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Drevihyin
03-25-2008, 06:57 PM
Im looking to buy a bulk amount of 40-50 Maelstorm imbeds. Please contact me with price.

Thanks
Drevihiyn



:help:

Fallen
03-25-2008, 07:54 PM
Unless I am mistaken this spell is not able to placed within imbeds. It is not normally found on scrolls either.

Belnia
03-25-2008, 08:00 PM
I just got about 30 imbedded earlier this afternoon.

Kull
03-25-2008, 08:06 PM
Holy Moley Robin! I didn't know these could be imbedded?! Just any regular old imbeddibles? Hows this work? AND HOW EFFECTIVE ARE THEY WHEN USED BY A WARRIOR !!

Fallen
03-25-2008, 08:15 PM
Wow. Good to know. I know it doesn't generate on scrolls, but that is nice it can be imbedded. I believe how long it lasts is actually level based in the unfocused version (Just don't cast it focused), great for warcamps.

Kull
03-25-2008, 08:19 PM
Well if the strength of maelstrom is similar to a sorcerer of the same level then I retract all my statements about warriors and grimswarm camps!

Fallen
03-25-2008, 08:32 PM
Yes. The focused version has a large dependancy on Spell aim. Unfocused is hopefully based purely on level for duration. Damage is capped, so it is more useful for keeping the creatures stunned as they enter the room.

Duration: Variable

Type: Attack

Maelstrom gives a Sorcerer the ability to summon dark energy to swirl around him or her, creating a fierce storm. It is a potent spell, which can be very dangerous to bystanders.

This spell can be cast in two ways. First, it can be cast openly, giving the Maelstrom the opportunity to hit anything in the area. Second, it can be focused, by casting at a single target. ***The length and strength of each type of Maelstrom storm (focused & unfocused) is based upon caster level versus target level.*** Additional casts of Maelstrom can increase the length and strength of the storm.

When the spell is unfocused, only one Maelstrom can be created in the area at a time. The storm could potentially hit any possible target in the room.

When the spell is focused, a Sorcerer may cast Maelstrom at several targets in the area. The Spell Aiming (http://www.play.net/gs4/info/skills.asp#aimedspells) skill, Sorcerer spells known, Discipline (http://www.play.net/gs4/info/stats.asp#discipline) stat & bonus, and caster level factor into the ability to increase the number of storms that can be created and controlled. A very powerful Sorcerer could potentially create and control up to 6 or 7 storms at once.

During a focused energy Maelstrom storm, the duration of atmospheric defensive spells around the target can be degraded.

Tactical tip: The strength of Maelstrom degrades over time, so it is best to increase the storm's potency (multiple casts) at the beginning of the storm, rather than at the end.

Jinsem
03-26-2008, 12:54 AM
AND HOW EFFECTIVE ARE THEY WHEN USED BY A WARRIOR !!

While it works, it only does the unfocused version. I found it very lacking, and very unuseable as a MA'r :(

Jinsem
Old GS3 Spell-Aim warrior.

Fallen
03-26-2008, 01:02 AM
Have you tried the spell with a Grimswarm camp? Couple it was an open implosion from a rod and a warrior could solo the camp.

Drew
03-26-2008, 03:22 AM
The open version will hit people you are grouped with?

droit
03-26-2008, 03:28 AM
Maelstrom is the new black. It's group friendly, doesn't require ancillary skills to use (just MIU), and acts like Breeze on crack. My ranger uses it in every camp now. Here's an example:

Large hailstones whip through the area!
A Grimswarm troll zealot is pelted by hailstones!
... 25 points of damage!
Solid strike caves the troll zealot's skull in, resulting in instant death!
[You have earned 35 prestige points.]
The troll zealot falls to the ground and dies.
The dim celadon wisps about a Grimswarm troll zealot's hands flare up once more and fade completely away.
The deep blue glow leaves a Grimswarm troll zealot.
A Grimswarm troll zealot's movements no longer appear to be influenced by a divine power as the spiritual force fades from around his arms.
The light blue glow leaves a Grimswarm troll zealot.
A Grimswarm troll barbarian is pelted by hailstones!
... 15 points of damage!
Respectable shot to the back.
The troll barbarian is stunned!
A Grimswarm troll ranger is pelted by hailstones!
... 25 points of damage!
Solid strike caves the troll ranger's skull in, resulting in instant death!
[You have earned 55 prestige points.]
The troll ranger rolls over and dies.
The wall of force disappears from around a Grimswarm troll ranger.
A Grimswarm troll ranger seems to lose an aura of confidence.
The deep blue glow leaves a Grimswarm troll ranger.
The powerful look leaves a Grimswarm troll ranger.
The air calms down around a Grimswarm troll ranger.
A Grimswarm troll ranger returns to normal color.
A Grimswarm troll ranger appears to recover some strength.
A Grimswarm troll skirmisher is pelted by hailstones!
... 10 points of damage!
Mighty blow cracks several ribs.

