View Full Version : Official: Empaths Lose Gemstone
Drew2
04-26-2008, 09:08 PM
LOL @ Everyone who bitched about scripting the past few weeks. This is what you get.
PS- I'm probably selling Tayre in the next few days. Stay tune.d
LOL @ Everyone who bitched about scripting the past few weeks. This is what you get.
PS- I'm probably selling Tayre in the next few days. Stay tune.d
Can we start with a 1 coin bid? :tumble:
Durgrimst
04-26-2008, 09:12 PM
Why would you sell him, are you not allowed to script at all anymore?
I completely missed what happened on this since PsiNet has been down.
Speaking of that, any updates on how Jamus is doing?
Nilandia
04-26-2008, 09:17 PM
I'm waiting for the storm of shrieking on the officials. This should be interesting.
Gretchen
RichardCranium
04-26-2008, 09:17 PM
I don't get it?
Sylvan Dreams
04-26-2008, 09:18 PM
Yea really - someone share the empath drama!
Xandalf
04-26-2008, 09:20 PM
What happened with Empaths?
What happened to Jamus?
Fallen
04-26-2008, 09:23 PM
I see nothing on the boards.
Empath folder, banter section.
Now takes stamina to heal, etc.
Fallen
04-26-2008, 09:29 PM
That might be a joke. Wouldn't that be worth an official announcment?
Fallen
04-26-2008, 09:30 PM
The stamina costs we're seeing in plat, from what I'm told, are ridiculously high right now. I am assuming perhaps when our empaths get "better" these might stabalize. If that is the intent I think this is a great change for empaths. Having a trainable cost associated with TRANSFER allows for one to be a better healing empath. Beyond that PT is 2/0 for empaths and they can 3x it. The fact that it wasn't considered worth training past 24 ranks for most empaths and 1x for the rest shows something had to be done to make it more worthwhile.
I forsee a "hardcore" sit on my butt in town and heal empath as having 2x transformation lore, 3x PT and 2x harness power. Add in 1x -1 empath spells and they won't ever need to train in anything else. Hunting empaths will likely stick to 1x PT and likely won't be able to TRANFER more than a handful of severe wounds at a time.
Only question that remains is if they are going to make this a flat stamina cost for transfer, a percentage of stamina for each type of wound or a sliding scale cost based off level. From what I'm told it's a percentage in plat right now, which doens't make sense. It provides no benefit to empaths that train more in PT. I'd honestly like to see something where a 3x PT empath can transfer a full incineration victim at say 75 trains, 2x could possibly do it by 100 and 1x would never be able to do that alone without waiting.
Empaths have had it both ways for too long. If you want to be a hunter, train for it. If you want to be a healer, train for it. I hope the costs are high enough that a general empath is viable but not as good at either as a specialist.
Keith/Kithus/Brinret
RichardCranium
04-26-2008, 09:31 PM
Stamina to heal? That actually sounds like it would make sense.
Makkah
04-26-2008, 09:34 PM
The event and costs haven't solidified. Then it'll likely be an official announcement. Awesome change :)
RichardCranium
04-26-2008, 09:34 PM
LOL @ Everyone who bitched about scripting the past few weeks. This is what you get.
PS- I'm probably selling Tayre in the next few days. Stay tune.d
QQ
Drew2
04-26-2008, 09:50 PM
QQ
Don't be Nelek.
Tolwynn
04-26-2008, 09:53 PM
Maybe you could start a petition?
Stunseed
04-26-2008, 09:55 PM
Maybe you could start a petition?
CRB is on it!
I also propose that the new term for "beef wellington" is replaced by "Nelek".
Lord Nelek
04-26-2008, 09:56 PM
LOL,
At least put, don't pull a nelek or something.
remember the whole, Don't pull an urgoyle and then he got butt hurt?
Ahh, the old days.
The Ponzzz
04-26-2008, 10:09 PM
First the guy Tsin'd me, then he Zimzum'd me and now he's all over the amulet pulling a Nelek!
Fallen
04-26-2008, 11:03 PM
Hah. Love the new avatar, Ponzzz
The Ponzzz
04-26-2008, 11:05 PM
Yea, I am still on my quest to win @ teh interwebs. I'm getting there!
Snapp
04-26-2008, 11:07 PM
I don't think it's a change worth selling out over. It does actually seem to make sense.
Some Rogue
04-26-2008, 11:09 PM
Less Tedium, more fun!
Stretch
04-26-2008, 11:12 PM
Is it live in Prime? It just took like 120 stamina to heal a level 2 back injury and like 30 HP
Drew2
04-26-2008, 11:18 PM
Yep it's life. It's 50% stamina per transfer basically.
SayGoodbye
04-26-2008, 11:27 PM
Hahahahahahahahahahaha
Snapp
04-26-2008, 11:30 PM
Uh.. that's a bit much.
Crazy Bard
04-26-2008, 11:32 PM
You guy's should start asking for a minimum tip of like 5k, or go on strike. Wouldn't that be crazy ... a empath strike.
Some Rogue
04-26-2008, 11:33 PM
Or just stop healing until people cry about no healing empath.
Honestly.
If they're going to do this shitastic move for empaths, I wanna see stamina cost for rogues picking as well.
ALSO. It fucking takes stamina to heal OTHER empaths, as for clean ups? Which is fucking bullshit when empaths don't even get experience from healing other empaths.
KValisk
04-26-2008, 11:35 PM
wow...just..wow
I second that Zuie.
diethx
04-26-2008, 11:36 PM
Doesn't 1107 give back a shitton of stamina? And if so, how come you can't just keep casting that? Is there some limit on it?
Nilandia
04-26-2008, 11:40 PM
1107 only works if you've already overextended yourself, or if you have blessings lore (with a 5 minute cooldown period). With this change, you don't overextend yourself, so only those who train in blessings lore can restore stamina.
Gretchen
Sweets
04-26-2008, 11:40 PM
I'm all for some changes to make healing perhaps more of a challenge but this is a bit over the deep end. I hope the story line is amusing at least.
fallenSaint
04-26-2008, 11:44 PM
Shitsticks stamnia is one thing but 120 for a level 2 wound with a handful of blood?
Trouble
04-26-2008, 11:44 PM
So as someone who's been out for a couple of years, is stamina a new stat? It sounds like mana for physical things but wanted to verify...
Ilvane
04-26-2008, 11:46 PM
I do agree it's a little far on empaths, but it doesn't take the same kind of stamina to turn a lockpick as it does to take injuries from someone, some of them gaping wounds.
I understand the concept, I also think it sucks in a lot of ways. It makes empaths have to choose between healing or hunting..However, most empaths past fifty hunt anyway, and don't rely on healing for all the experience. (at least the ones I know, and myself included)
Maybe they'll make some tweaks, with luck. It really was only a matter of time empaths had to get fixed..they did it to warriors and others with cmans, and guilds..it's only fair it happen to empaths too. It doesn't make physical sense that an empath would keep healing and healing and healing, and never get tired.
diethx
04-26-2008, 11:46 PM
1107 only works if you've already overextended yourself, or if you have blessings lore (with a 5 minute cooldown period). With this change, you don't overextend yourself, so only those who train in blessings lore can restore stamina.
Gretchen
Sounds like it would be worth it to train in blessings lore then. I'm sure they're going to tweak the costs too, cuz 120 for one wound and a little blood is nuts.
Ilvane
04-26-2008, 11:53 PM
Hmm. So it takes stamina that fast? Maybe it should seriously be tweaked.
You can take a little blood and not be able to heal that quickly?
50 stamina for a level 2 wound.
FFS
I'm glad I sold my capped empath when I did.
This change is going to really revamp how empaths heal whether in town or in the field.
Makkah
04-26-2008, 11:58 PM
so awesome
Ilvane
04-27-2008, 12:02 AM
Well, lets hope the fix it if it's wrong, otherwise we'll all have to figure out how to train around it.
Whee..love change, just as much as everyone else..
Lord Nelek
04-27-2008, 12:22 AM
Glad I sold my empath before this shit happened. If it stays this way, empaths are fucked.
I'm almost tempted to sell Zuie.
And what the shit are they talking about a story line to go with this?
Nilandia
04-27-2008, 12:26 AM
I'm pretty tempted to say that, since there was no announcement, this is not the final form we'll see. For now, we'll have to figure out how to deal with the problem.
Gretchen
Ilvane
04-27-2008, 12:29 AM
A bunch of posts were removed from the officials about a story line in Plat, so..I guess we'll have to see what happens.
diethx
04-27-2008, 12:32 AM
I'm almost tempted to sell Zuie.
Don't you mostly hunt anyway? This doesn't make empaths any less of the badass hunters they are (can be).
Yeah, I do.
Thing is, I don't really like seeing my friends just fricking bleed there infront of me. I'm not exactly that mean.
But whatever I guess.
I've been calculating how much stamina its taking to heal. Seeing as I have 82 stamina points. I also just took a minor chest wound from another empath, cost at 73 stamina points.
Wonderful!
Methais
04-27-2008, 12:37 AM
CRB is on it!
I also propose that the new term for "beef wellington" is replaced by "Nelek".
