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Soriel
01-13-2008, 05:33 PM
The warrior development folder has been on fire for the past few months. Whats the key development that all warriors would like to see?

Khariz
01-13-2008, 05:40 PM
I actually think my warrior is pretty damn hot (kinda like your Avatar).

I don't really crave improvements. Some of the suggestions are good, but eh.

Sylvan Dreams
01-13-2008, 06:09 PM
Ugh, don't restart that thread here. The entire thread on the officials is just a very long debate on what every one person feels is the thing that is absolutely necessary.

Danical
01-13-2008, 06:20 PM
A reason to train past 140 ranks of armor, for starters.

Sean of the Thread
01-13-2008, 06:38 PM
Soriel = Backlash again?

Latrinsorm
01-13-2008, 08:52 PM
1) Concrete uses for "overtraining" in certain skills (Armor and MOC especially).
2) Mechanical reasons to use light (non-plate) armor.
3) Flashiness.
4) Coherence updates (redux applying vs. weather, for instance).
5) Desireability as hunting partners. (which sounds a lot dirtier than it is)

That's the long and short of it, anyhow. As Khariz mentioned, warriors aren't currently inferior in any comprehensive view of the game. Coase recently made Sheathmaking significantly less dumb, which prompted a lot of "thanks... how about this?" activity.

Khariz
01-13-2008, 09:17 PM
A reason to train past 140 ranks of armor, for starters.

Yeah, I second this. And I want the reason to be to train off maneuver penalties to plate.

Stanley Burrell
01-13-2008, 09:41 PM
Most unrealistic change: Comprehensiveness at conceiving some kinda paired/stacked attack method (i.e. punch, kick, punch/Swing, roll, charge.)

Sort of like Achaea.

Most realistic change: Flashiness.

Change I'd like to see: Not flashiness. Someone who will take the time to look at mechanics and fuck around with them a bit. Good fuck around. Like a relationship open to threesomes.

Gelston
01-13-2008, 09:53 PM
Guns. Warriors want guns.

Drunken Durfin
01-13-2008, 09:57 PM
Officially boycotting this thread.

Anyone have a "tits on a bull" smiley?

Danical
01-13-2008, 10:18 PM
Good job boycotting.

Rolis
01-14-2008, 02:49 AM
Officially boycotting this thread.

Anyone have a "tits on a bull" smiley?

How about this?

http://youtube.com/watch?v=sv6D4sieaHM

The Ponzzz
01-14-2008, 03:16 AM
Soriel = Backlash again?


I been saying this for weeks.

BigWorm
01-14-2008, 01:33 PM
Damn Mario, you always have the most fucked up avatars. I won't even look at that one long enough to figure out what's going on there.

vontez
01-14-2008, 02:59 PM
i would like to see less RT on a mstrike, with a greater cooldown time. Having an Mstrike that is 1 second shorter or the same RT as 2 + swings seems a little absurd, and pointless.

Silique
01-14-2008, 04:21 PM
After seeing the WoW/Ford commercial yesterday, I want a ford truck.

Danical
01-14-2008, 04:24 PM
Where have you been?

Silique
01-14-2008, 04:30 PM
Ha, apparently I dont watch a lot of TV. So it has been around for a while I take it...

Celephais
01-14-2008, 04:55 PM
Jeez... Toyota marketting must really suck if their commercial made you want a Ford...

Danical
01-14-2008, 05:01 PM
I was thinking the same thing.

:shrug:

Silique
01-14-2008, 05:04 PM
yeah I thought more about opening a Wow account actually

Anebriated
01-22-2008, 01:38 PM
Alright so I really couldnt think of a good skill for warriors until a friend just died at my feet after being stunned and I really couldnt do anything to help. Give warriors something similar to guard/protect but let them step in for all attacks over a 30 second period of time. Truely be a bodyguard in a companions time of need. Ill probably post this on the officials after i think through it a bit more but just an idea.

Warriorbird
01-22-2008, 01:54 PM
Warriors are just fine... it's the rest of GS that's boring.

Anebriated
01-22-2008, 02:05 PM
I dont know how we do without your wonderful insight when you arent around. please do you have any more profound information for us before you leave again?

Warriorbird
01-22-2008, 02:06 PM
I've never left. I merely haven't been bored enough to show up. I don't think the class needs any further development. Much of the rest of the game does.

Anebriated
01-22-2008, 02:22 PM
I dont think its a major change im asking for. People have been calling for another class defining ability and I think this would be a small but very good change. Would improve in warriors groupability(which is already good if they have warcries) and give them a way to save someone which currently no class can really do without just fogging out. I dont think this would really sway class balance in any way.

Im not one of those people who things warriors need to be overhauled. I love my warrior and have no issues with the way the class is currently. I just think this goes right in line with guard/protect and the ability makes sense.

Warriorbird
01-22-2008, 02:30 PM
Reasonable enough. I think the folks who are for them needing a ton of combat stuff are pretty off base. I had nothing against the idea of them being able to pick other characters up if it could be pulled off or really against your suggestion.