It does this every five seconds, too...

Liberi Fatali
03-26-2008, 08:32 AM
Im looking to buy a bulk amount of 40-50 Maelstorm imbeds. Please contact me with price.

Thanks
Drevihiyn



:help:


I'll do it for free if you supply the items. I've got enough characters/mana to do as many as you bring me.

Peanut Butter Jelly Time
03-26-2008, 08:35 AM
You're a god.

Outdrsyguy1
03-26-2008, 10:39 AM
what's the quickest/easiest/cheapest way to get the imbeds if you don't have any ranger friends? Bard gems? or do they sell rechargeable imbed's at a shop somewhere?

Drunken Durfin
03-26-2008, 12:33 PM
You can get blanks at the alchemist's shop, check out http://www.nilandia.com/ under the Merchants - Everyday Shopping section. The rods and wands there are ready to go, but they are crumbly I believe.

Fallen
03-26-2008, 01:43 PM
what's the quickest/easiest/cheapest way to get the imbeds if you don't have any ranger friends? Bard gems? or do they sell rechargeable imbed's at a shop somewhere?

http://www.gsauctions.com/portous.asp

StrayRogue
03-26-2008, 03:07 PM
I suspect a nerf's coming...

g++
03-26-2008, 03:27 PM
If someone actually wants to take the time and enery required to load up on the stuff in preperation they deserve the pay off. I doubt they will nerf something just because it works as intended.

Celephais
03-26-2008, 03:55 PM
If someone actually wants to take the time and enery required to load up on the stuff in preperation they deserve the pay off. I doubt they will nerf something just because it works as intended.
You seriously overestimate simu "balance".

Outdrsyguy1
03-26-2008, 03:57 PM
The only reason maelstrom is all of a sudden so awesome is that in warcamps, it's unlikely that someone else will come along and get raped by your maelstrom. Also with the swarms constantly coming to you it rocks. It's like the old days in the sheru when they used to swarm like made in some central chamber (i can't remember name) and maelstrom/implode was a blast.
I doubt they'll nerf maelstrom just because it's very handy in warcamps.

The Ponzzz
03-26-2008, 04:10 PM
If you can get a cleric, make yourself dozens of brimstone as well.

Celephais
03-26-2008, 04:26 PM
What about firestorm, that work well there/imbeddable? Or is that not as level based. I suspect if anything, any upcoming nerf would be to make it go off spell ranks instead of level... it seems to be the increasing trend to take level out of formulas (which makes sense).

Liberi Fatali
03-26-2008, 05:35 PM
What about firestorm, that work well there/imbeddable? Or is that not as level based. I suspect if anything, any upcoming nerf would be to make it go off spell ranks instead of level... it seems to be the increasing trend to take level out of formulas (which makes sense).

You're living in the past, sir! That spell no longer exists. It was very similar to maelstrom when it did, however.

Sandstorm is the closest replacement to what firestorm was -- except for the fact that it's not open castable -- lol @ that. Unless, of course, you're a sand devil.

Maelstrom is now the only open castable cloud spell in the game that damages more than 100,000 targets at once.

Fallen
03-26-2008, 06:02 PM
Maelstrom is now the only open castable cloud spell in the game that damages more than 100,000 targets at once. >>>

It still exists as creatures can cast it. There is also an auction quality runestaff collection that when together can cast the spell.

Tolwynn
03-26-2008, 06:12 PM
Has anyone tried a Meteor Swarm in one of these things? If so, does it stay entirely within the camp?

Liberi Fatali
03-26-2008, 06:19 PM
Has anyone tried a Meteor Swarm in one of these things? If so, does it stay entirely within the camp?

For some reason you can't cast Meteor Swarm or the mass version of Evil Eye at all in the warcamps.

Fallen
03-26-2008, 06:23 PM
I've been meaning to post on the officials about the Evil Eye thing. If you can use Song of Sonic Disruption and Nature's Fury, no reason you can't use Evil Eye. All are mass CS based spells. It likely is an unfixable bug because of the relationship between the Call Familiar code and the Eye Spy code. Do any of you wizard types have issues with your familiars in camp? My guess is companions and demons can't enter or function well in there either.

StrayRogue
03-26-2008, 06:24 PM
I doubt they'll nerf the spell itself, I do imagine they will put some form of restriction (like make it skill based and not level based) so that squares can't mass pwn rooms like any other pure can.

Drew
03-26-2008, 06:26 PM
ACs can enter and attack in warcamps.

Fallen
03-26-2008, 06:30 PM
ACs can enter and attack in warcamps.

Looks like AC is on a different system of coding than the other two mechanics. Glad to hear it.

Fallen
03-26-2008, 06:35 PM
I doubt they'll nerf the spell itself, I do imagine they will put some form of restriction (like make it skill based and not level based) so that squares can't mass pwn rooms like any other pure can.

Maybe, maybe not. Speaking as a sorcerer I don't mind if they make use of these spells. It is incredibly hard for a square to handle warcamps on their own. They are already going to have to use the hell out of imbeds, as well as scrolls to tank up their defenses. I don't see GM's trying to take this away from them. A square with a maelstrom rod and an implosion rod will be able to hold their own, especially if they have a few worn knockdown items too. Stealth builds atleast have an alternative way of completing these tasks, even if it is extremely difficult. A lone square without imbeds and spells is just plain fucked.

710 cycles and stuns everything in the room, 720 cycles and injures and kills creatures as well as knocks them prone. The Square targets the pure creatures and kill them quickly. If any stragglers wander in or something dangerous makes it to its feet, you rub your e-wave/quake/tremors item to keep them pinned until 710 or 720 can hit them. It would be the periods between the 710 and 720 cycles where you need to renew the spells where things would get dicey.

Edited to add: If GMs DID decide to alter 710 and 720's skill modifiers, it would likely come with the Elemental/Sorcerer lore review. I don't see this happening within the next year, likely not the next year and a half. I'm not going to state you're going to be wrong on this, Stray, but I hope you are.

StrayRogue
03-26-2008, 06:49 PM
Question: Does anything in the camps disarm or do any dumb shit like that?

The Ponzzz
03-26-2008, 07:20 PM
Question: Does anything in the camps disarm or do any dumb shit like that?

Yes. Disarm, curse, implode.

droit
03-26-2008, 08:26 PM
Yes. Disarm, curse, implode.

I have never seen any Grimswarm disarm, nor have I ever heard of it before. I'm pretty sure they don't.

They might curse, but I've never been hit with it or heard from someone who has.

Implode, they definitely use.

Jinsem
03-26-2008, 08:40 PM
The open version will hit people you are grouped with?

While it may have changed (IE: Used it in GS3) it most definately took out my whole group but Jinsem when I waved it...

Jinsem

Vaemyr
03-27-2008, 12:27 AM
Looks like I started a trend when I told people about being able to use maelstrom imbeds to solo warcamps hehe.

But yes maelstrom works from any caster just like the open version from a sorc, as long is its a tap/rub type such as amulet/anklet whatnot, wands still go haywire everynow and then. Wont hit anyone joined to you, will hit everything else, it rocks the hell outta warcamps, as I said in another thread I use these to solo warcamps with my bard, and I'm sure would make it much easier for rogues or warriors to at least have a shot at it.

Do note, you cant refresh it till it ends, so theres periods of time where the storm's building up, and stuff isn't being chain stuffed, in which e-wave imbeds are wonderful heh.

AestheticDeath
03-27-2008, 12:45 AM
yes grimswarm curse

g++
03-27-2008, 02:47 PM
While it may have changed (IE: Used it in GS3) it most definately took out my whole group but Jinsem when I waved it...

Jinsem

I remember hunting tomb wights with sorcerers using maelstrom grouped up in 1997. That spell has always been group friendly, its basicly fire storm with different messanging and crits.

Kull
03-28-2008, 01:28 PM
I suspect a nerf's coming...

You the WINNER!

justincredible
03-28-2008, 01:47 PM
Stray rogue +10 points for predicting nerf

Fallen -100 points for thinking GS leadership functions rationally (you're a sorcerer, you should know better)

Fallen
03-28-2008, 03:19 PM
Yep, Strayrogue wins the thread.

Drew
03-28-2008, 03:22 PM
It wasn't mentioned by name in the announcements, is maelstrom actually one of the spells that sets off the new backlash feature?

Fallen
03-28-2008, 03:25 PM
I am absolutely sure it must be. The BIG question is does the backlash affect happen with every CYCLE of the spell, or with only the initial casting? If it is the former, the spell is useless, the latter and it is a calculated risk that may pay off.