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hitlist
02-26-2008, 03:05 PM
Okay, call me stupid, lazy, whatever. I know there used to be a fancy lil spreadsheet/program out and about that did our max trap/lock math up (for us retarded folk). Was wondering if there's still something like that out there?

And is there still a list of critter max locks/traps floating around, or has that died out too?

The Ponzzz
02-26-2008, 03:16 PM
www.Tsoran.com has the spreedsheet, unless you want the other one, which I think the website is down for good. As for Max locks/traps, GM Ildran has stated that he will be changing those around when he rolls in changes to locksmithing as a whole (less 403/404, more lockpicking/disarming), so not sure that info would be useful if that change is going to happen soon. Plus I have no effing clue where it is or if it's still around.

Celephais
02-26-2008, 03:24 PM
http://forum.gsplayers.com/showthread.php?t=19984
Decent thread w/ lots of info.

Eylanthriel
03-05-2008, 09:09 PM
From what I remember the formula for lockpicking on Tsoran's spreadsheet is outdated. The script I use seems to be more accurate. You just need to input a few variables and then run the script.

#Script created by Porcell
#This one I modified to have the lores give Stat Bonus/2 instead of Bonus/4, which seems to more closely estimate the lore bonus. The old formula underestimated the bonus, and this one is closer.
#There are certain variables you need to initialize. Go under VARIABLES and create "pickskill" "disarmskill" "dexbon" "agibon" "intbon" "disbon" and "level" and put in the values into the corresponding variables.
#PickSkill and DisarmSkill are the skill bonus for those skills, the level is your level, and the stats are the stat bonuses. I believe the script will automatically create the other variables used in the script.
#You can also use ".lock [anything]" to give a ranges with invoked or rubbed lore

debug off

counter set %pickskill%
counter add %dexbon%
setvariable basepick %c%
counter set %level%
counter divide 2
setvariable s1 %c%
counter set %pickskill%
counter divide 10
setvariable s2 %c%
counter set %dexbon%
counter divide 2
setvariable s3 %c%
counter set %intbon%
counter divide 2
setvariable s4 %c%
counter set %s1%
counter add %s2%
counter add %s3%
counter add %s4%
if_1 counter divide 2
counter add %basepick%
setvariable basepicklore %c%

counter set %disarmskill%
counter add %dexbon%
setvariable basedisarm %c%
counter set %level%
counter divide 2
setvariable s1 %c%
counter set %disarmskill%
counter divide 10
setvariable s2 %c%
counter set %agibon%
counter divide 2
setvariable s3 %c%
counter set %disbon%
counter divide 2
setvariable s4 %c%
counter set %s1%
counter add %s2%
counter add %s3%
counter add %s4%
if_1 counter divide 2
counter add %basedisarm%
setvariable basedisarmlore %c%

echo **LockPick Mod : Base: Lore
echo **Copper 1.00 : %basepick% : %basepicklore%
echo **Brass 1.00 : %basepick% : %basepicklore%
counter set %basepick%
counter multiply 110
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 110
counter divide 100
setvariable s2 %c%
echo **Steel 1.10 : %s1% : %s2%
counter set %basepick%
counter multiply 120
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 120
counter divide 100
setvariable s2 %c%
echo **Ivory 1.20 : %s1% : %s2%
counter set %basepick%
counter multiply 120
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 120
counter divide 100
setvariable s2 %c%
echo **Gold 1.20 : %s1% : %s2%
counter set %basepick%
counter multiply 130
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 130
counter divide 100
setvariable s2 %c%
echo **Silver 1.30 : %s1% : %s2%
counter set %basepick%
counter multiply 145
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 145
counter divide 100
setvariable s2 %c%
echo **Mithril 1.45 : %s1% : %s2%
counter set %basepick%
counter multiply 155
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 155
counter divide 100
setvariable s2 %c%
echo **Ora 1.55 : %s1% : %s2%
counter set %basepick%
counter multiply 160
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 160
counter divide 100
setvariable s2 %c%
echo **Glaes 1.60 : %s1% : %s2%
counter set %basepick%
counter multiply 175
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 175
counter divide 100
setvariable s2 %c%
echo **Laje 1.75 : %s1% : %s2%
counter set %basepick%
counter multiply 180
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 180
counter divide 100
setvariable s2 %c%
echo **Vultite 1.80 : %s1% : %s2%
counter set %basepick%
counter multiply 190
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 190
counter divide 100
setvariable s2 %c%
echo **Rolaren 1.90 : %s1% : %s2%
counter set %basepick%
counter multiply 220
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 220
counter divide 100
setvariable s2 %c%
echo **Veniom 2.20 : %s1% : %s2%
counter set %basepick%
counter multiply 225
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 225
counter divide 100
setvariable s2 %c%
echo **Invar 2.25 : %s1% : %s2%
counter set %basepick%
counter multiply 230
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 230
counter divide 100
setvariable s2 %c%
echo **Alum 2.30 : %s1% : %s2%
counter set %basepick%
counter multiply 230
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 230
counter divide 100
setvariable s2 %c%
echo **Golvern 2.30 : %s1% : %s2%
counter set %basepick%
counter multiply 240
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 240
counter divide 100
setvariable s2 %c%
echo **Kelyn 2.40 : %s1% : %s2%
counter set %basepick%
counter multiply 250
counter divide 100
setvariable s1 %c%
counter set %basepicklore
counter multiply 250
counter divide 100
setvariable s2 %c%
echo **Vaalin 2.50 : %s1% : %s2%
echo **
echo ** Max Trap: %basedisarm%
echo ** Max Trap With Lore: %basedisarmlore%
exit