Shalla
03-03-2008, 09:52 AM
[Old Ta'Faendryl, Glory Road]
Two wide stone platforms, tilted and crumbled, flank the sides of the road. A huge, obsidian colossus, fashioned in the likeness of a mighty warrior, has toppled from its perch upon the platforms. It now lies stretched, like an enemy slain in battle, across the river to the east. One booted obsidian foot touches the bank of the river, heel firmly lodged in a stand of cattails growing at the water's edge. You also see a war griffin that is flying around.
Obvious paths: north, south, west
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
l
All you see is the blur of the countryside as you soar along.
>All you see is the blur of the countryside as you soar along.
>f;wjfwe
Please rephrase that command.
>f
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>u
With a mighty effort, you flail about trying to change your direction... Just where do you think you'd go, anyway?
>ff
f
Please rephrase that command.
>u
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>f
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>u
With a mighty effort, you flail about trying to change your direction... Just where do you think you'd go, anyway?
>jump
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>l
All you see is the blur of the countryside as you soar along.
>crawl
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>wheeze
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 20 points of damage!
Good blow to your left hand!
You are stunned for 1 round!
Roundtime: 8 sec.
[Old Ta'Faendryl, Basilica Plaza]
Rising swells carry small bits of flotsam along the surface of the lake. Deeper in the water a moderately strong undertow flows in a southwesterly direction, bending stalks of tall lake grass into humble submission, like rows of courtiers bowing before the might of the massive pyramid to the south. You also see a war griffin that is flying around and an Ithzir initiate.
Obvious paths: east, west
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>wheeze
You manage to make a faint wheezing sound.
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +574 with AvD: +33 + d100 roll: +59 = -68
A clean miss.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
Particles of dust and soot rise from the ground at an Ithzir initiate's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +386 - TD: +447 + CvA: +12 + d100: +55 - -5 == +11
Warded off!
>stand
A war griffin swoops down from high overhead!
A war griffin tries to spear you with its beak!
AS: +443 vs DS: +553 with AvD: +40 + d100 roll: +43 = -27
A clean miss.
>
...wait 2 seconds.
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +428 vs DS: +529 with AvD: +23 + d100 roll: +31 = -47
A clean miss.
The scintillating light surrounding the staff fades some.
>stand
You struggle, but fail to stand.
Roundtime: 3 sec.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +529 with AvD: +33 + d100 roll: +4 = -78
A clean miss.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +410 vs DS: +584 with AvD: +33 + d100 roll: +45 = -96
A clean miss.
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
Your arms are forced down to your sides!
The wind then subsides.
>l
[Old Ta'Faendryl, Basilica Plaza]
Rising swells carry small bits of flotsam along the surface of the lake. Deeper in the water a moderately strong undertow flows in a southwesterly direction, bending stalks of tall lake grass into humble submission, like rows of courtiers bowing before the might of the massive pyramid to the south. You also see an Ithzir scout, an Ithzir scout, a war griffin that is flying around and an Ithzir initiate.
Obvious paths: east, west
>wealth
>
You have 11448 coins with you.
>stand
You stand back up.
>PREP 711
CAST GRIFFIN
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Pain.
Your spell is ready.
>You gesture at a war griffin.
CS: +525 - TD: +448 + CvA: +25 + d100: +3 == +105
Warding failed!
A war griffin cringes in pain.
Cast Roundtime 3 Seconds.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +493 with AvD: +33 + d100 roll: +28 = -18
A clean miss.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>stance d
Cast Round Time in effect: You move into a guarded stance, ready to protect yourself.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +410 vs DS: +634 with AvD: +33 + d100 roll: +61 = -130
A clean miss.
>
A war griffin tries to bite you!
AS: +455 vs DS: +582 with AvD: +32 + d100 roll: +18 = -77
A clean miss.
>open my cl
You adjust the folds of your black leather cloak, giving yourself access to the contents within.
>get orb
You remove a heavy quartz orb from in your black leather cloak.
>rub orb
An Ithzir initiate places one palm on his chest, and raises the other toward you!
Cloudy wisps swirl about you.
CS: +386 - TD: +422 + CvA: +12 + d100: +44 - -5 == +25
Warded off!
The wisps dissipate harmlessly into the air.
>
You rub the quartz orb in your hand.
A sudden clarity of thought comes over you, and you realize that you now understand arcane mysteries that were previously incomprehensible.
The quartz orb suddenly disintegrates!
Cast Roundtime 3 Seconds.
>close my cl
You adjust the folds of your black leather cloak, concealing the pockets from view.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +583 with AvD: +33 + d100 roll: +17 = -119
A clean miss.
