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Lysander
03-16-2008, 05:15 PM
How are paladins on crowd control? Any good? How do they do against swarms of 3 or more?

Danical
03-16-2008, 05:19 PM
Look at 1630.

EDIT: I'm guessing you're poor at doing your own research so here you go.

Spell 1630 - Judgement (JUDGEMENT) [AID #380]
Circle: Cleric

This spell takes effect immediately.

Effect:
Type: Attack

A paladin is faced with many trials throughout her life which may force her to judge the condemned. Casting this spell, the paladin calls out to her patron for aid in assisting with the punishment of the unworthy, which results in the manifestation of the deity's influence. This focus serves as a conduit through the paladin, temporarily giving her the ability to punish as she sees fit.

Judgment, a powerful spell based on Casting Strength (CS), has the ability to strike multiple enemies with damage appropriate for the patron deity, and the spell will potentially force them to kneel. A base 3 targets will be struck, with additional targets based on lore knowledge (see below). The spell is group-friendly, but not otherwise player-friendly.

Training in Spiritual Lore, Summoning increases the number of targets by one for every 50 additional skill (not ranks). For example, a paladin with 120 skill can hit 5 targets.

Notes:
Training in Spiritual Lore, Religion increases the 35% base chance that the target will be forced to kneel, if applicable, by 2% per rank, to a maximum of a 85% chance. The higher the level of the target versus the caster, the more difficult it is to force them to kneel.

thefarmer
03-16-2008, 05:39 PM
Paladins are horrible at mass crowd control, without being near capped with a shitload of lore.

But we're supposed to fight it out, rather than use mass disabling spells.