Latrinsorm
01-22-2008, 02:40 PM
I think the folks who are for them needing a ton of combat stuff are pretty off base.The only who people who have said that warriors need combat improvement are Drizzsdt (whom no one has listened to for 4+ years, if ever) and one other guy on the officials (the guy who sounds like Stanley). There are plenty of people who wouldn't begrudge some fancy new abilities. The difference is crucial.

Anebriated, the only problem I see with your proposal is that (currently) Warriors can't even get 100% EBP for themselves, so why would they be able to do it for someone else? This has an easy solution, of course: make it so Warriors can potentially get 100% EBP for themselves! :)

Celephais
01-22-2008, 02:58 PM
He's not saying that warriors "Block" all attacks directed at the individual, he's saying that warriors become the target of all attacks directed at the individual.

I would think this is a pretty good/deserved ability, except I think 100% is too high, and it should be skill based somehow. Even better would be to allow them to have a reasonable chance (say 30%) that could always be active, and then an ability with a cooldown and an increased chance.

That's just my take.

Latrinsorm
01-22-2008, 03:44 PM
Right, but we have a mechanic like that already: guard/protect (although it's almost certainly lower than 30% in practice). By referring to it in his first post, I assumed he meant extending guard/protect to an 100% interception rate.

Celephais
01-22-2008, 03:48 PM
I knew Guard/Protect existed, but I know nothing about it's mechanics... I had thought it was a short duration short of thing with a low chance of success (Worst of both worlds). Is there any information on it? I couldn't find anything on Krakii.

Latrinsorm
01-22-2008, 03:56 PM
The Warrior receives -25% to his or her relevant EBP chance and grants 50% to the ward. There's no duration.

It's little more than window dressing for the following reasons:
1) Only interferes with AS/DS attacks, meaning that it's still much much much more useful to disable the creature(s).
2) A consequence of this is the Warrior will predominantly be in stance offensive.
3) A consequence of this is the Warrior's contribution will be less than 20% against like-level even with maximal training.
4) Even if the Warrior remains in stance defensive, my research indicates Block has a hard cap at 80%.
5) A consequence of this is the Warrior will never be able to intercept more than 40% of incoming AS/DS attacks.

Danical
01-22-2008, 04:01 PM
I remember it being something like extending 50% of your capacity to block or parry with only a 25% loss of your own ability.

Thus, two warriors could conceivable increase their chances to EBP. I can't find it anywhere though. Neat.

EDIT: Eric beat me to it.

Danical
01-22-2008, 04:03 PM
I think something like a taunt ability to pull agro would be pretty nifty but very WoWish.

Again, disabling creatures would be safer, easier, and better.

Celephais
01-22-2008, 04:32 PM
You keep refering to it as if the warrior *blocks* the attack, I am thinking more along the lines of the warrior takes the attack (be it a block, or being wounded).

So you get something like:
A Giant Rat tries to bite TheWeakAssSorc but BeefyWarrior stands in the way
AS: 10 + DS 10 + AvD 30 + D100 = Whatever
... and hits for 10 points
BeefyWarrior takes a glancing blow!

So even if the EVP stuff doesn't fire, the warrior is still in the way.

Latrinsorm
01-22-2008, 05:20 PM
That would be something else, yes. Like I said, I was just working off his referring to guard/protect in the first post.

Anebriated
01-22-2008, 09:54 PM
Celephais hit my idea right on. Let them just step in the way of all attacks. The biggest problem with my warrior is he doesnt use a shield. I cant block any attacks for my hunting partners. I try to protect for the parry but it never seems to work.

A little more info on it, once you protect someone you continue protecting them until you protect someone else. I tried to protect someone two days in a row and it said I was already doing it.

Warriorbird
01-22-2008, 09:58 PM
A real shield of flesh.

Sylvan Dreams
01-22-2008, 10:08 PM
Alright so I really couldnt think of a good skill for warriors until a friend just died at my feet after being stunned and I really couldnt do anything to help. Give warriors something similar to guard/protect but let them step in for all attacks over a 30 second period of time. Truely be a bodyguard in a companions time of need. Ill probably post this on the officials after i think through it a bit more but just an idea.

A warrior can activate an oaken wand with 0 ranks of MIU.

Danical
01-23-2008, 03:22 AM
A warrior can activate an oaken wand with 0 ranks of MIU.

You missed the point.

A bodyguard wouldn't let the ward be stunned in the first place.

LadyKiora
01-29-2008, 08:24 AM
I don't particularly like the "pet" options, I'd like to see something like temporary padding/weighing perhaps.

I've got about 800 mental training points to spend....but I can't bring myself to spending 120 per spell for spell ranks. how many other warriors, pre or post cap have been learning spells?

Anebriated
01-29-2008, 02:38 PM
ive debated learning up to 103. would be easier to just learn to read scrolls though.

Khariz
01-29-2008, 02:49 PM
I like Drizzdst casting guards on me all the time on Teras. Fun times.

Latrinsorm
01-29-2008, 02:54 PM
Beyond RP considerations, I don't see why every Warrior doesn't have 401 and 101 at cap. Very few players have their characters at the Drizzsdt level of spells (because very few players are at the Drizzsdt level of discontent with Warriors).

