Fallen
06-22-2008, 12:17 PM
Lore Review: Demonology - Demon Eye(707)
After 100 ranks in of the Sorcerer Lore: Demonology, the spell of Eye Spy becomes Demon eye. The Illusion of the eye will begin to take on a demonic appearance, with subsequent training in the skill providing a more substantial augmentation. Along with this transformation, the sorcerer is granted the ability to channel the spells of Quake(709) and Nightmare(713) through his eye. The spell of Nightmare can either be directed at all foes in the room, or focused upon a single foe. The activator for the remote and focused Nightmare is Tell eye to REVOLVE, or Tell eye to REVOLVE (target), with the spell of Nightmare being prepared. Further, there will be a slight reduction on the penalty of remote cast Evil Eye, with continual lessening of the penalty with additional Demonology training.
Lore Review: Necromancy - Festering Eye(707)
After 100 ranks in the Sorcerer Lore: Necromancy, the spell of Eye Spy becomes Festering Eye. The Illusion of the eye will begin to take on the appearance of various states of decomposition, with subsequent training in the skill providing a more substantial augmentation. Along with this transformation, the sorcerer is granted the ability to channel the spell of Disease(716) through his eye by use of the SNEEZE command. The spell can either be directed at all foes in the room, or focused upon a single foe. The activator for the remote and focused Disease is Tell eye to SNEEZE, or Tell eye to SNEEZE (target) with the spell of Nightmare being prepared. Further, there will be a slight bonus to both the warding attempt, and the virulence of Disease when a Festering Eye is present during a direct casting of the spell, with a continual improvement to both aspects with additional Necromancy training.
After 100 ranks in of the Sorcerer Lore: Demonology, the spell of Eye Spy becomes Demon eye. The Illusion of the eye will begin to take on a demonic appearance, with subsequent training in the skill providing a more substantial augmentation. Along with this transformation, the sorcerer is granted the ability to channel the spells of Quake(709) and Nightmare(713) through his eye. The spell of Nightmare can either be directed at all foes in the room, or focused upon a single foe. The activator for the remote and focused Nightmare is Tell eye to REVOLVE, or Tell eye to REVOLVE (target), with the spell of Nightmare being prepared. Further, there will be a slight reduction on the penalty of remote cast Evil Eye, with continual lessening of the penalty with additional Demonology training.
Lore Review: Necromancy - Festering Eye(707)
After 100 ranks in the Sorcerer Lore: Necromancy, the spell of Eye Spy becomes Festering Eye. The Illusion of the eye will begin to take on the appearance of various states of decomposition, with subsequent training in the skill providing a more substantial augmentation. Along with this transformation, the sorcerer is granted the ability to channel the spell of Disease(716) through his eye by use of the SNEEZE command. The spell can either be directed at all foes in the room, or focused upon a single foe. The activator for the remote and focused Disease is Tell eye to SNEEZE, or Tell eye to SNEEZE (target) with the spell of Nightmare being prepared. Further, there will be a slight bonus to both the warding attempt, and the virulence of Disease when a Festering Eye is present during a direct casting of the spell, with a continual improvement to both aspects with additional Necromancy training.