View Full Version : Deliberate pick breaking
Stanley Burrell
03-30-2008, 02:22 PM
How many times do I have to break and subsequently repair a steel locksmith, at ORDER quality, in order for it to drop down to copper quality?
Is there a way to measure/finesse this? THANK YOU JESUS.
Methais
03-30-2008, 04:49 PM
Jesus doesn't need to pick locks.
Stanley Burrell
03-30-2008, 05:02 PM
Jesus doesn't need to pick locks.
He's Puerto Rican: I'm pretty sure housebreaking via HIS HOLY LOCKSMITHING is a prerequisite. And just as easy as turning agua into vino, esse.
Edited to Add: Fo' realz tho. Anyone? If not, can you spam this worthless P.O.S. thread with TOS-abiding Goatse imaging, Meth-man?
Methais
03-30-2008, 05:17 PM
http://www.ihmcimg.com/picts05/goatsepumpkin-thumb.jpg
BigWorm
03-30-2008, 07:10 PM
Lock mastery
Peanut Butter Jelly Time
03-30-2008, 11:51 PM
If you want broken picks, just hand them to me along with a box I have no business picking. (which is pretty much everything from fanged goblins and up)
Stanley Burrell
03-31-2008, 10:06 AM
<<PBJT>>
I'm doing the same thing: Just trying to get Edwina to like me more. I've on-purpose snapped a steel pick FIVE TIME NOW, Charlie, but it's still steel quality.
Just trying to make something that'll pick open a bunch of tier 1 boxes for my bard. So that I can get STUPID experience points, sandwich.
That is a sweet pumpkin carving.
Why would using a crapped out steel lockpick get you any more experience then just using copper?
Stanley Burrell
03-31-2008, 10:11 AM
Someone told me it'd eventually sink down to copper quality and I'd get the full bonus.
Stanley Burrell
03-31-2008, 10:12 AM
Also, free time. I have. Too much of.
Im not stating with god like certainty or anything but as far as I can tell having picked thousands of boxs the amount of experience you receive picking is related to how close your threshhold for picking in general was to the lock. So like if my max is -1100 with a vaalin pick I think I get the same experience using a vaalin and lore to crack that, as I do for using a copper pick with no lore on a -300. Im sure Gib will show up to tell me im way off but I have a character that cracks alot of boxs with copper lockpicks and if I dont get rt doing it I get damn near no experience anyway.
Stanley Burrell
03-31-2008, 10:20 AM
I basically want to sit at a table with a hundred bounty point ordered boxes of Tier 1 easiness and open them with 403/404 and enhancives if need be. Without actually having to train in picking or disarming traps.
Plus I'm thinking that although the lockpick may deteriorate, it'll still keep its base metal, and maybe that'd be coded into the unbreakiness factor, separately from the pick bonus itself. I wasn't about to break a golvern pick twelve million times. I'm just thinking that if this works, I'll probably slaughter an entire race of steel lockpicks until they're copper quality so that they'll break less, if their durability holds.
Blushy
03-31-2008, 10:53 AM
Im not stating with god like certainty or anything but as far as I can tell having picked thousands of boxs the amount of experience you receive picking is related to how close your threshhold for picking in general was to the lock. So like if my max is -1100 with a vaalin pick I think I get the same experience using a vaalin and lore to crack that, as I do for using a copper pick with no lore on a -300. Im sure Gib will show up to tell me im way off but I have a character that cracks alot of boxs with copper lockpicks and if I dont get rt doing it I get damn near no experience anyway.
I'm not Gib, but you are off. The amount of experience you get from picking a box is related to how close the lock is to your threshold with the pick you are using. You also get less experience for using lore. If your max lock with vaalin is around -1100, then your max lock with a copper lockpick is probably around -440, so you probably would get a miserable amount of experience for a -300 box. If it were a -400 box, the copper lockpick would yield you noticably more experience.
To the OP: The skill multipliers for steel picks and copper picks are the same; you'll get the same amount of experience picking boxes with both of them. It's just that the copper lockpick is easier to break.
me - the amount of experience you receive picking is related to how close your threshhold for picking in general was to the lock
you - The amount of experience you get from picking a box is related to how close the lock is to your threshold with the pick you are using
Thanks for the correction
also you missed the part where I mentioned lore which makes your number correction wrong. 440 - roughly 100 for lore = 340 not that I was attempting to post hard numbers in the first place, just put a reasonable estimate up to illustrate the point.