If you have points literally sitting around, there's no reason to not get a spell or two. You lose nothing and gain something, what's not to love?

Khariz
01-29-2008, 02:55 PM
Beyond RP considerations, I don't see why every Warrior doesn't have 401 and 101 at cap. Very few players have their characters at the Drizzsdt level of spells (because very few players are at the Drizzsdt level of discontent with Warriors).

If you have points literally sitting around, there's no reason to not get a spell or two. You lose nothing and gain something, what's not to love?

Discontent....or 20 million experience lying around (exaggerating, but hey), hehe. Eventually theres nothing much to do but get spells.

Anebriated
01-29-2008, 02:56 PM
Alright I know you lose redux by being singled in spells(drops to semidux), and iirc having a few spells will still reduce your redux just not as significantly. Wasnt there a penalty for being trained in multiple circles though? More of a penalty by training say 107 and 406 than just going straight for 414(not exact, just using an example)...

Danical
01-29-2008, 04:22 PM
I'd MUCH rather spend my points in AS or MIU than spells.

You'll get FAR more benefit for Spell Burst and a wider array of spells to pick from. Just befriend a sorc to infuse the scrolls.

Drew
01-29-2008, 04:44 PM
As a warrior I feel my character is too powerful and would really like to see the whole class nerfed and brought down a notch or two in power level.

Anebriated
01-29-2008, 05:05 PM
Im gonna pull a Virilneus and say we are completely underpowered and the class as a whole needs a huge boost. GIVE US CLASS DEFINING ABILITIES!OMG!

Latrinsorm
01-29-2008, 05:08 PM
Alright I know you lose redux by being singled in spells(drops to semidux), and iirc having a few spells will still reduce your redux just not as significantly. Wasnt there a penalty for being trained in multiple circles though? More of a penalty by training say 107 and 406 than just going straight for 414(not exact, just using an example)...There is no longer a distinct "semidux". The research I've done indicates that:
1) Every character can get a number of freebie spells. Specifically, a character of level L can get trunc(L/20) spells without impacting redux.
2) Following this, the character receives a (12/13)^n modifier to redux where n is described by: known spells =< (n+1)*trunc(L/20) + n^2 + n. (Technically, this also applies for n = 0.) [Also, it may be easier to think of these as a seed summation thingie, where trunc(L/20) is the first seed and every following level is the previous level + 2.]
3) I did not find any evidence for multiple circles causing more of a penalty, though I didn't look very hard.

The short version is that at cap a character can have 5 spells without incurring a redux penalty.

Anebriated
01-29-2008, 05:18 PM
Good info, thanks. So I would assume that the most logical spell path for a capped warrior would be 401 and 103.

Latrinsorm
01-29-2008, 06:05 PM
Besides locksmiths, yeah. The other one I can think of that's a little further out there is 410 and 101, but that would (obviously) require some serious armor sacrifices.

Danical
01-29-2008, 06:38 PM
Just get a few ranger imbeds for 410. No armor hindrance.

Latrinsorm
01-29-2008, 09:01 PM
In light of Soriel's recent threads...

Warriors want BIG PENISES and ANAL!!!!

Suppa Hobbit Mage
01-29-2008, 09:24 PM
In light of Soriel's recent threads...

Warriors want BIG PENISES and ANAL!!!!

Hell to the yes!

Baelog
02-14-2008, 04:59 PM
Honestly, I've always thought of a Warrior combining manuvers with other classes...such if your hunting with a Rogue, you can combine Tackle with Sweep...and not just one of you tackling and the other sweeping, but use it as a simultaneous maneuver...the Rogue sweeping the legs while the Warrior tackles the upper body, as in a High-Low with a much greater chance of success for knockdown and even injury...

Maybe make more CMANs for Warriors to use, like another grapple besides bearhug, or remove the Bearhug CMAN and create a Grapple CMAN and place Bearhug in it with 4 or 5 other Grapples...Each one would have it's own uses...something like this

kill Name: Grapple
Mnemonic: grapple
Hostile: Yes
Stamina Cost: Variable based on sub-maneuver:
Headlock - Base 8 (-2 Rank 1, -1 Rank 2)
Hammerlock- Base 8 (-1 Rank 3)
Fireman's Carry - Base 12 (-2 Rank 3)
Armbreaker - Base 15 (-4 Rank 4)
Suplex - Base 15 (-5 Rank 5)
Bearhug - Base 25 (-5 Rank 5)
Takedown and Kneebar - Base 30 ( -15 if opponent is prone)
Other Requirements: Empty hands reccomended, Training in Brawling is required
Available to: Warriors, Monks
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 2 (Semis) 3
Rank 2: (Squares) 4 (Semis) 6
Rank 3: (Squares) 6 (Semis) 9
Rank 4: (Squares) 8 (Semis) 12
Rank 5: (Squares) 10 (Semis) 15
Description: Various grapples and holds:
Headlock (Rank 1) - Pull an opponent into a painful headlock for minor damage and disorientation.
Hammerlock (Rank 2) - Twist an opponent's shield arm to prevent them from blocking.
Fireman's Carry (Rank 2) - Simple throw to put opponent prone.
Armbreaker (Rank 3) - Break and opponent's weapon arm to force the drop of a weapon.
Suplex (Rank 4) - Throw and opponent with a bridging suplex, causing damage and stun.
Bearhug (Rank 4) - Grab an opponent in a mighty hug, trying to squeeze the life from them.
Takedown (Rank 5) - Take an opponent to the ground and place them in a painful kneelock.

