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View Full Version : Coastal Cliffs - Greater Kappas 7-12



srm08
01-23-2008, 10:29 PM
Wrote this after learning some of the main scripting codes. Labeled sections to make it easier for newer players to follow/create their own variations. Starts at the well and moves out to the coast cliffs shore. Works near flawlessly only problem is occasionally sticking on a RT if client lags. Stance dances aggressively (will keep attacking if kappas is stunned or knocked down), skins, searches. Working on a loot system that doesn't hang up after the search, if anyone can suggest one to help make this better let me know. No sell features implemented yet, no banking either.

Comments appreciated.


# Greater Kappa Hunter

#*****************************
#OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
#*****************************
goto checkexp

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE RESTING
#*****************************
checkexp:
match torest Your mind can't take much more
match tohunt Your mind is numbed
match tohunt Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED BEFORE STARTING AGAIN
#*****************************
rcheckexp:
match torest Your mind can't take much more
match torest Your mind is numbed
match torest Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#START TO HUNT
#*****************************
tohunt:
pause 1
match filter a greater kappa
match toshore [Town Well]
match starthunt [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#PAUSE
#*****************************
pause:
pause 60
goto rcheckexp

#*****************************
#HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST LOCATION IF FRIED
#*****************************
torest:
match pause [Town Well]
match towell [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#DIRECTIONS FROM WELL TO SHORE
#*****************************
toshore:
put stand
put ready weapon
put ready shield
pause 10
put s
put nw
put n
put n
put e
put n
put go gate
put nw
put nw
put nw
put go road
put w
put w
put nw
put w
put w
put w
put nw
put nw
put w
put w
put sw
put w
put w
put w
put sw
put w
put go path
put e
goto starthunt

#*****************************
#DIRECTIONS FROM SHORE TO WELL
#*****************************
towell:
put w
put go path
put e
put ne
put e
put e
put e
put ne
put e
put e
put se
put se
put e
put e
put e
put se
put e
put e
put go road
put se
put se
put se
put go gate
put s
put w
put s
put s
put se
put go well
put sit
pause 10
goto pause

#*****************************
#HUNTING - EAST TO WEST AND BACK
#*****************************
starthunt:
pause .5
put w
counter set 1
goto checkroom

move1:
pause .5
put w
counter set 2
goto checkroom

move2:
pause .5
put w
counter set 3
goto checkroom

move3:
pause .5
put w
counter set 4
goto checkroom

move4:
pause .5
put w
counter set 5
goto checkroom

move5:
pause .5
put n
counter set 6
goto checkroom

move6:
pause .5
put s
counter set 7
goto checkroom

move7:
pause .5
put w
counter set 8
goto checkroom

move8:
pause .5
put ne
counter set 9
goto checkroom

move9:
pause .5
put nw
counter set 10
goto checkroom

move10:
pause .5
put sw
counter set 11
goto checkroom

move11:
pause .5
put se
counter set 12
goto checkroom

move12:
pause .5
put w
counter set 13
goto checkroom

move13:
pause .5
put w
counter set 14
goto checkroom

move14:
pause .5
put w
counter set 15
goto checkroom

move15:
pause .5
put w
counter set 16
goto checkroom

move16:
pause .5
put w
counter set 17
goto checkroom

move17:
pause .5
put nw
counter set 18
goto checkroom

move18:
pause .5
put sw
counter set 19
goto checkroom

move19:
pause .5
put w
counter set 20
goto checkroom

move20:
pause .5
put w
counter set 21
goto checkroom

move21:
pause .5
put w
counter set 22
goto checkroom

move22:
pause .5
put e
counter set 23
goto checkroom

move23:
pause .5
put e
counter set 24
goto checkroom

move24:
pause .5
put e
counter set 25
goto checkroom

move25:
pause .5
put e
counter set 26
goto checkroom

move26:
pause .5
put e
counter set 27
goto checkroom

move27:
pause .5
put e
counter set 28
goto checkroom

move28:
pause .5
put e
counter set 29
goto checkroom

move29:
pause .5
put e
counter set 30
goto checkroom

move30:
pause .5
put e
counter set 31
goto checkroom

move31:
pause .5
put e
counter set 32
goto checkroom

move32:
pause .5
put e
counter set 33
goto checkroom

move33:
pause .5
put e
counter set 34
goto checkroom

move34:
pause .5
put e
counter set 35
goto checkroom

move35:
pause .5
put e
counter set 36
goto checkroom

move36:
pause .5
put e
counter set 37
goto checkroom

move37:
pause .5
put e
goto checkexp


#*****************************
#CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES, MOVEMENT
#*****************************
checkroom:
match tohunt Sorry, you may only type
match move%c You can't go there
match move%c I could not find what
match filter a greater kappa
match move%c Obvious paths
matchwait


#*****************************
#FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
#*****************************
filter:
put look
match tohunt You can't go there
match move%c Also here:
match stance Obvious paths
matchwait

#*****************************
#STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
#*****************************
stance:
put stance def
match attack A greater kappa swings a handaxe
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
matchwait

#*****************************
#ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS STUNNED OR KNOCKED TO GROUND
#*****************************
attack:
put stance off
put attack kappa
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match attack only type ahead
match attack Please Wait
match attack The greater kappa is knocked to the ground!
match attack The greater kappa is stunned!
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
matchwait

#*****************************
#HUNTING TO FAST - SLOWS IT DOWN
#*****************************
pauseatt:
pause 1
goto stance

#*****************************
#CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE CREATURE
#*****************************
dead:
put stance def
waitfor You are now in a defensive stance.
put skin kappa
match pauseatt ...wait
match skinned You skinned
match attack You might want
match botched You botched
match botched You can only skin creatures
match botched been skinned
matchwait

#*****************************
#SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES CORPSE
#*****************************
skinned:
put stow cutlass
waitfor You put
put get fin
put stow fin
waitfor You put
put get cutlass
waitfor You remove
put search kappa
waitfor You search
put look
goto checkroom

#*****************************
#SKINNING FAILED - BACK TO HUNTING
#*****************************
botched:
put search kappa
waitfor You search
put look
goto checkroom

p. r e d d y
03-18-2008, 10:43 AM
i added a looting system and it now stops at the bank on the way back. there is one minor bug, the script 'put look' s after entering every room. if you can find a way to change this and the script continue to work, feel free to update.



# Greater Kappa Hunter

#*****************************
#OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
#*****************************
goto checkexp

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE RESTING
#*****************************
checkexp:
match torest Your mind can't take much more
match tohunt Your mind is numbed
match tohunt Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED BEFORE STARTING AGAIN
#*****************************
rcheckexp:
match torest Your mind can't take much more
match torest Your mind is numbed
match torest Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#START TO HUNT
#*****************************
tohunt:
pause 1
match filter a greater kappa
match toshore [Town Well]
match starthunt [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#PAUSE
#*****************************
pause:
pause 60
goto rcheckexp

#*****************************
#HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST LOCATION IF FRIED
#*****************************
torest:
match pause [Town Well]
match towell [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#DIRECTIONS FROM WELL TO SHORE
#*****************************
toshore:
put ready weapon
put ready 2weapon
put stand
pause 10
put se
put sw
put s
put nw
put n
put n
put e
put n
put go gate
put nw
put nw
put nw
put go road
put w
put w
put nw
put w
put w
put w
put nw
put nw
put w
put w
put sw
put w
put w
put w
put sw
put w
put go path
put e
goto starthunt

#*****************************
#DIRECTIONS FROM SHORE TO WELL
#*****************************
towell:
put w
put go path
put e
put ne
put e
put e
put e
put ne
put e
put e
put se
put se
put e
put e
put e
put se
put e
put e
put go road
put se
put se
put se
put go gate
put s
put go shop
pause .5
put store weapon
put store 2weapon
put remove longcoat
put sell longcoat
put wear longcoat
pause .5
move out
move w
move s
move s
move s
put go bank
put go arc
pause .5
put depo all
put go arc
move out
move e
put go well
move ne
move nw
put sit
pause 10
goto pause