Beef Wellington became obsolete when HarmNone left and the PCPC (politically correct players' corner) became the PC again, where you can say things like GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY GAY GHEY
SolitareConfinement
04-27-2008, 12:40 AM
is it just me or does giving the situation with empaths a storyline seem a bit pointless at this juncture? as in:
"here all you empaths that have worked your life a certain way, you'll now work this way.....oh yeah heres a story behind the change"
seems to me if they do a storyline after the changes go live it would be kind of putting the carriage before the horse
A bunch of posts were removed from the officials about a story line in Plat, so..I guess we'll have to see what happens.
Where? Or are you just trying to show your l33tness again?
diethx
04-27-2008, 12:42 AM
Yeah, I do.
Thing is, I don't really like seeing my friends just fricking bleed there infront of me. I'm not exactly that mean.
But whatever I guess.
I've been calculating how much stamina its taking to heal. Seeing as I have 82 stamina points. I also just took a minor chest wound from another empath, cost at 73 stamina points.
Wonderful!
I'm pretty sure that'll be tweaked, because those numbers are ridiculous, don't worry.
Some Rogue
04-27-2008, 12:45 AM
is it just me or does giving the situation with empaths a storyline seem a bit pointless at this juncture? as in:
"here all you empaths that have worked your life a certain way, you'll now work this way.....oh yeah heres a story behind the change"
seems to me if they do a storyline after the changes go live it would be kind of putting the carriage before the horse
lol comets
Some Rogue
04-27-2008, 12:45 AM
Where? Or are you just trying to show your l33tness again?
Empaths Banter folder. Someone posted from Plat and was asked to remove them.
Methais
04-27-2008, 12:54 AM
I'm pretty sure that'll be tweaked, because those numbers are ridiculous, don't worry.
It's how Simu always handles nerfs...
1. Make new nerf ridiculously stupid to the point of unplayability.
2. Downtweak nerf after 4723804927304 people bitch about it and trick people into thinking "This isn't so bad (compared to before)."
3. Increase prices and blame it on Katrina or gas or Wall Street or George Bush.
4. Profit.
No ??? necessary.
lol comets
Ahh yea, the pains of using 130 and the fucking comet.
Methais
04-27-2008, 01:05 AM
Haha I forgot about that dumb ass comet shit.
OOH LOOK, A COMET! WTF I BARF NOW WHEN I FOG OMG OMG OMG OMG OMG!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!1111111 1111111111111111
On a side note, if they continue with this empath stamina dumbness, shit is going to be royally fucked up and a lot of people are probably going to quit out of frustration, both empaths and non-empaths. GG Simu. Nubs.
Latrinsorm
04-27-2008, 01:18 AM
Stamina to heal? That actually sounds like it would make sense.You mean like stamina to attack, or stamina to cast?
It doesn't make physical sense that an empath would keep healing and healing and healing, and never get tired.Magic didn't make physical sense??? THE HORROR!!!!!!!!!!!!!
Drisco
04-27-2008, 01:22 AM
Not gonna lie, I am pretty stoked about the change. I have been script heaing like crazy and I'm only lvl 13 so I'm not fazed I just won't play my empath anymore. Nowww ahahah !! I get to see all the bitches who whined and complain now complain about this. The funny thing is they caused it! Ahh sweetness.
Outdrsyguy1
04-27-2008, 01:41 AM
is this the same crap that made my empath completely exhausted? had full stamina but kept getting messages about muscles overtaxed then i fell unconcsious. wtf?
Methais
04-27-2008, 01:45 AM
is this the same crap that made my empath completely exhausted? had full stamina but kept getting messages about muscles overtaxed then i fell unconcsious. wtf?
2 + 2 = ???
RichardCranium
04-27-2008, 01:52 AM
You mean like stamina to attack, or stamina to cast?Magic didn't make physical sense??? THE HORROR!!!!!!!!!!!!!
More like stamina to CMAN. Empaths can still cast, and kick ass at it too. I see what you're trying to do though.
stickyfingers
04-27-2008, 02:58 AM
I won't be on my empath anymore I don't think, even though I preferred to hunt, It was difficult being a pure caster with low mana at my level. Needing stamina to heal wow, If they wanted to slow healing down why not just make it cost mana to transfer wounds. It would slow them a bit down but not at this ridiculous cost. Or if they wanted to do stamina at least make it so you can heal one person fully with your stamina, and maybe make it harder when going to a second person, make a cool down period before you can heal a new person, like clerics with raising people.
Peanut Butter Jelly Time
04-27-2008, 03:01 AM
It costs stamina to transfer wounds, dink. Not heal them.
There is a cool down period.
Some Rogue
04-27-2008, 03:28 AM
IT'S A FREAKING STORYLINE. WAIT FOR IT TO PLAY OUT.
Yes, it sucks right now, it was rolled in late at night with no warning, and knowing the GM's it will go on too long but give it a day at least.
stickyfingers
04-27-2008, 03:41 AM
It costs stamina to transfer wounds, dink. Not heal them.
I realize that. When I said heal a person, that means transferring wounds. My main point was:
why not just make it cost mana to transfer wounds.
Methais
04-27-2008, 03:47 AM
IT'S A FREAKING STORYLINE. WAIT FOR IT TO PLAY OUT.
Yes, it sucks right now, it was rolled in late at night with no warning, and knowing the GM's it will go on too long but give it a day at least.
I think the source of the feelings about the storyline is due to the fact that it's a storyline to introduce an incredibly huge nerf.
Fallen
04-27-2008, 03:58 AM
Did anyone else hear this and think to themselves, "What the fuck did they think was going to happen?"?
Being able to hunt as good as any other Pure + Being able to heal for experience + Keeping the 200's Circle = eventual nerf.
elcidcannon
04-27-2008, 04:08 AM
I kinda like it. Yeah, it slows things down a lot, but it encourages roleplay and communication and teamwork with empaths.
Plus, its more realistic too. Not that I was against the scripting, but now you can't do a jig around someone and heal every wound they have.
Tea & Strumpets
04-27-2008, 04:15 AM
Hopefully they'll start charging stamina to move from room to room. I find it hard to suspend disbelief, and I prefer my games to have realistic magical powers.
Methais
04-27-2008, 04:22 AM
Hopefully they'll start charging stamina to move from room to room. I find it hard to suspend disbelief, and I prefer my games to have realistic magical powers.
I'm waiting for them to require use of the BREATHE and EXHALE command. If you don't continually use them, you die from lack of air.
diethx
04-27-2008, 04:28 AM
I'm waiting for them to require use of the BREATHE and EXHALE command. If you don't continually use them, you die from lack of air.
That'll come after the requirements for food, drink, and evacuation of bladder and bowels. The bathhouse will have a use once again.
Tolwynn
04-27-2008, 04:39 AM
Why not put a 3 second soft rt on transferring instead? Attacks and spells may not take stamina to execute, but pretty much every other xp gaining ability in the game takes that much time or longer.
elcidcannon
04-27-2008, 04:46 AM
ha, ha.
:-P
Nilandia
04-27-2008, 04:48 AM
Why not put a 3 second soft rt on transferring instead? Attacks and spells may not take stamina to execute, but pretty much every other xp gaining ability in the game takes that much time or longer.
Has anyone else noticed hard RT when taking wounds along with losing stamina?
Gretchen
Renian
04-27-2008, 05:15 AM
Why not put a 3 second soft rt on transferring instead? Attacks and spells may not take stamina to execute, but pretty much every other xp gaining ability in the game takes that much time or longer.
Then we might as well use TRANSFER ANY, which gives 3 hard rt.
Drew2
04-27-2008, 05:58 AM
Transfer any gives diminished experience.
And yes, there is a hard 3 second rt in addition to the stamina loss.
Makkah
04-27-2008, 07:29 AM
The did a news release about it.
What I'm wondering... what if the stamina requirement leaves altogether with the storyline and a new spell is revealed? Or something else is released...
Parkbandit
04-27-2008, 09:07 AM
The best part of this change is the empaths bitching about it.. because they don't bitch enough imo.
Aaysia
04-27-2008, 09:30 AM
I'll just wait to see if/when they lower the stamina cost to play my empath. It sounds completely frustrating to even bother to try to heal.
Herbs anyone?
Allereli
04-27-2008, 10:14 AM
yeah, mine can take about three injuries before being too tired, and forget about cleanups. But I'm not entirely against the concept at much reduced stamina rates. how long did this last in plat?
Stanley Burrell
04-27-2008, 10:43 AM
Someone must've gotten really bitchy and haxored www.gemstone.net to redirect to the GSIII webpage. LoLmfa-off.
Cuntrags.
Allereli
04-27-2008, 10:46 AM
all of play.net is down. Thus cannot give the empath anymore PT
I don't mind the concept of stamina for healing. Empaths are bitching hunters, and my empath mostly hunts, he only heals when absolutely necessary, (invasions, no one else, when at a merchant and wanting experience but cannot hunt).
Obviously the current levels are high, but I imagine after the even they'll drop (and hopefully not be percentage based, but flat).
Otherwise I agree with Evarin, empaths were/have been too good. Something was going to happen eventually.
Stanley Burrell
04-27-2008, 10:50 AM
all of play.net is down. Thus cannot give the empath anymore PT
http://lolcats.com/images/u/07/24/lolcatsdotcomiy0hwr7nqv87ch3g.jpg
It was way too easy to google that image.
