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Outdrsyguy1
03-24-2008, 01:44 PM
Anyone mind passing along some tips on warcamps? I go inside and immediately 4 or 5 spawn on me, i run 1 or 2 rooms away to try and let them spread out and another 4 or 5 spawn on me. I kill them and they spawn pretty much as fast as they die so there's always like 4+ in the room with me.
I can kill a few but pretty soon they start landing maneuvers or nasty maneuver spells and it gets ugly real fast.

Peanut Butter Jelly Time
03-24-2008, 01:47 PM
Warcamps are for GROUPS to take out. Try to solo them with anything short of a ridiculous amount of spells/general potency = bad idea. On the other hand, it would make for great roleplay should you somehow manage to come out alive, wielding nothing but a quarterstaff, and the tattered remains of your equipment.

The Ponzzz
03-24-2008, 01:54 PM
Warcamps are for GROUPS to take out. Try to solo them with anything short of a ridiculous amount of spells/general potency = bad idea. On the other hand, it would make for great roleplay should you somehow manage to come out alive, wielding nothing but a quarterstaff, and the tattered remains of your equipment.

The problem is, the mentality of people trying. I'm level 77 and have taken out over 20 solo. For the most part, I only wear what I can cast, which is 401 and 406. I do buy as many haste imbeds as I possibly can and use anything I can find for magic items (white crystals, small statues, etc). I ewave groups and pick them off as fast as I can. If I group of 5 come in, I generally manage to kill one or two before another group comes in.

I also tend to hide in the huts/tents. As it stands right now, Grim can't go through portals, so they are stuck to go directions only. So everything on the outside of that hut or tent stays out there.

A camp takes me roughly 6 hours to take down by myself. But to write off warcamps to group only just means you don't know how to play the game. Warcamps require tactics. The problem is, most people got into the HIDE, AMBUSH, SEARCH, REPEAT game or the NUKE NUKE NUKE NUKE swarms game.

Outdrsyguy1
03-24-2008, 02:00 PM
So do you think there's a max that can be spawned at a time then? IE. you can run into a hut and only new spawns will come to you and existing mobs wont' follow you? Does the spawn rate ever slow down some? I mean i swear they spawn immediately after one dies.

Suppa Hobbit Mage
03-24-2008, 02:00 PM
When I'm helping clear em out, I use a variety of 908, 917, 518, and 435. When I run out of mana, I'll either wrack and rapid fire until I'm out again, or just leave. The grims that spawn for me are kill or be killed, so it's not like I want to stick around and let em major ewave, cman me to death or nature fury my ass.

The Ponzzz
03-24-2008, 02:21 PM
So do you think there's a max that can be spawned at a time then? IE. you can run into a hut and only new spawns will come to you and existing mobs wont' follow you? Does the spawn rate ever slow down some? I mean i swear they spawn immediately after one dies.

I don't think there is, if so, that number is in the 100s. As I said, I am able to kill 2 of the 5 that spawn on me before more spawn. I run inside and outside huts for cover from the 50+ Grim that have spawned and try very hard to kill what spawns. If I'm unable, I retreat to another hut.

It's not easy, and I'm glad it isn't. Some things DO need to be looked at, especially in Platinum where group hunting is non-existant.

Maerit
03-24-2008, 03:50 PM
As a warrior, it was impossible for me to solo things effectively in there due to being cast at constantly and taking massive RT.

So, I would regularly team up with a Lower Level sorceror. The combo worked very well, and we could clear 70-120 grimswarm camps in about 20-35 minutes as a pair.

Basically, the sorcerer keeps a Maelstrom going at all times, and by being a lower level about 50% of the grimswarm spawn are easier to kill (this sorcerer was 10 levels lower than my warrior). Then, when you get 7+ grim in a room, he would cast open implosion. At the same time, ewave or tremors would be cast about every 30 seconds.

My warrior would then mstrike and pick things off, especially clerics, adepts, and initiates as primary targets since they would try and dispel the maelstrom / voids which would usually cause the entire room to suffer from stuns.

It helps that my sorcerer partner was in CoL, and we would camp at the entrance, so when his mana was gone, we'd pop out of the camp, he'd go wrack, and then we could jump back in instantly. Death occured rarely, but it did occur from time to time. This group combo worked well in the 40s, not sure how it would fare in the later levels, but it seems pretty solid all around.

