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Drisco
03-17-2008, 03:59 PM
Where is the House of Paupers Locker in the room?

[Gooseberry Room]
An enormous crystal chandelier sparkles in the ceiling. The smaller crystal pieces are cut in the shape of plump gooseberries. Yellow candlelight brightens the glaes-veined, green marble floor. You also see an iron-banded modwir keg, a polished oak bookcase, a gooseberry arch, a heavy slate blackboard and a simple wooden wastebasket.
Obvious exits: none

Thats the House of Paupers room but I can't find the Locker...

Sean
03-17-2008, 04:05 PM
lean book in bookcase

Drisco
03-17-2008, 04:15 PM
Pefect Thanks.

Stanley Burrell
03-17-2008, 04:45 PM
As a side note, the annexes are all equally frustrating in finding the right verb to activate the pocketed tomes/books/librams/etc. in order to get into the lever/curtain entrance room.

Here:


#zesttest
put stare my %1
pause 1
put Raise my %1
pause 1
put Poke my %1
pause 1
put Pinch my %1
pause 1
put Tap my %1
pause 1
put Pull my %1
pause 1
put pull my %1
pause 1
put Push my %1
pause 1
put push my %1
pause 1
put Turn my %1
pause 1
put Touch my %1
pause 1
put Wave my %1
pause 2
put Rub my %1
pause 1
put Exhale my %1
pause 1
put prod my %1
pause 1
put spin my %1
pause 1
put smooch my %1
pause 1
put clench my %1
pause 1
put tilt my %1
pause 1
put kiss my %1
pause 1
put shake my %1
pause 1
put punish my %1
pause 1
put lean my %1
pause 1
put slap my %1
pause 1
put hit my %1
pause 1
put hug my %1
pause 1
put kick my %1
pause 1
put close my %1
pause 1
put open my %1
pause 1
put open my %1
pause 1
put close my %1
pause 1
put close my %1
pause 1
put eat my %1
pause 1
put smell my %1
pause 1
put tinker my %1
pause 1
put twirl %1
pause 1
put unlock %1
pause 1
put lock %1
pause 1
put latch %1
pause 1
put unlatch %1
pause 1
put attack %1
pause 2
put bounce %1
pause 1
put bow %1
pause 1
put bundle %1
pause 1
put examine %1
pause 1
put inhale %1
pause 1
put knock %1
pause 1
put latch %1
pause 1
put lick %1
pause 1
put listen %1
pause 1
put load %1
pause 1
put lock %1
pause 1
put look behind %1
pause 1
put look in %1
pause 1
put look on %1
pause 1
put look under %1
pause 1
put read %1
pause 1
put roll %1
pause 1
put scratch %1
pause 1
put tickle %1
pause 1
put toss %1
PROMPT DONE!
exit


Syntax should be something like:


zesttest.wiz tome in bookcase

Etc.

Also pretty nifty for deciphering scripts and what have you for random items.

Sylvan Dreams
03-17-2008, 06:03 PM
A few things:

That script wouldn't work for certain items as it uses "my". Things in bookcases for example wouldn't be activated when you use "my".

(This part might be SF only)
Using the %1 variable in the script, you would have to activated it with "tome in bookcase" or just simply "tome" and hope it gets the right one. If you use the %0 variable, it will accept everything that you type as one entire variable and input it into the code accordingly.

Stanley Burrell
03-17-2008, 06:16 PM
A few things:

That script wouldn't work for certain items as it uses "my". Things in bookcases for example wouldn't be activated when you use "my".

(This part might be SF only)
Using the %1 variable in the script, you would have to activated it with "tome in bookcase" or just simply "tome" and hope it gets the right one. If you use the %0 variable, it will accept everything that you type as one entire variable and input it into the code accordingly.

QFT. Thanks. Good eye, cap'n.

Yeah, definitely baleet all the "My"'s (for anything not in your possession.) It will sadden Raging Warrior Thrak, but you must.

And %0.

Drew
03-18-2008, 09:23 PM
using "my" as part of the parameter. Ex: .zesttest "my backpack"



.zesttest my.backpack