Allereli
04-27-2008, 10:58 AM
http://lolcats.com/images/u/07/24/lolcatsdotcomiy0hwr7nqv87ch3g.jpg
It was way too easy to google that image.
lol
http://i32.photobucket.com/albums/d26/vankrasn/EmpathGoesWild.jpg
Drunken Durfin
04-27-2008, 11:04 AM
Someone must've gotten really bitchy and haxored www.gemstone.net to redirect to the GSIII webpage. LoLmfa-off.
Cuntrags.
Just woke up and saw this. Are you serious? That is fucking hilarious.
Stanley Burrell
04-27-2008, 11:15 AM
Just woke up and saw this. Are you serious? That is fucking hilarious.
Nah, they still have an old server redirect for gemstone .net (under play's html) that's kickin' it with the primordial ooze.
Drunken Durfin
04-27-2008, 11:19 AM
I'm putting my empath in TSC and casting 1118 all day. Wonder if there is a limit on how much a room will hold?
TheWitch
04-27-2008, 11:31 AM
You guys had to know this was coming.
Having your cake and eating it too couldn't last.
Which I find enormously satisfying coming as it has in the wake of a rash of whining of epic proportions, surpassing what even sorcerers can muster.
Drunken Durfin
04-27-2008, 11:38 AM
You guys had to know this was coming.
Having your cake and eating it too couldn't last.
What is the point of having a cake if you cannot eat it?
Suppa Hobbit Mage
04-27-2008, 11:39 AM
THE BEST PART OF THIS, IS ULTIMATELY IT IS ALL ROCKSAND/VIFS FAULT
Stanley Burrell
04-27-2008, 11:45 AM
THE BEST PART OF THIS, IS ULTIMATELY IT IS ALL ROCKSAND/VIFS FAULT
I thought it was Tayre, but,
http://www.stylusmagazine.com/images/singlesjukebox/sj-lil-jon.jpg
O.K.?
Xiandrena
04-27-2008, 12:19 PM
all of play.net is down. Thus cannot give the empath anymore PT
Check in, it stinks and it takes a minute or two more....but it's doable.
Kitsun
04-27-2008, 12:33 PM
Never-fucking-mind.
Stretch
04-27-2008, 12:43 PM
^
I was just going to post that
Suppa Hobbit Mage
04-27-2008, 12:49 PM
You say, "What a mess."
>
The glowing specks of energy surrounding Gracas suddenly shoot off in all directions, then quickly fade away.
>
The appearance of great calm leaves Sartorus as his concentration is broken by Nephelae.
>
Sartorus stiffens and stops all movement for a brief moment.
>
Dreuntar just went northwest.
>
Amia drops some wolifrew lichen.
>612
Voodoo '612' to 'INCANT 612'.
You make a simple motion, quietly invoking the Breeze spell...
Your spell is ready.
You gesture.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>
A strong breeze suddenly picks up and begins to blow around in different directions through the area!
Some ambrominas leaf is suddenly picked up by the wind and blown northwest!
Some acantha leaf is suddenly picked up by the wind and blown east!
Some basal moss is suddenly picked up by the wind and blown west!
Some aloeas stem is suddenly picked up by the wind and blown east!
A rose-marrow potion is suddenly picked up by the wind and blown west!
Some wolifrew lichen is suddenly picked up by the wind and blown northwest!
Some aloeas stem is suddenly picked up by the wind and blown east!
Some wolifrew lichen is suddenly picked up by the wind and blown southwest!
Some basal moss is suddenly picked up by the wind and blown southeast!
Some aloeas stem is suddenly picked up by the wind and blown northwest!
Some woth flower is suddenly picked up by the wind and blown southeast!
Some acantha leaf is suddenly picked up by the wind and blown northwest!
Some woth flower is suddenly picked up by the wind and blown southwest!
Some acantha leaf is suddenly picked up by the wind and blown southeast!
Some woth flower is suddenly picked up by the wind and blown southeast!
Some acantha leaf is suddenly picked up by the wind and blown northeast!
A grey mushroom potion is suddenly picked up by the wind and blown northwest!
A glazed strawberry tart is suddenly picked up by the wind and blown southwest!
A stein of rich dwarven ale is suddenly picked up by the wind and blown southeast!
>
You were unable to reach the PsiNet. A buzz of half-completed thoughts fills your mind:
TimedOut
You will attempt to connect again in 5 minutes.
Sartorus stares off into space.
>
The appearance of great calm leaves Latashia as she looks up and glances around.
>
A strong breeze continues to swirl through the area.
Some ephlox moss is suddenly picked up by the wind and blown east!
Some wolifrew lichen is suddenly picked up by the wind and blown northwest!
Some ambrominas leaf is suddenly picked up by the wind and blown southeast!
Some aloeas stem is suddenly picked up by the wind and blown southeast!
Some woth flower is suddenly picked up by the wind and blown southeast!
Some aloeas stem is suddenly picked up by the wind and blown east!
Some woth flower is suddenly picked up by the wind and blown southeast!
Some acantha leaf is suddenly picked up by the wind and blown northeast!
Some ambrominas leaf is suddenly picked up by the wind and blown northeast!
Some woth flower is suddenly picked up by the wind and blown southeast!
Some haphip root is suddenly picked up by the wind and blown southwest!
Some black demon rum is suddenly picked up by the wind and blown southeast!
A tincture of bolmara is suddenly picked up by the wind and blown southeast!
>
Amia says, "Well, that doesn't help."
>
Nephelae says, "Oh, hells..."
>'makes it go away
Latashia begins to meditate on her lot in life.
>
You say, "Makes it go away."
>
Amia shakes her head, clucking her tongue.
>
Bargonis just opened a threadbare serpent skin pack.
>
Nephelae sighs.
>
Siawnpick just arrived.
>
Siawnpick just went west.
>
Bargonis put a violet sapphire in his serpent skin pack.
>
Nephelae stands up.
>
A strong breeze continues to swirl through the area.
Some wolifrew lichen is suddenly picked up by the wind and blown southwest!
Some ambrominas leaf is suddenly picked up by the wind and blown northeast!
Some basal moss is suddenly picked up by the wind and blown northeast!
Some ambrominas leaf is suddenly picked up by the wind and blown southwest!
Some cactacae spine is suddenly picked up by the wind and blown east!
Some aloeas stem is suddenly picked up by the wind and blown southeast!
Some wolifrew lichen is suddenly picked up by the wind and blown northeast!
Some wolifrew lichen is suddenly picked up by the wind and blown east!
Some acantha leaf is suddenly picked up by the wind and blown southeast!
Some haphip root is suddenly picked up by the wind and blown southeast!
A rose-marrow potion is suddenly picked up by the wind and blown northeast!
Some pothinir grass is suddenly picked up by the wind and blown northeast!
Some cactacae spine is suddenly picked up by the wind and blown west!
Some bubbling Eldreth death-rum is suddenly picked up by the wind and blown west!
>
Ilvane
04-27-2008, 01:02 PM
Oh god..lmao
You guys had to know this was coming.
Having your cake and eating it too couldn't last.
Which I find enormously satisfying coming as it has in the wake of a rash of whining of epic proportions, surpassing what even sorcerers can muster.
^^^
Fucking spot on.
Ignot
04-27-2008, 01:20 PM
I'm waiting for them to require use of the BREATHE and EXHALE command. If you don't continually use them, you die from lack of air.
HA! this is awesome.
TheEschaton
04-27-2008, 01:23 PM
So - healing an incinerator victim will take about 20 minutes now?
Some Rogue
04-27-2008, 01:26 PM
So - healing an incinerator victim will take about 20 minutes now?
If you're the only healer, probably longer.
Methais
04-27-2008, 01:27 PM
I like how the IC thing behind this is about "diseased" empaths..
Diseased Empaths?!?
Posted on 4/26/2008 11:58:37 PM by the Webstaff
Town Heralds are reporting that many of their Empaths have become sick. Symptoms include fatigue, muscle locking, and uncontrollable spasms. Most importantly, it appears to inhibit their ability to transfer wounds from others. Adventurers are encouraged to use caution when hunting and to offer support to their favorite Empath in this time of need.
IC logic would indicate that...
>prep 113
>cast
...would solve the problem.
People say it all the time, but if anything triggers the fabled downward spiral that will put the final nail in the coffin for GS, I think it'll be this. Giving such a huge nerf to such a core aspect of the game, regardless of whether empaths had it too easy or not, is going to be bad news for everyone, no matter how much you hate those fat giggly piles of shit.
I don't think this nerf has anything to do with empaths having it too good, being able to heal and hunt, so much as it's just another shortsighted stupid kneejerk reaction to the whole Rocksand/Tayre vagina contest. If it were about empaths having it too good, then the logical decision would be to nerf their hunting abilities, instead of making the only healing class the best hunters, but incredibly shitty healers.
I also see a nerf coming for Breeze as well, due to inevitable whining about rangers blowing herbs all over town square.
lol comets and diseases and more storylines to celebrate the arrival of massive nerfs. I hope the empaths all gather together during the storyline and say "Hey, fuck you we'll just quit healing altogether." and go on strike.
With the current stupidity of the new mechanics, empaths may have no choice at all to go on strike, due to healing apparently being near impossible anyway.
The bright side of all this though is since incineration victims will apparently take forever to heal now, immolating someone to death will be a lot more satisfying, as them being stuck dead for 4732043 hours is sure to piss them off real good.
