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Fallen
07-18-2008, 06:59 PM
Typed this up for Fornoxxx, but it was too long to PM him so I am just posting this here. It is by no means a complete guide to scroll infusion, but it is enough info to get you started.

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I don't script the process but I can tell ya how it works, scroll or no scroll. There is a guide on the official website you can read which is fairly well explained.

You need a fresh scroll. Only scrolls which have NEVER been used are considered fresh. Scrolls bought off the pawnshop table CAN be fresh, but you never know if someone used them before selling them. Once you use a scroll without first unlocking the spells on it, it is locked forever.

Other crap you will need for Scroll Infusion: A cup of water(from the alchemist), a brush(from the alchemist), some ink(from the alchemist), and either a runestone from the alchemist, OR a smooth stone(landing general store backroom), or a stone from the treasure system(such as a turqoise stone) which has had the Aish'vrak potion poured on it, which is bought from the alchemist.

Runes are made by taking either a runestone or a treated stone, taking a brush and DIP MY BRUSH IN MY INK, then Draw (Runetype) rune. So to make a Quiss'fyn rune you would have the treated stone/runestone in one hand, a brush with ink on it in another, and type draw quiss'fyn rune.

After two uses of the brush, you will need to DIP BRUSH IN WATER, then DIP BRUSH in INK again.

There are 4 unlocking ruins, each will have 5 uses before crumbling:

Beiron'fyn - unlocks spells level 5 through level 1 for 5 charges. Anything above level 5 (like Mind Jolt(706)), would be left locked if you waved this rune at the scroll.

Erikar'fyn - unlocks spells level 10 through level 1 for 10 charges.

Ikar'fyn - unlocks spells level 15 through level 1 for 15 charges.

Quiss'fyn - unlocks spells level 20 through level 1 for 20 charges.

So, lets say you had this Scroll:

It takes you a moment to focus upon the old scroll.
Reading the old scroll you see the following spells:
Spirit Warding(101)
Light (205)
Unstun(108)
Heroism(215)
Frenzy(216)

To unlock this scroll to get the most charges out of Heroism, you would unlock all of the minor spells first with minor runes. You would WAVE MY STONE (which would have Beiron'fyn drawn on it) AT MY SCROLL twice, which would unlock 101 and 105 for 5 charges. Pay attention to the messaging to ensure the spells actually unlock. If it seems like nothing is happening, unless your sorcerer REALLY sucks, you are using the wrong runestone, or the scroll is already locked.

You are doing this because even though you don't care about those spells, you are removing the chance that you unlock those spells for a higher amount of charges, which would waste the mana that the scroll holds.

Then you would wave a stone/runestone drawn with Erikar'fyn ONCE at the scroll to unlock Unstun(108). With this scroll, as you have already unlocked 101 and 105 with a lesser runestone, all you would do if you waved Erikar'fyn at the scroll again is waste the runestone's charges.

NOW: You have a choice. You can either try to unlock Heroism(215) for 15 charges using Ikar'fyn, and ensure that Frenzy(216) remains locked and doesn't waste mana by being unlocked and charged, OR you could try to unlock Heroism using heroism with Quiss'fyn for 20 charges, and give yourself the 50/50 chance that you might accidently unlock Frenzy as well.

Lets say you went with Quiss'fyn. You would wave a Quiss'fyn runestone at the scroll once, then you would wave a runestone with Odeir'cos drawn on it, which would show you which spells you have already unlocked on the scroll.

You see by the messaging that you accidently unlocked Frenzy(216), and Heroism remains locked. Luck of the draw, i'm afraid, there is no way to control which spell is unlocked besides choosing what type of runestone to use. SO, you would have to get the Quiss'fyn runestone back out and wave it at the scroll again. Now you know Heroism is unlocked because it is the only spell left locked on the scroll.

Now, you would cast Scroll Infusion(714) at the scroll, and get out a runestone drawn with Ag'loenar. Scroll in one hand, Ag'loenar in the other, you would type INFUSE MY SCROLL. Now, if you have a ton of Arcane Symbols training(1x -2x) and are near cap, just keep typing INFUSE MY SCROLL until the mana starts to dissipate. That means assuming you didn't lock the scroll, you filled it up to capacity.

Lets say you're not so high level, and your guy is not so well trained. You are going to want to watch the messaging for signs that you're pushing close to your limits, such as "You struggle to infuse mana into the scroll, but fail." If you see that, stop. If you fuck up you will lock the scroll, which will be seen by a white aura surrounding it.

Typically, to be a decent infusor you need to have atleast 50 ranks of Magical Item Training, and have like 75 - 100 ranks of Arcane Symbols. You can of course use the spell with less than this, but you are going to have to be REALLY careful about which spells you try to unlock, and how much mana you try to put into the scroll. The closer a spell comes to having its maximum amount of charges, the easier it is to ruin by failing the skill check.

