se[Blighted Forest, Dead End]
A jumble of large boulders covers the path, blocking any further progress to the southeast. Trees have grown up between the stones, their boles large enough to reveal the passage of many years since the rockslide occurred.
Obvious paths: northwest
>Your disk arrives, following you dutifully.
>nw[Blighted Forest, Junction]
A junction of three paths is bordered by thick mounds of rhododendron bushes. The broad leaves of the shrubbery are dark green, almost as black as the leaves of the oaks surrounding them. Large buds on the ends of the branches signal the bounty of next season's blossoms.
Obvious paths: northeast, southeast, southwest
>nYou can't go there.
> * Neathon joins the adventure.
ne[Blighted Forest, Bald Ridge]
Along the ridge of a hill, the trees give way to an open expanse of sky, a rare commodity within the brooding black forest. Rocky outcrops recline in jumbled piles, forcing the trail to thread its way between them. Thick stands of trees rise on either side, as if silently plotting to overtake the sunny breach.
Obvious paths: east, southwest
>e[Blighted Forest, Bald Ridge]
The trail winds between large stone formations, outcroppings of the hill's rocky skeleton. From the high elevation, the vastness of the forest is visible stretching out in all directions, a striking contrast to the insular, enveloping atmosphere found beneath the wood's canopy.
Obvious paths: northeast, southeast, west
>Your disk arrives, following you dutifully.
>seYou feel at full magical power again.
>[Blighted Forest, Rocky Hillside]
After threading its way down a hillside, the trail abruptly disappears in a jumble of large boulders. Small thistle bushes grow between the rocks, their impressive thorns discouraging further attempts to search for the path's continuation.
Obvious paths: northwest
>nw[Blighted Forest, Bald Ridge]
The trail winds between large stone formations, outcroppings of the hill's rocky skeleton. From the high elevation, the vastness of the forest is visible stretching out in all directions, a striking contrast to the insular, enveloping atmosphere found beneath the wood's canopy. You also see the translucent Anticor disk.
Obvious paths: northeast, southeast, west
>ne[Blighted Forest]
Dense forest encloses the trail, obscuring the ground with thick banks of discarded leaves and blocking vision in any direction with a tangle of black branches and foliage. Cinnamon ferns grow between the trees, creating lush mounds of arching fronds that wave languidly in the slightest breeze.
Obvious paths: east, southwest, northwest
>e[Blighted Forest]
The trail winds through the dense forest, throwing off divergent branches that disappear in the verdure with the first turn. Shadows lurk on all sides, sheltered within the green-tinged gloom.
Obvious paths: north, south, west
>Your disk arrives, following you dutifully.
>n[Blighted Forest]
The trail crosses a small stream coursing through its mossy bed and throwing up sparkling drops of water as it rushes past boulders in its path. Silvery painted ferns grow around the rocks lining the stream's banks, their mottled leaves coated with droplets from the spray. A few animal tracks are visible in patches of silt and mud between the stones.
Obvious paths: south, northwest
>nw[Blighted Forest]
Escorted by the faint sound of a stream, the path climbs through a cascade of large boulders. The trees still maintain a full coverage of foliage overhead, growing resolutely up out of the rocky jumble. Silvery green lichens create a lacy pattern on the fieldstones, contrasted by the subtle striations within the stone.
Obvious paths: east, southeast
>e[Blighted Forest]
Rounding a bend created by a lichen-covered outcrop of granite, the trail crosses a small creek running through a fern-bordered streambed. The sound of the water is a peaceful background to the melody of birds singing in the shelter of the trees. Following the gentle incline of the forest floor, the creek disappears into the undergrowth of ferns and piles of rock that escort it on its way.
Obvious paths: west, northwest
> * Demiloa returns home from a hard day of adventuring.
nw[Blighted Forest]
As the path threads its way through the trees, the sound of a creek can be heard nearby. Ferns stand taller than a halfling on all sides, their thick fronds blocking any glimpse of the source of the water's song. Rocks emerge from the carpet of leaves here and there, like bald-headed earth elementals peeking up from the verdure to see who is passing. You also see a massive black boar.
Obvious paths: southeast, southwest
>Your disk arrives, following you dutifully.
>pre 506You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
>castA massive black boar charges at you with its tusk!
AS: +315 vs DS: +415 with AvD: +40 + d100 roll: +19 = -41
A clean miss.
>You gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
> * Medeah joins the adventure.
pre 909 * Bautou joins the adventure.
> * Elyri joins the adventure.
Your hands glow with power as you invoke the phrase for Tremors...
Your spell is ready.
> * Amoran returns home from a hard day of adventuring.
cast * Soroth returns home from a hard day of adventuring.
>You gesture.
Cast Roundtime 3 Seconds.
> * Mirayllen joins the adventure.
The ground begins to shake violently, making it hard to stand.
A massive black boar loses its balance and falls over.
>stance offensiveYou are now in an offensive stance.
>att boarYou swing a black naginata at a massive black boar!
AS: +341 vs DS: +107 with AvD: +25 + d100 roll: +27 = +286
... and hit for 99 points of damage!
Knocked sideways several feet by blow to back.
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>A massive black boar charges in, grunting an angry challenge!
>A massive black boar grunts as he scrambles to his feet!
>att boarYou swing a black naginata at a massive black boar!
AS: +341 vs DS: +211 with AvD: +25 + d100 roll: +44 = +199
... and hit for 45 points of damage!
Finger ripped away from left hand.
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
> * Quartex joins the adventure.
att boarYou swing a black naginata at a massive black boar!
The black boar evades your attack!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
> * Tazeros joins the adventure.
att boar...wait 1 seconds.
>att boarYou swing a black naginata at a massive black boar!
The black boar evades your attack!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>The ground begins to shake violently, making it hard to stand.
A massive black boar loses its balance and falls over.
A massive black boar loses its balance and falls over.
>att boarYou swing a black naginata at a massive black boar!
AS: +341 vs DS: +161 with AvD: +25 + d100 roll: +74 = +279
... and hit for 117 points of damage!
Awesome shot collapses a lung!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>att boarYou swing a black naginata at a massive black boar!
AS: +341 vs DS: +151 with AvD: +25 + d100 roll: +73 = +288
... and hit for 95 points of damage!
Left leg mangled horribly.