Suppa Hobbit Mage
04-27-2008, 01:29 PM
Hey now, that breeze was warranted! I don't want GS to crash because of too much shit in a room. That's what the fucking BIN, BENCH and containers are for!
That is such a massive out of the blue nerf, it's hard to believe.
Did all this happen becouse Tayre broke empaths?
For some reason I can't put my finger on, this makes me happy.
Drunken Durfin
04-27-2008, 01:38 PM
Hey now, that breeze was warranted! I don't want GS to crash because of too much shit in a room. That's what the fucking BIN, BENCH and containers are for!
I believe that was the intended purpose. Herb terrorism.
TheWitch
04-27-2008, 01:51 PM
You give Rocksand/Vif too much credit.
Nerfs like this don't happen overnight, hell, they don't even happen over the course of a month or three.
Back up and think about what you know about this game:
RfriggenSN.
Over the past two years, empaths have become super hunters on par with sorcerers in some respects. Meanwhile, they have had as an option the healing process to fall back on, which is really like sitting on a couch eating candy and leveling.
And they had to make virtually no sacrifices at one to be good at the other.
Now, if the player can't figure out how to hunt an empath, that's something else entirely and one of those lowest common denominator issues I won't address.
My guess is:
Out the backend of this storyline, will come two distinct training paths for empaths.
One, they rock at hunting but suck at healing, along the lines of how bad they suck right now while diseased.
Two, they rock at healing, much the same as they were before the disease, but suck at hunting.
And it's about damn time, IMO.
Methais
04-27-2008, 01:54 PM
Thought this post on the officials was pretty facepalm inducing:
let's try this out. a FRESHLY rolled up empath, doing nothing but walking around.
5 minutes into the game i get this "You are overcome with exhaustion."
>stamina
Stamina points: 31 remaining: 31
8 minutes in, i get this:
You feel a slight tremble building before it grows into sporadic convulsions.
mind you, i'm STILL doing nothing but walking around, still level 0, still trying to visit all the places to get to level 1 and we all know you can't even heal until you are level 1.
Your overtaxed muscles begin to twitch and spasm.
i guess listening to the warrior raging thrak would make anybody's muscles overtaxed, 12 minutes into the game
You nearly collapse, but catch yourself at the last moment.
16 minutes into the game, still talking to thrak.
Lord Dimwitt Flathead (the excessive)
Drunken Durfin
04-27-2008, 02:05 PM
[Town Square Central]
This is the heart of the main square of Wehnimer's Landing. The impromptu shops of the bazaar are clustered around this central gathering place, where townsfolk, travellers, and adventurers meet to talk, conspire or raise expeditions to the far-flung reaches of Elanith. At the north end of the space, an old well, with moss-covered stones and a craggy roof, is shaded by a strong, robust tree. The oak is tall and straight, and it is apparent that the roots run deep. You also see some pothinir grass, some basal moss, some calamia fruit, some sovyn clove, some torban leaf, some acantha leaf, some calamia fruit, some sovyn clove, some haphip root, some manna bread, some torban leaf, some cactacae spine, some haphip root, a crystalline flask containing a light blue potion, a crystalline flask containing a light blue potion, some manna bread, a crystalline flask containing a light blue potion, some manna bread, a crystalline flask containing a light blue potion, a crystalline flask containing a light blue potion, some manna bread, some manna bread, some manna bread, some manna bread, some manna bread, some manna bread, some manna bread, some manna bread, some manna bread, some manna bread, some basal moss, some manna bread, some manna bread, some manna bread, some acantha leaf, some haphip root, some acantha leaf, some manna bread, some torban leaf, some manna bread, some manna bread, some manna bread, some woth flower, some manna bread, some manna bread, some basal moss, some aloeas stem, the Jagyr disk, some ephlox moss, some sovyn clove, some cactacae spine, some woth flower, some woth flower, some sovyn clove, some pothinir grass, some woth flower, some ambrominas leaf, some pothinir grass, some aloeas stem, some cactacae spine, some cactacae spine, some ambrominas leaf, some torban leaf, some woth flower, some calamia fruit, some calamia fruit, some torban leaf, some calamia fruit, some cactacae spine, some aloeas stem, some aloeas stem, some pothinir grass, some torban leaf, some acantha leaf, some woth flower, some ambrominas leaf, some basal moss, some torban leaf, some ambrominas leaf, some torban leaf, some torban leaf, some ephlox moss, some haphip root, some cactacae spine, some wolifrew lichen, some cactacae spine, some haphip root, some basal moss, some pothinir grass, some sovyn clove, some basal moss, some pothinir grass, some ephlox moss, a large Gnollish mushroom, some calamia fruit, some wolifrew lichen, some acantha leaf and a bunch of other stuff
Last time I saw that in a room some guy was script fletching at the fire pit in the kobold mine. Hilarious.
AestheticDeath
04-27-2008, 02:37 PM
What was the comet thing? I don't recall that.
Jahira
04-27-2008, 02:43 PM
I always get the itch to reactivate Jahira. This makes me not want to
Methais
04-27-2008, 02:47 PM
What was the comet thing? I don't recall that.
- A comet was seen in the sky.
- 130 caused people to get sick and get 4732890427 seconds of RT.
RichardCranium
04-27-2008, 03:11 PM
THE BEST PART OF THIS, IS ULTIMATELY IT IS ALL JAMUS/TAYRES FAULT
fixt
Latrinsorm
04-27-2008, 03:19 PM
I see what you're trying to do though.:)
Being able to hunt as good as any other Pure + Being able to heal for experience + Keeping the 200's Circle = eventual nerf.
You guys had to know this was coming.
Having your cake and eating it too couldn't last.
Otherwise I agree with Evarin, empaths were/have been too good. Something was going to happen eventually.
^^^
Fucking spot on.The (IRL) sorcerers think it's great that empaths got pwned?? That's as shocking as Ilvane's comment was ridiculous!!!!!!
Stunseed
04-27-2008, 03:25 PM
I also find it hilarious, but that's from h8.
Drew2
04-27-2008, 03:33 PM
I fucking hate hunting.
>se
[Thanatoph Bowels, East Lobe]
At the eastern juncture of the quatrefoil, faded yellow symbols of rising suns grace the walls. Broken jars lie on the floor, spilling ground copal and frankincense powders. Several ora braziers lie scattered about, dusty and damaged. You also see an Illoke elder and a greater krynch.
Obvious exits: southwest, west, northwest
>
Your disk arrives, following you dutifully.
>1108 kry
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
You gesture at a greater krynch.
CS: +423 - TD: +326 + CvA: +25 + d100: +53 == +175
Warding failed!
The greater krynch is frozen with fear!
Cast Roundtime 3 Seconds.
>
An Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 55 points of damage!
Every bone in your right arm is shattered and scattered about!
l
You are stunned for 10 rounds!
... 40 points of damage!
Massive blow to your left eye sending bone back into your brain!
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -26DS, -26BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Barrier (102) ended. [+40PhysAS, -40DS]
The air calms down around you.
Spell Spirit Shield (202) ended. [-17DS]
The dim aura fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
An Illoke elder looks weakened!
Methais
04-27-2008, 03:51 PM
I fucking hate hunting.
>se
[Thanatoph Bowels, East Lobe]
At the eastern juncture of the quatrefoil, faded yellow symbols of rising suns grace the walls. Broken jars lie on the floor, spilling ground copal and frankincense powders. Several ora braziers lie scattered about, dusty and damaged. You also see an Illoke elder and a greater krynch.
Obvious exits: southwest, west, northwest
>
Your disk arrives, following you dutifully.
>1108 kry
You focus your thoughts while chanting the mystical phrase for Empathy...
Your spell is ready.
>
You gesture at a greater krynch.
CS: +423 - TD: +326 + CvA: +25 + d100: +53 == +175
Warding failed!
The greater krynch is frozen with fear!
Cast Roundtime 3 Seconds.
>
An Illoke elder summons the wrath of his god as he gestures at you!
A massive stone hand appears in the air before you!
The huge grey fist wraps around you before you can move to avoid it! The massive hand clasps you tightly in a crushing grip, and your brain seems to scream as you feel your bones snapping!
... 55 points of damage!
Every bone in your right arm is shattered and scattered about!
l
You are stunned for 10 rounds!
... 40 points of damage!
Massive blow to your left eye sending bone back into your brain!
Spell Sign of Shields (Shields) ended. [-20DS]
Your SIGN OF SHIELDS is no longer effective.
Spell Sign of Defending (Defending) ended. [-10DS]
Your SIGN OF DEFENDING is no longer effective.
Spell Bravery (211) ended. [-15AS]
You feel less confident.
Spell Sign of Warding (Warding) ended. [-5DS]
Your SIGN OF WARDING is no longer effective.
Spell Spirit Warding I (101) ended. [-10STD, -10BoltDS]
The light blue glow leaves you.
Spell Lesser Shroud (120) ended. [-20STD, -26DS, -26BoltDS]
The very powerful look leaves you.
The white light leaves you.
Spell Spirit Barrier (102) ended. [+40PhysAS, -40DS]
The air calms down around you.
Spell Spirit Shield (202) ended. [-17DS]
The dim aura fades from around you.
Spell Spirit Warding II (107) ended. [-25STD, -25BoltDS]
The deep blue glow leaves you.
Spell Heroism (215) ended. [-25AS]
The brilliant aura fades away from you.