I attempted tasks and other missions solo, but could never succeed. The primary reason was due to the RT caused by so many grimswarm. They would often succeed in feint, ewave or rogue related manuevers, and sometimes they would web the area making it impossible to move effectively. Clouds were a huge problem when attempting things solo for my warrior. And to take 6 hours to clear a camp solo that can be taken out in 20 minutes duo seems to weigh heavily in favor of camps being "group oriented".

You can argue all you like that people not being able to solo a camp "don't know how to play", and I can argue all I like that there is a difference between knowing how to play, and knowing what is reasonable. If it really takes 6 hours to clear a warcamp solo, then I would say that actually supports them being group oriented. Its like saying "I can do the job of 4 people with 4 times as much effort".

So in other words, get a hunting partner. Or get yourself a couple million in ewave imbeddibles and a full spellup.

Audriana
03-24-2008, 04:48 PM
It's clearly made to be a group event. The argument that you don't know how to play if you can't do it solo is silly. It's not the job of 4 people with 4x the effort, it's the job of 4 people with 10x the effort.

Plat is sparse, but not that sparse that you can't find one other person to help you out.

I applaud GS for finally making something where you need somebody else to help you out. Unfortunately, the only way they could do it is with numbers of mobs, not skill involved. But if that's what they have to do, it's what they have to do.


However, the fact the sorc in your story was COL, I'd try to find one GoS and see if he was any better...

Belnia
03-24-2008, 05:30 PM
Seriously, the best advice is to find a group. You COULD spend 6 hours doing it by yourself, or find a good group and take out 6 camps in 6 hours. Another hint is to selectively target troll camps if they're available. Trolls are considerably easier than orcs or giants.

A group is essential to timely warcamp destruction. Make sure you break down roles. A sorcerer should be running Maelstrom and dropping implosions on grizzled creatures. A wizard should be laying out elemental waves and ball spells.

Get a group. Go into the first room of the camp, this is the safest place as you can run down the path if it gets ugly. Mana Focus this room, as you could be here a while, and every bit helps. If you don't have a sorcerer with you, Breeze the room if any rangers have summoning lore.

StrayRogue
03-24-2008, 05:32 PM
So squares are fucked with this, but pures like sorcs/wizzies can solo it?

Danical
03-24-2008, 05:32 PM
I find this works well.

A Grimswarm orc guard lets loose a roar of alarm at the top of his lungs, no doubt rousing the entire warcamp!
A Grimswarm orc raider rushes in!
A Grimswarm orc ranger strides in, glowering upon the scene.
A Grimswarm orc adept strides in, glowering upon the scene.
A Grimswarm orc ranger strides in, glowering upon the scene.
>;armageddon
--- Lich: armageddon active.
[armageddon]>prep 1030
[armageddon]>cast
>
You change your tune slightly, adding the element for Song of Sonic Disruption to your song...
Your spellsong is ready.
>
You weave another verse into your harmony.
CS: +522 - TD: +326 + CvA: +8 + d100: +35 == +239
Warding failed!
A Grimswarm orc ranger reels under the force of the sonic vibrations!
Sound waves disrupt for 119 damage!
... 105 points of damage!
The orc ranger's left leg crumbles briefly and explodes in a shower of gore.
A Grimswarm orc ranger falls to the ground grasping her mangled left leg!
The orc ranger is stunned!

CS: +522 - TD: +397 + CvA: +11 + d100: +81 == +217
Warding failed!
A Grimswarm orc adept reels under the force of the sonic vibrations!
Sound waves disrupt for 106 damage!
... 90 points of damage!
Heart explodes rupturing the orc adept's chest.
[You have earned 50 prestige points.]
The orc adept falls to the ground and dies.
The brilliant luminescence fades from around a Grimswarm orc adept.
The silvery luminescence fades from around a Grimswarm orc adept.
The translucent sphere fades from around a Grimswarm orc adept.
A Grimswarm orc adept glances around, looking a bit less confident.
The layer of stone surrounding a Grimswarm orc adept crumbles away.
The tingling sensation and sense of security leaves a Grimswarm orc adept.