** As you hit, your naginata sucks the air surrounding it away! **
... 3 points of damage!
Veins in arm stand out briefly!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
> * Daeremon joins the adventure.
A massive black boar grunts as he scrambles to his feet!
>A massive black boar grunts as he scrambles to his feet!
>att boarYou swing a black naginata at a massive black boar!
AS: +341 vs DS: +192 with AvD: +25 + d100 roll: +80 = +254
... and hit for 82 points of damage!
Well placed shot pierces knee, that hurt!
The black boar is knocked to the ground!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
> * Dyanne joins the adventure.
att boarYou swing a black naginata at a massive black boar!
AS: +341 vs DS: +133 with AvD: +25 + d100 roll: +56 = +289
... and hit for 116 points of damage!
Powerful slash!
The black boar's left leg is severed at the knee!
The black boar lets out a final agonized squeal and dies.
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
> * Kirridya joins the adventure.
att other boarYou swing a black naginata at a massive black boar!
AS: +341 vs DS: +157 with AvD: +25 + d100 roll: +61 = +270
... and hit for 88 points of damage!
Well placed shot pierces knee, that hurt!
The black boar is knocked to the ground!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>The ground begins to shake violently, making it hard to stand.
>att other boarYou swing a black naginata at a massive black boar!
AS: +341 vs DS: +78 with AvD: +25 + d100 roll: +45 = +333
... and hit for 108 points of damage!
Strike to wrist severs left hand!
The black boar squeals loudly as he cradles his wounded left hoof.
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
> * Marluxian returns home from a hard day of adventuring.
* Tallimus joins the adventure.
att other boarYou swing a black naginata at a massive black boar!
AS: +341 vs DS: +71 with AvD: +25 + d100 roll: +15 = +310
... and hit for 109 points of damage!
Feint left spins the black boar around!
Jagged slash to lower back.
The black boar lets out a final agonized squeal and dies.
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>A rippling in the shadows heralds the arrival of a black forest ogre!
>l * Kizzia joins the adventure.
>[Blighted Forest]
As the path threads its way through the trees, the sound of a creek can be heard nearby. Ferns stand taller than a halfling on all sides, their thick fronds blocking any glimpse of the source of the water's song. Rocks emerge from the carpet of leaves here and there, like bald-headed earth elementals peeking up from the verdure to see who is passing. You also see a black forest ogre, a massive black boar that appears dead, the translucent Anticor disk and a massive black boar that appears dead.
Obvious paths: southeast, southwest
>pre 415You trace a simple rune while intoning the mystical phrase for Elemental Strike...
Your spell is ready.
> * Medeah returns home from a hard day of adventuring.
The ground begins to shake violently, making it hard to stand.
A black forest ogre loses its balance and falls over.
>cast ogreYou gesture at a black forest ogre.
CS: +281 - TD: +246 + CvA: +17 + d100: +63 == +115
Warding failed!
You blast a black forest ogre for 17 points of damage.
... 15 points of damage!
Decompression causes muscles in leg to snap!
The black forest ogre is stunned!
Cast Roundtime 3 Seconds.
>att ogreYou swing a black naginata at a black forest ogre!
AS: +341 vs DS: +308 with AvD: +27 + d100 roll: +19 = +79
A clean miss.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>get my dubh swap You remove a haon-hafted drakar sgian dubh from in your onyx-heeled boots.
>You swap a black naginata to your left hand and a haon-hafted drakar sgian dubh to your right hand.
>kn You kneel down.
>skin boarstand You skinned the black boar.
>You stand back up.
>sear boarYou search the black boar.
It had nothing of interest.
A massive black boar decays into a pile of fur and bone.
You don't find anything useful.
> * Vruzar returns home from a hard day of adventuring.
kn You kneel down.
>skin boarstand The ground begins to shake violently, making it hard to stand.
>A black forest ogre waves her elongated, clawed hands at you!
A black forest ogre hurls a hissing stream of acid at you!
AS: +262 vs DS: +232 with AvD: +35 + d100 roll: +61 = +126
... and hits for 15 points of damage!
Splash of acid catches hip, leaving a painful trail of smoke.
>You skinned the black boar.
>You stand back up.
> * Demiloa joins the adventure.
sear boarYou search the black boar.
It had nothing of interest.
A massive black boar decays into a pile of fur and bone.
You don't find anything useful.
>put dubh in my bootswap You put a haon-hafted drakar sgian dubh in your onyx-heeled boots.
>You swap your black naginata from your left to your right hand.
>A black forest ogre stands up with a grunt.
>att ogreYou swing a black naginata at a black forest ogre!
AS: +341 vs DS: +240 with AvD: +27 + d100 roll: +17 = +145
... and hit for 20 points of damage!
Whiplash!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>att ogreYou swing a black naginata at a black forest ogre!
AS: +341 vs DS: +240 with AvD: +27 + d100 roll: +64 = +192
... and hit for 42 points of damage!
Shot to the hand slices a finger to the bone!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>att ogre...wait 1 seconds.
>att ogre * Nattis joins the adventure.
>You swing a black naginata at a black forest ogre!
AS: +341 vs DS: +235 with AvD: +27 + d100 roll: +37 = +170
... and hit for 38 points of damage!
Mighty blow cracks several ribs.
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
> * Nershyve joins the adventure.
The ground begins to shake violently, making it hard to stand.
A black forest ogre loses its balance and falls over.
The ground stops shaking as quickly as it started.
>pre 909Your hands glow with power as you invoke the phrase for Tremors...
Your spell is ready.
>castYou gesture.
Cast Roundtime 3 Seconds.
>The ground begins to shake violently, making it hard to stand.
>A black forest ogre stands up with a grunt.
>att ogre * Mirelicia joins the adventure.
> * Madmountan joins the adventure.
You notice that things have returned to their normal speed.
> * Kanarlistt returns home from a hard day of adventuring.
You swing a black naginata at a black forest ogre!
AS: +341 vs DS: +267 with AvD: +27 + d100 roll: +60 = +161
... and hit for 29 points of damage!
Slash to the black forest ogre's left leg hits high!
Kinda makes your knees weak, huh?
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
> * Dalish joins the adventure.
* Gari joins the adventure.
pre 506You recite a series of mystical phrases while raising your hands, invoking Haste...
Your spell is ready.
>castYou gesture.
You begin to notice the world slow down around you. Strange.
Cast Roundtime 3 Seconds.
>A black forest ogre forms mystical patterns with her clawed hands and mutters some unintelligible sounds as her eyes flash with crimson fire.
> * Isorugi joins the adventure.
The ground begins to shake violently, making it hard to stand.
A black forest ogre loses its balance and falls over.
>att ogreYou swing a black naginata at a black forest ogre!
The black forest ogre blocks your attack!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>att ogreYou swing a black naginata at a black forest ogre!
The black forest ogre blocks your attack!
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>att ogre...wait 1 seconds.
>A black forest ogre waves her elongated, clawed hands at you!
The black forest ogre's armor prevents the spell from working.
>att ogreYou swing a black naginata at a black forest ogre!
AS: +341 vs DS: +222 with AvD: +27 + d100 roll: +46 = +192
... and hit for 52 points of damage!
Internal organs bruised.
The black forest ogre is stunned!