Stanley Burrell
03-31-2008, 01:17 PM
To the OP: The skill multipliers for steel picks and copper picks are the same; you'll get the same amount of experience picking boxes with both of them. It's just that the copper lockpick is easier to break.
Sweet, thanks. Sometimes I get glued to a Thrak table.
BigWorm
03-31-2008, 02:33 PM
Dude, steel and copper picks are a super cheap and easy to get. Just use copper and spend the 100 silvers to get a new one if you haven't found any.
Blushy
03-31-2008, 06:36 PM
also you missed the part where I mentioned lore which makes your number correction wrong. 440 - roughly 100 for lore = 340 not that I was attempting to post hard numbers in the first place, just put a reasonable estimate up to illustrate the point.
I wasn't really attempting to post hard numbers, either, just using yours as an example of how it might seem, in certain cases, that the amount of experience you get from picking is pick-independent. Also, lore isn't always a flat 100 bonus; I think it's dependent on how much the caster knows about picking locks, and whether or not it's self-cast.
Methais
03-31-2008, 06:42 PM
If I remember correctly and if it hasn't been changed over the past few years, it's something like this:
If the lock is -150 of your max or greater (with the pick you're using), you'll get max exp for the box, which I think is capped at 150 now.
If you use lore, it cuts the exp gain in half.
So if your max is -400 and the box you pick is between -250 and -400, you'll gain 150 exp. If you use lore, you'll gain 75. I don't know how rapidly the exp gain diminishes on easier locks though.
Stanley Burrell
03-31-2008, 08:12 PM
Dude, steel and copper picks are a super cheap and easy to get. Just use copper and spend the 100 silvers to get a new one if you haven't found any.
Will do. Have to start working and doing retarded productive shit to better myself as a human being in RL anyway. Bullshit.
Acknowledged.
BigWorm
03-31-2008, 11:43 PM
If I remember correctly and if it hasn't been changed over the past few years, it's something like this:
If the lock is -150 of your max or greater (with the pick you're using), you'll get max exp for the box, which I think is capped at 150 now.
If you use lore, it cuts the exp gain in half.
So if your max is -400 and the box you pick is between -250 and -400, you'll gain 150 exp. If you use lore, you'll gain 75. I don't know how rapidly the exp gain diminishes on easier locks though.
That's pretty close to how it works. Basically, the tougher it is for you to click that lock, the more experience you get, and it seems to me like it diminishes roughly linearly to a minimum of ~25 exp. Since you can "mod down" a lock by getting a read and the small picks are so cheap, you should try to push your luck with you pick small locks because there aren't many bad consequences.
Experience from traps works pretty much the same way.
You are right that lore cuts exp in half.
There is no penalty to using 402 when you detect and it increases your chance to get a more accurate read.
Sylph
04-05-2008, 09:15 PM
I found the first page of this thread very amusing.
Stanley Burrell
04-05-2008, 10:39 PM
I found the first page of this thread very amusing.
Thanks. British women's accents are Viagra.
Sylph
04-06-2008, 10:12 AM
Eh... Depends on where they are from, really. A scally bird telling you to 'give 'er one' isn't exactly sexy.
Gibreficul
04-10-2008, 10:39 AM
Im sure Gib will show up to tell me im way off
cause that's what I do.
Here's the lowdown. If you aren't getting roundtime, you aren't getting much experience. That means open rolls bone you for experience. If you have the top tier (5-20 seconds, depending on LFM ranks) you're getting I BELIEVE 105-150 experience. If you have the second tier (4-10 second) you're getting 50-100 experience. Under that, you're getting 25-50.
Lore halves exp gain.
As for breaking lockpicks, it's true, the STRENGTH of the lockpick doesn't change. The modifyer does. It decreases .03 per BEND, or .05 per REPAIR. I could be off by .1 (meaning .003 or .005 reductions)
Stanley Burrell
04-10-2008, 10:41 AM
^5
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