A war griffin tries to bite you!
With no room to spare, you manage to parry the blow with your twisted orase runestaff!
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>PREP 708
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Limb Disruption.
Your spell is ready.
>CAST sc RIGHT ARM
You gesture at an Ithzir scout.
CS: +535 - TD: +348 + CvA: +9 + d100: +73 == +269
Warding failed!
The Ithzir scout's right arm explodes!
The scout's steel broadsword falls to the ground.
The Ithzir scout is stunned!
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, Basilica Plaza]
Rising swells carry small bits of flotsam along the surface of the lake. Deeper in the water a moderately strong undertow flows in a southwesterly direction, bending stalks of tall lake grass into humble submission, like rows of courtiers bowing before the might of the massive pyramid to the south. You also see a gleaming steel broadsword, a severed scout arm, an Ithzir scout that appears stunned, an Ithzir scout, a war griffin that is flying around and an Ithzir initiate.
Obvious paths: east, west
>PREP 711
CAST GRIFFIN
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Pain.
Your spell is ready.
>You gesture at a war griffin.
d100 == 1 FUMBLE!
Nothing happens.
Cast Roundtime 3 Seconds.
>l
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
Amazingly, you manage to parry the attack with your runestaff!
>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
Particles of dust and soot rise from the ground at an Ithzir initiate's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +386 - TD: +447 + CvA: +12 + d100: +2 - -5 == -42
Warded off!
>
An Ithzir scout slings his grey shield over his shoulder.
An Ithzir scout grabs a stunned Ithzir scout and drags his compatriot west!
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
A war griffin tries to bite you!
AS: +455 vs DS: +604 with AvD: +32 + d100 roll: +81 = -36
A clean miss.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
Religious fervor infuses an Ithzir initiate's voice as he speaks an incantation in an unknown language.
CS: +386 - TD: +447 + CvA: +12 + d100: +76 - -5 == +32
Warded off!
The invocation does not affect you.
CS: +386 - TD: +430 + CvA: +25 + d100: +84 == +65
Warded off!
A war griffin does not react.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +635 with AvD: +35 + d100 roll: +75 = -72
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +635 with AvD: +35 + d100 roll: +97 = -50
A clean miss.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
The wall of force disappears from around an Ithzir initiate.
>
An Ithzir scout makes no sound as he slips in.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
A vibrant, amber aura builds around an Ithzir initiate. A quick buildup of light proceeds a blaze of energy shooting through the air toward you!
CS: +386 - TD: +447 + CvA: +12 + d100: +55 - -5 == +11
Warded off!
>
>look sc
An Ithzir scout slings a charcoal grey shield off from over his shoulder.
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +447 with AvD: +33 + d100 roll: +89 = +89
A clean miss.
>
You see a fairly typical Ithzir scout.
He appears to be in good shape.
He has some sleek grey brigandine (worn), a gleaming crystal-edged broadsword and a charcoal grey shield.
>look ini
You see a fairly typical Ithzir initiate.
He appears to be in good shape.
He has a twisted crystal-tipped staff and a suit of trimmed leather (worn).
>
The wall of force disappears from around you.
>
A war griffin tries to bite you!
AS: +455 vs DS: +342 with AvD: +32 + d100 roll: +61 = +206
... and hits for 60 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!
You are stunned for 10 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a war griffin and lashes out malevolently...
Your surroundings blur for a moment . . .
[Tiny Cottage, Back Garden]
A windswept fall of leaves creates a soft cushion over the brick path that winds its way through the high supple grass growing in this sunny corner of the garden. An apple tree crowds up against the furthest wall, its leafy branches spreading up and out over the stacked-stone wall that separates the garden from the surrounding woods. Through the screen of branches can be seen a tiny niche set back into the furthest corner of the wall.
Obvious paths: east
The shadowy tendrils surrounding you begin to swirl faster and faster until they are just a blurred haze of quickly spiraling darkness.
The tendrils drain most of your life force.
... 15 points of damage!
A finger on your left hand is torn away.
>
You feel dizzy. The ground and sky seem to move together in a nauseating blur. When things seem steadier you realize you're flat on your back!
Roundtime: 14 sec.
>health
You have severe head trauma and bleeding from the ears, and a fractured and bleeding left hand.
Bleeding:
Area Health per Round
----------------------------------
Head 4
Maximum Health Points:
Remaining Health Points: 11
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 2
Maximum Stamina Points:
Remaining Stamina Points:
>
You are completely overtaken by a sense of vertigo. Try as you might, you are unable to focus on any single object or person. The world around you spins in a disarray of lights and color!