Make every move except Fireman's Carry and Suplex avaliable to use even if the opponent is prone.

Here's what I'm invisioning for the CM Grapples...

[Roll result: 200 (open d100: 92) Penalties: 0]
You attempt to grab a Grimswarm Orc Raider in a Headlock!
You pull the Raider into a side headlock, and begin applying pressure! Your headlock is partially deflected by the Raiders helmet! 2 points of damage! That's gonna smart tomorrow!
Roundtime: 5 sec.

You release the headlock and the Raider staggers back, looking dizzy!

(Incurs Roundtime like Footstomp, but with minor head/neck damage)

Roll result: 200 (open d100: 92) Penalties: 0]
You attempt to grab a Grimswarm Orc Raider in an Hammerlock!
You grab the Raider's shield with arm attached and swiftly move behind him, crossing his palm with his shoulderblade! 5 points of damage! Well, at least he got that itch!
Roundtime: 5 sec.

As you release the hammerlock, the Raider's shield arm falls limply to his side! Looks like he won't be blocking anything for a while!

(Self explainitory)

[Roll result: 200 (open d100: 92) Penalties: 0]
You attempt to throw the Grimswarm Orc Raider with a Fireman's Carry!
You duck low and with a bit of leverage, over your shoulders the Raider goes, landing hard! 10 points of damage! The Raider lies on the ground, looking dazed! You quickly stand back up
Roundtime: 5 sec.

(Another knockdown move, nothing special)

[Roll result: 200 (open d100: 92) Penalties: 0]
You attempt to grab a Grimswarm Orc Raider in an Armbreaker!
You grab the Raider's arm, apply pressure, and twist! 10 points of damage! Was that cartiledge breaking, or did he just soil himself?
Roundtime: 5 sec.

You continue to apply pressure! 10 points of damage! I think something snapped!
Roundtime: 5 sec.

You twist for more leverage! 15 points of damage! Ligiments are torn from bone!
Roundtime: 5 sec.

You continue to apply pressure! 20 points of damage! Arm breaks at an odd angle, rendered useless!
The Grimswarm Orc Raider drops his Broadsword to the ground, and you release the hold
Roundtime: 5 sec.

(Simple, make it like Bearhug, with a weapon drop if fully successful)

[Roll result: 200 (open d100: 92) Penalties: 0]
You rush forward in an attempt to takedown the Grimswarm Orc Raider!
He goes down hard! Better get some ice!
Roundtime: 5 sec.

[Roll result: 200 (open d100: 92) Penalties: 0]
You grab the Raider's leg and go for a Leglock!
As you synch it in, you apply pressure and twist! 40 points of damage! The Raider's leg is rendered completely useless! He won't be getting back up!
Roundtime: 5 sec.

(This would be a two-part manuever...you can get the takedown and not the leglock, which would still leave the opponent prone and in RT or stunned...if you managed to also get the leglock slapped on, more RT occurs and massive leg damage...also, you could make the Leglock portion like Bearhug...or just put the Takedown and Leglock into all one manuever)

And, of course, don't fiddle around with Bearhug, it's fine as it is...I'll be awaiting your feedback about what I'm thinking of

Peanut Butter Jelly Time
02-14-2008, 05:12 PM
LOLZ, someone's been watching too much WWF!

Latrinsorm
02-14-2008, 05:12 PM
The tough part with grappling is it only really makes sense for use on humanoids. For instance, it's hard to picture suplexing a spider. I would still like to see something like that implemented (UCS go!!), I'm just pointing out what might take off some of the luster.

Peanut Butter Jelly Time
02-14-2008, 05:17 PM
The tough part with grappling is it only really makes sense for use on humanoids. For instance, it's hard to picture suplexing a spider. I would still like to see something like that implemented (UCS go!!), I'm just pointing out what might take off some of the luster.

[Roll result: 200 (open d100: 92) Penalties: 0]
You grab the amorphous blob and attempt to lift it off the ground!
As you pull the blob high into the air, it slowly slides back down, trapping your arms inside of its seemingly weightless mass.
Roundtime: 5 sec.

The blob continues to consume your body! You're blinded by goo!
Stunned for 27 rounds.

Baelog
02-14-2008, 05:18 PM
See, it's not really WWF...it's more Greco-Roman...Heaven forbid that Medieval styled Warriors studied Greco-Roman wrestling! But yeah, Suplexing a spider is hard to imagine...but it can still be done...and, of course, the Ambush/Tackle/Garrote/whatever else size difference would be implemented with this manuever set, and of course helmets would deflect headlocks, spiked arm/leg guards would help with hammerlock, armbreaker, and leglock...but, all in all, it's still a legitimate manuever system

Baelog
02-14-2008, 05:19 PM
And, of course, some creatures would be immune to the effects of the Grapple CM...just like you can't cutthroat/garrote golems...tackle cold guardians and such

Peanut Butter Jelly Time
02-14-2008, 05:22 PM
Tackling snowmen is quite possible, why not cold guardians? Damn Simu's lack of logic.

Baelog
02-14-2008, 05:27 PM
Hmm...good question! Probably because Guardians/Glacei "flow" into an upright position after you knock them down with a weapon...but with a weapon, why not a flying body!? Great, I'm even more miffed about it now...but there are still plenty of humanoid type creatures to use the Grapple on...Trolls, Orcs, Giants, Golems, Gargoyles, Stone critters, Illoke, Tritons, Harbingers, so on and so forth...and they can be used against skeleton/zombie type undead, since Bearhug works on them...oh yeah, why can I tackle a Zombie and cause damage, but Bearhug can't!? I'm really miffed now! ::shakes fist at Simu!::

Stanley Burrell
02-14-2008, 10:26 PM
Honestly, I've always thought of a Warrior combining manuvers with other classes...such if your hunting with a Rogue, you can combine Tackle with Sweep...and not just one of you tackling and the other sweeping, but use it as a simultaneous maneuver...the Rogue sweeping the legs while the Warrior tackles the upper body, as in a High-Low with a much greater chance of success for knockdown and even injury...

Maybe make more CMANs for Warriors to use, like another grapple besides bearhug, or remove the Bearhug CMAN and create a Grapple CMAN and place Bearhug in it with 4 or 5 other Grapples...Each one would have it's own uses...something like this

kill Name: Grapple
Mnemonic: grapple
Hostile: Yes
Stamina Cost: Variable based on sub-maneuver:
Headlock - Base 8 (-2 Rank 1, -1 Rank 2)
Hammerlock- Base 8 (-1 Rank 3)
Fireman's Carry - Base 12 (-2 Rank 3)
Armbreaker - Base 15 (-4 Rank 4)
Suplex - Base 15 (-5 Rank 5)
Bearhug - Base 25 (-5 Rank 5)
Takedown and Kneebar - Base 30 ( -15 if opponent is prone)
Other Requirements: Empty hands reccomended, Training in Brawling is required
Available to: Warriors, Monks
Prerequisites:
None
CMP Cost:
Rank 1: (Squares) 2 (Semis) 3
Rank 2: (Squares) 4 (Semis) 6
Rank 3: (Squares) 6 (Semis) 9
Rank 4: (Squares) 8 (Semis) 12
Rank 5: (Squares) 10 (Semis) 15
Description: Various grapples and holds:
Headlock (Rank 1) - Pull an opponent into a painful headlock for minor damage and disorientation.
Hammerlock (Rank 2) - Twist an opponent's shield arm to prevent them from blocking.
Fireman's Carry (Rank 2) - Simple throw to put opponent prone.
Armbreaker (Rank 3) - Break and opponent's weapon arm to force the drop of a weapon.
Suplex (Rank 4) - Throw and opponent with a bridging suplex, causing damage and stun.
Bearhug (Rank 4) - Grab an opponent in a mighty hug, trying to squeeze the life from them.
Takedown (Rank 5) - Take an opponent to the ground and place them in a painful kneelock.

Make every move except Fireman's Carry and Suplex avaliable to use even if the opponent is prone.

Here's what I'm invisioning for the CM Grapples...

[Roll result: 200 (open d100: 92) Penalties: 0]
You attempt to grab a Grimswarm Orc Raider in a Headlock!
You pull the Raider into a side headlock, and begin applying pressure! Your headlock is partially deflected by the Raiders helmet! 2 points of damage! That's gonna smart tomorrow!
Roundtime: 5 sec.

You release the headlock and the Raider staggers back, looking dizzy!

(Incurs Roundtime like Footstomp, but with minor head/neck damage)

Roll result: 200 (open d100: 92) Penalties: 0]
You attempt to grab a Grimswarm Orc Raider in an Hammerlock!
You grab the Raider's shield with arm attached and swiftly move behind him, crossing his palm with his shoulderblade! 5 points of damage! Well, at least he got that itch!
Roundtime: 5 sec.

As you release the hammerlock, the Raider's shield arm falls limply to his side! Looks like he won't be blocking anything for a while!

(Self explainitory)

[Roll result: 200 (open d100: 92) Penalties: 0]
You attempt to throw the Grimswarm Orc Raider with a Fireman's Carry!
You duck low and with a bit of leverage, over your shoulders the Raider goes, landing hard! 10 points of damage! The Raider lies on the ground, looking dazed! You quickly stand back up
Roundtime: 5 sec.

(Another knockdown move, nothing special)

[Roll result: 200 (open d100: 92) Penalties: 0]
You attempt to grab a Grimswarm Orc Raider in an Armbreaker!
You grab the Raider's arm, apply pressure, and twist! 10 points of damage! Was that cartiledge breaking, or did he just soil himself?
Roundtime: 5 sec.

You continue to apply pressure! 10 points of damage! I think something snapped!
Roundtime: 5 sec.

You twist for more leverage! 15 points of damage! Ligiments are torn from bone!
Roundtime: 5 sec.

You continue to apply pressure! 20 points of damage! Arm breaks at an odd angle, rendered useless!
The Grimswarm Orc Raider drops his Broadsword to the ground, and you release the hold
Roundtime: 5 sec.

(Simple, make it like Bearhug, with a weapon drop if fully successful)

[Roll result: 200 (open d100: 92) Penalties: 0]
You rush forward in an attempt to takedown the Grimswarm Orc Raider!
He goes down hard! Better get some ice!
Roundtime: 5 sec.

[Roll result: 200 (open d100: 92) Penalties: 0]
You grab the Raider's leg and go for a Leglock!
As you synch it in, you apply pressure and twist! 40 points of damage! The Raider's leg is rendered completely useless! He won't be getting back up!
Roundtime: 5 sec.

(This would be a two-part manuever...you can get the takedown and not the leglock, which would still leave the opponent prone and in RT or stunned...if you managed to also get the leglock slapped on, more RT occurs and massive leg damage...also, you could make the Leglock portion like Bearhug...or just put the Takedown and Leglock into all one manuever)

And, of course, don't fiddle around with Bearhug, it's fine as it is...I'll be awaiting your feedback about what I'm thinking of

o i kno


http://www.ulillillia.us/images/vgSS/FF6015.jpg

Gnomad
02-15-2008, 12:41 AM
o i kno


http://www.ulillillia.us/images/vgSS/FF6015.jpg

grapple should be monk only

Baelog
02-15-2008, 02:16 AM
Monk only? Uh, how about not? I was gracious enough to include Monks as another class that could learn the Grapple skill since Monks can already learn Cheapshots, Sweep, Bearhug, Headbutt, and even Toughness and Garrote...I mean, I'm sure that the GMs are gonna have plenty of Monk-only stuff...but, this is about Warriors, and thus, Warriors come first in this thread

Danical
02-15-2008, 05:37 AM
SABIN WINS!!!!!!!!!!!!!!!!!!111

BUMRUSH!!!!!!!!!!!!111

Baelog
02-18-2008, 05:10 PM
I've also heard that a few Warriors would like Berserk upgraded...and, I agree. The purposed changes to the Berserk ability are as follows...

Ability to break Stun/Web/Binding quicker

Ability to use Berserk to break Fear, Bearhug, Stone Hand, etc

Instead of having a base 5 sec. delay between attacks, measure the normal RT of weapon, and remove time from it.

Ability to strike many enemies in rapid succession.

Reduce the Berserkers DS

Remove the Block and Parry from a Berserker

And I'm sure there are other improvements that can be made...the reason being, is that a Berserker is supposed to be a hellbent, whirling dervish, killing machine with no regard to personal safety, solely focused on the utter and total destruction of his enemies...yeah, I know, this will probably go as noticed as my purposed CMAN Grapple, oh well

Makkah
02-18-2008, 05:25 PM
How about targetting PCs? :-D

Stanley Burrell
02-18-2008, 05:30 PM
I've also heard that a few Warriors would like Berserk upgraded...and, I agree. The purposed changes to the Berserk ability are as follows...

Ability to use Berserk to break Fear, Bearhug, Stone Hand, Stun/Web/Binding quicker, Ability to strike many enemies in rapid succession, Instead of having a base 5 sec. delay between attacks, measure the normal RT of weapon, and remove time from it, Ability to strike many enemies in rapid succession, etc.

Reduce the Berserkers' targets DS.

Remove/reduce the Block, dodge and Parry from (that which is being targeted) by a Berserker.

And I'm sure there are other improvements that can be made...the reason being, is that a Berserker is supposed to be a hellbent, whirling dervish, killing machine with no regard to personal safety, solely focused on the utter and total destruction of his enemies...yeah, I know, this will probably go as noticed as my purposed CMAN Grapple, oh well

That should do it.

Baelog
02-18-2008, 05:43 PM
Well, I suppose it would put Warriors on par with...oh, just about every other profession

Stanley Burrell
02-18-2008, 05:45 PM
Hardly.

Give us unlimited 410.

Then, maybe.

Stanley Burrell
02-18-2008, 05:48 PM
Besides locksmiths, yeah. The other one I can think of that's a little further out there is 410 and 101, but that would (obviously) require some serious armor sacrifices.

Spell training still nerf redux?

Edit: My ass on just armor ranks. Throw in some/most/all of PT so that you can become CMAN inert, and then maybe, just maybe, we'll be half as viable as Rogues.

Stunseed
02-18-2008, 05:52 PM
Yes, spell training still nerfs Redux.

Stanley Burrell
02-18-2008, 05:57 PM
Good. Because redux is a fucking joke as is.

Latrinsorm
02-18-2008, 06:50 PM
Spell training still nerf redux?I wouldn't say "nerf", no. The spell training I described at cap would only result in a 12/13ths penalty, or 92.3% modifier.
Edit: My ass on just armor ranks.I wasn't talking about TP investment, I was talking about being able to cast in combat reliably (otherwise why bother getting 410). Most Warrior plans can fit 11 spells by cap without too much trouble.
Throw in some/most/all of PT so that you can become CMAN inert, and then maybe, just maybe, we'll be half as viable as Rogues.Warriors are 100% viable, so unless you want to give 110% and say rogues are 200% viable there's really no basis for that gripe.

Stanley Burrell
02-18-2008, 07:13 PM
Warriors are 100% viable, so unless you want to give 110% and say rogues are 200% viable there's really no basis for that gripe.

Warriors are 100%. I log in as a Warrior. I type INFO, it tells me I'm a Warrior. I'll agree with you there, as far as percents go.

Here's the however: Don't make it that your mind narrows down Warrior into efficiency "This CMAN, made to better warriors, has to now be available to all squares (and semis.)" If it were up to me, we still wouldn't be training in Stun Maneuvers because it made sense to a dev'r. This is what I assume to be the most logical counterargument for you to draw.

Is that your counterargument? Let's pretend Warriors are, in fact, 100% (whatever that means):

Do you think it makes sense for (what I assume are most Warriors); to feel a sense of hunting superiority? Especially, especially, especially in regards to hunting mechanics, when placed in comparison to each and every other Empath, Bard, or even Sorcerer, wandering the realms? Or do you think, as a whole, they generally feel a bit left out?

Right now, I could care less if my Warrior becomes 110% and Rogues become 1110%, or Wizards become 11110%, because for me, it means that I get that extra ten percent (which is especially nice when you're playing the game on "challenging" level as is) and right now I, and other serious players of Warriors feel seriously the same. Seriously. It's a more valid srsly than the Empath vs. Sorcerer srsly, too.

That's my roughly 2&#162;. SERIOUSLY!

BigWorm
02-19-2008, 12:09 PM
I don't see the appeal of training in spells. 103 and 401 are really easy to get from other characters/scrolls/imbeds and it would take less than 10 ranks of MIU/AS for the spellburst.

As a rogue, I knew 406 and 103, but since you already have to beg for spells have to have a chance of surviving at cap, it is a lot more efficient to just put those points into AS/MIU/MC/HP and wear more outside spells.

Celephais
02-19-2008, 12:26 PM
Stan... Gemstone isn't challenging, it's tedious. Big difference.

Given enough time, anyone can cap... I'd go so far as to say that if someone really wanted to they could underhunt and cap dieing less than once a level.

Maerit
02-21-2008, 08:39 PM
In regards to the 410 point, I feel that big time in swarms. Constantly being beaten into submission as I try to leg one mob at a time while attempting to stance dance. Then I log into my poorly geared, drone of a sorcerer who gets swarmed by 5 things, 410, cast implosion or maelstrom and then do some focus fire while everything in the room is incapacitated for a good long time.

I like my warrior better, feels more intense to play him... but we could use (along with rogues) some help in managing the packs. There's actually an easy way to give warriors/rogues a way to survive and work in swarms. A CMAN that has a combat roll against all mobs in the room and on success puts them into a 10-15 second RT, and on great success it knocks them over. It takes 15 stamina to use with a 5 second RT, and you'd need 5 ranks in the ability to reliably use it against like-level mobs. It doesn't have to knock things over a lot, just keep them from going crazy so warriors and rogues can make use of MoC better, and actually succeed in stance dancing while we take things out.

I mean, a warrior at level 50 has what, 200-250 stamina? So, you spend 15 in a swarm, then MOC, spend 15 more to hold them still, leg a mob, spend 15 more, tackle (for what, 20?)... Now you've knocked down 3 mobs and spent like a fifth of your stamina to do it. Sounds like how my sorcerer's mana bar looks when handling swarms.

In the end, its only a terribly useful ability when fighting packs of 3+ mobs that have a good chance of inflicting good damage. Its also pretty useful against the caster mobs when they prep a spell to keep them in RT long enough (hopefully) to bash in their face.

-- Maerit Blackhail

Ben 2.0
02-21-2008, 08:50 PM
Better defense.

Latrinsorm
02-22-2008, 11:36 AM
I mean, a warrior at level 50 has what, 200-250 stamina?No level 50 Warrior has even 200 stamina without an enhancive, but that's a side point.

I would much prefer Warriors have better ability to maneuver in an inter-room sense, along the lines of Staggering Blow without being so crude and unreliable. Warriors don't need to be cheap knock-offs of pures with AoE attacks. If they were, that would make paladins cheap knock-offs of cheap knock-offs, and who would want that?

Anebriated
02-22-2008, 12:17 PM
At 51

Stamina points: 114 remaining: 114

Khariz
02-22-2008, 03:30 PM
I have 175 at 96 and I'm nearly tripled in PF.

Maerit
02-22-2008, 06:07 PM
I have 175 at 96 and I'm nearly tripled in PF.

Sorry sorry... my head for numbers gets messed up when I dont have them in front of me. I think Maerit has like 126 stamina at level 46, but yeah... not 200.

Despite all that, the CMAN concept still stands as useful and would prove an excellent addition to any warrior arsenal. Mass RT inducer with a chance of knockdown at a 15 stamina cost would give us the means to hold our ground in swarms. I mean... shouldn't warriors be able to hold their ground in a swarm as well (if not better) than some robe-draped spell-flinger?

Stanley Burrell
02-22-2008, 06:28 PM
Flamethrowers.

