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GSMeureii
07-01-2008, 02:07 PM
First, I apologize if this thread has already been started, but I was just curious if there was a base pricing system for enhancives that are being found. Such as a base price for the item wether it is wearable, a one hander edged/blunt, a polearm, a claidhmore, and another two hander? Then are their set price increases for the uber stat enhancive?

And lastly, how much would a claidhmore that this was sung to be worth?

The harmonics generated tell you that the claidhmore inflicts more fearsome wounds when it strikes. The claidhmore resonates with your voice, indicating that it enhances its owner in the following ways: It provides a bonus of 4 to Max Mana. This enhancement may not be used by adventurers who have not trained 6 times. It provides a bonus of 4 to Constitution Bonus. This enhancement may not be used by adventurers who have not trained 22 times. It provides a bonus of 2 to Two-Handed Weapons Ranks. This enhancement may not be used by adventurers who have not trained 6 times. The claidhmore looks to have a lot of charges remaining. You sense that the steel claidhmore will persist after its last enhancive charge has been expended.


Thanks everyone for any input!

The Ponzzz
07-01-2008, 02:29 PM
Basically, due to the flooding of new gear being found. The best price to now go on is the bard sung value. However, you need to apply some very basic knowledge on item worth as well with that.

For example, an item that is +2 Dex bonus, +5 perception and will crumble upon the last charge isn't a great item on the simple fact that the charges on an enhancive are used at random intervals, not known to the player. So there is a good chance you might miss the window to recharge it and lose it for good. If the bard sung value is 150k, I would say that a good MB.

Now, other items, such as a runestaff with +10 mana recovery, made of illthorn, and +6 spell aiming, that would be worth a lot. If the bard sung value is 4mil, I would think that is still too low because that staff is ultra sexy for a pure. I would say a starting bid of 8mil is a good place to start, applying knowledge of what others would pay for each ability, material and enchant.

And there you have ThePonzzz 101 in Merchanting. Another thing, is watch the market. I don't even play prime these days and I still do, like a hawk. As you can see, two lor staves sold for under 10mil just recently, prior to these changes, they went for 20+mil. So keep that in mind.

justincredible
07-01-2008, 02:43 PM
Just from my experience, feel free to bash away

Non-crumbly worth more than crumbly, goes without saying but I'm saying it anyways

Bonuses worth more than ranks for most skills as people with millions to blow on enhancers will most likely have far beyond 40 ranks, and bonuses are cheaper to recharge.

Strength, dex, agil, aura, wis enhancers are good. Logic, int, infl enhancers not so much.

Spell aiming, hiding, twc, ranged, ambush, cm. harness good the rest are pretty good as well but not quite as good. Lore enhancers are actually a little more valuable as ranks rather than bonuses as often times even capped characters have less than 40 ranks in a couple lores.

Any recovery bonuses are nice, spirit, stamina, mana, health. Enhancers to maxes not so nice

Something like a +4 strength bonus with a +5 to ambush bonus would be worth A LOT more than something +4 Influence bonus and +5 to Spirit summoning lore

I'd say most fall within the 1-4 mil range, otherwise outstanding attributes of the item itself can bump this up. A few of the more desirable or even higher bonuses (I'm thinking 5-8 is the high range with a few exceptional a bit higher) can start driving prices up.

NocturnalRob
07-01-2008, 02:46 PM
pinworn, neckworn, headworn, etc. obviously these will alter the price as well.

GSMeureii
07-01-2008, 03:12 PM
so, a faenor-edged steel claidhmore with +4 to max mana, +4 to constitution bonus (+8 ranks), and +2 bonus to Two-handed weapons (+4 ranks) would be worth?

It is excellent for those claid swining empaths and those in the Guardians of Sunfist to help with mana. Not to mention the con bonus will add some good hp.

justincredible
07-01-2008, 03:30 PM
with skills, after 40 ranks each rank = +1 bonus. So with the stats you're right (+4 bonus = +8 to the actual stat) the ranks with the claid (+2 bonus) should equal +2 ranks for anyone with 40 or more ranks. I'm sure someone will tell me if I screwed this up

I don't know, people love them claids. Being a plain claid kinda limits the value, I don't know. 250k-2 mil maybe if you can find a guardian or nameless org member that would rather buy a bit of mana than train for it.

Oh, weapons degrade charges faster than just about anything further reducing their value I'd say. Chance to drain a charge each time you pull it out, right?

And don't give me the whole "just hold it in your left hand" because while possible it looks stupid and if alters add value then having to walk around with a weapon out has to reduce value...

Fallen
07-01-2008, 03:34 PM
I wouldn't be too concerned about the exact worth. Slap a 500k min bid on it and let the offers come in. If someone offers you a BO above 2.5 - 3 start seriously considering it.

Stunseed
07-01-2008, 03:38 PM
I love how people underestimate the logic stat. How anyone could pass on free experience is news to me.

The Ponzzz
07-01-2008, 03:38 PM
The problem for all these awesome claids is the fact that they are still 0x. And enchanting an enhancive claid to 1x is freakin' expensive. A 0x claid is just too limited for someone to want to invest coins in. My opinion of course. Same goes the sanct claids. Too many creatures are considered magical...

GSMeureii
07-01-2008, 03:39 PM
I wouldn't be too concerned about the exact worth. Slap a 500k min bid on it and let the offers come in. If someone offers you a BO above 2.5 - 3 start seriously considering it.

Thanks...what I was looking for.

And thanks everyone else for a little help with the whole enhancive pricing thing. I'm not too much into them...I prefer the weighting over enhancives, but I came across this one so I thought I should learn about them.

:thanx:

Kyra231
07-01-2008, 03:43 PM
J

Strength, dex, agil, aura, wis enhancers are good. Logic, int, infl enhancers not so much.


What about dis?

Fallen
07-01-2008, 03:45 PM
He also left out CON, I would put CON in the good pile and DIS in the not so much. Useful to some, but not as much as those other stats.