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AestheticDeath
05-07-2008, 02:19 AM
Ok, for some reason I thought fame was akin to exp, and you couldn't get more then like 150 fame per creature kill.

Right now I am killing something under my level for 168 fame a piece.

Anyone have any studies or info on fame, and how much you get per kill vs lvl, above and below, where fame maxs etc...

Would be appreciated.

halfling
05-07-2008, 02:50 AM
i am pretty sure it's just based on the train of the creature you've killed after you search it.

i get about 400 fame a red-scaled thrak (48 trains)
around 600 for a pyro (58)
and around 700 for a mage. (71)

hope that helps.

The Ponzzz
05-07-2008, 03:13 AM
Yea, it's more like how bounty points work where it's a formula that is highly dependant on the creature level as well as your level.

AestheticDeath
05-07-2008, 03:15 AM
Yeah hmm, so it apparently doesn't cap out, but you can kill things below you without getting any fame at all. Odd.

Thanks

ps what train are you when getting that fame vs the teras critters halfling?

halfling
05-07-2008, 03:25 AM
56 trains.
you stop getting fame the same time you stop getting experience from critters the ten train rule.

went and did a few fame checks on pyros,
i am assuming they slightly range in trainings, hence the difference.
pyro 1 - Recent: +592 fame
pyro 2 - Recent: +635 fame
pyro 3 - Recent: +592 fame
pyro 4 - Recent: +625 fame
pyro 5 - Recent: +592 fame

TheWitch
05-07-2008, 09:34 AM
FWIW.

Critters in OTF are worth between 900 and 1100 fame, at cap.

Curious what the nasties in Nelemar pull.

Fallen
05-07-2008, 10:41 AM
The best, absolute best, place to fame hunt is a Grimswarm camp. If you can kill them quick they come to you, and they are all well over your level. I am going to break the top 100 fame list (Yeah, I know, gay) and it is largely due to E doing a lot of warcamps.

Askip
05-07-2008, 11:13 AM
<< i am pretty sure it's just based on the train of the creature you've killed after you search it. >>

Yep, an old rough formula for fame was critter level x 10, if you could learn from the kill.

:D

Rimalon
05-07-2008, 01:11 PM
The best, absolute best, place to fame hunt is a Grimswarm camp.

This be a true statement. Rim was at about 650 on the fame list when Sunfist was released; 250 warcamps later, he's at 320-something on the fame list.

...I need a life.

DoctorUnne
02-13-2009, 03:12 PM
Fame formula is (creature level x 10) + (exp earned / 10) but you can only get fame from creatures which give you exp.

So for example, if you're level 50:
You get 0 fame for killing something level 40
411 for killing something level 41
422 for killing something level 42
etc.
510 for killing something level 50
521 for killing something level 51
etc.

If you do the math you'll see that this formula is consistent with halfling's data on pyros, except for pyro 2 which is a typo. He either got 625 or 636.

Assuming you're learning from the creature, the second part is pretty negligible so for all intents and purposes it's creature level x 10

droit
02-13-2009, 03:32 PM
Yep, ~1000 fame per kill at cap. That's 100,000 fame per 100 Grimswarm camp for the mathematically retarded. I've been shooting through the fame list at a ridiculous rate. It won't be long at all before I'm one of the top 5 rangers.

Tea & Strumpets
02-13-2009, 04:00 PM
Yep, ~1000 fame per kill at cap. That's 100,000 fame per 100 Grimswarm camp for the mathematically retarded. I've been shooting through the fame list at a ridiculous rate. It won't be long at all before I'm one of the top 5 rangers.

It's also the only society you can belong to if you are a capped adventurer that wants to easily exploit the new treasure system (hunting kobolds that are above your level).

Fallen
02-13-2009, 04:02 PM
It's also the only society you can belong to if you are a capped adventurer that wants to easily exploit the new treasure system (hunting kobolds that are above your level).

I certainly wouldn't equate the Grimswarm as Kobolds. They have heavy weaponry, shake stuns, knockdown maneuvers, natural padding, trolls are..well, trolls, they cast deadly warding spells as well as maneuver spells, and they swarm. They cast implosion FFS.

What more do you want out of a monster in the difficulty area? Stone Fist?

Danical
02-13-2009, 04:15 PM
It's also the only society you can belong to if you are a capped adventurer that wants to easily exploit the new treasure system (hunting kobolds that are above your level).

Clearly, you've never hunted Grimswarm.

fallenSaint
02-13-2009, 04:19 PM
I certainly wouldn't equate the Grimswarm as Kobolds. They have heavy weaponry, shake stuns, knockdown maneuvers, natural padding, trolls are..well, trolls, they cast deadly warding spells as well as maneuver spells, and they swarm. They cast implosion FFS.

What more do you want out of a monster in the difficulty area? Stone Fist?

Its nothin til they're throwing kitchen sinks at you, then your in some deep shit.

Tea & Strumpets
02-13-2009, 04:20 PM
I certainly wouldn't equate the Grimswarm as Kobolds. They have heavy weaponry, shake stuns, knockdown maneuvers, natural padding, trolls are..well, trolls, they cast deadly warding spells as well as maneuver spells, and they swarm. They cast implosion FFS.

What more do you want out of a monster in the difficulty area? Stone Fist?

The camps are not difficult. Maybe pures have a hard time there since there are CMANs.

I assume there's no spellburst in camps so anyone can go in there wearing every spell in the book, so who gives a fuck about the warding spells? How many of the Grimswarm types cast implosion anyway?

Regarding the new treasure system: Anyone not in Sunfist at level 100 can only hunt grizzled Ithzir or grizzled tritons to hunt above their level. I guess technically you could also hunt Sentries and get the occasional sentry above your level, and deal solely with implosion and warding spells in a spellburst environment.

Tea & Strumpets
02-13-2009, 04:23 PM
Clearly, you've never hunted Grimswarm.

Don't you mostly hunt with that sonic mass attack? Is that something you can't do in a camp repeatedly?

Fallen
02-13-2009, 04:28 PM
The camps are not difficult. Maybe pures have a hard time there since there are CMANs.

I assume there's no spellburst in camps so anyone can go in there wearing every spell in the book, so who gives a fuck about the warding spells? How many of the Grimswarm types cast implosion anyway?

CMANs are a bitch for pures, sure. My capped Paladin hunting partner fairly often got stacked into RT and killed by CMANs, though. They are above you in level so unless you're trained specifically for the maneuver they are going to hit you with it, 2x CM or not.

As for warding based magic, Grimswarm CS can get above what most but a completely decked out spell tanked square can manage. Not many people can afford to keep every TD based spell on for long, certainly not squares. You need a pocket sorcerer and a constant stream of scrolls. Not saying it doesn't make all the difference in the world, just hard to maintain.

As to implosion, all Sorcerer types cast it, there are 3/4 of them. Guards can be anything, so you need to disable them quickly as well. Sorcerers also come with Cloak of Shadows, though they toned down the retribution spells so they aren't quite so deadly if you don't kill them in one hit.

You should play around with High level Grimswarm if you haven't already, T&S. They will throw just about every maneuver in the game at you at some point or another. M-strikers with a Claid or Lance is crazy. They will warcry you, and you simply can't stack defensive spells again it. I'm not saying it is impossible, but they are far from the easiest caliber of monsters.

There are people who make it look easy, but they usually have insane builds or toys. I wouldn't take logs from Khariz or Gnimble as the norm.

Tea & Strumpets
02-13-2009, 04:37 PM
You should play around with High level Grimswarm if you haven't already, T&S. They will throw just about every maneuver in the game at you at some point or another. M-strikers with a Claid or Lance is crazy. They will warcry you, and you simply can't stack defensive spells again it. I'm not saying it is impossible, but they are far from the easiest caliber of monsters.


I have, but I'll admit I don't have as much experience with Grimswarm as most of the other posters in this thread. I don't want to go into specifics because GM's are still allowed to read this board, but there are easy ways to clear a room and kill multiple targets as an ambusher.

There's also no need to stand out in the open giving critters an opportunity to CMAN you or prep spells. With sufficient hiding, you can just stay in hiding and let every critter waste their "action time" trying to search for you or doing a random critter script "troll looks around nervously".

Here's an example: as a sorceror, you could just cast an open maelstrom in a room, and even if it does no damage, it will cause critters to use their "action time" to move to another room. So even though it might not work as you intended (or as the spell is intended), it's still a good tool because of the side effect (clearing swarms).

droit
02-13-2009, 04:38 PM
All of that is true, but...they're really not that hard. I have a pretty vanilla ambushing build with some mid-range gear and I can practically autopilot in a warcamp (not scripting, just paying very little attention). It's the same as any other hunting area in GS--if you hunt there long enough to learn all the ins and outs, it's cake. Really, it takes a stupid mistake on my part or a perfect storm to put me in any real danger.

TheLastShamurai
02-13-2009, 04:38 PM
It's also the only society you can belong to if you are a capped adventurer that wants to easily exploit the new treasure system (hunting kobolds that are above your level).