Spell Sign of Deflection (Deflect) ended. [-20BoltDS]
Your SIGN OF DEFLECTION is no longer effective.
Spell Spell Shield (219) ended. [-30BoltDS, -30STD]
The opalescent aura fades from around you.
Spell Purify Air (207) ended.
Your breathing becomes more shallow.
Your heart hammers suddenly in your chest before failing entirely. Even the influence of Troll's Blood is not enough to change the fact of your death.
Spell Thurfel's Ward (503) ended. [-20DS]
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...
An Illoke elder looks weakened!
http://i287.photobucket.com/albums/ll154/spinarooni226/EmpathL2P.jpg
Sylvan Dreams
04-27-2008, 03:55 PM
You give Rocksand/Vif too much credit.
Nerfs like this don't happen overnight, hell, they don't even happen over the course of a month or three.
Back up and think about what you know about this game:
RfriggenSN.
Over the past two years, empaths have become super hunters on par with sorcerers in some respects. Meanwhile, they have had as an option the healing process to fall back on, which is really like sitting on a couch eating candy and leveling.
And they had to make virtually no sacrifices at one to be good at the other.
Now, if the player can't figure out how to hunt an empath, that's something else entirely and one of those lowest common denominator issues I won't address.
My guess is:
Out the backend of this storyline, will come two distinct training paths for empaths.
One, they rock at hunting but suck at healing, along the lines of how bad they suck right now while diseased.
Two, they rock at healing, much the same as they were before the disease, but suck at hunting.
And it's about damn time, IMO.
They should just split the empath profession into two classes: a healer class that sits around, is generally useless and leeches off of people, and a fighter type that can self-heal.
I definitely think it's about time.
Agamemnon
04-27-2008, 04:44 PM
Just saw this. You know why Simu put this in...
More longer an Empath takes to heal means...
1.) Greater time spent by other professions not getting healed means not hunting/not getting EXP and thus not progressing in the game which eventually means MORE MONEY for Simu.
2.) Greater chance for a deader, and all the delay of leveling/silver making that comes from that.
3.) Empath profession nerf, just because they can.
4.) Plus empaths will choose to heal for XP or hunt...probably now hunting is better thus less empaths thus more deaders and more people spending time to get healed. More USD $$ for Simu.
SIMUTRONICs, I know its a business... but a freaking in-game storyline for an inherently RL business decision...come on folks time to wake up.
diethx
04-27-2008, 04:45 PM
They should just split the empath profession into two classes: a healer class that sits around, is generally useless and leeches off of people, and a fighter type that can self-heal.
I definitely think it's about time.
I totally agree with this. However I think in addition to self-heal, it would be great if they could add in the ability to heal others in their hunting party. I don't know if that's possible though, because without some other special restriction in place, I guess people could just join an empath's group for him or her to be able to heal them. Maybe some sort of time limit? They have to heal the wound within 10 seconds of it being inflicted? Hehe. I dunno, i'm so not a coder ;)
Sylvan Dreams
04-27-2008, 04:46 PM
Just saw this. You know why Simu put this in...
More longer an Empath takes to heal means...
1.) Greater time spent by other professions not getting healed means not hunting/not getting EXP and thus not progressing in the game which eventually means MORE MONEY for Simu.
Are you serious? Just because empaths cannot heal totally eliminates other players from using the NPC healer that's in every town or using herbs?
God forbid people use herbs.
Agamemnon
04-27-2008, 04:51 PM
Are you serious? Just because empaths cannot heal totally eliminates other players from using the NPC healer that's in every town or using herbs?
God forbid people use herbs.
It's far far faster just swining by the dais laying down and saying I need so and so bodypart healed up. That takes 1 minute usually from my experience. The healer takes FAR longer to get all my wounds healed up. But not only that some wounds they can't heal cleanly (they don't do scars). Herbs, are not cost effective but also they take a long time to completely heal down and thats IF you got every single herb to take care of every single wound.
Snapp
04-27-2008, 04:57 PM
Just saw this. You know why Simu put this in...
More longer an Empath takes to heal means...
1.) Greater time spent by other professions not getting healed means not hunting/not getting EXP and thus not progressing in the game which eventually means MORE MONEY for Simu.
2.) Greater chance for a deader, and all the delay of leveling/silver making that comes from that.
3.) Empath profession nerf, just because they can.
4.) Plus empaths will choose to heal for XP or hunt...probably now hunting is better thus less empaths thus more deaders and more people spending time to get healed. More USD $$ for Simu.
SIMUTRONICs, I know its a business... but a freaking in-game storyline for an inherently RL business decision...come on folks time to wake up.
:lol:
How about you just stick to making monk threads?
TheWitch
04-27-2008, 05:03 PM
This has very little to do with me playing primarily a sorcerer and everything to do with the fact that I see what the bigger picture is, in this instance.
Whether for good or ill, and in many cases I will agree it is the latter - at least initially - BALANCE is the holy grail. And yes, I do agree that far too often fun is sacrificed in favor of balance.
But to have one profession, out of all of them, that has two solid ways of leveling was just not going to continue indefinitely.
In hindsight, it probably would have pissed people off less had they done this to healing closer to the release of the empathic hunting spells. It would have felt like less of a nerf, maybe.
Fallen
04-27-2008, 05:35 PM
I totally agree with this. However I think in addition to self-heal, it would be great if they could add in the ability to heal others in their hunting party. I don't know if that's possible though, because without some other special restriction in place, I guess people could just join an empath's group for him or her to be able to heal them. Maybe some sort of time limit? They have to heal the wound within 10 seconds of it being inflicted? Hehe. I dunno, i'm so not a coder ;)
The answer is allowing them to heal at a reduced ability for no experience.
lrb508
04-27-2008, 05:37 PM
This will essentially have an effect on clerics too, though. Taking more time to heal means more bodies, and without enough clerics, it means it taking forever for clerics to raise folks in a timely manner. Which means a lot of empaths/deaders/clerics just sitting around twiddling their thumbs while they wait for the stamina drain to wear off.
I hope this changes soon.
Peanut Butter Jelly Time
04-27-2008, 05:40 PM
Stamina recovers quite quickly, and it isn't as if the dozens of stamina recovery enhancers couldn't help at all... The changes are a bit dramatic, but this is also the beginning of the 'sickness', so expect the stamina costs to come down as folks 'get better'. This is a good, solid change for the game.
Latrinsorm
04-27-2008, 05:52 PM
Stamina recovers quite quickly, and it isn't as if the dozens of stamina recovery enhancers couldn't help at all...Try hunting with just cman mblow (never using the attack or kill verbs) and tell us again how your stamina recovers "quite quickly".
But to have one profession, out of all of them, that has two solid ways of leveling was just not going to continue indefinitely.First of all, healing has never provided anywhere close as much experience as hunting per unit time. Lots of people have this image of healers sitting around being fried on a node 24/7, but this simply has not been the case for many years, if it ever was.
Second, you don't count clerics as having "two solid ways" of leveling? How convenient for you.
Peanut Butter Jelly Time
04-27-2008, 06:03 PM
Try hunting with just cman mblow (never using the attack or kill verbs) and tell us again how your stamina recovers "quite quickly".First of all, healing has never provided anywhere close as much experience as hunting per unit time. Lots of people have this image of healers sitting around being fried on a node 24/7, but this simply has not been the case for many years, if it ever was.
Second, you don't count clerics as having "two solid ways" of leveling? How convenient for you.
Actually, many empaths were fried at nodes 24/7 since the Grimswarm arrived. Boil earth = $$$
Your point in concern to only using mighty blow is moronic to begin with, as that is a choice made by the player. You're in the slim slim slim minority on this one, friend.
As to clerics having two solid ways of levelling; they're meant to. Just as rogues, empaths, and wizards are. Yet with each distinct method of exp gain, wizards, rogues, and clerics all had to sacrifice until late game to be exceptional in any given skill.
1. Rogues have to choose between EXCEPTIONAL lockpicking and EXCEPTIONAL hunting early on, they cannot be amazing at both until the later stages of the game, short of uncommon help from items that the common player doesn't have access to.
2. Clerics can either rescue, or go full CS, not to mention their melee options. Each of the aforementioned has an optimal build, and optimal playstyle associated with it. Again, Clerics cannot be the BEST at every given ability they're given until the late game.
3. Wizards cannot be the best bolt thrower if they're also a warmage, early on. Getting down to 1 second swings with a larger weapon is exceptionally important to a pure warmage. Some exceptions in each build may also be provided for top tier enchanting.
Of the aforementioned four professions, Empaths were the only one that could utilize all of the abilities provided to them as best they're able through the early and mid game. The fix they are now undergoing provides an opportunity to follow in the path of locksmiths, and become a pure healer, or follow the assassin, and maintain the potent hunting you enjoyed days ago. This change will do little to ruin a profession, and a lot to define it.
Stanley Burrell
04-27-2008, 06:33 PM
You're in the slim slim slim minority on this one, friend.
Latrinsorm = Bantu pygmy, btw.
diethx
04-27-2008, 06:52 PM
Lots of people have this image of healers sitting around being fried on a node 24/7, but this simply has not been the case for many years, if it ever was.
This was the case a long, long time ago (9-10+ years) when empaths were fewer/more spread out and there were a LOT more people playing the game at any one time. My first character that I got past level 2 was an empath who healed in the healer's tent in the Landing, and she was pretty much fried all the time when I actively wanted to heal.
I haven't played an empath with any real regularity since then, but I do have one who's been level 20 for about 3 years because trying to get fried while healing now is nearly impossible, if you can't do rescues and you're just someone who does it casually (unless you're lucky enough to stumble upon someone who's been incinerated or something).
Drunken Durfin
04-27-2008, 06:53 PM
You see Prelate Ritzu.
He appears to be a Human.
He is tall and appears to be very young. He has sparkling crystal green eyes and fair skin. He has long, fine golden hair. He has a fleshy face and a broad nose.
He has a mangled left leg, and old battle scars on his right arm.
He is holding a white ora and faewood runestaff in his right hand.
He is wearing a crystal amulet, a bloodstone impaled heart symbol, a flowing crimson silk cloak, and a pair of black sinew-wrapped sandals.
He's in TC right now talking about his lord offering a 'cure'
Log?
[Shrine of Suffering]
Wide, polished columns of deep black marble ascend toward the ceiling. Set between the low pillars is an altar of flawless ivory. Overlooking the altar, a statue of a young man with his arms stretched above his head You also see the Ylandra disk and the Tuio disk.
Also here: Ylandra, Belnia, Meureii, Craic, Tayre, Sir Valicar, Telsas, Tealcie (kneeling), Lasentra, Gracellen, Nilandia, Tuio (kneeling), Prelate Ritzu
Obvious exits: out
Ritzu is locatable if you've got da juice (aka ss lore).
Tolwynn
04-27-2008, 07:17 PM
You see Prelate Ritzu.
He appears to be a Human.
He is tall and appears to be very young. He has sparkling crystal green eyes and fair skin. He has long, fine golden hair. He has a fleshy face and a broad nose.
He has a mangled left leg, and old battle scars on his right arm.
He is holding a white ora and faewood runestaff in his right hand.
He is wearing a crystal amulet, a bloodstone impaled heart symbol, a flowing crimson silk cloak, and a pair of black sinew-wrapped sandals.
Heh, Ritzu must have been in some kind of a hurry to forget his clothes and all.
Sylvan Dreams
04-27-2008, 07:30 PM
This was the case a long, long time ago (9-10+ years) when empaths were fewer/more spread out and there were a LOT more people playing the game at any one time. My first character that I got past level 2 was an empath who healed in the healer's tent in the Landing, and she was pretty much fried all the time when I actively wanted to heal.
I haven't played an empath with any real regularity since then, but I do have one who's been level 20 for about 3 years because trying to get fried while healing now is nearly impossible, if you can't do rescues and you're just someone who does it casually (unless you're lucky enough to stumble upon someone who's been incinerated or something).
Right now, the player base has shifted - there's a LOT less players than there used to be and a lot more empaths around.
Just right now, out of 576 people in game, 54 are empaths that have their profession title displayed. 8% of the population, plus the ones walking around with a non empath title or no title altogether
Latrinsorm
04-27-2008, 07:44 PM
Actually, many empaths were fried at nodes 24/7 since the Grimswarm arrived. Boil earth = $$$I've made the same challenge multiple times over the years, with no takers. No one, NO ONE, has managed to come up with a log of keeping an empath fried for a slender hour, let alone indefinitely. More on this later.
Your point in concern to only using mighty blow is moronic to begin with, as that is a choice made by the player.It's an equal stamina drain as that of most empaths', so it would illustrate how "moronic" your "stamina regens quickly lulz" point was.
Empaths were the only one that could utilize all of the abilities provided to them as best they're able through the early and mid game.You are misinformed. The differences between a pure raising cleric and a vanilla cleric path are (were) significantly larger than those between a pure healer and a vanilla empath.
I want to see a log of Ritzu tripping Tayre's script repeatedly. :(
Stanley Burrell
04-27-2008, 07:47 PM
You are a Bantu pygmy.
TheEschaton
04-27-2008, 08:06 PM
Is this Ritzu guy an Amasalenite? I'm missing the symbology - pierced heart? Shrine of Suffering?
Tolwynn
04-27-2008, 08:11 PM
Is this Ritzu guy an Amasalenite? I'm missing the symbology - pierced heart? Shrine of Suffering?
Try Mularos, on both counts.
Makkah
04-27-2008, 08:14 PM
http://www.play.net/forums/messages.asp?forum=102&category=26&topic=2&message=2631
etc.
Latrinsorm
04-27-2008, 08:34 PM
Lothwyn shoots empaths in the face!
>
Lothwyn says, "Have some faith. Stop grasping for straws."
Empaths were unaffected!
>
Lothwyn pouts and cries some more.
Empaths were unaffected!
>
Empaths just left.
>
Makkah
04-27-2008, 08:42 PM
lol Tayre must be the empath representative... SLAMZ!
Drunken Durfin
04-27-2008, 08:48 PM
>Breathe. And try to enjoy what is going on and what comes next. -GS4-LOTHWYN
Why am I suddenly reminded of a very bad scene from the HBO series OZ?
Stanley Burrell
04-27-2008, 09:07 PM
>Breathe. And try to enjoy what is going on and what comes next. -GS4-LOTHWYN
Why am I suddenly reminded of a very bad scene from the HBO series OZ?
All scenes with wang were wrong.
diethx
04-27-2008, 09:22 PM
Right now, the player base has shifted - there's a LOT less players than there used to be and a lot more empaths around.
Just right now, out of 576 people in game, 54 are empaths that have their profession title displayed. 8% of the population, plus the ones walking around with a non empath title or no title altogether
I know, that's the point I was trying to make :)
That's the reason why my empath has been 20 for like 3 damn years, lol
RichardCranium
04-27-2008, 10:03 PM
All scenes with wang were wrong.
Even the ones with spooning? Not the cuddling type spooning, either.
Aryan Brotherhood, bithc.
Stanley Burrell
04-27-2008, 10:10 PM
Even the ones with spooning? Not the cuddling type spooning, either.
Aryan Brotherhood, bithc.
Poet, son.
Drunken Durfin
04-27-2008, 10:10 PM
Even the ones with spooning? Not the cuddling type spooning, either.
Aryan Brotherhood, bithc.
http://www.youtube.com/watch?v=v76z2I7bblI
Quite possibly the most disturbing scene in the whole series.
Makkah
04-27-2008, 10:13 PM
Spooning leads to forking :(
RichardCranium
04-27-2008, 10:21 PM
http://www.youtube.com/watch?v=v76z2I7bblI
Quite possibly the most disturbing scene in the whole series.
That was actually the scene I had in mind when I made my post. Thanks.
Stanley Burrell
04-27-2008, 10:29 PM
That was actually the scene I had in mind when I made my post. Thanks.
Luke.
Perry.
Ngght. Disturbing.
Wtf did Ritzu say?
EDIT: Nevermind, I loled at Belnia's log.
Kyra231
04-28-2008, 08:29 AM
Let's try this out. a FRESHLY rolled up empath, doing nothing but walking around.
5 minutes into the game i get this "You are overcome with exhaustion."
>stamina
Stamina points: 31 remaining: 31
8 minutes in, i get this:
You feel a slight tremble building before it grows into sporadic convulsions.
mind you, i'm STILL doing nothing but walking around, still level 0, still trying to visit all the places to get to level 1 and we all know you can't even heal until you are level 1.
Your overtaxed muscles begin to twitch and spasm.
i guess listening to the warrior raging thrak would make anybody's muscles overtaxed, 12 minutes into the game
You nearly collapse, but catch yourself at the last moment.
16 minutes into the game, still talking to thrak.
That right there is pretty retarded. Nothing like being forced into participation in a storyline that is going to effect your in game time when you aren't even healing, wtf. GG Simu.
~K.
CrystalTears
04-28-2008, 09:30 AM
I ended up decaying after a failed warcamp effort and then getting eaten since no one would come get me. At least I got a free heal out of it. :(
I'm waiting on Stamina costs for standard melee hunting. To be honest, swinging a sword/axe/polearm has to be pretty taxing on the body...Seems like the approach would be a scaled stamina cost based upon STR and CON stats.
BigWorm
04-28-2008, 12:36 PM
I'm waiting on Stamina costs for standard melee hunting. To be honest, swinging a sword/axe/polearm has to be pretty taxing on the body...Seems like the approach would be a scaled stamina cost based upon STR and CON stats.
Yeah, they're called cmans
CrystalTears
04-28-2008, 12:39 PM
I'm waiting on Stamina costs for standard melee hunting. To be honest, swinging a sword/axe/polearm has to be pretty taxing on the body...Seems like the approach would be a scaled stamina cost based upon STR and CON stats.
It would be too much, imo. We already have hard RT for swinging a weapon. Having to add stamina costs to each swing would do more damage than good to everyone, especially those who like to be diverse like pures who also swing weapons.
RichardCranium
04-28-2008, 12:44 PM
I'm waiting on Stamina costs for standard melee hunting. To be honest, swinging a sword/axe/polearm has to be pretty taxing on the body...Seems like the approach would be a scaled stamina cost based upon STR and CON stats.
We already have it. In fact it taxes us so much to swing a weapon that it takes 5 fucking seconds to recover.
Fallen
04-28-2008, 12:51 PM
Unless you swing a weapon with a lower base RT. Then it takes fucking 3 seconds to recover, or 4.