** As you hit, your naginata sucks the air surrounding it away! **
... 15 points of damage!
Veins in hand burst!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>att ogreYou swing a black naginata at a black forest ogre!
AS: +341 vs DS: +217 with AvD: +27 + d100 roll: +8 = +159
... and hit for 27 points of damage!
Weak slash to the black forest ogre's lower back!
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>att ogreYou swing a black naginata at a black forest ogre!
AS: +341 vs DS: +217 with AvD: +27 + d100 roll: +69 = +220
... and hit for 56 points of damage!
Glancing slash to the black forest ogre's shield arm!
The light in a black forest ogre's eyes goes out and she finally dies.
The scintillating white light surrounding the naginata fades some.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
>The ground begins to shake violently, making it hard to stand.
> * Simh returns home from a hard day of adventuring.
sear ogreYou search the black forest ogre.
You discard the ogre's useless equipment.
It didn't carry any silver.
It had nothing of interest.
A dark oily sludge erupts from the black forest ogre as her remains shrivel to nothing.
You don't find anything useful.
> * Kaitara returns home from a hard day of adventuring.
l[Blighted Forest]
As the path threads its way through the trees, the sound of a creek can be heard nearby. Ferns stand taller than a halfling on all sides, their thick fronds blocking any glimpse of the source of the water's song. Rocks emerge from the carpet of leaves here and there, like bald-headed earth elementals peeking up from the verdure to see who is passing. You also see a heavy grey tusk, a heavy grey tusk and the translucent Anticor disk.
Obvious paths: southeast, southwest
>open hipThat is already open.
>get tuskput tusk in my hip-satchelclose hipYou pick up a heavy grey tusk.
>You put a heavy grey tusk in your shadowy black hip-satchel.
>You close an onyx-studded shadowy black hip-satchel.
>open hipYou open an onyx-studded shadowy black hip-satchel.
> * Ganduil joins the adventure.
get tuskput tusk in my hip-satchelclose hipSorry, you may only type ahead 1 command.
>You pick up a heavy grey tusk.
>You put a heavy grey tusk in your shadowy black hip-satchel.
> * Elioris returns home from a hard day of adventuring.
The ground begins to shake violently, making it hard to stand.
> * Alorrah joins the adventure.
get ring from bagYou remove a wide gold ring from in your ditty bag.
> * Firemia returns home from a hard day of adventuring.
* Rawq joins the adventure.
The ground begins to shake violently, making it hard to stand.
The ground stops shaking as quickly as it started.
> * Dillinja joins the adventure.
wear ringA black forest viper slithers in.
>You slide the ring on your finger.
Suddenly your surroundings shift...