CS: +522 - TD: +350 + CvA: +8 + d100: +9 == +189
Warding failed!
A Grimswarm orc ranger reels under the force of the sonic vibrations!
Sound waves disrupt for 89 damage!
... 75 points of damage!
The orc ranger's midsection swells painfully then bursts, sending the orc ranger everywhere.
[You have earned 65 prestige points.]
The orc ranger falls to the ground and dies.
The guiding force leaves a Grimswarm orc ranger.
A Grimswarm orc ranger returns to normal color.
The deep blue glow leaves a Grimswarm orc ranger.

CS: +522 - TD: +362 + CvA: +8 + d100: +5 == +173
Warding failed!
A Grimswarm orc raider reels under the force of the sonic vibrations!
Sound waves disrupt for 79 damage!
... 60 points of damage!
The orc raider's eye explodes shattering the skull into a thousand pieces.
[You have earned 55 prestige points.]
The orc raider falls to the ground and dies.

CS: +522 - TD: +335 + CvA: +8 + d100: +6 == +201
Warding failed!
A Grimswarm orc guard reels under the force of the sonic vibrations!
Sound waves disrupt for 96 damage!
... 90 points of damage!
The orc guard's shoulder joint explodes, severing weapon arm.
The orc guard is stunned!

Sing Roundtime 3 Seconds.


----------------
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RichardCranium
03-24-2008, 05:32 PM
Plat is sparse, but not that sparse that you can't find one other person to help you out.

The age gaps between players, especially on the high end, are huge in Platinum.

Maerit
03-24-2008, 05:58 PM
So squares are fucked with this, but pures like sorcs/wizzies can solo it?

Umm, mostly yes. Lets put it this way --

If you have a spell that hits everything, you can get experience and/or GoS points for helping to kill those targets that you managed to hit. Where a square can hit maybe 5 targets with an mstrike and have a 10-20 second RT?

I think its been pretty well-established on the warrior boards that squares are gimped in swarms for killing effeciency when compared to a pure. GoS mean swarms if you intend on going to a warcamp.

Squares do have one distinct advantage however. You can go at level 50 with a group of capped players and still hit mobs with your attacks (albeit not as often as if they were your own level, but fairly reliably) where most pures will not have as high a success factor. Maelstrom, ewave, ball spells, CS based mass attacks, implosion all factor level and far more difficult to overcome spell defenses when an under-leveled pure attempts to hit mostly higher level critters. Squares can at least over-hunt in a group.

StrayRogue
03-24-2008, 06:01 PM
True. Although wizards can get nice bolt AS's at a reasonable mid-level. Couple in calm/stun/proned mobs, it just makes it easy mode.

Lysander
03-24-2008, 06:09 PM
If you have the spirit bow and you are a rogue and you got some nice armor and a self haste item. Then warcamps can be easier for a square.

The Ponzzz
03-24-2008, 06:21 PM
The age gaps between players, especially on the high end, are huge in Platinum.

That's the thing. There is NO ONE THAT CAN POSSIBLY HELP ME. I am the only person in 23 levels, plus or minus, in the GoS. I am a rogue, I am 77 and I have ewave with 60 mana.

I am also the ONLY ACTIVE PLAYER in my level range. The closest person to me is in the mid 80s.

When I say non-existant, I truly mean it.

However, to write-off a warrior as impossible, you clearly don't know how to solo hunt swarms. As a rogue, who can not stay hidden from them, I did most my shit from out in the open. If you don't have MIU training, you are at a huge disadvantage, but it is still very possible. You need to pick your battles.

I also died close to 40 times from rank 0 to mastery.

Suppa Hobbit Mage
03-24-2008, 06:31 PM
That's the thing. There is NO ONE THAT CAN POSSIBLY HELP ME. I am the only person in 23 levels, plus or minus, in the GoS. I am a rogue, I am 77 and I have ewave with 60 mana.

I am also the ONLY ACTIVE PLAYER in my level range. The closest person to me is in the mid 80s.

When I say non-existant, I truly mean it.

However, to write-off a warrior as impossible, you clearly don't know how to solo hunt swarms. As a rogue, who can not stay hidden from them, I did most my shit from out in the open. If you don't have MIU training, you are at a huge disadvantage, but it is still very possible. You need to pick your battles.

I also died close to 40 times from rank 0 to mastery.

Dude, you are making a HUGE argument for not playing plat.

Maerit
03-24-2008, 06:41 PM
That's the thing. There is NO ONE THAT CAN POSSIBLY HELP ME. I am the only person in 23 levels, plus or minus, in the GoS. I am a rogue, I am 77 and I have ewave with 60 mana.

I am also the ONLY ACTIVE PLAYER in my level range. The closest person to me is in the mid 80s.

When I say non-existant, I truly mean it.

However, to write-off a warrior as impossible, you clearly don't know how to solo hunt swarms. As a rogue, who can not stay hidden from them, I did most my shit from out in the open. If you don't have MIU training, you are at a huge disadvantage, but it is still very possible. You need to pick your battles.

I also died close to 40 times from rank 0 to mastery.

Thats the beautiful thing about GoS. You don't need people your level to group with. As a square, its better to go with people higher level or someone within 10 trains. If you find some capped players in Plat to group with, you'll get more points because they should be able to keep the critters incapacitated and you will get more points for simply dealing damage to as many critters as you can as fast as possible. Spending 6 hours to do things solo is a waste. Critters spawn at the levels of all those participating in the warcamp, and if you're with capped players who can do crowd control, your efficiency would skyrocket.

The Ponzzz
03-24-2008, 06:47 PM
Thats the beautiful thing about GoS. You don't need people your level to group with. As a square, its better to go with people higher level or someone within 10 trains. If you find some capped players in Plat to group with, you'll get more points because they should be able to keep the critters incapacitated and you will get more points for simply dealing damage to as many critters as you can as fast as possible. Spending 6 hours to do things solo is a waste. Critters spawn at the levels of all those participating in the warcamp, and if you're with capped players who can do crowd control, your efficiency would skyrocket.

That's the issue, the capped players in Plat are all rogues, most of which can't protect the crowd long. During our release event, everyone died. They can't disable the grim fast enough to help us.

And I can't stop my level 77 Grim from killing lower level people. They can't hit them, it's game over and I have a group of dead characters.

The issue is, when people think of group hunting, you automatically assume that group is with someone who can mass disable, we don't have that.

Vaemyr
03-25-2008, 02:09 AM
solo'd a couple with my bard, got him a bunch of maelstrom and haste imbeds and he can cast ewave so goes in starts up his own maelstrom, between that and haste (dont have tonis yet, much less the mana to keep it running) and some e-waves and a full spellup he usually doesn't die, usually takes about 3-4 rests to kill one though, and its reasonalbly expensive as well, but definately possible.

I'd actually prolly say bard would have the easiest time soloing one self spelled cause they have e-wave and disruption and dont nessecarily get instagibbed by manuevers or major e-wave.

droit
03-25-2008, 04:21 AM
Pures certainly have it easiest in the camps, but semis can be very successful too if they use good tactics. My ambushing ranger has been clearing camps by himself for a while now and he hasn't died soloing a camp in weeks. The only outside spells he wears are the standard mage ones (he's even stopped using statues unless he's missing a couple spells), and he doesn't really own any uber items.

Here's a quick summary of a typical solo assault:
-Sneak down the path, try to thorn the guard and ambush it until dead.
-Cast a vine and breeze, then either hide if the alarm has been sounded or go flash a guard (you don't have to interact with them for them to alert the camp. All it takes is walking into a room with a guard while visible, then walking immediately out)
-Wait in hiding for the first wave and assess its composition. Any clerics/mages/sorcerers immediately get thorned and ambushed (at least until they have a rank 3 head wound and can't cast)
-Hide after EVERY cast. Even if I plan on casting again, no casters will prep spells like major ewave or implosion if they act while I'm hidden.
-After the casters are neutralized, I wait in hiding for my vine to act. I'll usually ambush whatever it takes down, unless there are several warrior or rogue Grims standing and active. I try to take them out as soon as I can after the casters because their maneuvers can cause significant RT and their DS is usually low enough that I can crit them when they're standing.
-I try not to use nature's fury unless there are 5 or more Grims in the room. While very effective, it's also a huge mana sink. Really, it's all about tangleweed and spike thorn.
-Haste and ewave imbeds are useful, but I tend to use them only in emergencies or for fun.

Rinse and repeat.

With sigil of concentration and sigil of power (and 142 stamina/303 mana), I can keep this up for a while, even using shadow mastery during its cooldown. I'd say I clear about 25-50 in one go, with the average being about 30-40. I'll often just take a quick break outside the path, stowing my weapon and sitting down to increase stamina recovery, and am able to reenter the camp in just a few minutes. Injuries don't mean squat to me anymore since sigil of determination allows me to cast and hide with almost any wound, and sigil of mending lets me heal even severed limbs in just 12 seconds while also increasing my health recovery by 15 per stamina pulse.

Bottom line, it's very doable as a semi.

Axhinde
03-25-2008, 04:27 AM
Pures may have it easier as far as soloing....except for Smite aligned Clerics. They're fucked.

Stunseed
03-25-2008, 06:26 AM
So squares are fucked with this, but pures like sorcs/wizzies can solo it?

TWC + feras = initial spawn stunnage - 4 of 5

Auvreaian is 24 as a warrior in plat and does pretty damn good. Granted magic is a factor, but using the things available to him he has crowd control and a much higher AS to use against the turtle.

Only spells I can get regularly is 401,406 and 618, though I try to keep the feras in stock along with statues and white crystals. Berserk is as godly as I thought it was, and in the warcamps it is no exception.

droit
03-25-2008, 07:43 AM
solo'd a couple with my bard, got him a bunch of maelstrom and haste imbeds

Holy shit. I just tried using a maelstron imbed for the first time and it worked like a fucking charm. I know what I'll be stocking up on now.

Elementz
03-25-2008, 08:31 AM
For some reason if you aren't able to cast area effects, warcamps seem to be difficult to take out. E-wave is your friend.

My strategy for camps:

1.) Find a camp
2.) Spell up using my own mage spells
3.) Set a ring, use a script, or an alias to goto the room number.
4.) Set up signs or sigils
5.) Enter camp
6.) Either wait by the path until the Grimswarm spawn or run real fast north to a guard. Run back to path. The guards set off spawning.
7.) Upon spawning, ewave. Knock down as many Grim as you can. If it is a Troll camp, I use major fire. If it is an Orc camp I use cone of lightning.
8.) Leech often.
9.) When fried, leave camp, rest in a node.
10.) If you have a task for the chest, run to the chest. Cast haste, unlock the chest, open the chest. Grim will spawn. Ewave grim. Retrieve item from chest. Run back to the path and get fried.
11.) If you have a task to escort, wait until you RAZE the camp.
12.) If you have a task to kill a shaman or warchief, run to their respective huts, ewave, kill them with 908 or Cone, run back to path.

The ABC's are; E-Wave, 908 or Cone of Lightning, and mana leech.

I have successfully taken down over 50 camps and half of those were solo.

If you bring a sorcerer with you, have them ewave for you, Maelstrom, and void. Everyone else should haste and have fun. Make sure you keep them on the floor. I am mid 50's and I take level 20's in with me when they agree to come. No one dies unless people deviate from the e-wave strategy. I've found if you can't e-wave you die.

I've successfully taken out 500 count camps with capped characters, with myself being mid 50's as long as they ewave, maelstrom, and void.

E-wave is the motha fuckin shiznit.

BTW I like Droit's strategy for Rangers. I've been having trouble with a ranger solo hunting in the camps. I'm going to suggest that strategy.

Gris
03-25-2008, 10:31 AM
Any empath strategies out there? Not a lot of area effect type spells...stock up on imbeds or what?

BigWorm
03-25-2008, 12:23 PM
Any empath strategies out there? Not a lot of area effect type spells...stock up on imbeds or what?

Fire spirit if you can bolt

Nilandia
03-25-2008, 12:36 PM
Fire spirit is wicked on trolls. Nilandia at 55 has gone on a few warcamp raids with Belnia and Rimalon (so the camps had capped critters), and has only once not made it out because the group decided to head for the hut before clearing the camp and she got left behind. Otherwise, she'd just bolt anything as much as she could, and always fried well before it was cleared out.

Gretchen

Kull
03-25-2008, 07:46 PM
Awesome Strategy For Warriors and Squares!


Go stance O and Lie down, it'll help make the inevitable come faster.

SayGoodbye
03-25-2008, 08:07 PM
That's it. I'm convinced that Kull and Lysander are the same.

The strategy of going with a lower level sorcerer is by far the best I've seen. Wizard would work too but I myself found a slightly lower level sorcerer to team up with.

I love the fact that the warcamps DO take strategy for me and I can't just go in, hide and snipe them all to death. After awhile that gets boring, so the challenge is refreshing without being impossible.

Kull
03-25-2008, 08:11 PM
Thats the thing fella,SERIOUSLY doesn't it eat you up inside that you a warrior (who probably took more time getting to the level you have) have to go out and scour the lands for a hunting partner just because your profession is gimped?

SayGoodbye
03-25-2008, 08:13 PM
Thats the thing fella,SERIOUSLY doesn't it eat you up inside that you a warrior (who probably took more time getting to the level you have) have to go out and scour the lands for a hunting partner just because your profession is gimped?

I'm confused, is this directed at me? Because I'm a ranger.

Oh and I didn't "scour the lands". I asked this chick I knew who's slightly lower level than I am and she said sure. Took all of a minute and a half?

Snapp
03-25-2008, 08:14 PM
That's it. I'm convinced that Kull and Lysander are the same.

:)

Outdrsyguy1
03-25-2008, 08:14 PM
Not sure a wizards nearly as good. Tremors and some ewaves are nothing compared to a constantly running maelstrom and implosion, along with ewaves and quake??? seriously! Course, i've always wanted to run in and drop like 3 or 4 meteor storms and leave. Too bad you can't hide anywhere in there while it hits so that you can actually get xp from it.

Vaemyr
03-26-2008, 01:45 AM
Not sure a wizards nearly as good. Tremors and some ewaves are nothing compared to a constantly running maelstrom and implosion, along with ewaves and quake??? seriously! Course, i've always wanted to run in and drop like 3 or 4 meteor storms and leave. Too bad you can't hide anywhere in there while it hits so that you can actually get xp from it.


Or too bad you cant actually even cast meteor swarm inside a camp.

g++
03-26-2008, 12:10 PM
That's it. I'm convinced that Kull and Lysander are the same.

The strategy of going with a lower level sorcerer is by far the best I've seen. Wizard would work too but I myself found a slightly lower level sorcerer to team up with.

I love the fact that the warcamps DO take strategy for me and I can't just go in, hide and snipe them all to death. After awhile that gets boring, so the challenge is refreshing without being impossible.

Check the two avatars I am pretty sure they are by the same artist heh

Tolwynn
03-28-2008, 02:54 AM
It's meant to stop spamming of area effect magical attacks.

Congratulations (pronounced fuck you) to those extra-special squares who went QQ and got this rolled in.

Some Rogue
03-28-2008, 08:59 AM
Awww...boo hoo, you have to put up with the same shit squares always did. Cry me a river.

g++
03-28-2008, 09:05 AM
You know I dont have a bard hunting grimswarm and I know that song could be abusive used in swarms. I find myself wondering what exactly can a bard do in a grimswarm camp if he cant use 1030?

Fallen
03-28-2008, 09:19 AM
Awww...boo hoo, you have to put up with the same shit squares always did. Cry me a river.

You do know that this nerfed squares almost as much as it nerfed pures, right?

Fallen
03-28-2008, 09:20 AM
You know I dont have a bard hunting grimswarm and I know that song could be abusive used in swarms. I find myself wondering what exactly can a bard do in a grimswarm camp if he cant use 1030?


Switch to a swinging build, and make himself e-wave imbeds that he uses very, very rarely.

BigWorm
03-28-2008, 10:59 AM
It's meant to stop spamming of area effect magical attacks.

Congratulations (pronounced fuck you) to those extra-special squares who went QQ and got this rolled in.

This posts doesn't make any fucking sense. What was the change?

g++
03-28-2008, 11:01 AM
check gs news thread

Danical
03-28-2008, 11:32 AM
holy what the fucking christ batman!

Some Rogue
03-28-2008, 12:13 PM
You do know that this nerfed squares almost as much as it nerfed pures, right?

Right, because squares could go in, be nearly immune to death and insta fry in 30 seconds.

It still sucks to be a square there but now pures are going to have a tougher time as well.

justincredible
03-28-2008, 01:41 PM
I hate to play the part of the stereotypical whining sorcerer but...

After all of the changes (nerfs) to the sorcerer profession I just loved to get kicked in the teeth again....We don't have a way of killing quickly outside of focused implosion but we are the least resilient class to the most deadly attacks (maneuvers). Slowest to kill + Quickest to die = anyone want to buy a sorcerer?

If this is how they want to play I want extra nasty spell burst, automatic flares against any characters with redux, some sort of backlash on any successful player initiated maneuver... Or how about warrior manuals where they can write down their maneuver techniques and after I read it I can get crazy redux and manuver protection the same way they can wave a wand and gain all the bonuses of my profession?

It's so not fair that a couple smart players with access to easily obtainable imbedds have turned my most effective spells into nothing more than deathtraps.

As a wise man once said...Screw you guys, I'm going home

Kull
03-28-2008, 01:48 PM
I hate to play the part of the stereotypical whining sorcerer but...

After all of the changes (nerfs) to the sorcerer profession I just loved to get kicked in the teeth again....We don't have a way of killing quickly outside of focused implosion but we are the least resilient class to the most deadly attacks (maneuvers). Slowest to kill + Quickest to die = anyone want to buy a sorcerer?

If this is how they want to play I want extra nasty spell burst, automatic flares against any characters with redux, some sort of backlash on any successful player initiated maneuver... Or how about warrior manuals where they can write down their maneuver techniques and after I read it I can get crazy redux and manuver protection the same way they can wave a wand and gain all the bonuses of my profession?

It's so not fair that a couple smart players with access to easily obtainable imbedds have turned my most effective spells into nothing more than deathtraps.

As a wise man once said...Screw you guys, I'm going home

Whatever troubles you have with sorcerers multiply by 1.5 and you'll get the troubles of a rogue. Multiply that by 5.2 and you'll have the troubles of a warrior. Warriors just suck hardcore...rogues can at least be effective killing machines and can pick boxes... did I mention warriors suck hardcore?

Suppa Hobbit Mage
03-28-2008, 01:50 PM
I have a warrior and would suggest they don't suck as much as you think. Maybe it's you who sucks.

BigWorm
03-28-2008, 02:03 PM
I hate to play the part of the stereotypical whining sorcerer but...

After all of the changes (nerfs) to the sorcerer profession I just loved to get kicked in the teeth again....We don't have a way of killing quickly outside of focused implosion but we are the least resilient class to the most deadly attacks (maneuvers). Slowest to kill + Quickest to die = anyone want to buy a sorcerer?

If this is how they want to play I want extra nasty spell burst, automatic flares against any characters with redux, some sort of backlash on any successful player initiated maneuver... Or how about warrior manuals where they can write down their maneuver techniques and after I read it I can get crazy redux and manuver protection the same way they can wave a wand and gain all the bonuses of my profession?

It's so not fair that a couple smart players with access to easily obtainable imbedds have turned my most effective spells into nothing more than deathtraps.

As a wise man once said...Screw you guys, I'm going home

Yeah, you must really hate it. I hunt with a sorcerer every day in the Temple and have hunted with him since the ducts in OTF. Sorcs still have more than enough killing power and a lot utility too (scroll infusion, planar shift). Just because 719 doesn't wtfpwn everything and give you back all your mana anymore doesn't meant that your profession is unviable.

justincredible
03-28-2008, 02:14 PM
eh, I doubt any profession is unviable to most people with the level of GS sophistication to read these boards. And in other hunting areas there are plenty of strategies/tactics that allow my sorcerer to excel and even significantly over-hunt. But considering specifically the grimswarm warcamps, this feels like growing pains all over again. Not that there isn't a way around it, but having to constantly outsmart the system does get a bit old.

The warcamps are what brought my sorcerer out of retirement, guess he'll just go back to making imbedds and infusing scrolls for the rest of the crew. And if they can make these changes so quick, where the hell are my demons!!!

Kull
03-28-2008, 02:16 PM
I have a warrior and would suggest they don't suck as much as you think. Maybe it's you who sucks.

No, not really... heres my theory. I think you do have a warrior but you've gotten so bored of him that you never touch him I think inherently you know they suck hardcore. Theres always a ring of truth to every complaint,rumor, or whatever. For warriors the evidence speaks for itself.

g++
03-28-2008, 02:19 PM
Whatever troubles you have with sorcerers multiply by 1.5 and you'll get the troubles of a rogue. Multiply that by 5.2 and you'll have the troubles of a warrior. Warriors just suck hardcore...rogues can at least be effective killing machines and can pick boxes... did I mention warriors suck hardcore?

Im going to start spamming the official boards with posts about how, as a warrior I feel things are too easy, and need to be downtweaked just so you get as annoyed as we do.

Danical
03-28-2008, 03:05 PM
Im going to start spamming the official boards with posts about how, as a warrior I feel things are too easy, and need to be downtweaked just so you get as annoyed as we do.

Well played.

----------------
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Warriorbird
03-28-2008, 03:07 PM
Sorcs = easy mode.

Fallen
03-28-2008, 03:23 PM
Not in warcamps. If the Grimswarm can cut through spell DS, all the scroll infusion in the world isn't going to save you. You need the CS and the spell aim to land your Focused Limb Disrupts nearly 100% of the time. Best build for a warcamp would be a shield user with a lot of mana and has 2.3-2.5x Spell training.

Remember pures, the spells of DARKNESS and SPIRIT FOG are your friends. That is 60 DS that the Grimswarm wont be able to cut through.

Warriorbird
03-28-2008, 03:28 PM
:shrugs: If they're that important you can get around a lot of the issue. Being actually vulnerable must be a new experience for a lot of you.

DwarvenTank
03-28-2008, 03:50 PM
So how bad is this going to screw up group hunting in a wide range of levels? If the higher level pures cant disable the swarms the lower level characters are going to get ate the hell up by all the high level grims that get genned now? So no more taking lower level characters into warcamps with you..... I enjoyed being able to hunt with friends that where lower level then my pures, this is lame.

Fallen
03-28-2008, 04:02 PM
:shrugs: If they're that important you can get around a lot of the issue. Being actually vulnerable must be a new experience for a lot of you.

Do you ever get tired of being bitter, or do you just particularly enjoy the sorcerer penis envy?

:grin:

Outdrsyguy1
03-28-2008, 04:06 PM
lol

Danical
03-28-2008, 04:06 PM
Do you ever get tired of being bitter, or do you just particularly enjoy the sorcerer penis envy?

:grin:

No shit. I was thinking the same thing.

----------------
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Allereli
03-28-2008, 04:08 PM
so has anyone actually gone deep into the war camp yet and tested what happens with a maelstrom, implode, etc? How is the critter gen rate comparable?

Danical
03-28-2008, 04:15 PM
Yes. I posted in the other thread.

stormtov
03-29-2008, 12:06 PM
My new warcamps tactic is dont bother, if you are a spell caster at least. My ranger can hide and snipe with a reasnable about of effect. My warrior is running from room to room hoping for one on its own to kill. Lucky to get 5 before i have to run out to heal.

Fallen
03-29-2008, 12:56 PM
You can get off a few spells before the aura triggers, but then it just STAYS in affect. Any spell you cast, or any other triggers it. Very annoying.

SpiffyJr
03-30-2008, 08:53 PM
L23 TWC Bard.

I use a short sword/dagger combo (non-sonic), get a wizard spellup, rub a statue, tap a 508 imbed, and go in hasted. I swing in 1 second and can kill 20-30 easily before I feel the need to leave. I've only died once and have kill a warchief, shaman, several slay tasks, rescued some plans from a chest, and made it one room from the exit until my official got owned.

Maerit
03-31-2008, 12:30 PM
If you want, here's a really cheesy warcamp strat.

Go in with a sorcerer and a couple mstriking powerhitters, spawn the mobs, hop out, quake (hits the adjoining rooms, as long as the portal is open they will fall over) since you're outside the shroud will have no effect. Jump in, ambush a few, pop out, quake... Not a lot of fun, but I bet it'd be effective. Only rule here is that your sorcerer needs to be as high a level as the rest of the group, or higher.

Oh, and I bet it'd be considered exploiting a "bug".

Fallen
03-31-2008, 12:59 PM
Better method with a sorcerer is to head in into a non-troll camp and limb disrupt several of the squares and let them gather in the room. Kill off the new creatures as they enter and cull the camp very slowly, and boringly.