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View Full Version : Your take on Paladins



Uthenegal
03-17-2008, 10:02 AM
So haven't been around since GS3 and just wanted everyones take on Paladins. Can they solo well? Hows their melee abilities? Are they totally dependent on spells or can you get spells every other level to up your combat skills? Any information or opinions would be great.

AestheticDeath
03-17-2008, 11:18 AM
They are hit or miss. A few people love them, the rest won't touch them.

I will leave the real comments to someone who plays one.

thefarmer
03-17-2008, 11:35 AM
Look at the website.

It tells you most of that information.

Khariz
03-17-2008, 12:05 PM
My take: Complete shit.

Asha
03-17-2008, 12:11 PM
They destroy my rogue in WoW

Misun
03-17-2008, 12:19 PM
I play a paladin who has always been a solo hunter and didn't hardly uses attack spells. It's how you train I suppose. And what you want to do. I love playing a paladin but then it was my first character.

Methais
03-17-2008, 12:41 PM
From what I've read, paladins suck until post cap.

Misun
03-17-2008, 12:49 PM
From what I've read, paladins suck until post cap.

Do they? You can't always believe what you read. :)

septus
03-17-2008, 01:45 PM
Paladins excel in some areas and suck in others, just like any other class.

The two biggest benefits to paladins, imo, is 1615/1630 and 1635. Paladin CS vs TD is really good at near like level. Being able to force a foe into kneeling before attacking them is great. And those 6 round stuns don't matter when you can beseech out of them in a second. Saved my life more than a few times.

They're pretty uber post-cap, but they're pretty good before. If you want to max AS, you can pull AS near bardic levels. (However, I have a cleric friend with a pet wizard who swings about the same as I do and is 4 levels under me) But I think the spells are the fun part of the class. Plus never needing a bless.

So why do people feel paladin is a bad class to play?

Stanley Burrell
03-17-2008, 02:02 PM
So haven't been around since GS3 and just wanted everyones take on Paladins. Can they solo well? Hows their melee abilities? Are they totally dependent on spells or can you get spells every other level to up your combat skills? Any information or opinions would be great.

It's pretty cool when you start putting on levels to begin seriously loretraining for 1605 DF bonuses. Nothing like swinging a dagger-turned-claid in each hand with 4 seconds of RT.

1614 works awesomely with this. I know no one uses it, but it's fun.

Warriorbird
03-17-2008, 02:08 PM
Paladins are fine. You're just forced towards certain training paths and have nothing in the way of secondary skills.

mgoddess
03-17-2008, 02:53 PM
have nothing in the way of secondary skills.

I'd disagree with this... but, my main (paladin) could be considered on a "mutant" training path. (She 1x's in both First Aid & Survival, as a part of her RP.)

Over all, paladins are pretty nifty. I would say that they're like any semi class... spells available, with a small hit to physical/combat skills. My only gripe with semi's is their expensive-as-fuck CMan options... you pay up the ying-yang with TP's for CMan, and than you pay time and a half in CMan points for CMan skills. Fucking annoying, to say the least.

BigWorm
03-17-2008, 03:08 PM
I'd disagree with this... but, my main (paladin) could be considered on a "mutant" training path. (She 1x's in both First Aid & Survival, as a part of her RP.)

Over all, paladins are pretty nifty. I would say that they're like any semi class... spells available, with a small hit to physical/combat skills. My only gripe with semi's is their expensive-as-fuck CMan options... you pay up the ying-yang with TP's for CMan, and than you pay time and a half in CMan points for CMan skills. Fucking annoying, to say the least.

Semis don't need cmans like squares do. They have spells that can do most of what the cman list is useful for (knockdown and other disabling), so I don't think that the costs are off by too much.

Danical
03-17-2008, 04:11 PM
What I can't understand, from a mechanical standpoint, is why anyone would every play a paladin when you can be a bard.

You'll have a little more AS as a paladin but you'll be swinging more than twice as fast as a bard around lvl 75.

No brainer.

Stanley Burrell
03-17-2008, 04:12 PM
My pali is rank 5 in Surge. It's pretty much overkill that goes hand-in-hand with CMAN training in order to duke it out with pimped 1605, two perfect flaring weapons in each hand, and much stabbiness. Not to mention beginning the hunt with 1601, 1606, 1610, 1611, 1612, 1616, 1619 and 1609.

When I get bored, I wrack and 1630 everything like I was pretending to implode or channel 1106. Max spirit with spirit regen' bonus item = party, party, party, party all the time.

I almost feel like a Sorcerer and/or Empath playing my Pal'.

All I really lose out on is armor training, which is infinitesimal in comparison to offense. If we took the defense wins analogy, and applied it accordingly to GemStone, Warriors might be a plausible profession to play (by comparison) without acquiring a certain propensity to want to remove one's own eyes with a rusty spork and replacing them with those shiny pink golf balls they use for Tiger Woods n00bs.

Belnia
03-17-2008, 04:17 PM
Paladins are a one trick pony. Admittedly, it's a pretty good trick though (massive AS). It works well. The morning star/tower shield build used by quite a few hits on the awesomeness of the paladin base spell list. Massive DF boost from Arm of the Arkati to make the star hit hard as anything, big blocking boost from Divine Shield. At 90, a same level paladin was swinging over 100 points higher than me, without Zealot.

Also, 1625 is an amazing spell if you have any intentions of going after Undead. Even if not, more Strength and Wisdom is never a bad thing, along with the back-to-hand goodness.

Danical
03-17-2008, 04:21 PM
AS is over-rated.

Snapp
03-17-2008, 07:29 PM
Paladins are fine. You're just forced towards certain training paths and have nothing in the way of secondary skills.

That's my take on them too. I think they're pretty good, just boring.

Fallen
03-18-2008, 08:55 AM
The concept of a Bard as a roleplaying class is pretty retarded. You walk around CONSTANTLY singing, and you sing things to death. I've always found the prospect of hunting/associating with a bard IC a bit infuriating. My character hates nearly all music and singing.They never shut up unless they drop all of their spells, and even then they are probably playing some instrument or another.

Now, unless you work that into your roleplay (which is quite possible), you're simply ignoring a large aspect of your profession.

Sylph
04-01-2008, 03:52 PM
I quit shortly after I turned andiago from a warrior into a paladin. Fucking sucked then but I dunno whats up now... Haven't played forever.

Methais
04-01-2008, 03:56 PM
The concept of a Bard as a roleplaying class is pretty retarded. You walk around CONSTANTLY singing, and you sing things to death. I've always found the prospect of hunting/associating with a bard IC a bit infuriating. My character hates nearly all music and singing.They never shut up unless they drop all of their spells, and even then they are probably playing some instrument or another.

Now, unless you work that into your roleplay (which is quite possible), you're simply ignoring a large aspect of your profession.

LOLRP