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thefarmer
06-14-2008, 07:11 PM
I edited out some extra junk. Strydyr can add the failed ambush by Rathmond if he wants to..

>out
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Strydyr disk, a short sword, a wooden shield, some light leather, a barn owl, a massive wheeled tower and a Wayside Inn.
Also here: Lord Rathmond, Futtilo, Lord Strydyr
Obvious paths: north, east, southwest, northwest
>stance def
You are now in a defensive stance.
Strydyr confidently calls upon his patron as he motions forcefully...
Your disk arrives, following you dutifully.
Futtilo grins.
>l futt
You see Futtilo Quinine.
He appears to be a Nalfein Elf.
He is tall and appears to have come of age. He has twitching, bloodshot ice blue eyes and fair skin. He has short, thick blond hair styled into unkempt spikes with a long white streak down the right side. He has a bony face, a flaring nose and long pointed ears. He has a faint, thin scar near his right eye.
He has a trio of eahnor spikes set along the slender tips of his pointed ears, a jade encased black rose tattoo on his finger, and a black and crimson flame tattoo on his neck.
He is in good shape.
He is holding a pale golden ruic longbow carved with an ice-shard motif in his left hand.
He is wearing a gleaming krodera neckchain, a bleached white neckpouch, an acid-etched silver armband, an ipantor light crossbow slung over his shoulder, a dark krodera-clasped backpack, some simple polished armor, a dark leather equipment belt, a black ora locksmith's kit, a sleek rolaren-clasped case, some lor-buttoned black silk pants, and some black stalking boots.
Strydyr gestures at Rathmond.
Strydyr's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around Rathmond.
CS: +313 - TD: +134 + CvA: -6 + d100: +86 == +259
Warding failed!
Waves of sacred energy tear through Rathmond's body!
... 63 points of damage!
... 45 points of damage!
Flame consumes Rathmond's right arm all the way to the shoulder.
He is stunned!
Rathmond is driven to his knees!
Tagg just arrived.

Futtilo tried to join your group, but your group status is closed. Click GROUP OPEN to let him join you.
Tagg slides a shiny gold ring off his finger.
Futtilo gasps.
Strydyr concentrates deeply for a moment.
>ho futt
Tagg slides a gold and brass ring on his finger.
Suddenly Tagg vanishes!
You reach out and hold Futtilo's hand.
Rathmond suddenly looks drained!
>group open
Your group status is now open.
Strydyr swings a veil-iron inlaid warsword at Rathmond!
AS: +441 vs DS: +68 with AvD: +47 + d100 roll: +35 = +455
... and hits for 155 points of damage!
Blow to stomach rearranges some organs!

* Rathmond drops dead at your feet!

A faint silvery glow fades from around Rathmond.
Rathmond returns to normal color.
The deep blue glow leaves Rathmond.
The glowing specks of energy surrounding Rathmond suddenly shoot off in all directions, then quickly fade away.
Rathmond seems a bit less imposing.
The brilliant luminescence fades from around Rathmond.
The guiding force leaves Rathmond.
The light blue glow leaves Rathmond.
The silvery luminescence fades from around Rathmond.
The bright luminescence fades from around Rathmond.
Rathmond becomes solid again.
* Rathmond just bit the dust!
>cheer stry
You turn to Strydyr and cheer!
Futtilo cringes.
>l
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Vivaldi disk, the Strydyr disk, a short sword, a wooden shield, some light leather, a barn owl, a massive wheeled tower and a Wayside Inn.
Also here: the body of Lord Rathmond who is lying down, Futtilo, Lord Strydyr
Obvious paths: north, east, southwest, northwest
The ghostly voice of Rathmond says, "You panzy."
Lord Wockster just arrived.
Lord Wockster just went through the wooden gates.
Strydyr asks, "Who's alive and who's dead?"
Goyt just arrived.
Strydyr glances at Rathmond.
>l
Strydyr glances at Rathmond.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see the Vivaldi disk, the Strydyr disk, a short sword, a wooden shield, some light leather, a barn owl, a massive wheeled tower and a Wayside Inn.
Also here: Goyt, the body of Lord Rathmond who is lying down, Futtilo, Lord Strydyr
Obvious paths: north, east, southwest, northwest
Azaton just came through the wooden gates.
Azaton just went southwest.
Earandel just came through the wooden gates.
>whisp group Why?
Earandel just went through the wooden gates.
Goyt begins chuckling at Rathmond!
You whisper, "Why?" to your group.
Earandel just came through the wooden gates.
>whisp group Not that I'm complaining
Futtilo shrugs at you.
You whisper, "Not that I'm complaining." to your group.
>snicker
You snicker.
Goyt asks, "Rolton get ya?"
Goyt snickers.
Lee just came through the wooden gates.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Goyt joins Earandel's group.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Earandel and Goyt just went through the wooden gates, dragging the body of Rathmond with them.
Strydyr smirks.
Lee just went southwest.
>l stry
You see Lord Strydyr Dyvinriel the Master Blacksmith.
He appears to be a Half-Elf from Vornavis.
He is average height and appears to be young and robust. He has piercing midnight blue eyes and dusky skin. He has short, wind-swept chestnut brown hair with several longer locks falling across his eyes. He has a clean-shaven face and slightly pointed ears.
He has a black deathstone stud in the upper ridge of his left ear.
He has a black-and-blue left eye, and old battle scars on his right leg.
He is holding a veil-iron inlaid warsword in his right hand.
He is wearing a battered blackened halo, a dull black neckpouch, a tree bark amulet, a silver-edged black leather greatcloak adorned with black deathstones, some deathstone ridged combat gloves, a faenor-bound ebonwood Adventurer's Guild badge, a silver-traced black leather sling slung over his shoulder, a handsome black leather pack set with black deathstones, a black leather forging apron, a rolaren-veined black mithglin cuirass etched with twisting gold sigils, some mithril arm greaves trimmed in polished bronze, a wiregrass bracelet, a dull gold ring, a perfect maoral-handled mithril forging-hammer, some grey silver-threaded trousers, a wiregrass anklet, some knee-high polished black leather boots, and some enruned coal black socks.
Futtilo drops a crystal amulet.
Earandel and Goyt just came through the wooden gates, dragging the body of Rathmond with him.
Lady Asthenia just came through the wooden gates.
Lady Asthenia just went southwest.
Lady Asthenia just arrived.
Lady Asthenia just went through the wooden gates.
>drag rath e
With the help of Goyt and Earandel, you grab Rathmond's body and drag it east with you...

[Wehnimer's, Exterior]
You can hear the noisy bustle around the land gates to the west. Over the din, you can just barely hear the sound of the surf from the northeast. You also see a sun-bleached pine gate.
Also here: the body of Lord Rathmond who is lying down
Obvious paths: northeast, west
Futtilo and Strydyr followed.
Roundtime: 6 sec.
Strydyr whispers, "He just ambushed me."
Your disk arrives, following you dutifully.
R>drag rath ne
You grab Rathmond's body and drag it northeast with you...

