Fallen
06-10-2008, 10:35 AM
There are many limitations to the spell of Animate Dead which keeps it from being used by the majority of the profession. While I understand that some of these limitations are intended, they are by no means balanced. There are glaring problems with the spell that only auction quality items and unacceptable amounts of Training points can begin to address. I believe the solution to the majority of these problems comes through a combination of the sorcerer lore review, and alchemy releases for the sorcerer profession. This post will concentrate on what I believe alchemy should provide for Animate Dead.
1. Regenerative dust - The purpose of this alchemic item should be fairly straight forward. The dust will heal all wounds on the animate and refill their mana so they wont continue to blow their nerves..atleast for a while.
INGREDIENTS - Ground Crimson crystals 2x, Skeletal Ice Troll blood (or other undead troll blood), Troll tooth 2x, N'anayad crystal 2x, powdered witchwood 1x. Chanting of 730
LOGIC - Animates that become damaged are essentially useless to the caster. You've just wasted your crystals, mana, and the gem used to animate it not to mention all your time invested in the first place. It is in no way unbalancing to gain this power, and the ingredients reflect the ease in which this dust should be able to be produced.
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2. Strengthening potion - This potion will increase the level of an animate by 1 unless the animate is already at the maximum of its normal BCS level range.
INGREDIENTS - Ground crimson crystals 3x, distilled troll king blood 2x (made by distilling 3 doses of normal troll king blood), Crystal core 1x, N'anayad crystals 2x, Crimson essence mote 1x, powdered witchwood 2x. Channeling 9 Spirit, chanting of 730
LOGIC - This potion should likely only be able to be used once per animate. However, the difficulty in which the potion is made could be made difficult enough to sufficiently balance this ability.
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3. Statis Dust - Freezes the animate into complete inactivity, halting the duration of the spell. One hour duration per use of dust. Any command given to the animate causes the statis effect to be removed.
INGREDIENTS - Ground Crimson Crystal 2x, Distilled troll king blood 1x, Ground N'anayad Crystals 3x, Blue essence mote 3x. Refraction of moonlight, Chanting of the spell 730
LOGIC - The duration of this spell is its biggest obstacle, and also its biggest balancing factor. Basically, it is meant to be a limited use spell. The addition of this dust would not change that. It would simply allow the dedicated sorcerer to front load the time in making the dust/purchasing the dust from others, and/or mastering alchemy.
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4. Concentrated Crystals - Allows the sorcerer to animate the same creature more than once. These will only prepare an animate to be re-animated. The sorcerer will still require another gem and casting of the spell 730.
INGREDIENTS - Ground Crimson Crystal 5x, Distilled Troll King blood 1x, Ground N'anayad crystals 3x, Crystal core 3x, Crimson essence 2x, powdered witchwood 2x. Refraction of moonlight, Channeling 5 spirit, Chanting of 730
LOGIC - Fairly straightforward. The work of obtaining another animate is offset by the difficulty of obtaining the crystals. I see nothing unbalanced with letting a sorcerer animate the same husk as many times as he chooses.
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As you have likely gathered, my knowledge of alchemy and its finer details is limited at best. If anyone has any suggestions for ingredients, or if I have suggested something that is impossible feel free to point it out.
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"I hate to say it, but Evarin's right."
= - GM Oscuro - =
Cleric/Empath Team
1. Regenerative dust - The purpose of this alchemic item should be fairly straight forward. The dust will heal all wounds on the animate and refill their mana so they wont continue to blow their nerves..atleast for a while.
INGREDIENTS - Ground Crimson crystals 2x, Skeletal Ice Troll blood (or other undead troll blood), Troll tooth 2x, N'anayad crystal 2x, powdered witchwood 1x. Chanting of 730
LOGIC - Animates that become damaged are essentially useless to the caster. You've just wasted your crystals, mana, and the gem used to animate it not to mention all your time invested in the first place. It is in no way unbalancing to gain this power, and the ingredients reflect the ease in which this dust should be able to be produced.
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2. Strengthening potion - This potion will increase the level of an animate by 1 unless the animate is already at the maximum of its normal BCS level range.
INGREDIENTS - Ground crimson crystals 3x, distilled troll king blood 2x (made by distilling 3 doses of normal troll king blood), Crystal core 1x, N'anayad crystals 2x, Crimson essence mote 1x, powdered witchwood 2x. Channeling 9 Spirit, chanting of 730
LOGIC - This potion should likely only be able to be used once per animate. However, the difficulty in which the potion is made could be made difficult enough to sufficiently balance this ability.
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3. Statis Dust - Freezes the animate into complete inactivity, halting the duration of the spell. One hour duration per use of dust. Any command given to the animate causes the statis effect to be removed.
INGREDIENTS - Ground Crimson Crystal 2x, Distilled troll king blood 1x, Ground N'anayad Crystals 3x, Blue essence mote 3x. Refraction of moonlight, Chanting of the spell 730
LOGIC - The duration of this spell is its biggest obstacle, and also its biggest balancing factor. Basically, it is meant to be a limited use spell. The addition of this dust would not change that. It would simply allow the dedicated sorcerer to front load the time in making the dust/purchasing the dust from others, and/or mastering alchemy.
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4. Concentrated Crystals - Allows the sorcerer to animate the same creature more than once. These will only prepare an animate to be re-animated. The sorcerer will still require another gem and casting of the spell 730.
INGREDIENTS - Ground Crimson Crystal 5x, Distilled Troll King blood 1x, Ground N'anayad crystals 3x, Crystal core 3x, Crimson essence 2x, powdered witchwood 2x. Refraction of moonlight, Channeling 5 spirit, Chanting of 730
LOGIC - Fairly straightforward. The work of obtaining another animate is offset by the difficulty of obtaining the crystals. I see nothing unbalanced with letting a sorcerer animate the same husk as many times as he chooses.
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As you have likely gathered, my knowledge of alchemy and its finer details is limited at best. If anyone has any suggestions for ingredients, or if I have suggested something that is impossible feel free to point it out.
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"I hate to say it, but Evarin's right."
= - GM Oscuro - =
Cleric/Empath Team