Only problem with there is that the treasure from the grimswarm is fleeting and negligable most of the time.

Might be different if they dropped boxes.

Fallen
02-13-2009, 04:40 PM
>>Here's an example: as a sorceror, you could just cast an open maelstrom in a room, and even if it does no damage, it will cause critters to use their "action time" to move to another room. So even though it might not work as you intended (or as the spell is intended), it's still a good tool because of the side effect (clearing swarms).>>

Agreed, though if there are any casters in the room they will instantly dispel the Maelstrom. I don't think they even need to prep a spell, they just dispel in one action. Same with Implosion, Tangleweed, etc. What I did was blow the arms off all the Grimswarm I could until the gen rate halted, then picked them off one at a time. Still, using this type of tactics does not equate to them being kobolds. You don't use spell tanking, open form mass spells, and thought out strategy to hunt creatures that basically spam Attack.

Tea & Strumpets
02-13-2009, 04:44 PM
Still, using this type of tactics does not equate to them being kobolds. You don't use spell tanking, open form mass spells, and thought out strategy to hunt creatures that basically spam Attack.

I wouldn't equate them to kobolds if they weren't the easiest critter in the game (at cap) to hunt above your level, and if they weren't available to only one society.

Danical
02-13-2009, 04:45 PM
Don't you mostly hunt with that sonic mass attack? Is that something you can't do in a camp repeatedly?

I hunt almost exclusively with it. However, RESPECT THE SHROUD

Fallen
02-13-2009, 04:46 PM
I wouldn't equate them to kobolds if they weren't the easiest critter in the game (at cap) to hunt above your level, and if they weren't available to only one society.

OTF is easier than Grimswarm in my book, though admittedly that is slightly under level. A decent amount of Arcane Symbols and MIU and you can tank your way out of most danger there. How does them only being available to one society equate to them being kobolds?

Danical
02-13-2009, 04:48 PM
Also, the physical grimswarm have fucking absurd amounts of Crit Padding.

I can kill most anything if it hits a vital location on endrolls of 110+ but it takes nearly 160-170 endrolls on some of them.

FFS, that's a fucking lot of crit padding.

Fallen
02-13-2009, 04:50 PM
Also, the physical grimswarm have fucking absurd amounts of Crit Padding.

I can kill most anything if it hits a vital location on endrolls of 110+ but it takes nearly 160-170 endrolls on some of them.

FFS, that's a fucking lot of crit padding.

They have weird magical padding too. DC doesn't pop the pures like it does everything else.

Tea & Strumpets
02-13-2009, 04:55 PM
OTF is easier than Grimswarm in my book, though admittedly that is slightly under level. A decent amount of Arcane Symbols and MIU and you can tank your way out of most danger there. How does them only being available to one society equate to them being kobolds?

I already explained. The only critter that a capped character can hunt that is over his/her level is a sentry (or a "grizzled" bounty task). You can hunt them in a spell burst environment, and really their only attacks are CS based or implosion. Those are you choices of hunting over your level at cap if you are not in sunfist.

If you are sunfist, you can go hunt critters that are higher level than sentries, and ridiculously easy to kill.

Tea & Strumpets
02-13-2009, 04:59 PM
Also, the physical grimswarm have fucking absurd amounts of Crit Padding.

I can kill most anything if it hits a vital location on endrolls of 110+ but it takes nearly 160-170 endrolls on some of them.

FFS, that's a fucking lot of crit padding.

I haven't hunted the Grimswarm at all with area effect spells and have no idea how the shroud works. But...here are my guesses:

I assume there is some kind of messaging that you can highlight that alerts you that the shroud is about to 'spellburst' or whatever.

If I was hunting with area effect spells, I would just leave the camp and wait 30 seconds or a minute for the shroud to go back to normal....does this work?

Since there a limited amount of critters in a camp, any healing they do in the meantime is irrelevant since I would just go back in there blazing area effect spells again (I assume there is still some crit kills with sonic disruption even with the crit padding).

Fallen
02-13-2009, 05:00 PM
I already explained. The only critter that a capped character can hunt that is over his/her level is a sentry (or a "grizzled" bounty task). You can hunt them in a spell burst environment, and really their only attacks are CS based or implosion. Those are you choices of hunting over your level at cap if you are not in sunfist.

If you are sunfist, you can go hunt critters that are higher level than sentries, and ridiculously easy to kill.

I think we're going to have to agree to disagree. I think uphunting the same amount of levels at any point before cap will usually pit you against easier foes than the Grimswarm. Heck, if I wanted a quick and easy fry by hunting above my level and I was in GoS I would still just implode GWE before I would bother with Grimswarm.

Fallen
02-13-2009, 05:03 PM
I haven't hunted the Grimswarm at all with area effect spells and have no idea how the shroud works. But...here are my guesses:

I assume there is some kind of messaging that you can highlight that alerts you that the shroud is about to 'spellburst' or whatever.

If I was hunting with area effect spells, I would just leave the camp and wait 30 seconds or a minute for the shroud to go back to normal....does this work?

Since there a limited amount of critters in a camp, any healing they do in the meantime is irrelevant since I would just go back in there blazing area effect spells again (I assume there is still some crit kills with sonic disruption even with the crit padding).

Sure it works, but that is slow and tedious. I don't usually equate slow and tedious with ease of hunting. Also, leaving the camp takes a while as there is an RT mod for movement out of the camp. The shroud is stronges near the exits, so it behooves you to move in deeper to spam your mass attacks.

Sorcerer spells don't really wipe those creatures out well as they shake stuns. Using the open/close trick isn't all that effective. Maelstrom is dispelled before it can do too much damage, and they dramatically reduced the amount of damage it does to the Grimswarm. For 1030? Yeah, that probably works like a charm. Same thing with Cone, I imagine.

Tea & Strumpets
02-13-2009, 05:03 PM
I think we're going to have to agree to disagree. I think uphunting the same amount of levels at any point before cap will usually pit you against easier foes than the Grimswarm. Heck, if I wanted a quick and easy fry by hunting above my level and I was in GoS I would still just implode GWE before I would bother with Grimswarm.

Implosion probably isn't the greatest example since it's the most overpowered single target spell in the game, and it's only available to one profession. Just saying.

Fallen
02-13-2009, 05:08 PM
Implosion probably isn't the greatest example since it's the most overpowered single target spell in the game, and it's only available to one profession. Just saying.

I would say it is situationally the most powerful spell in the game. Grimswarm camps certainly balanced it quite nicely. You can only use it a few times and the swarm will hurt you, the creatures have a lot of natural padding so you rarely one shot them.

In camps, 1030 is the most powerful spell in the game. Outside of camps, being able to spam an entire room for what? 15? mana and do insano damage? Warding based so no chance of dodging it. You ward the creature, it is going to get fucked up.

I will say 1030>720

Danical
02-13-2009, 05:25 PM
Magi are 102, Sentries are 103, GWEs are 105.

Got plenty of options there.

All the above fucking insanely easy too; I find grimswarm much more difficult.

Baelog
02-13-2009, 05:25 PM
I can almost autopilot the Grimswarm with my current stragety...only problem is when 3 Pures rush into the room, or the guards build up and I have no idea which of the 3 guards is prepping the damn spell to wtfpwn me with. I almost can exclusively ignore the melee ones unless they're being dicks with the CMANs

As far as manuevers, it's ludicrous. I'm a Master of Warcry and I've still had fuckers stick me ass-deep in 15+ RT from Bellow. Master of Tackle, and I've had the one or two odd ones knock me over with it. Can't imagine what sort of hell a Pure would catch from that.

Then there was that one time, all one of the Grimswarm Wizards did was Major Ewave for 3 turns then Immolated me...yeah, whoo, fun times.

And yeah, respect the shroud. It can do some really nasty shit from sapping mana, stripping spells, causing injury, and even outright death at times.

thefarmer
02-13-2009, 05:40 PM
I don't understand how you can say this:


The camps are not difficult.


Then this:


..but I'll admit I don't have as much experience with Grimswarm as most of the other posters in this thread.

Then argue with the people that disagree with you?

Tea & Strumpets
02-13-2009, 05:51 PM
I don't understand how you can say this:




Then this:



Then argue with the people that disagree with you?

Which part confuses you?

Fallen
02-13-2009, 07:09 PM
From his limited experience he doesn't find them more difficult at cap than Tritons and elementals. I say when you consider all of the factors this is incorrect, but like I said, I can understand his opinion. I think he is viewing things a bit askew, but he likely thinks the same. It was a good discussion.

thefarmer
02-13-2009, 07:13 PM
He admits he has limited knowledge, yet argues with people that, by his own admission, have a greater experience with them.

That's what I don't get.