[Wehnimer's, Exterior]
The jagged shoreline of the bay becomes more evident here along the path as the cool waters of the Bay rush up almost to your feet. You also see a dark trail.
Also here: the body of Lord Rathmond who is lying down
Obvious paths: east, southwest
Futtilo and Strydyr followed.
Roundtime: 10 sec.
Your disk arrives, following you dutifully.
Futtilo chuckles.
Strydyr says, "He just ambushed me."
Strydyr says, "Or tried."
R>'ah
You say, "Ah."
>'Oops?
You ask, "Oops?"
>chortle
You chortle.
>drag rath e
You grab Rathmond and try to drag him, but he is too heavy.
Roundtime: 3 sec.
Strydyr says, "Damn weather."
R>cman surge
Surge of Strength (surge) starts for 1m 29s. [+14Str]
You focus deep within yourself, searching for untapped sources of strength.
You feel a great deal stronger.
Strydyr seems a bit weaker than before.
>drag rath e
You grab Rathmond and try to drag him, but he is too heavy.
Roundtime: 3 sec.
R>drag rath e
...wait 2 seconds.
>drag rath e
You grab Rathmond and try to drag him, but he is too heavy.
Roundtime: 3 sec.
R>drag rath
You are now automatically attempting to drag Rathmond when you move.
>l
[Wehnimer's, Exterior]
The jagged shoreline of the bay becomes more evident here along the path as the cool waters of the Bay rush up almost to your feet. You also see the Strydyr disk, the Vivaldi disk and a dark trail.
Also here: Futtilo, Lord Strydyr, the body of Lord Rathmond who is lying down
Obvious paths: east, southwest
>drag rath e
You grab Rathmond's body and drag it east with you...

[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a wooden sign and an abandoned wooden dinghy.
Also here: the body of Lord Rathmond who is lying down
Obvious paths: east, west
Futtilo and Strydyr followed.
Roundtime: 10 sec.
Your disk arrives, following you dutifully.
R>drag rath dinghy
You grab Rathmond and try to drag him, but he is too heavy.
Roundtime: 3 sec.
Strydyr starts chuckling at you!
>whisp ooc group help drag doofus
(OOC) You whisper, "Help drag doofus." to your group.
>drag rath dinghy
You grab Rathmond and drag his body with you...

[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach.
Also here: the body of Lord Rathmond who is lying down
Obvious paths: out
Futtilo and Strydyr followed.
Roundtime: 10 sec.
R>nod
You nod.
Strydyr says, "I'm waiting for his mage friend to try to bouil me."
Futtilo prepares to lend his strength to the task of dragging Rathmond.
Strydyr prepares to lend his strength to the task of dragging Rathmond.
A raven flies in.
Futtilo says, "Heeere it goes."
Futtilo snickers.
>drag stop
Clearing your default dragging target.
>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Futtilo, Lord Strydyr, the body of Lord Rathmond who is lying down
Obvious paths: out
Strydyr nods.
>chortle
You chortle.
>1605
Voodoo '1605' to 'INCANT 1605'.
You trace a simple symbol as you reverently call on your patron in the prayer for Arm of the Arkati...
Your spell is ready.
You gesture.
Your magic fizzles ineffectually.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>blink
You blink.
Futtilo squints at Rathmond.
Speaking to a raven, Futtilo says, "Hello sir."
>whisp ooc group Since when is the dinghy nonmagic?
(OOC) You whisper, "Since when is the dinghy nonmagic?" to your group.
(OOC) Futtilo's player whispers to the group, "1996?"
You feel fully energetic again.
>stare
You stare at nothing in particular.
Spell Surge of Strength (surge) ended. [-14Str]
You begin to lose touch with your internal sources of strength.
>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Futtilo, Lord Strydyr, the body of Lord Rathmond who is lying down
Obvious paths: out
Futtilo fidgets.
Strydyr shrugs.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Futtilo fidgets.
Strydyr says, "No idea."
Futtilo says, "I dislike fire."
>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Futtilo, Lord Strydyr, the body of Lord Rathmond who is lying down
Obvious paths: out
Futtilo says, "I dislike wizards even more."
>yawn
You yawn.
>stop drag
Strydyr says, "Hey, I can see again."
Stop what?
Strydyr gazes in wonder at his surroundings.
>drag stop
You weren't dragging anything.
Futtilo applauds Strydyr.
Strydyr says, "Kinda."
>cheer stry
You turn to Strydyr and cheer!
Kamkor [Merchant]: "I want one of those bad mage spellups...then again...it probably would just be implosion."
>group lead stry
You designate Strydyr as the new leader of the group.
Futtilo asks, "So what now?"
J>l
You feel at full magical power again.
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Futtilo, Lord Strydyr, the body of Lord Rathmond who is lying down
Obvious paths: out
Futtilo asks, "Do we burn the body to dispose of the evidence?"
Your internal strength fully recovers from your most recent attempt to tap into it.

J>ponder
You ponder.
Strydyr says, "Well, this idiot felt the need to try to bad mouth my reputation on the merchants net."
Strydyr starts chortling.
Strydyr says, "So I warned him."
Strydyr says, "And then he ambushed me."
Strydyr says, "So, now he's dead."
Futtilo chuckles.
J>'Works for me
You say, "Works for me."
J>nod stry
You nod to Strydyr.
Strydyr snickers.
J>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Futtilo, Lord Strydyr, the body of Lord Rathmond who is lying down
Obvious paths: out
J>l rath
You see Lord Rathmond the Prowler.
He appears to be a Half-Krolvin.
He is very tall and appears to be very young. He has twitching ale-brown eyes and bronze skin. He has long, thick dark blonde hair shaved at the temples. He has a square-jawed face.
He appears to be DEAD!
He has deep gashes and serious bleeding from his abdominal area, and a completely severed right arm.
He is bleeding badly from the abdomen, and from the right arm.
He is holding a massive ebon-hued maul in his right hand.
He is wearing some imflass chain mail armor constructed of alternating silver and light-blue links, a gold ring, a scratched gold ring, a green brocade locksmith's toolkit, a stained black neckerchief, a leather knapsack crusted with a dark reddish bloodstain, a shadowy black mask, some dusty jet black gloves, a deeply hooded blood-stained cloak, a lead-bound maoral Adventurer's Guild badge, a forest green harness slung over his shoulder, a threadbare blood red belt, an enruned jet black satchel, a skull and crossbones buckle, some ale brown serpent skin trousers, and a pair of soft brown suede walking boots.
Futtilo says, "I don't much care, really."
The raven circles lazily above.
Futtilo glances around the area.
J>steal rath
You may not steal here.
Futtilo glances at a raven.
J>peer out
You peer out and see ...

[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a white flask, a wooden sign and an abandoned wooden dinghy.
Obvious paths: east, west
Strydyr says, "Well, I was bored.. and It's much safer to hunt Rathmond."
Strydyr says, "Than minotaurs in these conditions."
Futtilo whispers to the group, "Go out real fast."
Strydyr snickers.
[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a white flask, a wooden sign and an abandoned wooden dinghy.
Also here: Futtilo, the body of Lord Rathmond who is lying down, Lord Strydyr
Obvious paths: east, west
Futtilo traces a simple rune while intoning a short, mystical phrase...
Futtilo gestures.
A wave of dark ethereal ripples moves outward from Futtilo.
Your disk arrives, following you dutifully.
Futtilo nods.
A raven flies in.
J>1603
Voodoo '1603' to 'INCANT 1603'.
You trace a simple symbol as you reverently call on your patron in the prayer for Faith's Clarity...
Your spell is ready.
You gesture.
Faith's Clarity (1603) starts for 29s.
The divine power grants you lucid understanding of the spiritual and you become much more clearly focused.
Cast Roundtime 3 Seconds.
Futtilo says, "Just checking."
Futtilo shrugs.
J>look
[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a raven that is flying around, the Vivaldi disk, the Strydyr disk, a white flask, a wooden sign and an abandoned wooden dinghy.
Also here: Futtilo, the body of Lord Rathmond who is lying down, Lord Strydyr
Obvious paths: east, west
Strydyr whispers to the group, "Damn lag!!"
Futtilo makes a quick gesture while calling upon the powers of the elements...
Futtilo gestures.
Futtilo appears to be keenly aware of his surroundings.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach.
Also here: Futtilo, the body of Lord Rathmond who is lying down, Lord Strydyr
Obvious paths: out
Strydyr says, "Damnit."
A raven flies in.
Strydyr glances at a raven.
Futtilo pulls aside his armor and shows you a black raven tattoo.
Covering the entire left side of his torso is a large raven perched on a piece of driftwood alongside a river. The raven clutches a flawless black rose in it's beak. Underneath are the words, "123rd Regiment of the Nalfein National Defense Force."
Futtilo exclaims, "It maches!"
Futtilo applauds.
J>snicker
You snicker.
Spell Faith's Clarity (1603) ended.
Your sense of clarity fades.
The raven circles lazily above.
J>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Futtilo, the body of Lord Rathmond who is lying down, Lord Strydyr
Obvious paths: out
Futtilo moves to pick a raven up off the ground, but he evades him easily.
Earandel just arrived.
Strydyr starts chortling.
J>waggle raven
You waggle your fingers at the raven. It isn't too impressed.
Earandel scratches his head.
J>l ear
You see Earandel the Empath.
He appears to be a Human of the Tehir tribes.
He is average height and appears to be young. He has silver-flecked crystal blue eyes and tanned skin. He has long, thick dark brown hair streaked with silver. He has a weathered face, a wart-tipped nose and protruding ears.
He has old battle scars on his right hand, old battle scars on his left hand, an old battle scar across his chest, developed slurred speech, and old battle scars on his right leg.
He is wearing a fringed golden doeskin pack, a large sack, a multi-layered sleeveless silk robe, a gold ring, an onyx-inlaid black leather thigh-sheath, an embroidered ebony silk satchel slung over his shoulder, some blue-seamed ivory leathers fitted with crosswise straps, a vruul skin wrist sheath, a blackened myklian scale scabbard, a tasselled bright silver flask, a long dark-scaled leather loincloth, and some intricately hand-tooled dark leather boots.
Futtilo nods to Earandel in greeting.
Mohana [General]: "Is there someone about who would bless for me please."
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Koops [Merchant]: "Selling some bottles of dragonflower perfume. 75k a bottle."
Futtilo says, "Allo."
J>whisp ooc group That's the empath rath bought
(OOC) You whisper, "That's the empath rath bought." to your group.
J>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Earandel, Futtilo, the body of Lord Rathmond who is lying down, Lord Strydyr
Obvious paths: out
Earandel gently rolls the lifeless body of Rathmond over.
Earandel nods to Futtilo.
Strydyr nods to you.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Earandel frowns at Rathmond.
You feel at full magical power again.
Futtilo asks, "Having some trouble eh?"
Earandel says, "You too heavy ya big oaf."
Futtilo cocks his head.
Earandel agrees with Futtilo.
J>weigh rath
You carefully examine Rathmond's physique and figure he weighs about 256 pounds.
Strydyr scratches his chin.
J>'apes are heavy
You say, "Apes are heavy."
J>nod ear
You nod to Earandel.
Futtilo says, "You could cut him into pieces, make him easier to move in sections."
Earandel [Merchant]: "In need a fogger please."
J>l rath
You see Lord Rathmond the Prowler.
He appears to be a Half-Krolvin.
He is very tall and appears to be very young. He has twitching ale-brown eyes and bronze skin. He has long, thick dark blonde hair shaved at the temples. He has a square-jawed face.
He appears to be DEAD!
He has deep gashes and serious bleeding from his abdominal area, and a completely severed right arm.
He is bleeding badly from the abdomen, and from the right arm.
He is holding a massive ebon-hued maul in his right hand.
He is wearing some imflass chain mail armor constructed of alternating silver and light-blue links, a gold ring, a scratched gold ring, a green brocade locksmith's toolkit, a stained black neckerchief, a leather knapsack crusted with a dark reddish bloodstain, a shadowy black mask, some dusty jet black gloves, a deeply hooded blood-stained cloak, a lead-bound maoral Adventurer's Guild badge, a forest green harness slung over his shoulder, a threadbare blood red belt, an enruned jet black satchel, a skull and crossbones buckle, some ale brown serpent skin trousers, and a pair of soft brown suede walking boots.
Futtilo removes a serrated hyena bone dagger from in his stalking boots.
The raven circles lazily above.
Earandel [General]: "Got a deader."
Earandel nods to Futtilo.
Earandel says, "Or you could."
Futtilo adopts an agreeable expression.
Earandel says, "And i could heal him up."
Futtilo says, "But then."
Earandel nods.
Speaking to Rathmond, Strydyr says, "Oh, you know I forgot to rub a blue crystal."
Futtilo says, "I could probably just drag him."
J>'He's lazy
You say, "He's lazy."
Strydyr snaps his fingers.
Futtilo chuckles to himself.
J>point futt
You point at Futtilo.
J>'Actually
You say, "Actually."
J>'We all are
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Futtilo agrees with you.
You say, "We all are."
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
J>get tooth
You remove a wooden toothpick from in your cotton jerkin.
Futtilo rolls his eyes.
Earandel frowns at Rathmond.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
J>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Earandel, Futtilo, the body of Lord Rathmond who is lying down, Lord Strydyr
Obvious paths: out
Futtilo put a serrated hyena bone dagger in his stalking boots.
Futtilo taps his foot impatiently.
Earandel says, "Hrmph."
Earandel frowns.
J>whisp ooc group I wonder if he's kept? That'd be amusing
(OOC) You whisper, "I wonder if he's kept? That'd be amusing." to your group.
Earandel scratches his head.
Futtilo says, "Any second the constable will show up."
Futtilo loses some awareness.
J>justice status
There is no justice other than your own out here.
Earandel [General]: "Anyone ? got no flask for him."
J>group
Strydyr is the leader of your group.
Futtilo is also a member of your group.

Your group status is currently open. You may be joined or taken into another group by the actions of another player.

Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
J>l
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Earandel, Futtilo, the body of Lord Rathmond who is lying down, Lord Strydyr
Obvious paths: out
Futtilo fidgets.
The raven circles lazily above.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
J>find tye
Brave Adventurer Questing:

Tyebrilas

Earandel says, "Well shoot."
Earandel says, "Anyone flask him yet."
Futtilo says, "Heck no."
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
Futtilo says, "Waste of liquid."
Earandel blinks at Futtilo.
Futtilo blinks at Earandel.
J>whisp ooc group ROFL
(OOC) You whisper, "ROFL." to your group.
Strydyr whispers to the group, "He's not."
Earandel asks, "Why would you say such a thing?"
Earandel chuckles.
Futtilo says, "Because it's true."
Earandel [General]: "Need help please."
Futtilo says, "Look at him."
J>whisp ooc group This is TOTALLY funnier than even *I* expected it to be
(OOC) You whisper, "This is TOTALLY funnier than even *I* expected it to be." to your group.
Earandel looks over at Futtilo and shakes his head.
The raven circles lazily above.
Futtilo says, "Trying to leave a body at my gate."
Futtilo scoffs.
Futtilo says, "MY gate."
Earandel says, "I was dragin him inside."
Earandel points at you.
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
J>whisp ooc group Who would have thought his pocket empath was too weak to drag him?
(OOC) You whisper, "Who would have thought his pocket empath was too weak to drag him?" to your group.
Futtilo says, "Now of course, you're probably going to bump him against it."
J>shrug ear
You shrug at Earandel.
J>'You dragged him back out
You say, "You dragged him back out."
Earandel just went out.
Futtilo rolls his eyes.
J>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach. You also see a raven that is flying around.
Also here: Futtilo, the body of Lord Rathmond who is lying down, Lord Strydyr
Obvious paths: out
Strydyr starts chuckling at you!
J>l rath
You see Lord Rathmond the Prowler.
He appears to be a Half-Krolvin.
He is very tall and appears to be very young. He has twitching ale-brown eyes and bronze skin. He has long, thick dark blonde hair shaved at the temples. He has a square-jawed face.
He appears to be DEAD!
He has deep gashes and serious bleeding from his abdominal area, and a completely severed right arm.
He is bleeding badly from the abdomen, and from the right arm.
He is holding a massive ebon-hued maul in his right hand.
He is wearing some imflass chain mail armor constructed of alternating silver and light-blue links, a gold ring, a scratched gold ring, a green brocade locksmith's toolkit, a stained black neckerchief, a leather knapsack crusted with a dark reddish bloodstain, a shadowy black mask, some dusty jet black gloves, a deeply hooded blood-stained cloak, a lead-bound maoral Adventurer's Guild badge, a forest green harness slung over his shoulder, a threadbare blood red belt, an enruned jet black satchel, a skull and crossbones buckle, some ale brown serpent skin trousers, and a pair of soft brown suede walking boots.
(OOC) Strydyr's player whispers to the group, "This is cracking me up."
J>peer out
You peer out and see ...

[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see the Earandel disk, a wooden sign and an abandoned wooden dinghy.
Also here: Earandel
Obvious paths: east, west
Futtilo squints at Rathmond.
J>whisp ooc group he's probably getting strength on now
(OOC) You whisper, "He's probably getting strength on now." to your group.
Earandel just arrived.
Strydyr laughs softly, trying to hide his amusement.
Futtilo turns to Earandel and cheers!
Strydyr nods to you.
J>l ear
You see Earandel the Empath.
He appears to be a Human of the Tehir tribes.
He is average height and appears to be young. He has silver-flecked crystal blue eyes and tanned skin. He has long, thick dark brown hair streaked with silver. He has a weathered face, a wart-tipped nose and protruding ears.
He has old battle scars on his right hand, old battle scars on his left hand, an old battle scar across his chest, developed slurred speech, and old battle scars on his right leg.
He is wearing a fringed golden doeskin pack, a large sack, a multi-layered sleeveless silk robe, a gold ring, an onyx-inlaid black leather thigh-sheath, an embroidered ebony silk satchel slung over his shoulder, some blue-seamed ivory leathers fitted with crosswise straps, a vruul skin wrist sheath, a blackened myklian scale scabbard, a tasselled bright silver flask, a long dark-scaled leather loincloth, and some intricately hand-tooled dark leather boots.
Lord Kethore just came trudging in.
Kethore nods.
J>l keth
You see Lord Kethore.
He appears to be a Giantman of the Wsalamir Clan.
He is very tall and appears to be in the spring of life. He has tired blue-grey eyes and pale skin. He has very long, tousled dark blonde hair worn in a ponytail. He has a clean-shaven face, a sloping nose and broad shoulders.
He has a primitive circle tattoo on his finger, a tattooed symbol of Oleani on his neck, a howling wolf tattoo on his arm, and an eight point silver star tattoo on his wrist.
He has minor cuts and bruises on his abdominal area, and some minor cuts and bruises on his right arm.
He has several painful-looking scars across his abdominal area, developed slurred speech, and an old battle scar across his chest.
He is holding an uncut emerald in his right hand and a dark russet rolaren tower shield in his left hand.
He is wearing a ruby-studded black imflass helm, a crystal amulet, an ornate gold Oleani symbol, a mithglin metal aventail, a billowing midnight blue greatcloak embroidered with dull silver silk in a web design, a tin-bound ceramic Adventurer's Guild badge, a tiny green glaes spider, a sleek black leather battle harness slung over his shoulder, a lightning crested double leather with a silver fist stitched on the left shoulder, a skunkhide sack, a supple dark leather gem pouch, a splotchy blue and white ditty bag, and some rugged midnight blue boots.
Earandel smiles at Kethore.
Futtilo applauds Kethore.
Speaking to Earandel, Strydyr says, "Atleast your persistant."
Kethore raises a hand while murmuring a soft orison...
Strydyr nods.
Futtilo agrees with Strydyr.
Kethore gestures at Strydyr.
The magic fizzles ineffectually.
Futtilo starts chortling.
Earandel reaches out and holds Kethore's hand.
J>glance keth
You glance at Kethore.
Strydyr looks thoughtfully at Kethore.
Kethore put an uncut emerald in his midnight blue greatcloak.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Kethore giggles.
Kethore raises a hand while murmuring a soft orison...
Futtilo says, "And not very smart."
Kethore gestures at Rathmond.
The magic fizzles ineffectually.
Futtilo chuckles.
Speaking to Kethore, Strydyr asks, "You want to die too?"
J>'Oh, this is interesting
You say, "Oh, this is interesting."
Kethore asks, "Who, me?"
Kethore says, "It was life keep."
Strydyr says, "It can be arranged."
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
Futtilo holds up his hand and tilts it side to side in a so-so gesture.
Strydyr says, "I'm not dead."
Earandel says, "We gotta get him out."
Kethore says, "Just cast at the wrong person."
Strydyr says, "Uh hu."
The dim aura fades from around Earandel.
Futtilo agrees with Earandel.
Futtilo says, "And mind the gate."
Kethore grabs Rathmond and tries to drag him, but he doesn't budge.
Earandel grabs Rathmond and tries to drag him, but he doesn't budge.
J>say @stry How could someone confuse you for him?
Speaking to Strydyr, you ask, "How could someone confuse you for him?"
Kethore grabs Rathmond and tries to drag him, but he doesn't budge.
Kethore grabs Rathmond's body and drags it out.
J>'That's kinda insultin'
You say, "That's kinda insultin'."
The raven flies off.
Earandel just went out.
Speaking to you, Strydyr says, "He lies."
J>nod stry
You nod to Strydyr.
Strydyr says, "Oh damn, they got him."
Strydyr snaps his fingers.
J>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach.
Also here: Futtilo, Lord Strydyr
Obvious paths: out
Futtilo says, "One step."
Futtilo chuckles.
Strydyr says, "I was having fun with this too."
J>nod stry
You nod to Strydyr.
J>peer out
You peer out and see ...

[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see the Earandel disk, a raven that is flying around, a wooden sign and an abandoned wooden dinghy.
Also here: Earandel, the body of Lord Rathmond who is lying down, Lord Kethore
Obvious paths: east, west
J>chortle
You chortle.
Strydyr says, "I should go freeze them both."
Futtilo gestures while calling upon the lesser spirits for aid...
Futtilo gestures at Strydyr.
The magic fizzles ineffectually.
Strydyr snickers.
J>point out
You point out.
Futtilo exclaims, "It didn't work!"
Futtilo exclaims, "I'll try again!"
Futtilo gestures while calling upon the lesser spirits for aid...
Futtilo gestures at Strydyr.
The magic fizzles ineffectually.
Strydyr begins chuckling at Futtilo!
Futtilo gestures while calling upon the lesser spirits for aid...
Futtilo gestures at Strydyr.
The magic fizzles ineffectually.
J>snicker futt
You snicker at Futtilo.
Futtilo gestures while calling upon the lesser spirits for aid...
Futtilo gestures at Strydyr.
The magic fizzles ineffectually.
Futtilo says, "Maybe THIS time."
Futtilo gestures while calling upon the lesser spirits for aid...
Futtilo gestures at Strydyr.
The magic fizzles ineffectually.
Strydyr glances upward.
Futtilo rolls his eyes.
J>'No..
You say, "No.."
J>'THIS time!
You exclaim, "THIS time!"
J>nod futt
You nod to Futtilo.
Futtilo turns to you and cheers!
J>point stry
You point at Strydyr.
Earandel just arrived.
Futtilo says, "I'm sure it would."
J>l ear
You see Earandel the Empath.
He appears to be a Human of the Tehir tribes.
He is average height and appears to be young. He has silver-flecked crystal blue eyes and tanned skin. He has long, thick dark brown hair streaked with silver. He has a weathered face, a wart-tipped nose and protruding ears.
He has deep gashes and serious bleeding from his abdominal area, and a fractured and bleeding right arm.
He has old battle scars on his right leg, old battle scars on his right hand, old battle scars on his left hand, an old battle scar across his chest, developed slurred speech, and a missing right arm.
He is bleeding from the right arm, and badly from the abdomen.
He is wearing a fringed golden doeskin pack, a large sack, a multi-layered sleeveless silk robe, a gold ring, an onyx-inlaid black leather thigh-sheath, an embroidered ebony silk satchel slung over his shoulder, some blue-seamed ivory leathers fitted with crosswise straps, a vruul skin wrist sheath, a blackened myklian scale scabbard, a tasselled bright silver flask, a long dark-scaled leather loincloth, and some intricately hand-tooled dark leather boots.
Futtilo nods to Strydyr.
J>chortle
You chortle.
Strydyr raises an eyebrow.
Futtilo peers quizzically at Earandel.
Earandel scratches his head.
Futtilo says, "He's the only one."
Speaking to Earandel, Strydyr asks, "Yes?"
J>'You left your dead ape out there
You say, "You left your dead ape out there."
J>point out
You point out.
J>nod ear
You nod to Earandel.
Futtilo chuckles.
J>peer out
You peer out and see ...

[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a raven that is flying around, a wooden sign and an abandoned wooden dinghy.
Also here: the body of Lord Rathmond who is lying down
Obvious paths: east, west
Earandel says, "He not dead, and he not out there."
Sile [Merchant]: "Buying violet sapphires, need 6 more, paying 4k per, tsw please."
Earandel shrugs.
Strydyr glances outward.
Strydyr says, "He's dead."
J>peer out
You peer out and see ...

[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a raven that is flying around, a wooden sign and an abandoned wooden dinghy.
Also here: the body of Lord Rathmond who is lying down
Obvious paths: east, west
Futtilo gazes up into the heavens.
Strydyr says, "And out."
Strydyr points out.
Futtilo says, "That he is."
Futtilo shrugs.
Strydyr's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
Strydyr traces a simple symbol as he reverently calls upon the power of his patron...
Strydyr gestures.
The magic fizzles ineffectually.
Futtilo points out.
Strydyr snickers.
Futtilo says, "Out there."
Futtilo nods to Earandel.
J>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach.
Also here: Earandel, Futtilo, Lord Strydyr
Obvious paths: out
Futtilo says, "I'm sure of it."
J>group
Strydyr is the leader of your group.
Futtilo is also a member of your group.

Your group status is currently open. You may be joined or taken into another group by the actions of another player.

Click GROUP CLOSE to set your group status to closed, or click GROUP HELP for a list of other options.
Sile [Merchant]: "Got em."
Earandel peers quizzically at Futtilo.
Futtilo gasps.
Earandel says, "Your strange."
Futtilo exclaims, "He disappeared!"
Strydyr stares off into space.
Strydyr says, "Magical."
Strydyr nods to Futtilo.
J>peer out
You peer out and see ...

[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a wooden sign and an abandoned wooden dinghy.
Obvious paths: east, west
J>find rath
Brave Adventurer Questing:

Rathmond

Futtilo agrees with Strydyr.
J>'Weird..
You say, "Weird.."
J>shiver
You shiver.
J>glance viva
You glance around the area.
Jaidea [Merchant]: "Need a piece of rose quartz ttm if you have one please?"
J>cover my head
You duck slightly and cover your head with your arms.
Futtilo says, "I'm creeped out."
Futtilo nods to you.
J>nod futt
You nod to Futtilo.
Strydyr says, "Me too."
You sense that your attunement to the minds of others is fading, and that it will cease in about a minute.
J>'Let's go hide
You say, "Let's go hide."
Futtilo adopts an agreeable expression.
Strydyr says, "Dissapearing bodies."
Futtilo says, "Lets."
Strydyr shivers.
J>whisp ooc group you're leading stry
Futtilo screams!
(OOC) You whisper, "You're leading stry." to your group.
Earandel laughs!
J>cower
You cower.
Futtilo whimpers.
Earandel says, "You guys."
(OOC) Strydyr's player whispers to the group, "Where too?"
Earandel shakes his head.
You hear someone snicker.
Futtilo sobs.
J>whisp ooc group I dunno
(OOC) You whisper, "I dunno." to your group.
J>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach.
Also here: Earandel, Futtilo, Lord Strydyr
Obvious paths: out
Strydyr glances around the area.
Futtilo says, "Well."
(OOC) Strydyr's player whispers to the group, "We got company."
J>l
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach.
Also here: Earandel, Futtilo, Lord Strydyr
Obvious paths: out
Futtilo says, "At least he's intelligent."
J>group close
Your group status is now closed.
J>ho fut
You leave Strydyr's group.
Futtilo is already a member of Strydyr's group.
Futtilo rolls his eyes.
>ho stry
Strydyr is already leading a group.
>gruop open
Please rephrase that command.
>group open
Your group status is now open.
>ho stry
Strydyr is already leading a group.
>ho stry
Strydyr is already leading a group.
Futtilo says, "Like a chipmunk."
>whisp stry join up
You quietly whisper to Strydyr, "Join up."
Strydyr gently takes hold of your hand.
Lord Strydyr's group just went out.
[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a wooden sign and an abandoned wooden dinghy.
Also here: Futtilo, Lord Strydyr
Obvious paths: east, west
J>nod
You nod.
Strydyr confidently calls upon his patron as he motions forcefully...
Strydyr gestures.
A brilliant aura begins to radiate from Strydyr!
J>stance def
You are now in a defensive stance.
Your disk arrives, following you dutifully.
Strydyr glances around the area.
J>shake head
Strydyr chuckles.
You shake your head.
You sense that your attunement to the minds of others has ceased.
Lord Strydyr's group just went west.
[Wehnimer's, Exterior]
The jagged shoreline of the bay becomes more evident here along the path as the cool waters of the Bay rush up almost to your feet. You also see a dark trail.
Also here: Futtilo, Lord Strydyr
Obvious paths: east, southwest
Lord Strydyr's group just went southwest.
[Wehnimer's, Exterior]
You can hear the noisy bustle around the land gates to the west. Over the din, you can just barely hear the sound of the surf from the northeast. You also see a sun-bleached pine gate.
Also here: Futtilo, Lord Strydyr
Obvious paths: northeast, west
Futtilo shudders.
Lord Strydyr's group just went west.
[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a massive wheeled tower and a Wayside Inn.
Also here: Futtilo, Lord Strydyr
Obvious paths: north, east, southwest, northwest
Your disk arrives, following you dutifully.
J>shrug
You shrug.
Lord Strydyr's group just went northwest.
[Wehnimer's, Exterior]
You can no longer see the land gates of Wehnimer's from this dirt path, although you can still hear the din of the town on the other side of the wooden palisades. To the west and southwest lies the untamed land that surrounds Wehnimer's Landing. To the west, the large wooden fence in front of the Wehnimer's Jousting Arena fills your view.
Also here: Futtilo, Lord Strydyr
Obvious paths: southeast, south, northwest
Lord Strydyr's group just went northwest.
[Wehnimer's, Exterior]
You have reached the intersection of a small path, which heads off to the south and the Merchant's Road, which follows the coast as it winds northwest and ends at the entrance to Wehnimer's Landing to the east.
Also here: Futtilo, Lord Strydyr
Obvious paths: southeast, northwest
Lord Strydyr's group just went northwest.
[Wehnimer's, Exterior]
You are on the merchant road that leads to and from Wehnimer's Landing. The path continues there to the southeast. The merchant road continues along the coast, leading to other parts of Elanthia. To go that way is to trust to luck and your own skills. You also see a tree-lined walkway and a gate leading west to the games arena.
Also here: Futtilo, Lord Strydyr
Obvious paths: southeast
Your disk arrives, following you dutifully.
J>locate rathmond
Voodoo '116 ? rathmond' to 'PREPARE 116', 'CAST ? rathmond'.
You gesture while calling upon the lesser spirits to aid you with the Locate Person spell...
Your spell is ready.
Cast at what?
J>1603
Voodoo '1603' to 'INCANT 1603'.
You already have a different spell readied! You must release it if you wish to cast another!
J>find rath
Strydyr glances around the area.
Brave Adventurer Questing:

Rathmond

J>rel
You feel the magic of your spell rush away from you.
J>l
[Wehnimer's, Exterior]
You are on the merchant road that leads to and from Wehnimer's Landing. The path continues there to the southeast. The merchant road continues along the coast, leading to other parts of Elanthia. To go that way is to trust to luck and your own skills. You also see the Vivaldi disk, the Strydyr disk, a tree-lined walkway and a gate leading west to the games arena.
Also here: Futtilo, Lord Strydyr
Obvious paths: southeast
Strydyr traces a simple symbol as he reverently calls upon the power of his patron...
Strydyr gestures.
Rippling cylinders of spiritual force encompass Strydyr's arms and the arms of those near him.

Arm of the Arkati (1605) starts for 6m 15s. [+10%DF]
You feel a subdued warmth through your arms and torso, accompanied by a preponderant sense of engagement.
Futtilo fidgets.
Strydyr has shared their skill information with you.
[Arm of the Arkati (1605) corrected: +8m 46s = 15m total.]

Lord Strydyr's group just wandered down the merchant road.
[Coastal Cliffs]
A brisk wind from the Bay lashes against your skin as you move along the coastal cliffs overlooking the deep blue of the Darkstone to the north. Scraggly tree roots dangle from the rock face and provide a crude shelter for nesting fenvaoks. You also see the merchant road and a gilt mithril gate.
Also here: Futtilo, Lord Strydyr
Obvious paths: west
You motion forcefully as you confidently call on your patron in the invocation for Judgment...
Your spell is ready.
J>stance def
Lord Strydyr's group just went through a gilt mithril gate.
[Moonshine Manor, Courtyard]
Towering above the courtyard is a massive conifer, its branches spread wide to cast shadows over a pair of small, stained oak tables surrounded by matching chairs. Carved stone steps blend fluidly with the slate walkway as they wind their way through the courtyard to the polished ebony double doors set into the face of a simple, yet elegant manor. Sunlight dances off of the twisted mithril bars that form the high fence that extends around the courtyard. You also see a gilt mithril gate.
Also here: Futtilo, Lord Strydyr
Obvious paths: none
Your disk arrives, following you dutifully.
You are now in a defensive stance.
Lord Strydyr's group just went through some polished ebony double doors.
[Moonshine Manor, Foyer]
Stained oak walls rise from the edges of a mirror-finished black marble floor up to the vaulted ceiling, their smooth expanses decorated with intricate tapestries. Chandeliers dangle from above to accent the lighting offered by the deep bay windows, while the garbled sounds of revelry trickle into the foyer from a candlelit hallway. A cheerful halfling host greets everyone that enters the polished ebony double doors, and servants scurry past on their way to the kitchen hidden under a spiral staircase. You also see a blackened mithril brazier, a basket of sticks and a deep bay windowseat.
Also here: Futtilo, Lord Strydyr
Obvious exits: none
Lord Strydyr's group just went through a candlelit hallway.
[Moonshine Manor, Plur's Pub]
Finely dressed elven maidens serve patrons seated at small wooden tables pushed against the walls. Padded brass stools surround a massive circular oak bar where barrels and casks of spirits are protectively guarded by a black-clad halfling barkeep. A derelict table occupies the dimly lit corner to the southeast opposite a candlelit hallway to the west, while a heavy cedar double door leads outside. You also see a makeshift chalk dart board on the wall and a large gold-banded bin.
Also here: Futtilo, Lord Strydyr, Malinkor who is sitting
Obvious exits: none
Your disk arrives, following you dutifully.
Strydyr shrugs.

Trouble
06-14-2008, 08:28 PM
Strydyr confidently calls upon his patron as he motions forcefully...
Strydyr gestures at Rathmond.
Strydyr's eyes glow with pure white light, and a glimmering pillar of black-streaked white radiance manifests around Rathmond.
CS: +313 - TD: +134 + CvA: -6 + d100: +86 == +259
Warding failed!
Waves of sacred energy tear through Rathmond's body!
... 63 points of damage!
... 45 points of damage!
Flame consumes Rathmond's right arm all the way to the shoulder.
He is stunned!
Rathmond is driven to his knees!

What spell is that?

thefarmer
06-14-2008, 08:39 PM
Divine strike

Jahira
06-14-2008, 08:55 PM
Far too long for me to read

Drunken Durfin
06-14-2008, 09:19 PM
Are there Cliff's Notes for this one?

Stry
06-14-2008, 10:47 PM
Rathmond suddenly looks drained!

The guiding force leaves Rathmond.



Rathmond tried to ambush Stry.
Strydyr dodged him rather easily. Even with sign of madness and a blue crystal.

So, Stry killed him right as Vivaldi walked in.

Vivaldi, Futtilo and Stry dragged him to the dinghy which is anti-magical

All Rathmond's alts were all trying to save him but were having a hard time because they weren't strong enough to drag him.
We all just sat back and laughed at him.

My favorite part was when the cleric showed up and cast at Strydyr in the dinghy.

Kethore gestures at Strydyr.
The magic fizzles ineffectually

Speaking to Kethore, Strydyr asks, "You want to die too?"

Kethore asks, "Who, me?"
Kethore says, "It was life keep."

Kethore says, "Just cast at the wrong person."
Strydyr says, "Uh hu."

Keep your group closed next time buddy.

(how's that for cliffnotes?) ;)

Stry
06-14-2008, 10:48 PM
Oh, I forgot the other best part.


* Rathmond just bit the dust!

Tisket
06-14-2008, 10:52 PM
It's always nice to see people entertaining themselves.

Drunken Durfin
06-14-2008, 11:16 PM
(how's that for cliffnotes?) ;)

HAHAHHA...Nice.

Warriorbird
06-15-2008, 12:10 AM
I'm not sure I'd ever attempt to mess with Vivaldi and Futtilo. Force of personality would be enough to make most folks head for the hills.

Baelog
06-15-2008, 01:17 AM
Always a good time to see Rathmond die...maybe it's because I'm anti-Krolvin, maybe it's because he's an idiot...maybe it's both?

Anyway, yeah...Divine Strike will seriously fuck someone up...I should know, I've been D-Striked by an Illoke Jarl...

An Illoke jarl's eyes glow with silvery grey light, and then everything around you shimmers to match the argentine color.
CS: +369 - TD: +201 + CvA: -20 + d100: +41 - +5 == +184
Warding failed!
Your spirit quails beneath the onslaught of power as waves of sacred energy tear through your body!
... 43 points of damage!
... 50 points of damage!
You are sliced open neatly by brilliant beam of plasma!
You are stunned for 8 rounds!
You are driven to your knees!
Roundtime: 10 sec.

Don't know how I didn't die...course, I don't know how Rathmond survived his either

Allereli
06-15-2008, 02:36 AM
[OOC]-Rathmond: "anything good in ta'vaalor?"
[OOC]-You: "they would love you there"
[OOC]-Kamkor: "anyone have the room number for the symbol of return task?"
[OOC]-Kamkor: "for landing"
[OOC]-Rathmond: "heading, bring in my crew"

Stry
06-16-2008, 06:03 AM
yeah, tonight he was in Illistim, he died probably 40 times within a 60 minute period.

He was drunk on the OOC net.

Typical Rathmond

Stry
06-27-2008, 12:26 AM
I walk into TSC and ask for healing...the following is what I see...


Depayne softly says, "Thats total bullshit."

You glance at Depayne.

>
Tevar murmurs a simple, mystical chant...
Tevar concentrates.
Tevar's chest looks better.
>
Tevar blinks.

You say, speaking to Depayne, "Enjoy the soap."

You snicker.
>
Depayne softly says, "SOB ran off with my fresh stack of grass."

WHY is there no soap yet?
>
Tevar asks, "Who?"
>
Tevar nods to you.
>
Tevar meditates over you.
Tevar takes your neck damage.
>roll eye at depay
You roll your eyes at Depayne.
>
Tevar meditates over you.
Tevar takes your right arm damage.
>
Depayne softly says, "Qweezity."
>
Tevar murmurs a simple, mystical chant...
Tevar concentrates.
Tevar's chest looks better.
>
Tevar meditates over you.
Tevar takes your chest damage.
>
Tevar murmurs a simple, mystical chant...
Tevar concentrates.
Tevar's head looks better.

You say, speaking to Depayne, "So throw a little fit over it, it's some grass."
>
You wave your hand in a dismissive gesture.
>
Tevar meditates over you.
Tevar takes your head damage.
>
Tevar appears to be focusing his thoughts while chanting softly...
Tevar concentrates.
Tevar looks a lot better.
>get sapp

>
You remove a green sapphire from in your black neckpouch.

You offer your green sapphire to Tevar, who has 30 seconds to accept the offer. Click CANCEL to prematurely cancel the offer.
>
Tevar meditates over you.
Nothing happens.
>
Depayne stands up.
>
Tevar has accepted your offer and is now holding a green sapphire.
>
Tevar bows to you.
>
Tevar put a green sapphire in his heavy backpack.

You nod to Tevar.
>
Somersby just arrived.
>
Somersby slings an acid-stained rolaren shield off from over his shoulder.

You say, speaking to Tevar, "Thanks."
>
Depayne hauls off and slaps you up'side the head!
>
Depayne sits down.

You grab Depayne and drag him northwest with you...

[Town Square, Northwest]
This corner of the square is lively and hectic even at night. A number of representatives of the Landing's population, including several elven loggers and a party of rough-looking dwarves, loiter around the door of the Raging Thrak Inn, where the rowdy cheers of patrons and voices raised in songs of many sorts, from snatches of heroic ballads to blushingly bawdy tunes, beckon you to enter.
Also here: Depayne who is sitting, Lord Ramman, Omind
Obvious paths: north, east, southeast, south
Roundtime: 3 sec.
R>drag dep n
...wait 1 seconds.
R>drag dep n
Somersby just arrived.
>Let's count how long he has to react...
You grab Depayne and drag him north with you...

[Wehnimer's, Talon St.]
The street runs between the northern palisade and the central square to the south and east. The traffic is varied here, as a few traders and travelers mingle on the dark streets with the ever-present and watchful militiamen. The damaged walls of Cholgar's Bathhouse occupy nearly the entire block. You also see a ruined wooden rolton with a dilapidated sign on it.
Also here: Depayne who is sitting
Obvious paths: north, south
Roundtime: 10 sec.
R>

R>
Depayne softly says, "Not your silver ole man."
R>

>cman surge
Surge of Strength (surge) starts for 1m 30s. [+12Str]
You focus deep within yourself, searching for untapped sources of strength.
You feel significantly stronger.
>Dugarts just arrived.
>

You are now automatically attempting to drag Depayne when you move.
>n
You grab Depayne and drag him north with you...


[Wehnimer's, North Ring Rd.]
The road turns gradually at this point as it forms the northwest corner of the city. The main path curves along the north and west walls, and another leads south between the buildings. The massive oak and modwir logs of the city palisade tower overhead. You also see a brightly lit small painted wagon.
Also here: Depayne who is sitting
Obvious paths: east, south, southwest
>
Ritzkina just arrived.
>e
Depayne stands up.
>n
You grab Depayne and drag him east with you...

[Wehnimer's, North Ring Rd.]
The cobbled road girds the town along the inner side of the northern palisade. Just to the north stand the twin sentinels of the gate's guardtowers, silhouetted against the night sky. Guardsmen come and go through the main gates, keeping a close eye on the people of all races who move to and fro. Opposite the gates, you see the shop of Dakris the Furrier. You also see the Ritzkina disk.
Also here: Depayne
Obvious paths: north, east, west
>
You grab Depayne and drag him north with you...

[Wehnimer's, Land's End Rd.]
Vigilant night guardsmen scrutinize the citizens and travelers arriving and departing through the wide gateway spanning the land route into Wehnimer's Landing. The cluttered streets of the city to the south are a far cry from the deceptively calm expanse of the wilds of Elanith outside. Two daunting towers survey the countryside and protect the town, flanking the road to the east and west. You also see a gnomish dignitary, the blue Vandele disk and a wooden barrel.
Also here: Depayne, Lord Vandele
Obvious paths: south
>We're at the gate buddy, you can do it just type GROUP CLOSE!
Vandele recites a series of mystical phrases while raising his hands...
Vandele gestures.
A layer of thick, shifting stone forms around Vandele.
>
Lord Vandele just went through the town gates.
>go gate
You grab Depayne and drag him with you...

[Wehnimer's, Outside Gate]
Citizens, merchants and assorted dregs of society jostle against you before the great wooden gates of Wehnimer's Landing. Harried guards and militiamen try to keep the chaos to a minimum, but it is hard to keep track of those entering, let alone leaving, this large trading post. A dirt path encircling the wooden palisade of the town leads east and southwest. Nailed prominently to the wooden wall beside the gate is a sign you really should read. You also see a kobold that is sleeping and a Wayside Inn.
Also here: Depayne, Lord Vandele, Kylor
Obvious paths: north, east, southwest, northwest
>stance o
You are now in an offensive stance.
>So nearly 15 seconds to react. Still nada

You smirk.

You remove a superior modwir-hafted rolaren mattock from in your black leather sling.

You swing a superior rolaren mattock at Depayne!
AS: +388 vs DS: +80 with AvD: +36 + d100 roll: +23 = +367
... and hit for 155 points of damage!
Left leg ripped from socket at the knee!
Depayne screams and falls to the ground grasping his mangled left leg!

* Depayne drops dead at your feet!

The light blue glow leaves Depayne.
Depayne returns to normal color.
Roundtime: 5 sec.
R>

You say, speaking to Depayne, "Don't ever touch me."
>
>
The ghostly voice of Depayne softly says, "Ejoy jail ."
>
You put a superior modwir-hafted rolaren mattock in your black leather sling.

You say, "We're outside."
>
You say, "Genius."
>
Perinior just went southwest.

You snicker.
>
Polveiss just arrived.
>
Polveiss just went through the wooden gates.

>
Please rephrase that command.
>e
You grab Depayne's body and drag it east with you...

[Wehnimer's, Exterior]
You can hear the noisy bustle around the land gates to the west. Over the din, you can just barely hear the sound of the surf from the northeast. You also see a sun-bleached pine gate.
Also here: the body of Depayne who is lying down
Obvious paths: northeast, west
Roundtime: 3 sec.
R>ne
...wait 1 seconds.
R>ne
You grab Depayne's body and drag it northeast with you...

[Wehnimer's, Exterior]
The jagged shoreline of the bay becomes more evident here along the path as the cool waters of the Bay rush up almost to your feet. You also see a dark trail.
Also here: the body of Depayne who is lying down
Obvious paths: east, southwest
>e
You grab Depayne's body and drag it east with you...

[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a wooden sign and an abandoned wooden dinghy.
Also here: the body of Depayne who is lying down
Obvious paths: east, west
Roundtime: 6 sec.
R>
The ghostly voice of Depayne softly says, "Let me up and ill piss on you next time."

In honor of Rathmond ...
[Darkstone Bay, Dinghy]
The tiny boat is beached on the shore, but the waves and tide still reach beyond its bow. As the waves break behind you, the dinghy rocks slightly and shifts in the swirling, bubbling sand. Finding no oars on board, you are thankful that the dinghy is anchored with a rope tied around a large rock on the beach.
Also here: the body of Depayne who is lying down
Obvious paths: out
Roundtime: 10 sec.
R>'uh hu
You say, "Uh hu."
R>'enjoy rotting
You say, "Enjoy rotting."
>drag stop
Clearing your default dragging target.
>out
The ghostly voice of Depayne softly says, "That was like 4k in silver."
>
[Wehnimer's, Exterior]
Recreational fishermen have beached their vessels on this sandy stretch of beach. To the south, you can see the wooden palisade that surrounds the Landing. You also see a wooden sign and an abandoned wooden dinghy.
Obvious paths: east, west

back to TSC
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end, an old well, with moss-covered stones and a craggy roof, is shaded from the moonlight by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see a large acorn, a lump of grey ambergris, a large acorn, a large acorn, a large acorn, a hatchet, a large acorn, a tincture of wolifrew, a large acorn, a large acorn, a large acorn, a large acorn, a timber snowcat that is sitting, some stone benches with some stuff on it and an herbal remedy donation bin.
Also here: Tevar, Kinrakor, Lady Medicatrixrayah, Lady Aliria, Chald, Lord Hilts
Obvious paths: northeast, east, southeast, southwest, west, northwest
>snick
You snicker.
>'that was fun
You say, "That was fun."
>
Tevar whispers, "What happened?"
>
Medicatrixrayah asks, "Oh? what was?"
>
You quietly whisper to Tevar, "I killed him."

You wave your hand in a dismissive gesture.


Medicatrixrayah beats you severely.
>
Medicatrixrayah yawns.

Tevar winces.
>
You stare at Medicatrixrayah.
>
Tevar murmurs a simple, mystical chant...
Tevar concentrates.
Tevar's back looks better.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Dugarts just arrived.
>
Dugarts removes some aloeas stem from on some stone benches.
>whisper ooc med don't make me hurt you rocky
Medicatrixrayah squints at you.
>
(OOC) You quietly whisper to Medicatrixrayah, "Don't make me hurt you rocky."
>
Please Rocksand, learn to RP a charachter differently for once!
Medicatrixrayah says to you, "You, sir, are a puking, flap-mouthed scut!"
>
You wink at Medicatrixrayah.
>
Tevar murmurs a simple, mystical chant...
Tevar concentrates.
Tevar's abdomen looks better.
>
Medicatrixrayah beats you severely.
>

>
Medicatrixrayah says, "Puker."
>
Medicatrixrayah hisses.
>drag medi
Medicatrixrayah's group status is currently closed. You cannot attempt to drag her.

Atleast she's smart enough to type GROUP CLOSE! 1 point for Rocksand




You see Depayne.
He appears to be a Human from Trauntor.
He is shorter than average and appears to be very young. He has red-rimmed jade green eyes and pale skin. He has shoulder length, wavy copper red hair streaked with silver. He has a pinched face, an aquiline nose and a pointed chin.
He appears to be DEAD!
He has some minor cuts and bruises on his right arm, a completely severed left leg, some minor cuts and bruises on his left hand, minor cuts and bruises on his chest, a swollen right eye, and minor bruises on his neck.
He has old battle scars on his left arm, a mangled left hand, an old battle scar across his back, a black-and-blue right eye, developed slurred speech, and a mangled right arm.
He is bleeding from the left leg.
He is wearing some double leather, a long ice blue spidersilk cloak, an elegant oak-handled ora forging-hammer, an elegant red dreamstone talisman, a wooden shield slung over his shoulder, a wrinkled soot black vest, a neat broadcloth satchel, a crystal amulet, a small slashed leather pouch, a reinforced black canvas backpack, a pair of slashed leather shoes, a pair of satin-paned breeches, and a black feather-trimmed hat.

thefarmer
06-27-2008, 01:20 AM
Rofl