Relevant skills for Scroll infusion are:

Level - I'm pretty sure there is a flat level modifier for the spell, which also likely takes into account Spell Ranks. No Sorcerer should be stupid enough to go below 1x in Sorcerer circle spells anyway.

MIU - Determines whether or not you unlock a spell when using a runestone. Failures are evident by the scroll/runestone shuddering and nothing happening (minor failure, nothing is locked unless you already locked it. You can try again but likely shouldn't), or a white aura around the stone/scroll (you just ruined the scroll/stone).

Arcane Symbols - Determines how much mana you can put into the spells you have already unlocked. Failure look like those for unlocking scrolls. Once you see yourself struggling, stop. It isn't worth it.

Spirit/Elemental Mana Controls - Not all that important, just be sure to atleast .5x train both of them. They determine how much mana is sent into the scroll with every INFUSE attempt. It is possible to have more than 1 charge per attempt be given to the scroll. Elemental mana controls for elemental spells (400's, 500's 900's, etc), Spiritual mana control for spiritual spells (100's, 200's, 300's, etc)

That's about it. If you have any other questions, let me know.

Abyran'sa
07-19-2008, 01:49 AM
Great info, I will add my .02 silver's worth.

1) I try to do my tough infusions (and even unlockings) in a Workshop, I don't have a clue if it helps or not, but with how similar spells are set up, it should.

2) Even being near cap, I won't always push for the last 3 or so charges when charging up something like 618, especially if there are other charged spells on the scroll. Greed will get you every time. To repeat what was said above "Once you see yourself struggling, stop. It isn't worth it." The hard stuff IS difficult to charge all the way up.

3) What is fun about Scroll infusion is it is part science, part art, and part luck. Make sure whoever you are charging for knows this. Hell, I somehow managed to fumble and lock a scroll two days ago waving an ikar'fyn rune, it can be humbling.

4) Practice practice practice. It takes time to acquire the 'feel' for doing scroll infusions. If you are going to infuse for other people, try to spend some time doing it yourself. There are tons of scrolls with somewhat-useless high level spells that you can practice on before you end up locking something worthwhile.

Sereg's puppeteer

Fallen
07-19-2008, 01:52 AM
Truthfully, Sereg, at cap with 2x MIU and 2x Arcane Symbols I think I have a 1% chance to lock a scroll, which is as it should be.

I think at 100 ranks of MIU and around 150 ranks of scroll infusion you should be able to infuse just about everything except for 618, 219, 1619, etc up to almost full with very little chance of failure. 2xing Arcane symbols should remove even that chance.

I'm supposed to be giving a lecture on Scroll infusion at the end of this month :(

Abyran'sa
07-19-2008, 02:08 AM
Heh, I was directing my comments for one who might be new to infusion, not you. And I look forward to the Hall-Tower lecture at the end of the month. (On a side note: if you stand a hall on its side does it become a tower, and vice versa?)

Right now with my build I am just under 100 ranks of AS, HP, MIU, EMC, and SMC. So I do have a ways to go to be in completely trained for the matter. In practice, I am basically able to infuse just about anything without worry, but those out of circle, high spells do give me pause and thus I am a bit more cautious with them.

Fallen
07-19-2008, 02:14 AM
I've no idea what level Fornoxx's guy is. The lecture is likely going to be postponed. I have to host something for the Tower the first Sunday of August. There is only so much of E to go around.

Lilabell
07-25-2008, 11:57 AM
You need a fresh scroll. Only scrolls which have NEVER been used are considered fresh. Scrolls bought off the pawnshop table CAN be fresh, but you never know if someone used them before selling them. Once you use a scroll without first unlocking the spells on it, it is locked forever.



I cast phase at the scrolls to see if they are locked. If I can't phase it, I can't unlock/infuse it. I haven't had a scroll yet that I could phase that couldn't be unlocked.

Not that I sit around unlocking scrolls all day. Uh-uh, It gets too tedious.

Allereli
07-25-2008, 12:11 PM
I cast phase at the scrolls to see if they are locked. If I can't phase it, I can't unlock/infuse it. I haven't had a scroll yet that I could phase that couldn't be unlocked.

I have. Not sure if they fixed it, but someone asked me to infuse a scroll that had probably been blasted out of a box. It was phaseable but not unlockable.

Fallen
07-25-2008, 01:58 PM
Definitely a nasty bug. Those things will even be able to wave stones waved at them, but still remain locked.

Akaylas
07-26-2008, 05:14 PM
If I recall correctly, scrolls which are charred, burnt, etc as a result of being blasted out of a box are locked.

