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Fallen
04-30-2008, 12:51 AM
[/URL] http://www.play.net/images/transparent.gifhttp://www.play.net/images/transparent.gif[URL="http://www.play.net/forums/help/closed_topic.asp?forum=102&category=1&topic=1"] (http://forum.gsplayers.com/)Regeneration (1150):

Just as Kuon, the Green, once aided the lesser beings through the creation of healing herbs, it was through his patronage that Empaths were gifted with the Regeneration spell. Furthering his goal of allowing the races to help themselves, this skill came at a critical time in Empath history and allowed the healers to overcome a devastating malady that threatened their ability to transfer wounds from others.

Once activated, the Empath is surrounded in a cocoon of energy that greatly amplifies the body's healing process while also providing a small amount of protection. Specifically, this spell will instantly, then periodically, heal the Empath of all wounds, scars, and blood loss. While active, the caster takes reduced damage from critical attacks and the amount of protection can be increased by training in Mental Lore, Manipulation.

This spell can be used once per day, with extra uses granted at 50, 125, and 200 ranks of Mental Lore, Transformation. The regenerating effect lasts for 30 seconds and has a base interval of 6 seconds, reduced by 1 second for every 100 Spirit Mana Control skill.

This ability can also be activated with the REGENERATE verb while stunned, immobilized or webbed; although, this does not remove the status condition.

GameMaster Estild
Cleric/Empath Team

"I prefer the company of peasants because they have not been educated sufficiently to reason incorrectly." - Michel de Montaigne

This message was originally posted in Empaths, Empath Spells. To discuss the above follow the link below.

http://www.play.net/forums/messages.asp?forum=102&category=26&topic=15&message=3575 (http://www.play.net/forums/redirect.asp?URL=http://www.play.net/forums/messages.asp?forum=102&category=26&topic=15&message=3575)

Stretch
04-30-2008, 12:52 AM
How very uninteresting. More interesting:

You see Dartaghan Darkstar.
He appears to be a Halfling.
He appears to be wizened with age. He has dark eyes and tanned skin. He has shoulder length, black hair.
He is in good shape.
He is wearing a large sack, a heavy backpack, a large sack, the Arcane key, a dragonfire opal hatpin, a teal greatcloak, and a gold ring.

Fallen
04-30-2008, 12:53 AM
It is among the best spells in the game, and the best 50th level spell. Beseech is the only thing which tops it in my mind.

Celephais
04-30-2008, 12:58 AM
It is among the best spells in the game, and the best 50th level spell. Beseech is the only thing which tops it in my mind.
Agreed, that's fucking badass.

Stanley Burrell
04-30-2008, 01:01 AM
There needs to be extra bonuses for Aelotoi.

Kitsun
04-30-2008, 01:02 AM
This thing is like a pulsing /healme from the test instance, heh!

Tolwynn
04-30-2008, 01:02 AM
Clearly, other classes should receive a two or three day nerf, and in turn cry and/or bitch for the entire duration like little pussies to receive their 50th level spells as well.

I'm still trying to decide if that deserves italics or not, yet.

Fallen
04-30-2008, 01:03 AM
Man, with the level of bitching sorcerers could produce, we would get one HELL of a spell.

Misun
04-30-2008, 01:09 AM
Clearly, other classes should receive a two or three day nerf, and in turn cry and/or bitch for the entire duration like little pussies to receive their 50th level spells as well.

I'm still trying to decide if that deserves italics or not, yet.

mmhmm...

Renian
04-30-2008, 01:18 AM
>1150
Voodoo '1150' to 'INCANT 1150'.
You concentrate while murmuring the simple, mystical chant for Regeneration...
Your spell is ready.
You gesture.
Points of silvery light begin to flicker around you. They grow in number, swirling into a bright flash as your injuries heal to scars, then gradually fade completely. Dimming slowly, the light settles into a shimmering silver cocoon that surrounds you.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
You feel fully energetic again.
>
The silvery cocoon of light around you flashes brightly, then dissolves into thousands of tiny lights before fading away.