[Ta'Illistim, BriarStone Court]
A mordant odor descends from the smoking chimney of a sturdy little building on the east side of the court. From the deeply recessed windows, it appears that the walls of the building have been constructed out of a double layer of heavy granite blocks, though for what purpose you cannot imagine. A tarnished brass sign is set into the iron-banded thanot doors leading into the establishment. You also see the Debia disk and the Dighn disk.
Also here: Lady Debia, Lord Dighn who is sitting
Obvious paths: south, southwest, west
You feel a little pulse in the ring.
> * Desdemia returns home from a hard day of adventuring.
Your disk arrives, following you dutifully.
> * Elaendrael joins the adventure.
turn ringYou turn the ring on your finger and feel a little pulse in it.
> * Groveler joins the adventure.
remove ring>You slide a wide gold ring off your finger.
> * Nyari joins the adventure.
put ring in my bagYou put a wide gold ring in your ditty bag.
> * Ioeth returns home from a hard day of adventuring.
* Kralofragg returns home from a hard day of adventuring.
put nag in my greatcYou put a black naginata in your black silk greatcloak.
>clench musYou flex your powerful muscles.

Drew2
01-08-2004, 10:14 PM
skin <target> left

It will save you a world of trouble.

StrayRogue
01-08-2004, 11:21 PM
I'd enchant a lance and use that as well.

AnticorRifling
01-09-2004, 04:32 AM
I have a 4x lance but I swing it alot slower. That and I don't know how to enchant.

Valthissa
01-09-2004, 03:18 PM
Originally posted by AnticorRifling
I have a 4x lance but I swing it alot slower. That and I don't know how to enchant.

here's a log of Anticor enchanting:

Valthissa, will you enchant my shield for me?



C/Valth:saint:

Xcalibur
01-09-2004, 04:22 PM
The only reason Anticor doesn't enchant yet it's because he doesn't know 925.

At level 50 with 50 ranks in miu, in arcane symbols and around ,5 in elemental mana share, he'd be able to enchant fairly easy so so

AnticorRifling
01-09-2004, 05:35 PM
Originally posted by Valthissa

Originally posted by AnticorRifling
I have a 4x lance but I swing it alot slower. That and I don't know how to enchant.

here's a log of Anticor enchanting:

Valthissa, will you enchant my shield for me?



C/Valth:saint:

When she's right she's right. The only thing I can enchant is the ladies :cool: