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AestheticDeath
07-25-2008, 10:01 PM
Worth on these things normally?

Three spells, mage rechargable, non crumbly things, weigh under a pound

Have one with bravery, phoens, and camouflage - many charges on all

and one with phoens, mobility, and bravery - many charges on all

Fallen
07-25-2008, 10:29 PM
I sold my mobility one for around 3? million I think. Both of those would be kinda tough to recharge, but I would definitely open with a min bid of 2 mill on each of them.

AestheticDeath
07-25-2008, 11:36 PM
Found a third one with phoens, bravery, prismatic guard - many charges

thefarmer
07-25-2008, 11:39 PM
If recharging wasn't so shitty, they'd be worth tons more

Durgrimst
07-26-2008, 12:02 AM
I am a noob to charging, so why are these so hard to charge?

Fallen
07-26-2008, 12:09 AM
Well, that last find wont be, but the other two are all Spiritual or semi-spiritual circles. They are about as far removed from wizard spells as you can get.

While people dislike Charge Item, there are a few high level mages who make use of the spell. I bet either Jinsem, Khistian, or a few on the officials wouldn't mind taking a crack at these items.

Durgrimst
07-26-2008, 12:12 AM
So a capped/post cap mage would be able to charge these items though? Just hard to find a mage that is skilled enough?

Stunseed
07-26-2008, 12:17 AM
Well, that last find wont be, but the other two are all Spiritual or semi-spiritual circles. They are about as far removed from wizard spells as you can get.

While people dislike Charge Item, there are a few high level mages who make use of the spell. I bet either Jinsem, Khistian, or a few on the officials wouldn't mind taking a crack at these items.

The Archmage is setup to do so, but I won't do other people's stuff until he's capped, I'd imagine. I thought Askip was good at it, too?

Durgrimst
07-26-2008, 12:20 AM
What skills help out the ability to charge an item?

Stunseed
07-26-2008, 12:29 AM
What skills help out the ability to charge an item?


This spell enables the caster to redirect their mana into a magical focus. This focus must be a specially treated gem of at least 1000 silvers in value. By casting this spell at the treated gem, the focus will be created and begin to accumulate mana. The wizard must then concentrate on maintaining the focus and continue to cast the spell until the gem has become sufficiently charged.

The initial cast is 17 mana, while each additional cast is one mana until the treated gem tones of enchantment. At this point, energy from the focus can be directed into the desired chargeable item. The mana cost to recharge an item is based on spell level, spell sphere, and in part, by training in Elemental Mana Control.

Chances of success are based on a success margin, the level of the spell to be charged, as well as the spell circle.

Extraordinary failure has been known to result in loss of mana points, injury, and even possibly the destruction of the item.

Magic Item Use, Elemental Mana Control, and a dedication to the Major Elemental Spell Circle will result in a greater success in charging items.



MORE INFORMATION CAN BE FOUND HERE :

http://www.play.net/gs4/info/spells/charge-item.asp

Durgrimst
07-26-2008, 12:33 AM
Thanks

AestheticDeath
07-26-2008, 12:35 AM
The capped mage I have for sale could do it as well or better than any other wizard. Unless they have a better racial stat mod or some enhancers of some sort.

Only thing you could really improve on is triple mana instead of double, to get a larger infusion. Kinda a waste to triple mana though.

Fallen
07-26-2008, 12:46 AM
True, but the worth to the wizard isn't in the initial charges, it would be in their ability to recharge it. Well, atleast a large portion of the worth.

AestheticDeath
07-26-2008, 12:49 AM
well, what I meant was, you want to rub the orb the least amount of times, as far as I know

which means the more mana you have available, the more charges you can put into it per rub, hence less chance for failure?

I dont know I havent charged much lately.


Level: 100
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (25) ... 110 (30)
Constitution (CON): 100 (25) ... 100 (25)
Dexterity (DEX): 100 (30) ... 121 (40)
Agility (AGI): 100 (40) ... 109 (44)
Discipline (DIS): 100 (10) ... 100 (10)
Aura (AUR): 100 (30) ... 110 (35)
Logic (LOG): 100 (25) ... 100 (25)
Intuition (INT): 92 (21) ... 92 (21)
Wisdom (WIS): 93 (21) ... 103 (26)
Influence (INF): 100 (35) ... 100 (35)
Mana: 402

(at level 100), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Armor Use..........................| 20 4
Physical Fitness...................| 201 101
Dodging............................| 200 100
Arcane Symbols.....................| 302 202
Magic Item Use.....................| 302 202
Spell Aiming.......................| 302 202
Harness Power......................| 302 202
Elemental Mana Control.............| 302 202
Elemental Lore - Fire..............| 302 202
Perception.........................| 140 40
Climbing...........................| 140 40
Swimming...........................| 201 101
Trading............................| 302 202

Your spell lists:
Minor Elemental...101
Major Elemental...101
Wizard Base.......101

Fallen
07-26-2008, 01:02 AM
I've heard much the same.