Fuck yeah. Seems really good for non-hunting empaths when healing an incinerated person.

Drew2
04-30-2008, 01:21 AM
I'd just like to say I was the first person in Prime to cast it THANKS.

elcidcannon
04-30-2008, 02:00 AM
Does it still take stamina for us to heal?

If so, healing wounds faster doesn't help when we still take forever to transfer them.

I agree, thanks to SIMU for giving us a great level 50.

Contrary to popular belief, I doubt this was in response to anyone's actions, or anyone's whining about anyone's actions.

Peanut Butter Jelly Time
04-30-2008, 02:04 AM
Does it still take stamina for us to heal?

If so, healing wounds faster doesn't help when we still take forever to transfer them.

I agree, thanks to SIMU for giving us a great level 50.

Contrary to popular belief, I doubt this was in response to anyone's actions, anyone's whining about anyone's actions.

Quit being a giant penis. Fixskill to a healer if you want to heal, otherwise continue to enjoy the obscenely potent hunting you get until you can do both well.

Fallen
04-30-2008, 02:07 AM
Nah. Empaths lost the stamina costs, and gained a level 50 spell. GG empaths.

Rimalon
04-30-2008, 02:09 AM
And lo, having predicted this turn of events, I can now sit here and be newly sad at the absolute lack of Wizard and Sorcerer development.

Dammit.

iJin
04-30-2008, 02:18 AM
Joy!

elcidcannon
04-30-2008, 02:18 AM
Quit being a giant penis. Fixskill to a healer if you want to heal, otherwise continue to enjoy the obscenely potent hunting you get until you can do both well.


Whoa whoa....I don't believe the stamina drain was a bad thing. The amount....yes; but not the general idea.

Not trying to be a penis. Just a simple question. Really.

Fallen
04-30-2008, 02:19 AM
I think Naos has definite plans for wizards. Strathspey is fixing up AD, which is a damn sight better than nothing at all. Hopefully, once every cleric and empath spell is coded/released Estild/Oscuro will move on to other professions.

Renian
04-30-2008, 02:56 AM
Quit being a giant penis. Fixskill to a healer if you want to heal, otherwise continue to enjoy the obscenely potent hunting you get until you can do both well.

Translation:
HOLY SHIT THAT CLASS IS AMAZING THEY SHOULD BE NERFED SO I FEEL BETTER ABOUT MY E-PEEN FOR NOT BEING THAT CLASS

In other news, game balance != fun. In this case, Simu appeared to realize that and removed that retarded stamina cost bs.

Allereli
04-30-2008, 03:24 AM
Translation:
HOLY SHIT THAT CLASS IS AMAZING THEY SHOULD BE NERFED SO I FEEL BETTER ABOUT MY E-PEEN FOR NOT BEING THAT CLASS

In other news, game balance != fun. In this case, Simu appeared to realize that and removed that retarded stamina cost bs.

dude, it was part of the story, it was never going to be permanent, especially at those costs.

Necromancer
04-30-2008, 04:07 AM
Strath isn't fixing AD, he's just working on a few bugs. To fix it, we'd need a huge overhaul, and I just don't think it'll ever happen. (Nilven has to approve it first- therefore it'll be over his dead body)

Tisket
04-30-2008, 04:42 AM
Whoa whoa....I don't believe the stamina drain was a bad thing. The amount....yes; but not the general idea.

Not trying to be a penis. Just a simple question. Really.

Don't stress over it. PB&J is a moron who's best ignored most of the time.

TheWitch
04-30-2008, 09:47 AM
Two things I wish:

They would have kept the stamina requirements, at a much reduced rate.

They would fix some of the crap that's broken, not just with sorcery but with all sorts of stuff, before they go launching new stuff which will inevitably be broken in some way and languish for years in said state while they launch MONKS.

FFS.

Fallen
04-30-2008, 09:51 AM
I am hoping Strathspey becomes what he is supposed to be: Our primary coder. Nilven is a team lead.