I've encountered ones I've blasted out of a box that I can't infuse, but I have also encountered blackened, charred, burnt scrolls on the pawnshop table that are not locked.

Akaylas

Fallen
07-26-2008, 05:15 PM
Not all burnt scrolls are the result of box explosions. Some gen like that.

Tilnam
07-27-2008, 03:01 PM
Is there any way to find out how many charges each spell has on the scroll after you infuse it?

Fallen
07-27-2008, 03:55 PM
Yes. You wave the odeir'cos rune at the scroll and it will let you know the approx amount of charges.

one charge = 1 charge
a couple charges = 2 charges
a few charges = 3-5 charges
a number of charges = 6-10 charges
many charges = 11-19 charges
very many charges = 20 charges or more

Tilnam
07-27-2008, 06:46 PM
You wave your stone at a golden scroll.
As the stone passes over the scroll, you sense:
(702) Mana Disruption with many charges remaining and the potential to add no charges.
(107) Spirit Warding II with a number of charges remaining and the potential to add no charges.
(109) Dispel Invisibility with a number of charges remaining and the potential to add no charges.
(712) Cloak of Shadows with many charges remaining and the potential to add a number of charges.
(107) Spirit Warding II with a number of charges remaining and the potential to add no charges.
(707) Eye Spy with a number of charges remaining and the potential to add no charges.
Cast Roundtime 3 Seconds.


So I probably shouldn't try to infuse the scroll with more mana? Since the last attempt I had gave me the little warning message? And can a higher level sorcerer try to infuse it just to finish off the amount of charges of 712?

Also, what would a scroll like this be worth once infused? seems like 712 is a good spell because of the +25 ds and + sorc td.

Allereli
07-27-2008, 07:30 PM
I usually sell my unlocked cloak scrolls for 50k each, and unlock/charge others' for 25k, if that helps any.

Deathravin
07-28-2008, 12:07 PM
Question!... Couldn't you just waste the charges on 105, 101, 108 and 216 in your example before you unlock the scroll? Then all the mana goes into 215 no matter what.

It's been an insanely long time since I did any infusing... Say... when GS4 was in open beta... So I know not a whole lot.

BigWorm
07-28-2008, 12:15 PM
Question!... Couldn't you just waste the charges on 105, 101, 108 and 216 in your example before you unlock the scroll? Then all the mana goes into 215 no matter what.

It's been an insanely long time since I did any infusing... Say... when GS4 was in open beta... So I know not a whole lot.

If you use a scroll it becomes locked.

Deathravin
07-28-2008, 12:21 PM
You used to be able to infuse 20 charges of spell X, use 15 of them, then recharge it back to 20... can you not do that anymore?

So unlock 105, 101, 108, 215 and 216, use 105, 101, 108, 216, then charge 215 to 20 charges, when you use 15, charge it back up to 20...

so I'm asking I guess does it lock even after you've unlocked all the spells?

Allereli
07-28-2008, 12:30 PM
You used to be able to infuse 20 charges of spell X, use 15 of them, then recharge it back to 20... can you not do that anymore?

So unlock 105, 101, 108, 215 and 216, use 105, 101, 108, 216, then charge 215 to 20 charges, when you use 15, charge it back up to 20...

so I'm asking I guess does it lock even after you've unlocked all the spells?

You can recharge scrolls after they've been unlocked, charged and used, as long as there is power left in the scroll and you have at least one charge of one of the spells left on the scroll. The amount of power seems to be related to scroll value.

Deathravin
07-28-2008, 12:53 PM
Still wish you could add scrolls to a scroll book or something. Would be so much easier (and lighter).

Allereli
07-28-2008, 12:56 PM
Still wish you could add scrolls to a scroll book or something. Would be so much easier (and lighter).

Virilneus has a scroll combiner. A while back on the officials they asked for people's wish lists for scrolls. The concept was definitely a popular one.

Fallen
07-28-2008, 01:54 PM
There is also a portfolio or two released that has similar powers, but their owners keep them incredibly hush hush. My guess is they have a power they don't want to see too closely scrutinized. For all the "whining" sorcerers do, it is everyone else that cries NERF when we get something good. Heh.

Suppa Hobbit Mage
07-28-2008, 10:41 PM
Truthfully, Sereg, at cap with 2x MIU and 2x Arcane Symbols I think I have a 1% chance to lock a scroll, which is as it should be.

I remember when charge item was like this, until it got TOTALLY FUCKED UP.

Fallen
07-28-2008, 10:54 PM
If you listen to the idiots on the Officials, spells with a massive failure rate with capped skills like Charge item and Imbed Item are JUST FUCKING AWESOME!!!!!!