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View Full Version : I'm making a sorcerer, but I don't know what the hell I'm doing.



ViridianAsp
04-26-2008, 04:23 AM
Like the thread says, I don't know how to do this, I've tried sorcerers in the past and given up pretty much at level 6.

I don't know how to build one first off, or how to hunt one up to twenty.

It will be a dark elf, but I am pretty much clueless on what I should and shouldn't train in, so if someone would be willing to help me out, I'd be grateful.

Thanks.

Nieninque
04-26-2008, 04:30 AM
It will be a dark elf

I'm pretty sure that's all you need to know.

ViridianAsp
04-26-2008, 04:41 AM
I'm pretty sure that's all you need to know.

Well it helps.

Fallen
04-26-2008, 05:20 AM
What type of build? Weapon and shield? Brawling and shield? Runestaff?

Do you want to be able to use your tertiary skills heavily? Want a high CS? How do you envision the character hunting?

ViridianAsp
04-26-2008, 05:36 AM
What type of build? Weapon and shield? Brawling and shield? Runestaff?

Do you want to be able to use your tertiary skills heavily? Want a high CS? How do you envision the character hunting?


Well, whatever works best as far as build, I was thinking runestaff. I want her to be able to survive. As far as her hunting, I'd want her to cast, I'm not really looking for her to use combat. CS doesn't matter as long as it's decent enough to be effective.

I don't know what sort of lores to train in, or what's best to do first or last.

Fallen
04-26-2008, 06:02 AM
As a runestaff user just 1x Necro and Demon. Spell aim is important for sorcerers, I would suggest 2xing that. Both Mana controls are important to us, so 1x both of those. Do what runestaffers normally do, aim for a lot of magical ranks.

Peanut Butter Jelly Time
04-26-2008, 09:15 AM
Get mastered up in CoL asap. Sign of Wracking = even lowbie sorcies hunting off their own mana pool to fry. Sacrifice is neat x2.

Aside from that, just self-spell yourself out of hit range, stay in guarded, and bring your lowbie to Vaalor. A sorcerer can fry off their own mana there in the lower cemetary lvl 5-9, and then after that, disintegrate on bone golems and dirges is fine, or even mana disruption. There is literally nothing else to know at end game aside from how to make a proper implosion kill script, if you don't run around with lich or psinet and want 1 button kills.

Raffles
04-26-2008, 09:27 AM
making a new sorceress too and i was just wondering if training her too be able wear double leathers is okay? and if so how many ranks?

Peanut Butter Jelly Time
04-26-2008, 09:35 AM
90% sure that 4x unpadded fulls can get most sorcies through, if they have a head on their shoulders. Doubles would be decent, but you'd notice the hinderance at the rate of mana disruption casts. May aswell either move down to fulls at 4 ranks of armor use, or move up to LBP or even cuir leathers if you don't care to self-spell yourself out the ying yang/simply want more protection.

Izzy
04-26-2008, 09:46 AM
making a new sorceress too and i was just wondering if training her too be able wear double leathers is okay? and if so how many ranks?

Yes, 8 ranks for maneuver penalties. Sorcerers also don't have any hindrance in doubles, which is excellent.

Peanut Butter Jelly Time
04-26-2008, 09:57 AM
Err? Sorcies don't? Heck, shows how much I know.

Blud
04-26-2008, 10:07 AM
Minimum sorcerer hinderance on Doubles is 2% with 6 ranks in armor use.

I wouldn't train more than 6 times in armor use, since 6 ranks is enough to reduce the armor RT to its minimum, and also reduce the spell hinderance to the minimum. MAvA can be reduced by training more, but unless you plan to sweep, disarm, and throw your opponents, there's really no need to worry about it.

FWIW, this is the training plan I use for my Runestaff wielder. These are just minimums...

1X Arcane Symbols
1X Magic Item Use
1X Harness Power
2X Spell Aiming
1X Elemental Mana Control
1X Spiritual Mana Control
2X Spell Research (Be sure to train in Sorcerer Spells every train. This is the fastest way to increase your CS)
1X in a Sorcerous Lore
.5X Two Handed Weapons (I usually train at higher than this)
.3X MOC

CoL is great for wracking and other defensive spells. Sacrifice is good until you learn to wrack, but I don't even use sacrifice any more, as I have enough spirit to wrack 2 times while hunting, which effectively triples my mana pool (85 mana * 3 = 255 mana). If I sacrifice, I can only wrack once. Sacrificing only nets me about 25 - 30 mana return ([85 * 2] + 25 = 195 mana).

With this plan, I was pretty weak up until about 10 to 12 trains. If you choose the Staff Wielder route, be prepared to buy lots of wands in the beginning to supplement your low mana pool, and always be ready to take on mass spells. Might be a good idea to make friends with a sword and board person to help with melee in the beginning too.

Hope this helps. Good luck.

Allereli
04-26-2008, 10:08 AM
Yes, 8 ranks for maneuver penalties. Sorcerers also don't have any hindrance in doubles, which is excellent.

Sorcerers have 2%, which man if you get a run of bad luck can be irritating. Empaths are the onces with no hindrance in doubles.

In lower levels I used lots of wands/imbeds to fry. On a lot of creatures up to 30s, I would mainly just stun and focused maelstrom, so just one warding roll per kill, and glass wands are easy to come by. It does take a lot of patience.

What do you want to do with the character? Some people can't stand not tripling, some hardly do at all. Do you want to animate effectively? Do you want to use demons effectively (or better: do you want to phase a lot of crap)? Are you going to do alchemy? Are you going to infuse? Do you want web bolt? an effective fire spirit? Don't have to decide all of this now, but they are questions to keep in mind as you go along.

ViridianAsp
04-26-2008, 01:19 PM
Thanks for the help guys I really appreciate it.

My goals for my sorcerer are to unlock scrolls effectively, I don't know what it's going to take for that to happen and I want her specialty to be demons, thought we'll see.

Fallen
04-26-2008, 03:50 PM
1x- 1.5x MIU. If you want to do it as fast as possible I would 2x MIU, 2x Arcane symbols is a given. 1x both mana controls. You may even want to 1.5x both mana controls. You dont need a LOT of ranks to have success with infusion, you just need a set number. The more ranks you get, the better you are up until you just stop seeing difficulty all together.

Infusing scrolls is extremely mana intensive. You will want to be in COL for wracking unless you've RP reasons against joining.

For a demonologist, I wouldn't bother much at all with Necro ranks. I would get 1 necro rank for blood burst returns, then start doubling Demonology when you have the points.

To get good fast at scroll infusing you will want to be 1.1-1.5x Sorcerer spells. Try to get to that nice +20 ranks above your level for the maximum bonus to CS. Obviously this wont be immediately doable, but it should be a long term goal.

Go runestaff. Points are going to be tight. Infusing scrolls is very difficult until later in levels.

ViridianAsp
04-26-2008, 07:10 PM
Sweet, thanks for the suggestion.

TheWitch
04-27-2008, 10:42 AM
Most important thing:

suck it up.

It will be a rough go, unless you've played other pures. I have a couple squares at low levels and it kills me how easy they have it. I know that ends when they get mid to higher level, things get tougher.

It's the exact opposite for sorcerers. (I'm not addressing the other pures here, so please spare the it's hard for clerics too routine.) The first 30-40 levels you'll need a lot of workarounds to fry: wands, sacrifice, orbs, wracking, anything you can get. After around 40, smooth.

As to the armor, I went from level 10 to 65 in 4x fulls. It was never really an issue. The rest has been pretty well covered.

Raffles
04-27-2008, 11:16 AM
brilliant, thats also for the advice