Roundtime: 18 sec.
>
You are overwhelmed by an intense wave of disorientation. An acidic bile taste hangs in the back of your throat, making it difficult to swallow. As you try to recover some semblance of balance, an intense series of spasms from deep in your bowels forces its entire contents to work its way up your throat. It takes every ounce of personal effort to keep yourself from the irresistible urge to vomit!
Roundtime: 43 sec.
>
You recover somewhat from your nausea.
>stance d
You move into a defensive stance, ready to fend off an attack.
>stand
You stand back up.
Roundtime: 3 sec.
>sign of staunching
Your veins throb and your blood sings.
>say hmph!
You exclaim, "Hmph!"
>sit
You sit down.
>open my cl
You adjust the folds of your black leather cloak, giving yourself access to the contents within.
>open my cloak
That is already open.
>put rune in my cloak
close my cloak
You put a sharply twisted orase runestaff in your black leather cloak.
>get acantha leaf
You remove some acantha leaf from in your black leather cloak.
>health
You have severe head trauma and bleeding from the ears, and a fractured and bleeding left hand.
Bleeding:
Area Health per Round
----------------------------------
Head 4
Maximum Health Points:
Remaining Health Points: 5
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 2
Maximum Stamina Points:
Remaining Stamina Points:
>
You feel less drained.
>sign of staunching
Your veins throb and your blood sings.
Two wide stone platforms, tilted and crumbled, flank the sides of the road. A huge, obsidian colossus, fashioned in the likeness of a mighty warrior, has toppled from its perch upon the platforms. It now lies stretched, like an enemy slain in battle, across the river to the east. One booted obsidian foot touches the bank of the river, heel firmly lodged in a stand of cattails growing at the water's edge. You also see a war griffin that is flying around.
Obvious paths: north, south, west
>
A war griffin dives down and hooks its claws into you! With a great flap of its wings the war griffin carries you into the air!
Within moments you find yourself soaring over the ground far below!
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
All you see is the blur of the countryside as you soar along.
>l
l
All you see is the blur of the countryside as you soar along.
>All you see is the blur of the countryside as you soar along.
>f;wjfwe
Please rephrase that command.
>f
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>u
With a mighty effort, you flail about trying to change your direction... Just where do you think you'd go, anyway?
>ff
f
Please rephrase that command.
>u
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>f
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>u
With a mighty effort, you flail about trying to change your direction... Just where do you think you'd go, anyway?
>jump
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>l
All you see is the blur of the countryside as you soar along.
>crawl
You try, but the terrifying flight to certain death takes precedence. Accept your fate.
>wheeze
The griffin quickly swoops down and releases you several feet above the ground, and you flail awkwardly before landing with a dull **THUD**!
... 20 points of damage!
Good blow to your left hand!
You are stunned for 1 round!
Roundtime: 8 sec.
[Old Ta'Faendryl, Basilica Plaza]
Rising swells carry small bits of flotsam along the surface of the lake. Deeper in the water a moderately strong undertow flows in a southwesterly direction, bending stalks of tall lake grass into humble submission, like rows of courtiers bowing before the might of the massive pyramid to the south. You also see a war griffin that is flying around and an Ithzir initiate.
Obvious paths: east, west
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>wheeze
You manage to make a faint wheezing sound.
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +574 with AvD: +33 + d100 roll: +59 = -68
A clean miss.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
Particles of dust and soot rise from the ground at an Ithzir initiate's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +386 - TD: +447 + CvA: +12 + d100: +55 - -5 == +11
Warded off!
>stand
A war griffin swoops down from high overhead!
A war griffin tries to spear you with its beak!
AS: +443 vs DS: +553 with AvD: +40 + d100 roll: +43 = -27
A clean miss.
>
...wait 2 seconds.
An Ithzir initiate swings a twisted crystal-tipped staff at you!
AS: +428 vs DS: +529 with AvD: +23 + d100 roll: +31 = -47
A clean miss.
The scintillating light surrounding the staff fades some.
>stand
You struggle, but fail to stand.
Roundtime: 3 sec.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +529 with AvD: +33 + d100 roll: +4 = -78
A clean miss.
>
An Ithzir scout fades into view while striking!
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +410 vs DS: +584 with AvD: +33 + d100 roll: +45 = -96
A clean miss.
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
Your arms are forced down to your sides!
The wind then subsides.
