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bubbauno
04-06-2008, 07:43 PM
a red laen key

The key is wrought from pure laen. Several layers of the sturdy material are visible along the sides, which jut out like small flags at irregular intervals. Carved into the top of the key is the sneering visage of Lord Estrion himself, surrounded by a faint green glow.


Estrion's Claedesbrim/Darkstone Key
Unlimited crossrealms teleport to Darkstone/Landing
4 permanent settings inside Darkstone Castle for each level (Red, Purple, Aqua, Yellow)
1 setting anywhere in Landing range (Green)

History
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The sorcerer Estrion and the wizard Siarl attempted to use Darkstone as a base from which to launch a campaign to destroy Wehnimer's Landing. They called upon Sheru to assist them, but their magic experiments and unholy rituals backfired, creating the storm of mana that lingers above the Castle to this day. Sheru abandoned the pair, though the wicked harbingers who heralded his arrival were left behind. Estrion and Siarl then launched a failed attack on the Landing. Estrion was slain by Starsnuffer, while Siarl managed to escape. His whereabouts today are unknown.

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Leaving
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Suddenly, Tsin is engulfed in a brilliant vortex of key multicolored light! The dazzling hues swirl in ever tighter circles for several moments, then rush away completely, carrying Tsin off in a shower of sparks!

Arriving
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A brilliant vortex of light appears from out of nowhere, and just as suddenly swirls away to reveal Tsin in its place.

Changing settings
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>push key
You hear a faint *click* and the key is gradually enfolded by a faint green glow.

As Tsin adjusts his red laen key, it is gradually enfolded by a faint green glow.

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Locations
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Green - Settable to anywhere in landing range
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>turn key
Suddenly, you are engulfed in a brilliant vortex of multicolored light! As the dazzling hues swirl in ever tighter circles, your surroundings gradually fade away.

Moments later, the vortex dissipates and you look around to see...

[Hearthstone, Courtyard]
Before you stands a grand old manor, framed by huge willows to the east and west. The elegant trees sway gently in the moonlight, dappling the cobblestone courtyard with ever-shifting patterns of light and dark. Snippets of conversation drift away from the long porch stretching along the full width of the great old house, as several guests enjoy the hospitality and ambience of this fine hideaway. You also see a small red-chested hawk that is flying around, a hollow tree stump and the porch steps.

Red - DS1
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[Castle Darkstone, Crypt]
The air is still and silent in this dimly-lit space. Several ornately carved stone coffins, probably containing dead ancestors of the castle's lords, lie under thick blankets of dust here. A thick, swirling mist blankets this room almost completely, only briefly wavering to reveal a dark stone monolith towering silently in the center of the room.
Obvious exits: up

Purple - DS2
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[Darkstone, Dungeon]
It is difficult to see here, due to a thick swirling mist that blankets this room entirely. Now and again it wavers just enough for you to see a dark stone monolith towering nearly to the ceiling. The iron bunks and other furnishings that may have once served to accommodate the guards are carelessly tossed to one corner of the room in order to make way for this mysterious artifact.
Obvious exits: out

Aqua - DS3
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[Darkstone, Dungeon]
The tunnel opens out into a roughly squarish chamber. On the far wall, a mummified body is shackled upside down, arms and legs spread. A post about as thick as your thumb and none too smooth is inserted in the mouth. Judging by the nasty stains and calcified globs on the post and the floor around it, it probably continues a ways beyond the throat. Positioned squarely in front of the figure is a towering dark stone monolith, shrouded in a thick mist.
Obvious exits: down

Yellow - DS4
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[Darkstone, Outer Chamber]
Row upon row of iron manacles bolted securely into the ceiling still hold tightly to the remains of the poor souls trapped forever in this horrible place. Something about the floor catches your eye as you dodge to avoid the clattering, lifeless bodies. You also see a strange contraption with a massive stone crucible on it, a large pile of rubble covering most of the north wall and an immense iron door.
Obvious exits: none
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Comes with this too if you want it..

You tap a Castle Claedesbrim pin that you are wearing.

>read my pin
In the Common language, it reads:
"Confusion comes clear through the depths of the blur."
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Anyone interested can contact me at bubbauno@aol.com or bubbauno on AIM.

Thanks,
Tsin