#*****************************
#HUNTING - EAST TO WEST AND BACK
#*****************************
starthunt:
pause .5
put w
counter set 1
goto checkroom

move1:
pause .5
put w
counter set 2
goto checkroom

move2:
pause .5
put w
counter set 3
goto checkroom

move3:
pause .5
put w
counter set 4
goto checkroom

move4:
pause .5
put w
counter set 5
goto checkroom

move5:
pause .5
put n
counter set 6
goto checkroom

move6:
pause .5
put s
counter set 7
goto checkroom

move7:
pause .5
put w
counter set 8
goto checkroom

move8:
pause .5
put ne
counter set 9
goto checkroom

move9:
pause .5
put nw
counter set 10
goto checkroom

move10:
pause .5
put sw
counter set 11
goto checkroom

move11:
pause .5
put se
counter set 12
goto checkroom

move12:
pause .5
put w
counter set 13
goto checkroom

move13:
pause .5
put w
counter set 14
goto checkroom

move14:
pause .5
put w
counter set 15
goto checkroom

move15:
pause .5
put w
counter set 16
goto checkroom

move16:
pause .5
put w
counter set 17
goto checkroom

move17:
pause .5
put nw
counter set 18
goto checkroom

move18:
pause .5
put sw
counter set 19
goto checkroom

move19:
pause .5
put w
counter set 20
goto checkroom

move20:
pause .5
put w
counter set 21
goto checkroom

move21:
pause .5
put w
counter set 22
goto checkroom

move22:
pause .5
put e
counter set 23
goto checkroom

move23:
pause .5
put e
counter set 24
goto checkroom

move24:
pause .5
put e
counter set 25
goto checkroom

move25:
pause .5
put e
counter set 26
goto checkroom

move26:
pause .5
put e
counter set 27
goto checkroom

move27:
pause .5
put e
counter set 28
goto checkroom

move28:
pause .5
put e
counter set 29
goto checkroom

move29:
pause .5
put e
counter set 30
goto checkroom

move30:
pause .5
put e
counter set 31
goto checkroom

move31:
pause .5
put e
counter set 32
goto checkroom

move32:
pause .5
put e
counter set 33
goto checkroom

move33:
pause .5
put e
counter set 34
goto checkroom

move34:
pause .5
put e
counter set 35
goto checkroom

move35:
pause .5
put e
counter set 36
goto checkroom

move36:
pause .5
put e
counter set 37
goto checkroom

move37:
pause .5
put e
goto checkexp


#*****************************
#CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES, MOVEMENT
#*****************************
checkroom:
put look
match tohunt Sorry, you may only type
match move%c You can't go there
match move%c I could not find what
match filter a greater kappa
match move%c Obvious paths
matchwait


#*****************************
#FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
#*****************************
filter:
put look
match tohunt You can't go there
match move%c Also here:
match stance Obvious paths
matchwait

#*****************************
#STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
#*****************************
stance:
put stance def
match attack A greater kappa swings a handaxe
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
matchwait

#*****************************
#ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS STUNNED OR KNOCKED TO GROUND
#*****************************
attack:
put stance off
put attack kappa
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match attack only type ahead
match attack Please Wait
match attack The greater kappa is knocked to the ground!
match attack The greater kappa is stunned!
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
matchwait

#*****************************
#HUNTING TO FAST - SLOWS IT DOWN
#*****************************
pauseatt:
pause 1
goto stance

#*****************************
#CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE CREATURE
#*****************************
dead:
put stance def
waitfor You are now in a defensive stance.
put skin kappa
match pauseatt ...wait
match skinned You skinned
match attack You might want
match botched You botched
match botched You can only skin creatures
match botched been skinned
matchwait

#*****************************
#SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES CORPSE
#*****************************
skinned:
put store weapon
waitfor You put
put get fin
put stow fin
waitfor You put
put ready weapon
waitfor You remove
put search kappa
goto checktre

#*****************************
#SKINNING FAILED - BACK TO HUNTING
#*****************************
botched:
put search kappa
goto checktre

# #
#LOOT#
# #

checktre:
match getzircon zircon
match gettopaz topaz
match getwand wand
match getring gold ring
match getfaenor faenor-bloom
match getcoral coral
match getstatue small statue
match getgarnet garnet
match gettopaz topaz
match getgem gem
match getglim glim
match getsap sapphire
match getlap lapis
match getpearl pearl
match getruby ruby
match getquartz quartz
match getame amethyst
match gettou tourmaline
match getopal opal
match getdiamond diamond
match getemerald emerald
match getstrongbox strongbox
match getchest chest
match getcoffer coffer
match gettrunk trunk
match filter still alive
match checkroom I could not find what you were referring to.
match checkroom A greater kappa
matchwait

getstrongbox:
save strongbox
goto gettreasure

getchest:
save chest
goto gettreasure

getcoffer:
save coffer
goto gettreasure

gettrunk:
save trunk
goto gettreasure

getemerald:
save emerald
goto gettreasure

getcoral:
save coral
goto gettreasure

getring:
save ring
goto gettreasure

getfaenor:
save faenor
goto gettreasure

getzircon:
save zircon
goto gettreasure

getwand:
save wand
goto gettreasure

getstatue:
save statue
goto gettreasure

getpearl:
save pearl
goto gettreasure

getgarnet:
save garnet
goto gettreasure

gettopaz:
save topaz
goto gettreasure

getglim:
save glim
goto gettreasure

getgem:
save gem
goto gettreasure

getsap:
save sapphire
goto gettreasure

getlap:
save lapis
goto gettreasure

getruby:
save ruby
goto gettreasure

getquartz:
save quartz
goto gettreasure

getame:
save amethyst
goto gettreasure

gettou:
save tourmaline
goto gettreasure

getopal:
save opal
goto gettreasure

getdiamond:
save diamond
goto gettreasure

gettreasure:
put store weapon
waitfor You put a
put get %s
match treasurefinal Get what?
match treasurefinal I could not find
match continuetre You pick up
matchwait

continuetre:
put stow right
waitfor You put
goto treasurefinal

treasurefinal:
put ready weapon
waitfor You remove
goto checkroom

p. r e d d y
03-18-2008, 10:44 AM
i added a looting system and it now stops at the bank on the way back. there is one minor bug, the script 'put look' s after entering every room. if you can find a way to change this and the script continue to work, feel free to update.



# Greater Kappa Hunter

#*****************************
#OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
#*****************************
goto checkexp

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE RESTING
#*****************************
checkexp:
match torest Your mind can't take much more
match tohunt Your mind is numbed
match tohunt Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED BEFORE STARTING AGAIN
#*****************************
rcheckexp:
match torest Your mind can't take much more
match torest Your mind is numbed
match torest Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#START TO HUNT
#*****************************
tohunt:
pause 1
match filter a greater kappa
match toshore [Town Well]
match starthunt [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#PAUSE
#*****************************
pause:
pause 60
goto rcheckexp

#*****************************
#HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST LOCATION IF FRIED
#*****************************
torest:
match pause [Town Well]
match towell [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#DIRECTIONS FROM WELL TO SHORE
#*****************************
toshore:
put ready weapon
put ready 2weapon
put stand
pause 10
put se
put sw
put s
put nw
put n
put n
put e
put n
put go gate
put nw
put nw
put nw
put go road
put w
put w
put nw
put w
put w
put w
put nw
put nw
put w
put w
put sw
put w
put w
put w
put sw
put w
put go path
put e
goto starthunt

#*****************************
#DIRECTIONS FROM SHORE TO WELL
#*****************************
towell:
put w
put go path
put e
put ne
put e
put e
put e
put ne
put e
put e
put se
put se
put e
put e
put e
put se
put e
put e
put go road
put se
put se
put se
put go gate
put s
put go shop
pause .5
put store weapon
put store 2weapon
put remove longcoat
put sell longcoat
put wear longcoat
pause .5
move out
move w
move s
move s
move s
put go bank
put go arc
pause .5
put depo all
put go arc
move out
move e
put go well
move ne
move nw
put sit
pause 10
goto pause

#*****************************
#HUNTING - EAST TO WEST AND BACK
#*****************************
starthunt:
pause .5
put w
counter set 1
goto checkroom

move1:
pause .5
put w
counter set 2
goto checkroom

move2:
pause .5
put w
counter set 3
goto checkroom

move3:
pause .5
put w
counter set 4
goto checkroom

move4:
pause .5
put w
counter set 5
goto checkroom

move5:
pause .5
put n
counter set 6
goto checkroom

move6:
pause .5
put s
counter set 7
goto checkroom

move7:
pause .5
put w
counter set 8
goto checkroom

move8:
pause .5
put ne
counter set 9
goto checkroom

move9:
pause .5
put nw
counter set 10
goto checkroom

move10:
pause .5
put sw
counter set 11
goto checkroom

move11:
pause .5
put se
counter set 12
goto checkroom

move12:
pause .5
put w
counter set 13
goto checkroom

move13:
pause .5
put w
counter set 14
goto checkroom

move14:
pause .5
put w
counter set 15
goto checkroom

move15:
pause .5
put w
counter set 16
goto checkroom

move16:
pause .5
put w
counter set 17
goto checkroom

move17:
pause .5
put nw
counter set 18
goto checkroom

move18:
pause .5
put sw
counter set 19
goto checkroom

move19:
pause .5
put w
counter set 20
goto checkroom

move20:
pause .5
put w
counter set 21
goto checkroom

move21:
pause .5
put w
counter set 22
goto checkroom

move22:
pause .5
put e
counter set 23
goto checkroom

move23:
pause .5
put e
counter set 24
goto checkroom

move24:
pause .5
put e
counter set 25
goto checkroom

move25:
pause .5
put e
counter set 26
goto checkroom

move26:
pause .5
put e
counter set 27
goto checkroom

move27:
pause .5
put e
counter set 28
goto checkroom

move28:
pause .5
put e
counter set 29
goto checkroom

move29:
pause .5
put e
counter set 30
goto checkroom

move30:
pause .5
put e
counter set 31
goto checkroom

move31:
pause .5
put e
counter set 32
goto checkroom

move32:
pause .5
put e
counter set 33
goto checkroom

move33:
pause .5
put e
counter set 34
goto checkroom

move34:
pause .5
put e
counter set 35
goto checkroom

move35:
pause .5
put e
counter set 36
goto checkroom

move36:
pause .5
put e
counter set 37
goto checkroom

move37:
pause .5
put e
goto checkexp


#*****************************
#CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES, MOVEMENT
#*****************************
checkroom:
put look
match tohunt Sorry, you may only type
match move%c You can't go there
match move%c I could not find what
match filter a greater kappa
match move%c Obvious paths
matchwait


#*****************************
#FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
#*****************************
filter:
put look
match tohunt You can't go there
match move%c Also here:
match stance Obvious paths
matchwait

#*****************************
#STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
#*****************************
stance:
put stance def
match attack A greater kappa swings a handaxe
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
matchwait

#*****************************
#ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS STUNNED OR KNOCKED TO GROUND
#*****************************
attack:
put stance off
put attack kappa
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match attack only type ahead
match attack Please Wait
match attack The greater kappa is knocked to the ground!
match attack The greater kappa is stunned!
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
matchwait

#*****************************
#HUNTING TO FAST - SLOWS IT DOWN
#*****************************
pauseatt:
pause 1
goto stance

#*****************************
#CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE CREATURE
#*****************************
dead:
put stance def
waitfor You are now in a defensive stance.
put skin kappa
match pauseatt ...wait
match skinned You skinned
match attack You might want
match botched You botched
match botched You can only skin creatures
match botched been skinned
matchwait

#*****************************
#SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES CORPSE
#*****************************
skinned:
put store weapon
waitfor You put
put get fin
put stow fin
waitfor You put
put ready weapon
waitfor You remove
put search kappa
goto checktre

#*****************************
#SKINNING FAILED - BACK TO HUNTING
#*****************************
botched:
put search kappa
goto checktre

# #
#LOOT#
# #

checktre:
match getzircon zircon
match gettopaz topaz
match getwand wand
match getring gold ring
match getfaenor faenor-bloom
match getcoral coral
match getstatue small statue
match getgarnet garnet
match gettopaz topaz
match getgem gem
match getglim glim
match getsap sapphire
match getlap lapis
match getpearl pearl
match getruby ruby
match getquartz quartz
match getame amethyst
match gettou tourmaline
match getopal opal
match getdiamond diamond
match getemerald emerald
match getstrongbox strongbox
match getchest chest
match getcoffer coffer
match gettrunk trunk
match filter still alive
match checkroom I could not find what you were referring to.
match checkroom A greater kappa
matchwait

getstrongbox:
save strongbox
goto gettreasure

getchest:
save chest
goto gettreasure

getcoffer:
save coffer
goto gettreasure

gettrunk:
save trunk
goto gettreasure

getemerald:
save emerald
goto gettreasure

getcoral:
save coral
goto gettreasure

getring:
save ring
goto gettreasure

getfaenor:
save faenor
goto gettreasure

getzircon:
save zircon
goto gettreasure

getwand:
save wand
goto gettreasure

getstatue:
save statue
goto gettreasure

getpearl:
save pearl
goto gettreasure

getgarnet:
save garnet
goto gettreasure

gettopaz:
save topaz
goto gettreasure

getglim:
save glim
goto gettreasure

getgem:
save gem
goto gettreasure

getsap:
save sapphire
goto gettreasure

getlap:
save lapis
goto gettreasure

getruby:
save ruby
goto gettreasure

getquartz:
save quartz
goto gettreasure

getame:
save amethyst
goto gettreasure

gettou:
save tourmaline
goto gettreasure

getopal:
save opal
goto gettreasure

getdiamond:
save diamond
goto gettreasure

gettreasure:
put store weapon
waitfor You put a
put get %s
match treasurefinal Get what?
match treasurefinal I could not find
match continuetre You pick up
matchwait

continuetre:
put stow right
waitfor You put
goto treasurefinal

treasurefinal:
put ready weapon
waitfor You remove
goto checkroom

Deathravin
03-18-2008, 11:09 AM
In SF or Wizard, pause .5 just does a pause 1. It doesn't do anything.

How about instead of:



checkroom:
put look
match tohunt Sorry, you may only type
match move%c You can't go there
match move%c I could not find what
match filter a greater kappa
match move%c Obvious paths
matchwait


#*****************************
#FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
#*****************************
filter:
put look
match tohunt You can't go there
match move%c Also here:
match stance Obvious paths
matchwait


try this:


checkroom:
match move%c Also here:
match move%c disk
match tohunt Sorry, you may only type
match move%c You can't go there
match move%c I could not find what
match filter a greater kappa
match move%c Obvious paths
match move%c Obvious exits
matchwait


#*****************************
#FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
#*****************************
filter:
match tohunt You can't go there
match move%c Also here:
match stance Obvious paths
put look
matchwait


That way it keeps running if it sees somebody (or a disk) in the room.

Since you're using 'put' instead of 'move', you don't need that look in checkroom.

Here's a sample of one of my older scripts. It's for a sorcerer, but it should show you what I'm talking about



#Hunting: (Landing) Lesser Vruul
goto ComeBackToCenterL

#####################################
######## Very Start ########
#####################################

#####################################
######## Resting ########
#####################################

#@@@@@@@@@@@@@@@@@@@@@@@@@#
#@@@@@@ Spelling Up @@@@@@#
#@@@@@@@@@@@@@@@@@@@@@@@@@#

#####################################
######## Move Room Add ########
#####################################

MoveRoomAddLookVruul:
Save Hunt
MoveRoomAddLook:
put look
goto MoveRoomAdd

MoveRoomAddWaitVruul:
Save Hunt
MoveRoomAddWait:
Waitfor obvious
goto MoveRoomAdd

MoveRoomAddVruul:
Save Hunt
MoveRoomAdd:
counter add 1
goto MoveRoom%s%c

#####################################
######## Generics ########
#####################################

GenericStandupAdd:
counter add 1
GenericStandupP:
pause 1
GenericStandup:
Match GenericStandupP Sorry, you may only type ahead 1 command.
Match GenericStandupP ...wait
Match GenericStandupP You are still stunned.
Match %sGenericSub You stand back up.
Match %sGenericSub You are already standing.
Match GenericStandupP You are still stunned.
Match GenericStandupP You struggle, but fail to stand.
put stand
Matchwait

GenericSignsAdd:
counter add 1
GenericSignsP:
pause 1
GenericSigns:
Match GenericSignsP ...wait
Match GenericSignsP Wait 1 seconds.
Match GenericSignsP Wait 2 seconds.
Match GenericSignsP Wait 3 seconds.
Match GenericStandup you are still stunned
Match GenericSigns2P Repeating the sign has no effect!
Match GenericSigns2P Your dancing fingers weave a web of protection around you!
Match %sGenericSub Your punishment does not end for another
Put Sign Shields
Matchwait
GenericSigns2P:
pause 1
GenericSigns2:
Match GenericSigns2P ...wait
Match GenericSigns2P Wait 1 seconds.
Match GenericSigns2P Wait 2 seconds.
Match GenericSigns2P Wait 3 seconds.
Match GenericStandup you are still stunned
Match GenericSigns3P Repeating the sign has no effect!
Match GenericSigns3P Your dancing fingers weave a web of protection around you!
Match %sGenericSub Your punishment does not end for another
Put Sign Defending
Matchwait
GenericSigns3P:
pause 1
GenericSigns3:
Match GenericSigns3P ...wait
Match GenericSigns3P Wait 1 seconds.
Match GenericSigns3P Wait 2 seconds.
Match GenericSigns3P Wait 3 seconds.
Match GenericStandup you are still stunned
Match %sGenericSub Repeating the sign has no effect!
Match %sGenericSub Your dancing fingers weave a web of protection around you!
Match %sGenericSub Your punishment does not end for another
Put Sign Warding
Matchwait

#####################################
######## To/From Hostile ########
#####################################

ToFromGenericSub:
ToFromRoomLook:
counter set 0
put look
ToFromRoomCheck:
save ToFrom
Match MoveRoomToFrom ...wait
Match ComeBackFromHunt You can't go there.
Match ComeBackFromHunt I could not find what you were referring to.
Match GenericUnDisease !D>
Match GenericStandup P>
Match GenericStandup You can't do that while laying down
Match GenericStandup You don't seem to be able to move to do that.
Match GenericStandup You must be standing to do that
Match GenericStandup You are still stunned.
Match MoveroomAddWait Obvious paths:
Match MoveroomAddWait Obvious exits:
Matchwait

#@@@@@@@@@@@@@@@@@@@@@@@@@#
#@@@@@@ TO @@@@@@#
#@@@@@@@@@@@@@@@@@@@@@@@@@#

#@@@@@@@@@@@@@@@@@@@@@@@@@#
#@@@@@@ FROM @@@@@@#
#@@@@@@@@@@@@@@@@@@@@@@@@@#

#####################################
######## Hunting ########
#####################################

#@@@@@@@@@@@@@@@@@@@@@@@@@#
#@@@@@@ Room Check @@@@@@#
#@@@@@@@@@@@@@@@@@@@@@@@@@#

HuntRoomCheckLookP:
pause 1
HuntRoomCheckLook:
put look
HuntRoomCheck:
Save Hunt
Match HuntRoomCheckLookP You slog your way through the thick mud.
Match GenericStandupAdd P>
Match KillVruul a lesser vruul
Match MoveRoomHunt ...wait
Match MoveRoomAdd Obvious exits:
Match MoveRoomAdd Obvious paths:
Match ComeBackToCenterL You can't go there.
Match ComeBackToCenterL Where are you trying to go?
Match ComeBackFromGoGo I could not find what you were referring to.
Match ComeBackFromGoGo around you.
Match ComeBackFromGoGo leaves you.
Match ComeBackFromGoGo A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Match GenericStandupAdd You don't seem to be able to move to do that.
Match GenericStandupAdd You can't do that while laying down.
Match GenericStandupAdd You must be standing to do that.
Match GenericStandupAdd You are still stunned.
Match GenericSignsAdd is no longer effective.
Matchwait


#@@@@@@@@@@@@@@@@@@@@@@@@@#
#@@@@@@ Moving @@@@@@#
#@@@@@@@@@@@@@@@@@@@@@@@@@#

MoveRoomHuntP:
pause 1
HuntGenericSub:
MoveRoomHunt:
goto MoveRoomHunt%c
MoveRoomHunt1:
put Northeast
goto huntRoomCheck
MoveRoomHunt2:
put East
goto huntRoomCheck
MoveRoomHunt3:
put Go Tap
goto huntRoomCheck
MoveRoomHunt4:
put Out
goto huntRoomCheck
MoveRoomHunt5:
put West
goto huntRoomCheck
MoveRoomHunt6:
put Northwest
goto huntRoomCheck
MoveRoomHunt7:
put SouthWest
goto huntRoomCheck
MoveRoomHunt8:
put West
goto huntRoomCheck
MoveRoomHunt9:
put Go Arch
goto huntRoomCheck
MoveRoomHunt10:
put Out
goto huntRoomCheck
MoveRoomHunt11:
put West
goto huntRoomCheck
MoveRoomHunt12:
put West
goto huntRoomCheck
MoveRoomHunt13:
put South
goto huntRoomCheck
MoveRoomHunt14:
pause 15
goto huntRoomCheckLook
MoveRoomHunt15:
put Go bronze door
goto huntRoomCheck
MoveRoomHunt16:
put Go door
goto huntRoomCheck
MoveRoomHunt17:
put Go large door
goto huntRoomCheck
MoveRoomHunt18:
put Out
goto huntRoomCheck
MoveRoomHunt19:
put Go small door
goto huntRoomCheck
MoveRoomHunt20:
put Out
goto huntRoomCheck
MoveRoomHunt21:
put North
goto huntRoomCheck
MoveRoomHunt22:
put West
goto huntRoomCheck
MoveRoomHunt23:
put West
goto huntRoomCheck
MoveRoomHunt24:
put East
goto huntRoomCheck
MoveRoomHunt25:
put East
goto huntRoomCheck
MoveRoomHunt26:
put East
goto huntRoomCheck
MoveRoomHunt27:
put East
goto huntRoomCheck
MoveRoomHunt28:
put East
goto huntRoomCheck
MoveRoomHunt29:
Counter set 0
put Southeast
Goto huntRoomCheck

#@@@@@@@@@@@@@@@@@@@@@@@@@#
#@@@@@@ Killing @@@@@@#
#@@@@@@@@@@@@@@@@@@@@@@@@@#

KillVruul:
save Vruul
goto KillingitRoomCheck

KillingitRoomCheck:
Match KillingitRoomCheck2p Roundtime:
Match KillitRoomFull disk
Match KillitRoomFull Also here:
Match KillitRoomFull Also in the room:
Match KillingitRoomCheck2P Obvious exits:
Match KillingitRoomCheck2P Obvious paths:
Matchwait

KillingitRoomCheck2P:
pause 3
KillingitRoomCheck2:
Match KillingitRoomCheck2p Roundtime:
Match KillitRoomFull disk
Match KillitRoomFull Also here:
Match KillitRoomFull Also in the room:
Match KillingitKill Obvious exits:
Match KillingitKill Obvious paths:
put look
Matchwait

KillitRoomFull:
put Experience
waitfor Exp. until next:
goto MoveRoomAdd%s

KillingitKillP3:
pause 1
KillingitKillP2:
pause 1
VruulGenericSub:
KillingitKillP1:
pause 1
KillingitKill:
Match GenericStandup P>
Match GenericStandup PR>
Match GenericStandup !PD>
Match ComeBackFromGoGo The brilliant luminescence fades from around you.
Match ComeBackFromGoGo The bright luminescence fades from around you.
Match ComeBackFromGoGo The silvery luminescence fades from around you.
Match ComeBackFromGoGo The very powerful look leaves you.
Match ComeBackFromGoGo The white light leaves you.
Match ComeBackFromGoGo The deep blue glow leaves you.
Match ComeBackFromGoGo The powerful look leaves you.
Match ComeBackFromGoGo The air calms down around you.
Match ComeBackFromGoGo The light blue glow leaves you.
Match ComeBackFromGoGo A dark shadow seems to detach itself from your body, swiftly dissipating into the air.
Match GenericCast430 The tingling sensation and sense of security leaves you.
Match GenericStandup You are still stunned.
Match GenericStandup You don't seem to be able to move to do that.
Match GenericSigns is no longer effective.

Match ComeBackFromGoGo You can't think clearly enough to prepare a spell!
Match ComeBackFromGoGo You can't make that dextrous of a move!
Match ComeBackFromGoGo But you don't have any mana!
Match KillingitKillP2 You can't seem to remember the words to the spell.

Match KillingitKillP1 ...wait
Match KillingitKillP1 Wait 1 sec.
Match KillingitKillP2 Wait 2 sec.
Match KillingitKillP3 Wait 3 sec.
Match KillingitKillCast your spell is ready
Match KillingitKillCast You already have a spell readied! You must RELEASE it if you wish to prepare another!
put prep %user8
Matchwait
KillingitKillCast:
Match GenericStandup P>
Match GenericStandup PR>
Match GenericStandup !PD>
Match GenericSigns is no longer effective.

Match KillingitKillP1 ...wait
Match KillingitKillP1 Wait 1 sec.
Match KillingitKillP2 Wait 2 sec.
Match KillingitKillP3 Wait 3 sec.