>l
[Old Ta'Faendryl, Basilica Plaza]
Rising swells carry small bits of flotsam along the surface of the lake. Deeper in the water a moderately strong undertow flows in a southwesterly direction, bending stalks of tall lake grass into humble submission, like rows of courtiers bowing before the might of the massive pyramid to the south. You also see an Ithzir scout, an Ithzir scout, a war griffin that is flying around and an Ithzir initiate.
Obvious paths: east, west
>wealth
>
You have 11448 coins with you.
>stand
You stand back up.
>PREP 711
CAST GRIFFIN
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Pain.
Your spell is ready.
>You gesture at a war griffin.
CS: +525 - TD: +448 + CvA: +25 + d100: +3 == +105
Warding failed!
A war griffin cringes in pain.
Cast Roundtime 3 Seconds.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +493 with AvD: +33 + d100 roll: +28 = -18
A clean miss.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>stance d
Cast Round Time in effect: You move into a guarded stance, ready to protect yourself.
An Ithzir scout swings a gleaming steel broadsword at you!
AS: +410 vs DS: +634 with AvD: +33 + d100 roll: +61 = -130
A clean miss.
>
A war griffin tries to bite you!
AS: +455 vs DS: +582 with AvD: +32 + d100 roll: +18 = -77
A clean miss.
>open my cl
You adjust the folds of your black leather cloak, giving yourself access to the contents within.
>get orb
You remove a heavy quartz orb from in your black leather cloak.
>rub orb
An Ithzir initiate places one palm on his chest, and raises the other toward you!
Cloudy wisps swirl about you.
CS: +386 - TD: +422 + CvA: +12 + d100: +44 - -5 == +25
Warded off!
The wisps dissipate harmlessly into the air.
>
You rub the quartz orb in your hand.
A sudden clarity of thought comes over you, and you realize that you now understand arcane mysteries that were previously incomprehensible.
The quartz orb suddenly disintegrates!
Cast Roundtime 3 Seconds.
>close my cl
You adjust the folds of your black leather cloak, concealing the pockets from view.
>
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +583 with AvD: +33 + d100 roll: +17 = -119
A clean miss.
A war griffin tries to bite you!
With no room to spare, you manage to parry the blow with your twisted orase runestaff!
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>PREP 708
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Limb Disruption.
Your spell is ready.
>CAST sc RIGHT ARM
You gesture at an Ithzir scout.
CS: +535 - TD: +348 + CvA: +9 + d100: +73 == +269
Warding failed!
The Ithzir scout's right arm explodes!
The scout's steel broadsword falls to the ground.
The Ithzir scout is stunned!
Cast Roundtime 3 Seconds.
>l
[Old Ta'Faendryl, Basilica Plaza]
Rising swells carry small bits of flotsam along the surface of the lake. Deeper in the water a moderately strong undertow flows in a southwesterly direction, bending stalks of tall lake grass into humble submission, like rows of courtiers bowing before the might of the massive pyramid to the south. You also see a gleaming steel broadsword, a severed scout arm, an Ithzir scout that appears stunned, an Ithzir scout, a war griffin that is flying around and an Ithzir initiate.
Obvious paths: east, west
>PREP 711
CAST GRIFFIN
You trace a burning rune into the air, melding the spiritual and elemental powers by sheer force of will into Pain.
Your spell is ready.
>You gesture at a war griffin.
d100 == 1 FUMBLE!
Nothing happens.
Cast Roundtime 3 Seconds.
>l
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
Amazingly, you manage to parry the attack with your runestaff!
>
A war griffin opens its mouth and releases a shrill screech!
A rush of fear rises in your stomach, and you freeze, struggling to regain your composure!
Roundtime: 20 sec.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
Particles of dust and soot rise from the ground at an Ithzir initiate's feet as he releases a pulsating, platinum ripple of energy toward you!
CS: +386 - TD: +447 + CvA: +12 + d100: +2 - -5 == -42
Warded off!
>
An Ithzir scout slings his grey shield over his shoulder.
An Ithzir scout grabs a stunned Ithzir scout and drags his compatriot west!
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
A war griffin tries to bite you!
AS: +455 vs DS: +604 with AvD: +32 + d100 roll: +81 = -36
A clean miss.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
Religious fervor infuses an Ithzir initiate's voice as he speaks an incantation in an unknown language.
CS: +386 - TD: +447 + CvA: +12 + d100: +76 - -5 == +32
Warded off!
The invocation does not affect you.
CS: +386 - TD: +430 + CvA: +25 + d100: +84 == +65
Warded off!
A war griffin does not react.
>
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +635 with AvD: +35 + d100 roll: +75 = -72
A clean miss.
A war griffin rakes at you with a razor-sharp claw!