Allereli
04-28-2008, 12:56 PM
Unless you swing a weapon with a lower base RT. Then it takes fucking 3 seconds to recover, or 4.
someone please explain to me why people swing?
We already have it. In fact it taxes us so much to swing a weapon that it takes 5 fucking seconds to recover.
I wasn't talking about cmans. That's why I said "standard" melee.
In any case, the RT thing is stupid anyhow. Swing a 5 to 7 pound stick in RL and tell me if it takes you 5 seconds before you're ready to swing again.
Swing a 5 to 7 pound stick around in RL and tell me if you can do that for thirty minutes without feeling a little tired afterwards.
I guess if you *have* to wait 5 seconds between swings, you may not get tired, but the physics of swinging a weapon in GS aren't really "appropriate", for lack of a better term. Seems like more correct physics, is little to no RT with stamina costs being weighted based upon STR and CON stats, and how often you are swinging in any particular engagement.
Edited to add:
Also factored in should be how encumbered you are. That mechanism is already in place for RT purposes, but more encumberance should deplete stamina faster too.
Some Rogue
04-28-2008, 01:31 PM
someone please explain to me why people swing?
Because we can kill it on one swing unlike sorcerers who cast. :yes:
Trouble
04-28-2008, 01:38 PM
So the bottom line is that if you want to be a healer you need to 2 or 3x in PT, right?
This is a 'permanent' change, correct? Not simply something part of a storyline...
CrystalTears
04-28-2008, 01:38 PM
I guess if you *have* to wait 5 seconds between swings, you may not get tired, but the physics of swinging a weapon in GS aren't really "appropriate", for lack of a better term. Seems like more correct physics, is little to no RT with stamina costs being weighted based upon STR and CON stats, and how often you are swinging in any particular engagement.
I don't mind the RT so much. I wouldn't mind stamina costs after a certain amount of swinging. In fact in some situations I'd probably prefer it so that for people who are light, swinging light weapons and are trained for it, as well as being unencumbered, should be able to swing faster and more often. However I would definitely mind having them both at the same time.
So the bottom line is that if you want to be a healer you need to 2 or 3x in PT, right?
This is a 'permanent' change, correct? Not simply something part of a storyline...
It's not permanent, it's part of a storyline. Had it been permanent, they would have just made an announcement.
Trouble
04-28-2008, 01:41 PM
It's not permanent, it's part of a storyline. Had it been permanent, they would have just made an announcement.
OK I won't blow a fixskills just yet then. :)
Allereli
04-28-2008, 01:41 PM
Because we can kill it on one swing unlike sorcerers who cast. :yes:
come to yetis (on the krag slopes) with me, i will show you pwnage
Suppa Hobbit Mage
04-28-2008, 01:49 PM
Anyone who says getting fried healing is hard, flat out isn't trying. I have TWO, not one, TWO empaths who've virtually never hunted in GS4 at all and gained about 40 levels combined. I don't even heal in TSC either, mostly just friends/myself.
WTFBBQSTFUQQ
Nilandia
04-28-2008, 01:50 PM
We already have it. In fact it taxes us so much to swing a weapon that it takes 5 fucking seconds to recover.
I always interpreted RT in melee combat as the time needed to pull back from your strike, then find another vulnerable place to strike. It's not like you're just standing there, swinging at whatever and hoping it'll hit something.
Gretchen
Some Rogue
04-28-2008, 02:10 PM
come to yetis (on the krag slopes) with me, i will show you pwnage
You'd never know it from the amount of crying some do about having to plink away with their spells... hehe.
CrystalTears
04-28-2008, 02:15 PM
I always interpreted RT in melee combat as the time needed to pull back from your strike, then find another vulnerable place to strike. It's not like you're just standing there, swinging at whatever and hoping it'll hit something.
Gretchen
That would be aiming, and why it adds to the RT. Not aiming is exactly that... hoping your swing lands on something squishy.
Allereli
04-28-2008, 02:23 PM
You'd never know it from the amount of crying some do about having to plink away with their spells... hehe.
i r not plinker.
diethx
04-28-2008, 02:31 PM
I ended up decaying after a failed warcamp effort and then getting eaten since no one would come get me. At least I got a free heal out of it. :(
Don't you hang out in Solhaven? I'm pretty sure i've said this before, but in case I didn't, IM me if you need a rescue in Solhaven. I'm not around in the mornings usually but most other times I should be able to help. This goes for anyone really. Unless you're (near) capped with (near) capped Grimswarms running around, heh, cuz my cleric is only around lvl 63.
I always interpreted RT in melee combat as the time needed to pull back from your strike, then find another vulnerable place to strike. It's not like you're just standing there, swinging at whatever and hoping it'll hit something.
Gretchen
Yeah, that's a valid way of looking at it.
As far as having both RT and stamina costs simultaneously, what I was saying is little to no RT with a stamina cost. Maybe an RT of one second with a stamina cost based on all the other stuff I mentioned. Really, a one second (maybe even 2 second) RT is not unreasonable to swing, and recover after the swing. If you *want* to aim a shot, then more RT (which already exists...adds 1 more sec of RT to my rogue) for the purposes of trying to find a place to aim, and maybe a little more stamina, as you are actually attempting to place an aimed shot with the intent of removing limbs or beheading.
I can't get to your web-site at work. :(
I have read through it a little at home (good information), and was hoping I could get to it at work to read more.
Anyway, back on topic. Empaths should feel a stamina cost on taking wounds. While I've never had a limb removed in RL, I would have to imagine that I would be pretty tired after the ordeal of losing one. The same would hold true if I lost a large amount of blood. It seems pretty realistic to me.
Trouble
04-28-2008, 02:34 PM
Anyway, back on topic. Empaths should feel a stamina cost on taking wounds. While I've never had a limb removed in RL, I would have to imagine that I would be pretty tired after the ordeal of losing one. The same would hold true if I lost a large amount of blood. It seems pretty realistic to me.
To me, that's the whole point of an RT. If they want paths to slow down, nerf the RT-reducing talents/mechanisms.
Drew2
04-28-2008, 02:36 PM
To me, that's the whole point of an RT. If they want Tayre to slow down, nerf the RT-reducing talents/mechanisms.
Fixed
Makkah
04-28-2008, 02:37 PM
Self-absorbed much?
Nilandia
04-28-2008, 02:46 PM
That would be aiming, and why it adds to the RT. Not aiming is exactly that... hoping your swing lands on something squishy.
Aiming I'd say would take a bit longer because you're looking for THAT SPECIFIC part to open up to a strike. With normal melee you're just looking for any place to open up, but it will still take time to recover and defend yourself.
Anyway, that's how I see it.
Anyway, back on topic. Empaths should feel a stamina cost on taking wounds. While I've never had a limb removed in RL, I would have to imagine that I would be pretty tired after the ordeal of losing one. The same would hold true if I lost a large amount of blood. It seems pretty realistic to me.
I wouldn't mind seeing a stamina cost, since it really does make sense. My only concern is for invasions, where you have a whole heck of a lot of people needing healing RIGHT NOW. Waiting on your stamina to regen would only have people dying on you.
Gretchen
Raffles
04-28-2008, 02:52 PM
Anyway, back on topic. Empaths should feel a stamina cost on taking wounds. While I've never had a limb removed in RL, I would have to imagine that I would be pretty tired after the ordeal of losing one. The same would hold true if I lost a large amount of blood. It seems pretty realistic to me. In which case so should the person who originally lost the limb, so maybe if a person receives an injury for what ever reason they should receive a stamina cost.
Bobmuhthol
04-28-2008, 02:54 PM
<<That would be aiming, and why it adds to the RT. Not aiming is exactly that... hoping your swing lands on something squishy.>>
Right, because it makes sense that +1 second is all that is required to carefully assassinate someone. Or maybe, just maybe, aiming takes more RT because it's a higher (ie., more than usual, where usual is not completely unprecise)precision attack.
Nilandia
04-28-2008, 03:17 PM
<<That would be aiming, and why it adds to the RT. Not aiming is exactly that... hoping your swing lands on something squishy.>>
Right, because it makes sense that +1 second is all that is required to carefully assassinate someone. Or maybe, just maybe, aiming takes more RT because it's a higher (ie., more than usual, where usual is not completely unprecise)precision attack.
:yeahthat:
Sums it up nicely.
Gretchen
CrystalTears
04-28-2008, 03:31 PM
Don't you hang out in Solhaven? I'm pretty sure i've said this before, but in case I didn't, IM me if you need a rescue in Solhaven. I'm not around in the mornings usually but most other times I should be able to help. This goes for anyone really. Unless you're (near) capped with (near) capped Grimswarms running around, heh, cuz my cleric is only around lvl 63.
Nope. Nations. However I didn't have a problem with rescues before, but I noticed a decrease since the "disease".
Tea & Strumpets
04-28-2008, 03:45 PM
<<That would be aiming, and why it adds to the RT. Not aiming is exactly that... hoping your swing lands on something squishy.>>
Right, because it makes sense that +1 second is all that is required to carefully assassinate someone. Or maybe, just maybe, aiming takes more RT because it's a higher (ie., more than usual, where usual is not completely unprecise)precision attack.
I thought ambushing added 3 seconds, but that all but 1 second of that could be negated by stats.
Nitpicker in the house!
Danical
04-28-2008, 03:56 PM
I thought ambushing added 3 seconds, but that all but 1 second of that could be negated by stats.