Match GenericStandup You are still stunned.
Match GenericStandup You are unable to do that right now.

Match ComeBackFromGoGo You can't make that dextrous of a move!
Match ComeBackFromGoGo But you don't have any mana!
Match ComeBackFromGoGo You have overextended yourself!

Match HuntManaCheck Cast at what?
Match HuntManaCheck You cast at a dead lesser vruul and nothing happens.
Match KillingitKillP1 Roundtime:
Match KillingItSearchCheck You don't have a spell prepared!
Match KillingItSearchCheck d100 == 1 FUMBLE!
Match KillingItMatches A stiff breeze begins to swirl around a lesser vruul.
Match KillingItMatches You increase the intensity of the tempest raging on a lesser vruul impressively.

put cast at %s
Matchwait

KillingItMatches:
Match KillingItRanDown A lesser vruul heads down.
Match KillingItRanUp A lesser vruul heads up.
Match KillingItRanNorth A lesser vruul heads north.
Match KillingItRanSouth A lesser vruul heads south.
Match KillingItRanWest A lesser vruul heads west.
Match KillingItRanEast A lesser vruul heads east.
Match KillingItRanSouthEast A lesser vruul heads southeast.
Match KillingItRanSouthWest A lesser vruul heads southwest.
Match KillingItRanNorthWest A lesser vruul heads northwest.
Match KillingItRanNorthEast A lesser vruul heads northeast.
Match HuntManaCheck A tightly focused tempest drifts off.
Match KillintItSearchCheck You cast at a dead lesser vruul and nothing happens.
Match KillingItSearchCheck The lesser vruul falls to the ground and lies still.
Match KillingItSearchCheck The lesser vruul screams one last time and lies still.
Matchwait

KillingItRanDown:
save down
goto KillingItRunOrStay
KillingItRanUp:
save up
goto KillingItRunOrStay
KillingItRanNorth:
save north
goto KillingItRunOrStay
KillingItRanSouth:
save south
goto KillingItRunOrStay
KillingItRanEast:
save east
goto KillingItRunOrStay
KillingItRanWest:
save west
goto KillingItRunOrStay
KillingItRanNorthEast:
save northeast
goto KillingItRunOrStay
KillingItRanSouthEast:
save southeast
goto KillingItRunOrStay
KillingItRanSouthWest:
save southwest
goto KillingItRunOrStay
KillingItRanNorthWest:
save northwest
goto KillingItRunOrStay
KillingItRunNow:
put %s
KillingItStayhere:
save vruul
goto KillingItMatches

KillingItRunOrStay:
Match KillingItRunNow A tightly focused tempest drifts off.
Match KillingItStayhere Brilliant flashes of lightning surround
Match KillingItStayhere Violent winds tighten around
Match KillingItStayhere Large hailstones pound relentlessly on
Matchwait

KillingItSearchCheckP:
pause 1
KillingItSearchCheck:
Match KillingItSearchCheckP Roundtime:
Match KillingItSearchCheckP ...wait
Match KillingitKillP2 Geez! It's still alive! Not a good time for that.
Match HuntManaCheck What were you referring to?
Match HuntmanaCheck Could not find a valid target to loot.
Match SkinSearchStowRight You pick up
Match HuntManaCheck A lesser vruul decays away.
put loot
Matchwait

#@@@@@@@@@@@@@@@@@@@@@@@@@#
#@@@@@@ Skin Search @@@@@@#
#@@@@@@@@@@@@@@@@@@@@@@@@@#

SkinSearchStowRightP:
pause 1
SkinSearchStowRight:
Match SkinSearchStowRightP ...wait
Match SkinSearchPutStrongbox strongbox in your left
Match SkinSearchPutCoffer coffer in your left
Match SkinSearchPutTrunk trunk in your left
Match SkinSearchPutChest chest in your left
Match SkinSearchPutBox box in your left
Match SkinSearchStowRight2 in your left hand
Put Glance
Matchwait

SkinSearchPutStrongbox:
save Strongbox
goto SkinSearchPutContainer
SkinSearchPutCoffer:
save Coffer
goto SkinSearchPutContainer
SkinSearchPutTrunk:
save Trunk
goto SkinSearchPutContainer
SkinSearchPutChest:
save Chest
goto SkinSearchPutContainer
SkinSearchPutBox:
save Box
goto SkinSearchPutContainer

SkinSearchPutContainerP:
pause 1
SkinSearchPutContainer:
Match SkinSearchPutContainerP ...wait
Match HuntManaCheck You put
Match SkinSearchPutContainer2P won't fit in the
Put Put my %s in my %user5
Matchwait
SkinSearchPutContainer2P:
pause 1
SkinSearchPutContainer2:
Match SkinSearchPutContainer2P ...wait
Match HuntManaCheck You put
Match SkinSearchPutContainer3P won't fit in the
Put Put my %s in my %user6
Matchwait
SkinSearchPutContainer3P:
pause 1
SkinSearchPutContainer3:
Match SkinSearchPutContainer3P ...wait
Match HuntManaCheck You put
Match ComeBackFromGoGo won't fit in the
Put Put my %s in my %user7
Matchwait

SkinSearchStowRight2P:
pause 1
SkinSearchStowRight2:
Match SkinSearchStowRight2P ...wait
Match HuntManaCheck You put
Match SkinSearchStowRight3 won't fit in the
Put Stow Left
Matchwait
SkinSearchStowRight3P:
pause 1
SkinSearchStowRight3:
Match SkinSearchStowRight3P ...wait
Match SkinSearchStowRight4 to be your default container when STOWing.
put Stow Set %user7
Matchwait
SkinSearchStowRight4P:
pause 1
SkinSearchStowRight4:
Match SkinSearchStowRight4P ...wait
Match HuntManaCheck You put
Match SkinSearchStowRight5 won't fit in the
Put Stow Left
Matchwait
SkinSearchStowRight5P:
pause 1
SkinSearchStowRight5:
Match SkinSearchStowRight5P ...wait
Match SkinSearchStowRight6 to be your default container when STOWing.
put Stow Set %user6
Matchwait
SkinSearchStowRight6P:
pause 1
SkinSearchStowRight6:
Match SkinSearchStowRight6P ...wait
Match HuntManaCheck You put
Match ComeBackFromGoGo won't fit in the
Put Stow Left
Matchwait

#@@@@@@@@@@@@@@@@@@@@@@@@@#
#@@@@@@ Checking @@@@@@#
#@@@@@@@@@@@@@@@@@@@@@@@@@#

HuntManaCheck:
Match ComeBackFromGoGo Mana: 0/
Match ComeBackFromGoGo Mana: 1/
Match ComeBackFromGoGo Mana: 2/
Match ComeBackFromGoGo Mana: 3/
Match ComeBackFromGoGo Mana: 4/
Match ComeBackFromGoGo Mana: 5/
Match ComeBackFromGoGo Mana: 6/
Match ComeBackFromGoGo Mana: 7/
Match ComeBackFromGoGo Mana: 8/
Match ComeBackFromGoGo Mana: 9/
Match ComeBackFromGoGo Mana: 10/
Match ComeBackFromGoGo Mana: 11/
Match ComeBackFromGoGo Mana: 12/
Match ComeBackFromGoGo Mana: 13/
Match ComeBackFromGoGo Mana: 14/
Match ComeBackFromGoGo Mana: 15/
Match ComeBackFromGoGo Mana: 16/
Match ComeBackFromGoGo Mana: 17/
Match ComeBackFromGoGo Mana: 18/
Match ComeBackFromGoGo Mana: 19/
Match HuntRoomCheckLook Phy converted to Mnt)
put Experience
Matchwait

ComeBackToCenterL:
put look
ComeBackToCenter:
Match ComeBackToCenterDone Obvious exits: northeast, northwest
Match ComeBackToCenterSw Obvious exits: east, southwest, northwest
Match ComeBackToCenterSe Obvious exits: southeast, southwest
Match ComeBackToCenterW Obvious exits: west
Match ComeBackToCenterOut Obvious exits: out
Match ComeBackToCenterW Obvious exits: northeast, southeast, west
Match ComeBackToCenterE Obvious exits: east, west
Match ComeBackToCenterE Obvious exits: east, south, west
Match ComeBackToCenterN Obvious exits: north
Match ComeBackToCenterDoor Obvious exits: none
Match ComeBackToCenterE Obvious exits: east
Matchwait

ComeBackToCenterDone:
counter set 0
goto HuntRoomCheckLook
ComeBackToCenterDoor:
counter set 15
goto HuntRoomCheckLook
ComeBackToCenterOut:
counter set 17
goto HuntRoomCheckLook
ComeBackToCenterSw:
counter set 1
goto HuntRoomCheckLook
ComeBackToCenterSe:
counter set 6
goto HuntRoomCheckLook
ComeBackToCenterN:
counter set 20
goto HuntRoomCheckLook
ComeBackToCenterW:
counter set 7
goto HuntRoomCheckLook
ComeBackToCenterE:
counter set 23
goto HuntRoomCheckLook

Deathravin
03-18-2008, 11:17 AM
Check out that "HuntRoomCheck" label.

Info on that script, it only really cared about boxes, not xp at all. It was to gather boxes for my lockmastery training rogue.

I'd try to squelch as much screen scroll as possible. You can get rid of that pause in each room if you search in what the room gives you rather than looking. Screen scroll will only make you unable to see if a GM is testing you.

p. r e d d y
03-18-2008, 04:30 PM
well honestly i know next to nothing about scripting. i was jsut using this one and wished it to loot. so i copied someone else's loot code and applied it, but the script would stop after searching the body and if i look after the looting it would continue normally. so i added that put look and it fixed it. i'll look into editing the script later. right now i'm just happy it works

uppitygoon
09-25-2008, 10:02 AM
There are quite a few items dropping that aren't in that script, including regular old "box"es, crystal amulets, and precious "stone"s. I added these lines and I recommend other people do too. Just means adding categories to the 'checktre' string. Also, it seems that after looting, skinning, or anything like that which results after a kill, the script just stalls. I put in a 'put look' line after the 'checktre' is done with treasure so hopefully that will help. I figured that was the best and simplest solution since when I noticed my script had stalled and was just sitting in a room waiting for a match, I could just hit 'l' (aka 'look') and the script would start running again as normal.

dogofmtg
02-05-2009, 12:11 PM
Okay i've been messing around with this script, at first i found that it was going entirely too fast, so i changed it to pause 2 instead of the .5 however i'm running into issues eigther when a kappa runs into another room, or occassionally the script will move to another room after seeing a kappa then go defensive in a room without any creatures. any experienced scripters able to help me work out the last couple kinks? also had an issue with attacking kappas that attack me in a room with another player in it, is there a way to fix that aspect?

# Greater Kappa Hunter

#*****************************
#OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
#*****************************
goto checkexp

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE RESTING
#*****************************
checkexp:
match torest Your mind can't take much more
match tohunt Your mind is numbed
match tohunt Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED BEFORE STARTING AGAIN
#*****************************
rcheckexp:
match torest Your mind can't take much more
match torest Your mind is numbed
match torest Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#START TO HUNT
#*****************************
tohunt:
pause 1
match filter a greater kappa
match toshore [Town Well]
match starthunt [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#PAUSE
#*****************************
pause:
pause 60
goto rcheckexp

#*****************************
#HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST LOCATION IF FRIED
#*****************************
torest:
match pause [Town Well]
match towell [Beach Area, Tide Pool]
put look
put psinet spellup auto
matchwait

#*****************************
#DIRECTIONS FROM WELL TO SHORE
#*****************************
toshore:
put gird
put stand
pause 10
put se
put sw
put s
put nw
put n
put n
put e
put n
put go gate
put nw
put nw
put nw
put go road
put w
put w
put nw
put w
put w
put w
put nw
put nw
put w
put w
put sw
put w
put w
put w
put sw
put w
put go path
put e
goto starthunt

#*****************************
#DIRECTIONS FROM SHORE TO WELL
#*****************************
towell:
put w
put go path
put e
put ne
put e
put e
put e
put ne
put e
put e
put se
put se
put e
put e
put e
put se
put e
put e
put go road
put se
put se
put se
put go gate
put s
put go shop
pause .5
put stow falchion
put remove my rucksack
put sell my rucksack
put wear my rucksack
pause .5
move out
move w
move s
move s
move s
put go bank
put go arc
pause .5
put depo all
put go arc
move out
move e
put go well
move ne
move nw
put sit
pause 10
goto pause

#*****************************
#HUNTING - EAST TO WEST AND BACK
#*****************************
starthunt:
pause 2
put w
counter set 1
goto checkroom

move1:
pause 2
put w
counter set 2
goto checkroom

move2:
pause 2
put w
counter set 3
goto checkroom

move3:
pause 2
put w
counter set 4
goto checkroom

move4:
pause 2
put w
counter set 5
goto checkroom

move5:
pause 2
put n
counter set 6
goto checkroom

move6:
pause 2
put s
counter set 7
goto checkroom

move7:
pause 2
put w
counter set 8
goto checkroom

move8:
pause 2
put ne
counter set 9
goto checkroom

move9:
pause 2
put nw
counter set 10
goto checkroom

move10:
pause 2
put sw
counter set 11
goto checkroom

move11:
pause 2
put se
counter set 12
goto checkroom

move12:
pause 2
put w
counter set 13
goto checkroom

move13:
pause 2
put w
counter set 14
goto checkroom

move14:
pause 2
put w
counter set 15
goto checkroom

move15:
pause 2
put w
counter set 16
goto checkroom

move16:
pause 2
put w
counter set 17
goto checkroom

move17:
pause 2
put nw
counter set 18
goto checkroom

move18:
pause 2
put sw
counter set 19
goto checkroom

move19:
pause 2
put w
counter set 20
goto checkroom

move20:
pause 2
put w
counter set 21
goto checkroom

move21:
pause 2
put w
counter set 22
goto checkroom

move22:
pause 2
put e
counter set 23
goto checkroom

move23:
pause 2
put e
counter set 24
goto checkroom

move24:
pause 2
put e
counter set 25
goto checkroom

move25:
pause 2
put e
counter set 26
goto checkroom

move26:
pause 2
put e
counter set 27
goto checkroom

move27:
pause 2
put e
counter set 28
goto checkroom

move28:
pause 2
put e
counter set 29
goto checkroom

move29:
pause 2
put e
counter set 30
goto checkroom

move30:
pause 2
put e
counter set 31
goto checkroom

move31:
pause 2
put e
counter set 32
goto checkroom

move32:
pause 2
put e
counter set 33
goto checkroom

move33:
pause 2
put e
counter set 34
goto checkroom

move34:
pause 2
put e
counter set 35
goto checkroom

move35:
pause 2
put e
counter set 36
goto checkroom

move36:
pause 2
put e
counter set 37
goto checkroom

move37:
pause 2
put e
goto checkexp


#*****************************
#CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES, MOVEMENT
#*****************************
checkroom:
put look
match tohunt Sorry, you may only type
match move%c You can't go there
match move%c I could not find what
match filter a greater kappa
match move%c Obvious paths
matchwait


#*****************************
#FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
#*****************************
filter:
put look
match tohunt You can't go there
match move%c Also here:
match stance Obvious paths
matchwait

#*****************************
#STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
#*****************************
stance:
put stance def
match attack A greater kappa swings a handaxe
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
matchwait

#*****************************
#ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS STUNNED OR KNOCKED TO GROUND
#*****************************
attack:
put stance off
put attack kappa
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match attack only type ahead
match attack Please Wait
match attack The greater kappa is knocked to the ground!
match attack The greater kappa is stunned!
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
matchwait

#*****************************
#HUNTING TO FAST - SLOWS IT DOWN
#*****************************
pauseatt:
pause 1
goto stance

#*****************************
#CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE CREATURE
#*****************************
dead:
put stance def
waitfor You are now in a defensive stance.
put skin kappa
match pauseatt ...wait
match skinned You skinned
match attack You might want
match botched You botched
match botched You can only skin creatures
match botched been skinned
matchwait

#*****************************
#SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES CORPSE
#*****************************
skinned:
put store weapon
waitfor You put
put get fin
put stow fin
waitfor You put
put ready weapon
waitfor You remove
put search kappa
goto checktre

#*****************************
#SKINNING FAILED - BACK TO HUNTING
#*****************************
botched:
put search kappa
goto checktre