AS: +453 vs DS: +635 with AvD: +35 + d100 roll: +97 = -50
A clean miss.
>
An Ithzir initiate closes his eyes while uttering a hollow, alien chant.
>
The wall of force disappears from around an Ithzir initiate.
>
An Ithzir scout makes no sound as he slips in.
>
A war griffin flaps its mighty wings rapidly, creating a powerful gust of wind that buffets the area!
The wind knocks you off your balance and you fall over!
Your arms are forced down to your sides!
Roundtime: 12 sec.
The wind then subsides.
>
An Ithzir initiate places one palm on his chest, and raises the other toward you!
A vibrant, amber aura builds around an Ithzir initiate. A quick buildup of light proceeds a blaze of energy shooting through the air toward you!
CS: +386 - TD: +447 + CvA: +12 + d100: +55 - -5 == +11
Warded off!
>
>look sc
An Ithzir scout slings a charcoal grey shield off from over his shoulder.
An Ithzir scout swings a gleaming crystal-edged broadsword at you!
AS: +414 vs DS: +447 with AvD: +33 + d100 roll: +89 = +89
A clean miss.
>
You see a fairly typical Ithzir scout.
He appears to be in good shape.
He has some sleek grey brigandine (worn), a gleaming crystal-edged broadsword and a charcoal grey shield.
>look ini
You see a fairly typical Ithzir initiate.
He appears to be in good shape.
He has a twisted crystal-tipped staff and a suit of trimmed leather (worn).
>
The wall of force disappears from around you.
>
A war griffin tries to bite you!
AS: +455 vs DS: +342 with AvD: +32 + d100 roll: +61 = +206
... and hits for 60 points of damage!
Beautiful shot pierces skull! Amazing you weren't killed outright!
You are stunned for 10 rounds!
A dark shadowy tendril rises up from your skin, writhes its way towards a war griffin and lashes out malevolently...
Your surroundings blur for a moment . . .
[Tiny Cottage, Back Garden]
A windswept fall of leaves creates a soft cushion over the brick path that winds its way through the high supple grass growing in this sunny corner of the garden. An apple tree crowds up against the furthest wall, its leafy branches spreading up and out over the stacked-stone wall that separates the garden from the surrounding woods. Through the screen of branches can be seen a tiny niche set back into the furthest corner of the wall.
Obvious paths: east
The shadowy tendrils surrounding you begin to swirl faster and faster until they are just a blurred haze of quickly spiraling darkness.
The tendrils drain most of your life force.
... 15 points of damage!
A finger on your left hand is torn away.
>
You feel dizzy. The ground and sky seem to move together in a nauseating blur. When things seem steadier you realize you're flat on your back!
Roundtime: 14 sec.
>health
You have severe head trauma and bleeding from the ears, and a fractured and bleeding left hand.
Bleeding:
Area Health per Round
----------------------------------
Head 4
Maximum Health Points:
Remaining Health Points: 11
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 2
Maximum Stamina Points:
Remaining Stamina Points:
>
You are completely overtaken by a sense of vertigo. Try as you might, you are unable to focus on any single object or person. The world around you spins in a disarray of lights and color!
Roundtime: 18 sec.
>
You are overwhelmed by an intense wave of disorientation. An acidic bile taste hangs in the back of your throat, making it difficult to swallow. As you try to recover some semblance of balance, an intense series of spasms from deep in your bowels forces its entire contents to work its way up your throat. It takes every ounce of personal effort to keep yourself from the irresistible urge to vomit!
Roundtime: 43 sec.
>
You recover somewhat from your nausea.
>stance d
You move into a defensive stance, ready to fend off an attack.
>stand
You stand back up.
Roundtime: 3 sec.
>sign of staunching
Your veins throb and your blood sings.
>say hmph!
You exclaim, "Hmph!"
>sit
You sit down.
>open my cl
You adjust the folds of your black leather cloak, giving yourself access to the contents within.
>open my cloak
That is already open.
>put rune in my cloak
close my cloak
You put a sharply twisted orase runestaff in your black leather cloak.
>get acantha leaf
You remove some acantha leaf from in your black leather cloak.
>health
You have severe head trauma and bleeding from the ears, and a fractured and bleeding left hand.
Bleeding:
Area Health per Round
----------------------------------
Head 4
Maximum Health Points:
Remaining Health Points: 5
You are feeling faint.
Maximum Spirit Points: 10
Remaining Spirit Points: 2
Maximum Stamina Points:
Remaining Stamina Points:
>
You feel less drained.
>sign of staunching
Your veins throb and your blood sings.