Drunken Durfin
04-30-2008, 10:19 AM
Two things I wish:

They would have kept the stamina requirements, at a much reduced rate.



Some stamina cost, some, would have been an interesting addition and I would not have minded it either.

The storyline and its implementation, however, was very poorly thought out and the Q/C was atrocious (if any was even done at all).

Xaerve
04-30-2008, 10:26 AM
I wanted a mass attack spell :(

Mass Bone Shatter, etc.

Fallen
04-30-2008, 10:32 AM
You still have 1135? open. You will likely get a mass attack spell. I wouldn't be surprised if you get a mass attack/knockdown maneuver attack.

Beguiler
04-30-2008, 10:51 AM
Joy!


I echo Zuie's 'Joy!".

This is a kickass spell, a real 50th Level spell. It also will take huge TP commitment to buff it up further than the basic, as it should. It also has limited uses (as it should) and huge requirements to increase the number of uses daily. Absolutely no argument with that.

I also believe, deep down, that eventually they're going to stick a stamina cost to transfers, but it will be at a rate that is reasonable and do-able. When? Probably once the euphoria dies down. This panic attack had me looking at what would have to be done to mitigate that, so if/when it does I've already run the numbers.

Some Rogue
04-30-2008, 11:15 AM
Two things I wish:

They would have kept the stamina requirements, at a much reduced rate.

They would fix some of the crap that's broken, not just with sorcery but with all sorts of stuff, before they go launching new stuff which will inevitably be broken in some way and languish for years in said state while they launch MONKS.


Why? How would it requiring stamina improve your gameplay at all? It wouldn't, it would just make it suck more for someone else. That's been the basis of too many changes in GS as it is.

And before anyone plays the realism card, it's a fucking fantasy game. Realism went out the window at level one when people learned to shoot lightning bolts from their fingers.

TheEschaton
04-30-2008, 11:33 AM
How long does this spell last?

Emran
04-30-2008, 11:36 AM
From what Fallen posted -

The regenerating effect lasts for 30 seconds and has a base interval of 6 seconds, reduced by 1 second for every 100 Spirit Mana Control skill.

Celephais
04-30-2008, 11:36 AM
Why? How would it requiring stamina improve your gameplay at all? It wouldn't, it would just make it suck more for someone else. That's been the basis of too many changes in GS as it is.
I think the card that would be played is that if the stamina were a reasonable amount, no emapth under normal conditions would ever notice (with how fast stamina regens), but this would keep single empaths from dominating a healing location, solving the "Tayre heals everyone too fast for me to heal anyone" bitching.

I'm not saying I support that arguement, I'm just seeing it as potentially one. And if they did implement stamina cost at a rate that shouldn't affect normal healing, I wouldn't complain.

Fallen
04-30-2008, 11:36 AM
30 seconds, with instant healing at the spell's onset, and additional healing based at 6 seconds or less depending upon training.

Some Rogue
04-30-2008, 11:44 AM
I think the card that would be played is that if the stamina were a reasonable amount, no emapth under normal conditions would ever notice (with how fast stamina regens), but this would keep single empaths from dominating a healing location, solving the "Tayre heals everyone too fast for me to heal anyone" bitching.

I'm not saying I support that arguement, I'm just seeing it as potentially one. And if they did implement stamina cost at a rate that shouldn't affect normal healing, I wouldn't complain.

And that argument would have some validity, but most of the people crying for a stamina cost aren't even empaths.

TheWitch
04-30-2008, 11:51 AM
Why? How would it requiring stamina improve your gameplay at all? It wouldn't, it would just make it suck more for someone else. That's been the basis of too many changes in GS as it is.

And before anyone plays the realism card, it's a fucking fantasy game. Realism went out the window at level one when people learned to shoot lightning bolts from their fingers.

Realism, schmealism. That's not the point.