# #
#LOOT#
# #

checktre:
match getzircon zircon
match gettopaz topaz
match getwand wand
match getring gold ring
match getfaenor faenor-bloom
match getcoral coral
match getstatue small statue
match getgarnet garnet
match gettopaz topaz
match getgem gem
match getglim glim
match getsap sapphire
match getlap lapis
match getpearl pearl
match getruby ruby
match getquartz quartz
match getame amethyst
match gettou tourmaline
match getopal opal
match getdiamond diamond
match getemerald emerald
match filter still alive
match checkroom I could not find what you were referring to.
match checkroom A greater kappa
matchwait

getstrongbox:
save strongbox
goto gettreasure

getchest:
save chest
goto gettreasure

getcoffer:
save coffer
goto gettreasure

gettrunk:
save trunk
goto gettreasure

getemerald:
save emerald
goto gettreasure

getcoral:
save coral
goto gettreasure

getring:
save ring
goto gettreasure

getfaenor:
save faenor
goto gettreasure

getzircon:
save zircon
goto gettreasure

getwand:
save wand
goto gettreasure

getstatue:
save statue
goto gettreasure

getpearl:
save pearl
goto gettreasure

getgarnet:
save garnet
goto gettreasure

gettopaz:
save topaz
goto gettreasure

getglim:
save glim
goto gettreasure

getgem:
save gem
goto gettreasure

getsap:
save sapphire
goto gettreasure

getlap:
save lapis
goto gettreasure

getruby:
save ruby
goto gettreasure

getquartz:
save quartz
goto gettreasure

getame:
save amethyst
goto gettreasure

gettou:
save tourmaline
goto gettreasure

getopal:
save opal
goto gettreasure

getdiamond:
save diamond
goto gettreasure

gettreasure:
put store weapon
waitfor You put a
put get %s
match treasurefinal Get what?
match treasurefinal I could not find
match continuetre You pick up
matchwait

continuetre:
put stow right
waitfor You put
goto treasurefinal

treasurefinal:
put ready weapon
waitfor You remove
goto checkroom

Thomas
02-14-2009, 06:17 PM
Can anyone help me find a lesser mummy script or undead script for a pali

Holybane
08-01-2009, 10:50 PM
this one works alot better imo. so far haven't found any bugs

# Greater Kappa Hunter

#*****************************
#OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
#*****************************
goto checkexp

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE

RESTING
#*****************************
checkexp:
match torest Your mind can't take much more
match tohunt Your mind is numbed
match tohunt Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED

BEFORE STARTING AGAIN
#*****************************
rcheckexp:
match torest Your mind can't take much more
match torest Your mind is numbed
match torest Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#START TO HUNT
#*****************************
tohunt:
pause 1
match filter a greater kappa
match toshore [Town Well]
match starthunt [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#PAUSE
#*****************************
pause:
pause 60
goto rcheckexp

#*****************************
#HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST

LOCATION IF FRIED
#*****************************
torest:
match pause [Town Well]
match towell [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#DIRECTIONS FROM WELL TO SHORE
#*****************************
toshore:
put ready weapon
put ready 2weapon
put stand
pause 10
put se
put sw
put s
put nw
put n
put n
put e
put n
put go gate
put nw
put nw
put nw
put go road
put w
put w
put nw
put w
put w
put w
put nw
put nw
put w
put w
put sw
put w
put w
put w
put sw
put w
put go path
put e
counter set 0
goto move1

#*****************************
#DIRECTIONS FROM SHORE TO WELL
#*****************************
towell:
put w
put go path
put e
put ne
put e
put e
put e
put ne
put e
put e
put se
put se
put e
put e
put e
put se
put e
put e
put go road
put se
put se
put se
put go gate
put s
put go shop
pause 1
put store weapon
put store 2weapon
put remove backpack
put sell backpack
put wear backpack
pause
put out
put w
put s
put s
put s
put go bank
put go arc
pause
put depo all
put go arc
put out
put e
put go well
put ne
put nw
put sit
pause 10
goto pause

#*****************************
#HUNTING - EAST TO WEST AND BACK
#*****************************
starthunt:
move0:
put w
counter set 0
goto checkroom

move1:
put w
goto checkroom

move2:
put w
goto checkroom

move3:
put w
goto checkroom

move4:
put w
goto checkroom

move5:
put n
goto checkroom

move6:
put s
goto checkroom

move7:
put w
goto checkroom

move8:
put ne
goto checkroom

move9:
put nw
goto checkroom

move10:
put sw
goto checkroom

move11:
put se
goto checkroom

move12:
put w
goto checkroom

move13:
put w
goto checkroom

move14:
put w
goto checkroom

move15:
put w
goto checkroom

move16:
put w
goto checkroom

move17:
put nw
goto checkroom

move18:
put sw
goto checkroom

move19:
put w
goto checkroom

move20:
put w
goto checkroom

move21:
put w
goto checkroom

move22:
put e
goto checkroom

move23:
put e
goto checkroom

move24:
put e
goto checkroom

move25:
put e
goto checkroom

move26:
put e
goto checkroom

move27:
put e
goto checkroom

move28:
put e
goto checkroom

move29:
put e
goto checkroom

move30:
put e
goto checkroom

move31:
put e
goto checkroom

move32:
put e
goto checkroom

move33:
put e
goto checkroom

move34:
put e
goto checkroom

move35:
put e
goto checkroom

move36:
put e
goto checkroom

move37:
put e
goto checkexp


#*****************************
#CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES,

MOVEMENT
#*****************************
checkrooml:
put look
checkroom:
match tohunt Sorry, you may only type
match moveit You can't go there
match moveit I could not find what
match filter a greater kappa
match moveit Also in the room:
match moveit Also here:
match moveit Obvious paths
match moveit Obvious exits
matchwait

moveit:
pause 2
counter add 1
goto move%c%

#*****************************
#FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
#*****************************
filter:
match tohunt You can't go there
match moveit disk.
match moveit disk,
match moveit Also in the room:
match moveit Also here:
match stance Obvious paths
matchwait

#*****************************
#STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO

GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
#*****************************
stance:
put stance def
match attack A greater kappa swings a handaxe
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match moveit you referring to
match moveit You currently have no valid target
matchwait

#*****************************
#ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS

STUNNED OR KNOCKED TO GROUND
#*****************************
attack:
put stance off
put attack kappa
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match attack only type ahead
match attack Please Wait
match attack The greater kappa is knocked to the ground!
match attack The greater kappa is stunned!
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match moveit you referring to
match moveit You currently have no valid target
matchwait

#*****************************
#HUNTING TO FAST - SLOWS IT DOWN
#*****************************
pauseatt:
pause 1
goto stance

#*****************************
#CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE

CREATURE
#*****************************
dead:
put stance def
waitfor You are now in a defensive stance.
put skin kappa
match pauseatt ...wait
match skinned You skinned
match attack You might want
match botched You botched
match botched You can only skin creatures
match botched been skinned
matchwait

#*****************************
#SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES

CORPSE
#*****************************
skinned:
put store weapon
waitfor You put
put get fin
put stow fin
waitfor You put
put ready weapon
waitfor You remove
put search kappa
goto checktre

#*****************************
#SKINNING FAILED - BACK TO HUNTING
#*****************************
botched:
put search kappa
goto checktre

# #
#LOOT#
# #

checktre:
match getzircon zircon
match gettopaz topaz
match getwand wand
match getring gold ring
match getfaenor faenor-bloom
match getcoral coral
match getstatue small statue
match getgarnet garnet
match gettopaz topaz
match getgem gem
match getglim glim
match getsap sapphire
match getlap lapis
match getpearl pearl
match getruby ruby
match getquartz quartz
match getame amethyst
match gettou tourmaline
match getopal opal
match getdiamond diamond
match getemerald emerald
match getstrongbox strongbox
match getchest chest
match getcoffer coffer
match gettrunk trunk
match filter still alive
match checkrooml I could not find what you were referring

to.
match checkrooml A greater kappa
matchwait

getstrongbox:
save strongbox
goto gettreasure

getchest:
save chest
goto gettreasure

getcoffer:
save coffer
goto gettreasure

gettrunk:
save trunk
goto gettreasure

getemerald:
save emerald
goto gettreasure

getcoral:
save coral
goto gettreasure

getring:
save ring
goto gettreasure

getfaenor:
save faenor
goto gettreasure

getzircon:
save zircon
goto gettreasure

getwand:
save wand
goto gettreasure

getstatue:
save statue
goto gettreasure

getpearl:
save pearl
goto gettreasure

getgarnet:
save garnet
goto gettreasure

gettopaz:
save topaz
goto gettreasure

getglim:
save glim
goto gettreasure

getgem:
save gem
goto gettreasure

getsap:
save sapphire
goto gettreasure

getlap:
save lapis
goto gettreasure

getruby:
save ruby
goto gettreasure

getquartz:
save quartz
goto gettreasure

getame:
save amethyst
goto gettreasure

gettou:
save tourmaline
goto gettreasure

getopal:
save opal
goto gettreasure

getdiamond:
save diamond
goto gettreasure

gettreasure:
put store weapon
waitfor You put a
put get %s%
match treasurefinal Get what?
match treasurefinal I could not find
match continuetre You pick up
matchwait

continuetre:
put stow right
waitfor You put
goto treasurefinal

treasurefinal:
put ready weapon
waitfor You remove
goto checkrooml

doveclaw
12-08-2009, 03:38 PM
This script would definitely only work in SF as it was, all the movements used put. I changed them to move, removed the movement in room 37 which seemed to be extra and caused a stall, added a look and moved an attack -- both of which helped kill a stall (at least in YASSE), added some echo's for bug fixing, removed skinning for the time being, added sheath/unsheath rather then get/put, and a few others things. I don't claim it to be better, but it now works for me. I don't really like to add skinning to these things, something always goes wrong, but I may add enhanced looting after I look at a few other scripts.