Nitpicker in the house!
You would be correct and I'm certain Alex knows this; he's going on optimal conditions.
diethx
04-28-2008, 04:08 PM
Nope. Nations. However I didn't have a problem with rescues before, but I noticed a decrease since the "disease".
Oh, OKAYE. Well, it still goes for whoever is in Solhaven.
In which case so should the person who originally lost the limb, so maybe if a person receives an injury for what ever reason they should receive a stamina cost.
Yes, absolutely. Totally agree. Especially when you put HEALTH and it says you are feeling lightheaded when your blood is low, and yet your character doesn't suffer from "lightheadedness".
CrystalTears
04-28-2008, 05:01 PM
This game does not need anymore realism. My job has become more fun, less tedium compared to GS lately.
Methais
04-28-2008, 05:35 PM
And she works as a laborer in a coal mine.
Raffles
04-28-2008, 07:15 PM
Yes, absolutely. Totally agree. Especially when you put HEALTH and it says you are feeling lightheaded when your blood is low, and yet your character doesn't suffer from "lightheadedness".
I think that would make a lot of sense really, but then im not sure sense ever came into gemstone :wink1:
Latrinsorm
04-29-2008, 11:11 AM
Having to add stamina costs to each swing would do more damage than good to everyoneSort of like adding stamina costs to transferring? :)
That would be aiming, and why it adds to the RT. Not aiming is exactly that... hoping your swing lands on something squishy.
In any case, the RT thing is stupid anyhow. Swing a 5 to 7 pound stick in RL and tell me if it takes you 5 seconds before you're ready to swing again.Roundtime is not a measure of how long it takes to swing a weapon. Roundtime is a measure of how long it takes one to appropriately maneuver oneself to swing a weapon. No active input on a character is not the same as the character standing stock still.
While I've never had a limb removed in RL, I would have to imagine that I would be pretty tired after the ordeal of losing one. I've never thrown a fireball in real life. I would imagine it takes a lot of effort though, let's make all spells cost stamina!!
So the bottom line is that if you want to be a healer you need to 2 or 3x in PT, right?Currently the stamina cost is %-based rather than a flat cost, so training in PT is completely irrelevant.
Anyone who says getting fried healing is hard, flat out isn't trying.Getting fried healing reliably is hard. Anyone who would like to claim otherwise is welcome to offer the aforementioned log.
Drunken Durfin
04-29-2008, 11:42 AM
For those of you who do not read the officials...
4/27/2008 6:14:12 PM
- Bug reported allowing empaths to heal from meditative state and not incur stamina drain.
4/27/2008 6:53:59 PM
- Bug fixed by GM Estild ~ 39 minutes later.
Why can't we get this type of response to the issues of double stamina drain for self-inflicted wounds, drain when there is no healing, drain from typos (i.e. "TRANSFER <person> abdomen I misspelled Adbomen.. and still lost 48 stamina" - Lissanne) and the like that have been reported multiple times?
CrystalTears
04-29-2008, 11:43 AM
Sort of like adding stamina costs to transferring? :)
I don't mind the stamina costs, I just don't think it needs to be done for each transfer, nor in the amounts that they are currently, although hopefully it will diminish a bit.
Roundtime is not a measure of how long it takes to swing a weapon. Roundtime is a measure of how long it takes one to appropriately maneuver oneself to swing a weapon. No active input on a character is not the same as the character standing stock still.
Yeah, my bad. I understand the concept now that it has been explained. I still don't think swings should have hard RT as well as stamina costs.
Latrinsorm
04-29-2008, 12:02 PM
For those of you who do not read the officials...rofl, classic.
I've never thrown a fireball in real life. I would imagine it takes a lot of effort though, let's make all spells cost stamina!!
It makes you tired to think, doesn't it?
NocturnalRob
04-29-2008, 12:42 PM
rofl, classic.
yeah, their selective response rate is somewhat amusing
elcidcannon
04-30-2008, 04:52 AM
LOL @ Everyone who bitched about scripting the past few weeks. This is what you get.
PS- I'm probably selling Tayre in the next few days. Stay tune.d
So how much can I buy Tayre for?
:-P
Peanut Butter Jelly Time
04-30-2008, 12:19 PM
I always interpreted RT in melee combat as the time needed to pull back from your strike, then find another vulnerable place to strike. It's not like you're just standing there, swinging at whatever and hoping it'll hit something.
Gretchen
Haven't you ever watched ANY movie in the history of time that showed basic swordfighting? Hell, pop on ESPN2 on odd days and you can see a compound bow shooting contest aswell. If any of the aforementioned took 5 seconds+ to do what they do, they'd be out of a job.
I made a warmage just to compensate for my vision of the character, as there's no freaking way a huge dude swinging a polearm is going to stand around maneuvering for four seconds after a simple step in-swing. Not to mention his odds of following said swing with another swing in combination are extremely high. 5 second RT will never allow for true combo awesomeness.
Celephais
04-30-2008, 01:46 PM
We can also react in real life a lot faster than we can type in our reactions. Imagine trying to "stance dance" when monsters are attacking in sub second RTs, a single monster in town could kill entire rooms before people got their weapons out.
It's not about realism, it's about being able to actually play the game given the limitations. I do agree that they should have a bit more granularity (GS4 was a big step up from when EVERYTHING had a 5 sec min), it's not exactly right that just about everyone swinging a falchion is the same speed as someone swinging a maul (because everyone who OH swings these weapons has them down to 5 seconds anyway).
Nilandia
04-30-2008, 05:23 PM
Haven't you ever watched ANY movie in the history of time that showed basic swordfighting? Hell, pop on ESPN2 on odd days and you can see a compound bow shooting contest aswell. If any of the aforementioned took 5 seconds+ to do what they do, they'd be out of a job.
I fenced for a little while in college. 5 seconds is actually quite generous in some cases, depending on the match. In many cases, it would be much longer because the other person was doing a derned good job of dodging and parrying. (Hm... EBP system, anyone?) I've also watched SCA matches, both in various forms of single combat, and in large scale fighting. (Watching a few hundred guys in armor trying to capture a castle against another few hundred guys in armor. Whee!) 5 seconds is definitely not unheard of.
Gretchen
Peanut Butter Jelly Time
04-30-2008, 06:59 PM
That's five seconds in a set, competitive environment, between two trained individuals. You may aswell say thirteen seconds is fine after watching a heavyweight boxing match.
This is LIFE OR DEATH, with giant barbarians wielding handaxes that they could flick around with the least bit of effort to take your head off, and elf archers with hands fast enough to draw an arrow and have it delivered to your eye in a mere second.
If you wish to compare it to basic human capabilities, note that it takes less than two seconds for Ivan Rodriguez, catcher of the Detroit Tigers, to catch, pass, and throw a baseball mid-steal attempt. It takes trained judo masters under a full second to effectively hip toss someone. It takes the douchebag knight characters at renaissance festivals under two seconds to draw a sword and point it at their "enemy".
In all reality, if I was about to be sliced in half, it would be a lot less time than three seconds for me to jack something up with a dagger. In fact, I'd likely get a good four swings in, during that three seconds. Nonetheless, ohwell. I just don't see the use in comparing it to a realistic equivalent of any kind, ESPECIALLY not in a setting like you suggested.
Latrinsorm
04-30-2008, 08:59 PM
It makes you tired to think, doesn't it?People claim Scrabble is a good workout. I personally am a SUPAR GENIUS so the thinking thing isn't too tough, thanks for asking though! :)
Haven't you ever watched ANY movie in the history of time that showed basic swordfighting? Hell, pop on ESPN2 on odd days and you can see a compound bow shooting contest aswell. If any of the aforementioned took 5 seconds+ to do what they do, they'd be out of a job.Contest != combat. Movie != GS.
In all reality, if I was about to be sliced in half, it would be a lot less time than three seconds for me to jack something up with a dagger. In fact, I'd likely get a good four swings in, during that three seconds.If you think you could tear an arm off with any of those four swings, you are much further from reality than you purport.
Peanut Butter Jelly Time
04-30-2008, 09:13 PM
I never said I'd be tearing arms off at all. Now with a full on limb-cleaver? Sure. With a dagger? no. I'd hope for one well placed stab, after three overly aggressive, misplaced slashes.
Tea & Strumpets
04-30-2008, 09:51 PM
I never said I'd be tearing arms off at all. Now with a full on limb-cleaver? Sure. With a dagger? no. I'd hope for one well placed stab, after three overly aggressive, misplaced slashes.
For fuck's sake.
Methais
05-01-2008, 12:40 AM
5 second RT will never allow for true combo awesomeness.
http://content.ytmnd.com/content/4/0/1/401e61e102219bb1af063d3ce54d271a.jpg
Deathravin
05-01-2008, 02:27 PM
We can also react in real life a lot faster than we can type in our reactions. Imagine trying to "stance dance" when monsters are attacking in sub second RTs, a single monster in town could kill entire rooms before people got their weapons out.
It's not about realism, it's about being able to actually play the game given the limitations. I do agree that they should have a bit more granularity (GS4 was a big step up from when EVERYTHING had a 5 sec min), it's not exactly right that just about everyone swinging a falchion is the same speed as someone swinging a maul (because everyone who OH swings these weapons has them down to 5 seconds anyway).
^^ ya... that ^^
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