The point is, as it stands, there's relatively speaking little by way of specialized training an empath needs to have to be able to heal and gain experience, with very little risk involved - on a virtually unlimited basis. The only limit being available injuries. At the same time, being very competent hunters.

Had stamina been kept as a factor in healing (NOT at the ridiculous levels the sickness was requiring), it would give some justification to empaths being the only pure class that can 3x PT, at a fraction of the cost of the other three classes.

You're right, it wouldn't improve my gameplay. Except to the extent that selectively applied guildlines, where something must be sacrificed for skill in something else, bother me.

AnticorRifling
04-30-2008, 11:56 AM
They just made empaths the GS version of a PvP resto druid. It's like a regrowth coupled with natural perfection.

CrystalTears
04-30-2008, 12:04 PM
The more the years go by and see the changes, the more I'm starting to agree with the few who feel that empaths shouldn't have been able to hunt at all.

Changing them to be able to hunt effectively and heal effectively made them unbalancing. Simu should have just left them as pure healers with very little to no hunting abilities.

Some Rogue
04-30-2008, 12:07 PM
.. on a virtually unlimited basis. The only limit being available injuries. At the same time, being very competent hunters.


I really don't think until you've played a healer, you realize how limited that is. Half the time when I play my empath, I sit around, lucky to get to clear. I get bored and end up going to hunt. So, because I want to primarily heal, I should level at a snail's pace?

TheWitch
04-30-2008, 12:16 PM
The more the years go by and see the changes, the more I'm starting to agree with the few who feel that empaths shouldn't have been able to hunt at all.

Changing them to be able to hunt effectively and heal effectively made them unbalancing. Simu should have just left them as pure healers with very little to no hunting abilities.

THAT I don't agree with at all. The option should exist for every class that has a reliable, consistent secondary experience function ie healing to hunt effectively also, for RP purposes if nothing else.

But they should have to make some serious sacrifices in one, to excell at the other. Or there should be more downsides to healing. Just as an example, a cleric looses spirit after a raise, and cannot raise again for a set period of time. If their raise dies again before the link breaks, they have a huge recovery. There are exp limitations for the cleric, based on their level versus the corpse's. And there are lots more injuries than there are corpses. AND, clerics - from what I've read - are not as stong a hunting class as empaths.

Meanwhile, as it currently stands post-illness, empaths sit and heal and heal and heal and whine because someone heals faster than them then heal some more then hunt and hunt and hunt and heal themselves while hunting, then heal some more. Yes, mana and scars limit this. But that's really about it.

So including stamina as a function of healing would have set at least one bar in place that would define a "healing" empath versus a "killing" empath.

BigWorm
04-30-2008, 02:38 PM
I really don't think until you've played a healer, you realize how limited that is. Half the time when I play my empath, I sit around, lucky to get to clear. I get bored and end up going to hunt. So, because I want to primarily heal, I should level at a snail's pace?

QFT

This is mostly true in my experience as well, though if there are many dead bodies I tend to learn a bit faster since those injuries tend to be more severe.

Non-empaths also tend to forget the XP absorption penalty that you get when you have a rank 2 injury/scar to your head or nerves.

CrystalTears
04-30-2008, 02:46 PM
THAT I don't agree with at all. The option should exist for every class that has a reliable, consistent secondary experience function ie healing to hunt effectively also, for RP purposes if nothing else.
When all classes have a reliable, consistent secondary experience function that they don't have to sacrifice hunting skills to obtain, I'll agree with you a bit more. At present they do not.

So including stamina as a function of healing would have set at least one bar in place that would define a "healing" empath versus a "killing" empath.
Pft. Hardly.

Jahira
04-30-2008, 03:19 PM
So they took away all the stamina stuff now? BAH!

I still say Nerf Movement. People can't run that fast and not get tired!

Renian
04-30-2008, 07:00 PM
You're right, it wouldn't improve my gameplay. Except to the extent that selectively applied guildlines, where something must be sacrificed for skill in something else, bother me.