Fallen
02-13-2009, 07:18 PM
I would say his opinion is valid as so long as he has a capped character that has hunted warcamps as a set hunting ground rather than one time excursions. I don't think you need to have burned down 300 camps to achieve the proper perspective, but all the same these people DO have more experience. Because they are insane. See Prestige board for quantifiable values of insanity.

droit
02-13-2009, 07:19 PM
6m and counting.

Tea & Strumpets
02-13-2009, 08:46 PM
He admits he has limited knowledge, yet argues with people that, by his own admission, have a greater experience with them.

That's what I don't get.

I was just making it clear that I was aware that there are plenty of people with more warcamp experience than I have. I don't really think this equates to your interpretation of that comment: "Everything I say is invalid because I'm a giant n00b."

Drevihyin
02-13-2009, 08:55 PM
Number of warcamps destroyed: 558
Of these camps probably 380 are solo
Equipment: +17 Armor(fire resistant), 4x Weapon, 8x shield
I have recently obtained a little more help in the armor department(looking to die a little less).


Moral of the story no other hunting area has been able to keep my interest like a grimswarm camp. The thing I like most is the broad range of attacks that can be heaped on your head.

I do find them to be more predicatable now but hopefully someone will roll in some changes to throw the balance back to the grimswarm.


Drevihyin.....is that Droit I see ahead of me?

Danical
02-13-2009, 08:58 PM
Wait, I thought Drevihvin was a bard. Why aren't you using free 7x double flaring weapon and free 7x 75% reduced weight armor with elemental resistances?

Drevihyin
02-13-2009, 09:19 PM
I will use a sonic weapon when I'm not leading a group or responsible for crowd control.

I havent felt the need to wear sonic armors, Truthfully its been 8 years or so since Ive experimented with them and found them lacking. It may have been due to some bugs with songs in general, or it could of been I was in my growing years getting knocked around more than I desrired, I forget why I decided not to pursue wearing them.

Drevihyin

thefarmer
02-13-2009, 10:22 PM
I was just making it clear that I was aware that there are plenty of people with more warcamp experience than I have. I don't really think this equates to your interpretation of that comment: "Everything I say is invalid because I'm a giant n00b."

What I'm meant, "If you admit people know more than you about a subject, on what basis can you say their opinion is wrong?", is different than what you think I mean.

Baelog
02-14-2009, 03:07 AM
I like how this thread has been jacked to a Grimswarm thread...mm, needs more Grimswarm threadjacking...

I personally use a 6x Perfect Mattock with 4x HCP Full Plate and am usually spelltanked really nice.

So, quick question, just what is everyone's solo camp hunting stragety?

Personally, I prefer to find a guard about 2-4 rooms deep in the camp, then run back to the entrance, and let them funnel to me 2-3 at a time, Feint, Ambush Head with haste.

I also prioitize Pures, Semis, CMAN spammers, big weapon users, everything else, then archers in that order

And yes, I tend to avoid the Giant camps, since I have to knock them down, and I don't feel like adding another 3 or 4 seconds onto the time it takes me to kill one.

Reallia
02-15-2009, 08:53 AM
I like how this thread has been jacked to a Grimswarm thread...mm, needs more Grimswarm threadjacking...

I personally use a 6x Perfect Mattock with 4x HCP Full Plate and am usually spelltanked really nice.

So, quick question, just what is everyone's solo camp hunting stragety?


I'm spell tanked as best as I can, usually through alchemy stuff, and scrolls.

I have 5x robes armor, and 4x runestaff.

I try for the orc or troll camps, giant camps just take way too much mana. I usually head in a couple of rooms, put down a node, maybe an ice patch, and start running tremors. And then I just spam 908. If mana is ok, I try to keep up haste.

Of course I target the sorcerers first, then clerics/empaths, rangers, wizards, then rogues/warriors.

I used to die all the time, cause I'd park myself in one room. I'm alot more likely to move now, if the area gets too hot.

The most I've killed in one excursion, before mana ran out, is around 75. (Alot more when hunting with lower leveled folk, but that's to be expected.) With my current tactics, I can usually get 25-35, before having to rest.

Danical
02-16-2009, 01:47 AM
Grimswarm Strategy:

1) Prep 1030
2) Cast
3) ???
4) Profit.

Athgo
02-16-2009, 01:57 AM
Does 1030 not affect the shroud?

droit
02-16-2009, 02:10 AM
Grimswarm strategy:

1. Tangleweed
2. Breeze
3. Hide
4. Read forums
5. Ambush head
6. Read forums

Repeat steps 3 - 6 ad nauseam.

Danical
02-16-2009, 02:32 AM
Does 1030 not affect the shroud?

when open cast.