# Greater Kappa Hunter

#*****************************
#OPENING LINE - STARTS SCRIPT BY CHECKING EXPERIENCE
#*****************************
goto checkexp

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE FULL BEFORE RESTING
#*****************************
checkexp:
match torest Your mind can't take much more
match tohunt Your mind is numbed
match tohunt Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#HUNTING EXPERIENCE CHECK - MAKES SURE YOU ARE ARE MUDDLED BEFORE STARTING AGAIN
#*****************************
rcheckexp:
match torest Your mind can't take much more
match torest Your mind is numbed
match torest Your mind is becoming numbed
match tohunt Your mind is muddled
match tohunt Your mind is clear
match tohunt Your mind is fresh and clear
match tohunt Your mind is as clear as a bell
put exp
matchwait

#*****************************
#START TO HUNT
#*****************************
tohunt:
pause 1
match filter a greater kappa
match toshore [Town Well]
match starthunt [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#PAUSE
#*****************************
pause:
pause 60
goto rcheckexp

#*****************************
#HOME ROOM - HUNTING EXPERIENCE CHECK - WILL MOVE TO REST LOCATION IF FRIED
#*****************************
torest:
match pause [Town Well]
match towell [Beach Area, Tide Pool]
put look
matchwait

#*****************************
#DIRECTIONS FROM WELL TO SHORE
#*****************************
toshore:
put stand
pause
put ready weapon
pause
put ready shield
pause
move s
move nw
move n
move n
move e
move n
move go gate
move nw
move nw
move nw
move go road
move w
move w
move nw
move w
move w
move w
move nw
move nw
move w
move w
move sw
move w
move w
move w
move sw
move w
move go path
move e
goto starthunt

#*****************************
#DIRECTIONS FROM SHORE TO WELL
#*****************************
towell:
move w
move go path
move e
move ne
move e
move e
move e
move ne
move e
move e
move se
move se
move e
move e
move e
move se
move e
move e
move go road
move se
move se
move se
move go gate
move s
move w
move s
move s
move se
move go well
move sit
pause 10
goto pause

#*****************************
#HUNTING - EAST TO WEST AND BACK
#*****************************
starthunt:
echo || in starthunt
pause .5
move w
counter set 1
goto checkroom

move1:
echo ||in move1
pause .5
move w
counter set 2
goto checkroom

move2:
echo ||in move2
pause .5
move w
counter set 3
goto checkroom

move3:
pause .5
move w
counter set 4
goto checkroom

move4:
pause .5
move w
counter set 5
goto checkroom

move5:
pause .5
move n
counter set 6
goto checkroom

move6:
pause .5
move s
counter set 7
goto checkroom

move7:
pause .5
move w
counter set 8
goto checkroom

move8:
pause .5
move ne
counter set 9
goto checkroom

move9:
pause .5
move nw
counter set 10
goto checkroom

move10:
pause .5
move sw
counter set 11
goto checkroom

move11:
pause .5
move se
counter set 12
goto checkroom

move12:
pause .5
move w
counter set 13
goto checkroom

move13:
pause .5
move w
counter set 14
goto checkroom

move14:
pause .5
move w
counter set 15
goto checkroom

move15:
pause .5
move w
counter set 16
goto checkroom

move16:
pause .5
move w
counter set 17
goto checkroom

move17:
pause .5
move nw
counter set 18
goto checkroom

move18:
pause .5
move sw
counter set 19
goto checkroom

move19:
pause .5
move w
counter set 20
goto checkroom

move20:
pause .5
move w
counter set 21
goto checkroom

move21:
pause .5
move w
counter set 22
goto checkroom

move22:
pause .5
move e
counter set 23
goto checkroom

move23:
pause .5
move e
counter set 24
goto checkroom

move24:
pause .5
move e
counter set 25
goto checkroom

move25:
pause .5
move e
counter set 26
goto checkroom

move26:
pause .5
move e
counter set 27
goto checkroom

move27:
pause .5
move e
counter set 28
goto checkroom

move28:
pause .5
move e
counter set 29
goto checkroom

move29:
pause .5
move e
counter set 30
goto checkroom

move30:
pause .5
move e
counter set 31
goto checkroom

move31:
pause .5
move e
counter set 32
goto checkroom

move32:
pause .5
move e
counter set 33
goto checkroom

move33:
pause .5
move e
counter set 34
goto checkroom

move34:
pause .5
move e
counter set 35
goto checkroom

move35:
pause .5
move e
counter set 36
goto checkroom

move36:
pause .5
move e
counter set 37
goto checkroom

move37:
pause .5
move e
goto checkexp


#*****************************
#CHECKS ROOM FOR VARIABLES, OTHER PLAYERS, CREATURES, MOVEMENT
#*****************************
checkroom:
echo ||in checkroom
echo ||move%c
put look
match tohunt Sorry, you may only type
match move%c You can't go there
match move%c I could not find what
match filter a greater kappa
match move%c Obvious paths
matchwait


#*****************************
#FILTERS MOVEMENT, ALSO CHECKS FOR OTHER PLAYERS
#*****************************
filter:
put look
match tohunt You can't go there
match move%c Also here:
match stance Obvious paths
matchwait

#*****************************
#STANCE DANCING - IF KAPPAS IS NOT STUNNED OR KNOCKED TO GROUND WILL WAIT IN DEFENSIVE UNTIL IT ATTACKS
#*****************************
stance:
echo ||in stance
put stance def
match attack A greater kappa swings a handaxe
match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
matchwait

#*****************************
#ATTACKING MOTION - WILL CONTINUE ATTACKING IF KAPPA IS STUNNED OR KNOCKED TO GROUND
#*****************************
attack:
echo ||in attack
put stance forward
pause

match dead The greater kappa screams evilly
match dead The greater kappa falls to the ground
match dead already dead.
match attack only type ahead
match attack Please Wait
match attack The greater kappa is knocked to the ground!
match attack The greater kappa is stunned!
match pauseatt Please wait
match pauseatt ...wait
match pauseatt Roundtime:
match move%c you referring to
match move%c You currently have no valid target
put attack kappa
matchwait

#*****************************
#HUNTING TO FAST - SLOWS IT DOWN
#*****************************
pauseatt:
pause 1
goto stance

#*****************************
#CREATURE DIES - STANCE DEFENSIVE, ATTEMPTS TO SKIN THE CREATURE
#*****************************
dead:
put stance def
waitfor You are now in a defensive stance.
put sea kappa

#*****************************
#SKINNING SUCCESSFUL - STOWS WEAPON, LOOTS SKIN, SEARCHES CORPSE
#*****************************
skinned:
put look
goto checkroom

#*****************************
#SKINNING FAILED - BACK TO HUNTING
#*****************************
botched:
put search kappa
waitfor You search
put look
goto checkroom

doveclaw
12-08-2009, 03:43 PM
Found another stall, will have to fix it later though.

EDIT: Alright, I fixed it and its been running smoothly for a half-hour now. Will post when Im sure

doveclaw
12-08-2009, 06:07 PM
Here it is, it has been running fine under Avalon/YASSE for an hour. I expect it would do the same for the Wizard, can't speak for Stormfront. I'm pretty much done with it as it is, I think I've stretched Kappas as far as they'll go.

pREDDY
05-30-2011, 04:08 PM
wow, i made another account because i forgot i had one and i haven't played in years. i can't believe this is still up here. bump for awesomeness.

Monoxide
12-10-2011, 04:21 PM
k