If it won't improve your gameplay, it shouldn't be changed. Even if it is supposedly out of principle. Period. The only time when removal of fun is justified is when it can break the game (i.e. bug abuse).

DwarvenTank
04-30-2008, 08:28 PM
Risk vs Reward isnt purely based on exp gained vs lose of life..... Being a pure healer nets no treasure and only a few cheap tips mostly. So keep crying that empaths can gain exp safely by healing, but remember thats not all thats looked at when balancing things.

Peanut Butter Jelly Time
04-30-2008, 09:24 PM
My experiences as a pure healer were pleasent, and painless. Not my fault if you idiots try to heal next to the 34 other Empaths in the Landing, or the 17 others in Icemule on a daily basis. Vaalor is always looking for healers, and running ale to level 5 gives you a good enough start to rarely be under clear when you're in town as the only healer.

The tips aren't that bad, usually ranging from 500 - 3k silvers, but the folks in Vaalor are shockingly tame, and moderately decent now, unlike a few years ago. It's a very pain free environment, that you can easily fry JUST healing.

Peanut Butter Jelly Time
04-30-2008, 09:26 PM
Note: If you can't fry as the only healer in Vaalor at any given time, you're simply a moron. The amount of "Any healers?" that pass by my wizard unanswered is astounding. Only about two or three Empaths commonly around, and two of them hunt quite often.

dszabo
05-03-2008, 05:37 AM
IMO they should bring back the stamina cost for transfers and put it in some sort of exponential equation that's trainable down. Something along the lines of base 4 stamina for a rank one, squared for a rank two (16 stamina) and cubed for a rank three (64 stamina). And you could train that down with one of the lores by 1 base stamina per 100 bonus, so at 24 ranks of the lore it would be 3, 3^2, and 3^3, and at 100 ranks it would be capped at 2, 2^2, and 2^3. Simple enough. I don't think 27 stamina would be outrageous to replace a missing arm, and it would also help in character as a novice empath shouldn't be able to heal as much as a master. Just my two cents.

Drew2
05-03-2008, 06:10 AM
Yeah I think you should shut the fuck up. For 0 Stamina.

Raffles
05-03-2008, 06:30 AM
a novice empath shouldn't be able to heal as much as a master. Just my two cents.

a 'novice' empath can't heal as much as a master.

Kyra231
05-03-2008, 09:03 AM
30 seconds, with instant healing at the spell's onset, and additional healing based at 6 seconds or less depending upon training.

It sounds like the equivalent of the cocoon Jaired has(had?) in plat? Just curious.

~K.

Drisco
05-03-2008, 10:38 AM
IMO they should bring back the stamina cost for transfers and put it in some sort of exponential equation that's trainable down. Something along the lines of base 4 stamina for a rank one, squared for a rank two (16 stamina) and cubed for a rank three (64 stamina). And you could train that down with one of the lores by 1 base stamina per 100 bonus, so at 24 ranks of the lore it would be 3, 3^2, and 3^3, and at 100 ranks it would be capped at 2, 2^2, and 2^3. Simple enough. I don't think 27 stamina would be outrageous to replace a missing arm, and it would also help in character as a novice empath shouldn't be able to heal as much as a master. Just my two cents.



God. Good thing we don't give a fuck what you think.

iJin
05-03-2008, 12:52 PM
People need to stfu with the stamina healing.

dszabo
05-03-2008, 02:07 PM
Maybe I worded it a bit wrong. I really love the fact that there's 0 stamina involved in healing, but it doesn't make much mechanical sense. If they WERE to bring back stamina healing, I just thought that would be a good way to go. I am however in full support of "no stamina" healing.

Methais
05-03-2008, 03:54 PM
I like how Simu caused such a gigantic uproar over this and everyone thought it was going to result in being forced to train to either hunt or heal because of the insane amount of whining from people about empaths being able to do both, and in the end the whole thing was more of a buff for hunting empaths than anything else, despite not being an actual hunting buff.

Not that I really care either way, they can give empaths exp for farting for all I care. Just kind of ironic how things turned out.