Stretch
05-16-2008, 08:16 PM
Your material is marked with a pattern, next you'll need to shape it somehow.
Glancing around you see a grinder that may suit your needs.
Roundtime: 30 sec.
>
A human outlaw suddenly jumps out of the shadows!
A human outlaw suddenly jumps out of the shadows!
A human outlaw suddenly jumps out of the shadows!
A human outlaw shouts, "Get him, boys!"
>
You say, "Erk."
>
A human outlaw swings a short sword at you!
AS: +453 vs DS: +135 with AvD: +40 + d100 roll: +88 = +446
... and hits for 68 points of damage!
Vicious strike punctures intestines!
You are stunned for 5 rounds!
>
A human outlaw darts behind you quickly and tries to hamstring you with his handaxe!
[Roll result: 184 (open d100: 138)]
With a vicious strike the human outlaw slashes at your right hamstring!
... 30 points of damage!
You fall to the ground grasping your mangled right leg!
>
A human outlaw swings a broadsword at you!
AS: +444 vs DS: +42 with AvD: +36 + d100 roll: +29 = +467
... and hits for 86 points of damage!
You are backed up by a strong slash to your abdomen!
>stand
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
>stun move out
...wait 2 seconds.
>
stun move out
...wait 2 seconds.
>
stun move out
...wait 1 seconds.
>
stun move out
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
A human outlaw swings a short sword at you!
AS: +453 vs DS: +66 with AvD: +40 + d100 roll: +80 = +507
... and hits for 79 points of damage!
Strong strike, punctures lung!
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 14 mins...
A human outlaw laughs in victory!
He roots through your pockets and takes some silver coins. With an evil grin, he pulls out a belt pouch and stashes away his ill-gotten gain.
>
A human outlaw slips into hiding.
>'WHAT THE HELL
* Edaarin just bit the dust!
>
You say, "WHAT THE HELL."
>
A human outlaw slips into hiding.
>look
[Copper Workshop]
Carved out of the bedrock, the smoothly finished stone walls in this room form a fitting backdrop for the various contraptions the dwarven crafters have constructed to aid them in their work. Along the eastern wall stands a low workbench with rows of tool racks against the wall behind it. Evenly spaced about the room are a grinder, a polisher and a vise, the bases of each set with copper studs. You also see a human outlaw, a rental hourglass, a wooden barrel and an invar-clad door.
Obvious exits: out
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
* Kilianas just bit the dust!
>
A human outlaw slips into hiding.
>'REALLY?
You ask, "REALLY?"
>l
[Copper Workshop]
Carved out of the bedrock, the smoothly finished stone walls in this room form a fitting backdrop for the various contraptions the dwarven crafters have constructed to aid them in their work. Along the eastern wall stands a low workbench with rows of tool racks against the wall behind it. Evenly spaced about the room are a grinder, a polisher and a vise, the bases of each set with copper studs. You also see a rental hourglass, a wooden barrel and an invar-clad door.
Obvious exits: out
>chat WHAT THE MOTHERFUCK
You focus on transmitting your thought.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A human outlaw leaps out of his hiding place!
A human outlaw pulls out a blue crystal and rubs it!
An invisible force guides a human outlaw.
>comment Really? While in RT from forging?
Your COMMENT has been logged, thank you!
>
A human outlaw slips into hiding.
>chat SERIOUSLY?
You focus on transmitting your thought.
A human outlaw leaps out of his hiding place!
A human outlaw pulls out a white crystal and rubs it!
A human outlaw looks considerably more imposing.
Glancing around you see a grinder that may suit your needs.
Roundtime: 30 sec.
>
A human outlaw suddenly jumps out of the shadows!
A human outlaw suddenly jumps out of the shadows!
A human outlaw suddenly jumps out of the shadows!
A human outlaw shouts, "Get him, boys!"
>
You say, "Erk."
>
A human outlaw swings a short sword at you!
AS: +453 vs DS: +135 with AvD: +40 + d100 roll: +88 = +446
... and hits for 68 points of damage!
Vicious strike punctures intestines!
You are stunned for 5 rounds!
>
A human outlaw darts behind you quickly and tries to hamstring you with his handaxe!
[Roll result: 184 (open d100: 138)]
With a vicious strike the human outlaw slashes at your right hamstring!
... 30 points of damage!
You fall to the ground grasping your mangled right leg!
>
A human outlaw swings a broadsword at you!
AS: +444 vs DS: +42 with AvD: +36 + d100 roll: +29 = +467
... and hits for 86 points of damage!
You are backed up by a strong slash to your abdomen!
>stand
You struggle valiantly against the effects of the stun as you attempt to stand up.
You stand back up.
Roundtime: 5 sec.
>stun move out
...wait 2 seconds.
>
stun move out
...wait 2 seconds.
>
stun move out
...wait 1 seconds.
>
stun move out
You urge your rigid legs to move, but you sense you haven't a prayer.
Roundtime: 5 sec.
>
A human outlaw swings a short sword at you!
AS: +453 vs DS: +66 with AvD: +40 + d100 roll: +80 = +507
... and hits for 79 points of damage!
Strong strike, punctures lung!
Spell Spirit Defense (103) ended. [-10DS]
The powerful look leaves you.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Mass Blur (911) ended. [-20Dodging]
You become solid again.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Strength (509) ended. [-15Str, -15PhysAS]
You feel your extra strength departing.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
The pleasantly warm sensation fades as your heartbeat begins to return to normal.
Spell Elemental Defense I (401) ended. [-5DS, -5ETD]
The silvery luminescence fades from around you.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You realize that you have no outstanding favors which Lorminstra owes you, and without having accomplished a deed for Her, your soul is in danger of vanishing from the land forever!
...departing in 14 mins...
A human outlaw laughs in victory!
He roots through your pockets and takes some silver coins. With an evil grin, he pulls out a belt pouch and stashes away his ill-gotten gain.
>
A human outlaw slips into hiding.
>'WHAT THE HELL
* Edaarin just bit the dust!
>
You say, "WHAT THE HELL."
>
A human outlaw slips into hiding.
>look
[Copper Workshop]
Carved out of the bedrock, the smoothly finished stone walls in this room form a fitting backdrop for the various contraptions the dwarven crafters have constructed to aid them in their work. Along the eastern wall stands a low workbench with rows of tool racks against the wall behind it. Evenly spaced about the room are a grinder, a polisher and a vise, the bases of each set with copper studs. You also see a human outlaw, a rental hourglass, a wooden barrel and an invar-clad door.
Obvious exits: out
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
* Kilianas just bit the dust!
>
A human outlaw slips into hiding.
>'REALLY?
You ask, "REALLY?"
>l
[Copper Workshop]
Carved out of the bedrock, the smoothly finished stone walls in this room form a fitting backdrop for the various contraptions the dwarven crafters have constructed to aid them in their work. Along the eastern wall stands a low workbench with rows of tool racks against the wall behind it. Evenly spaced about the room are a grinder, a polisher and a vise, the bases of each set with copper studs. You also see a rental hourglass, a wooden barrel and an invar-clad door.
Obvious exits: out
>chat WHAT THE MOTHERFUCK
You focus on transmitting your thought.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
Suddenly you have the strangest feeling that you are being watched.
The feeling fades as quickly as it came.
>
A human outlaw leaps out of his hiding place!
A human outlaw pulls out a blue crystal and rubs it!
An invisible force guides a human outlaw.
>comment Really? While in RT from forging?
Your COMMENT has been logged, thank you!
>
A human outlaw slips into hiding.
>chat SERIOUSLY?
You focus on transmitting your thought.
A human outlaw leaps out of his hiding place!
A human outlaw pulls out a white crystal and rubs it!
A human outlaw looks considerably more imposing.