Baelog
02-23-2008, 08:01 AM
I've been talking with a few Warriors in game, and they feel that one of the CMANs should be Stomp, like the Frost Giants and Arctic Titans do, the one that shakes the ground and causes knockdown+RT, which could be taken straight from Titans and simply put into a Warrior-only CM, which would be pretty much what the 5 second, 15 Stamnia, 3+ Mob pwner would be...or design a player variant...either way, it would help...I've also been thinking about a Polearm only CMAN called Vault, which would be a nice additon to Charge and Trip. Something along the lines of "You plant the tip of your (polearm) into the ground and vault yourself feet-first at (critter)!" Also could be used to Vault over chasms (like the one that leads into Krag Dwellers) as well as over certain bridges or other places that are theorhetically vault-able and that might induce RT or falling, if you trust your Vault Manuever better than whatever the heck else determines how well you can cross the Strange Pile...I really should stop posting at 5:30-6:00AM...

Danical
02-23-2008, 08:18 AM
I've been talking with a few Warriors in game, and they feel that one of the CMANs should be Stomp, like the Frost Giants and Arctic Titans do, the one that shakes the ground and causes knockdown+RT, which could be taken straight from Titans and simply put into a Warrior-only CM, which would be pretty much what the 5 second, 15 Stamnia, 3+ Mob pwner would be...or design a player variant...either way, it would help...I've also been thinking about a Polearm only CMAN called Vault, which would be a nice additon to Charge and Trip. Something along the lines of "You plant the tip of your (polearm) into the ground and vault yourself feet-first at (critter)!" Also could be used to Vault over chasms (like the one that leads into Krag Dwellers) as well as over certain bridges or other places that are theorhetically vault-able and that might induce RT or falling, if you trust your Vault Manuever better than whatever the heck else determines how well you can cross the Strange Pile...I really should stop posting at 5:30-6:00AM...

Characters are not 30 feet tall and weighing tons. It doesn't make any sense to have stomp. Also, it's a design characteristic for warriors to be less able to deal with crowds other classes. This simply will not change.

Vault is equally stupid and I won't even go into why.

You'd have better luck suggesting room-to-room CMan the likes Eric has envisioned. Maybe you could bounce ideas off him?

Gnomad
02-26-2008, 12:20 AM
CMAN Riposte
Pre-Req: some amount of Parry Mastery
Active, uses similar activation rules as Surge
-X AS. Your chance of parrying an incoming blow is doubled. Successful parries roll for a chance to Riposte (based on CMS and current RT, etc.). Riposte returns an attack against the attacker at +2X AS.

Not necessarily this, but I'd just like something that would help warrior live up the blade/weaponmaster titles.

Also, I know it's a pie in the sky dream, but I'd love for an option to not look like a madman when you berserk. Make it a choice: T-1000 emotionless, or barbarian screaming wild.

andrillo
03-07-2008, 05:00 AM
I am thinking of rolling up a warrior and was curious as to what races make the best warriors.....looking for one that is something other tahn sword and board or ohe........and looking to make either col or sunfist

andrillo
03-07-2008, 05:02 AM
I am thinking of rolling up a warrior and was curious as to what races make the best warriors.....looking for one that is something other thann sword and board or thw........and looking to make either col or sunfist

Danical
03-07-2008, 05:47 AM
Half-Krol.

You'll be hated by many and will make for some kick ass RP if you give a fuck and if you don't then you'll be fucking stacked mechanically.

<3 HK.

Stunseed
03-07-2008, 07:20 AM
HK is pretty sweet.

As far as what you want? Get a mental picture and make it happen.

I wanted to see someone mstrike it up with blunts, and I've always loved morning stars. Little more magical, but I have a vampire blood bracelet to help counteract berserking. :)

XXXXXXXX (at level 23), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 147 47
Armor Use..........................| 170 70
Combat Maneuvers...................| 146 46
Blunt Weapons......................| 146 46
Multi Opponent Combat..............| 99 23
Physical Fitness...................| 152 52
Dodging............................| 144 44
Magic Item Use.....................| 30 6
Harness Power......................| 10 2
Perception.........................| 99 23
Climbing...........................| 50 10
Swimming...........................| 25 5

Stanley Burrell
03-07-2008, 07:40 AM
HK is pretty sweet.

As far as what you want? Get a mental picture and make it happen.

I wanted to see someone mstrike it up with blunts, and I've always loved morning stars. Little more magical, but I have a vampire blood bracelet to help counteract berserking. :)

XXXXXXXX (at level 23), your current skill bonuses and ranks (including all modifiers) are:
Skill Name | Current Current
| Bonus Ranks
Two Weapon Combat..................| 147 47
Armor Use..........................| 170 70
Combat Maneuvers...................| 146 46
Blunt Weapons......................| 146 46
Multi Opponent Combat..............| 99 23
Physical Fitness...................| 152 52
Dodging............................| 144 44
Magic Item Use.....................| 30 6
Harness Power......................| 10 2
Perception.........................| 99 23
Climbing...........................| 50 10
Swimming...........................| 25 5

::sage nod::

Stunseed
03-07-2008, 08:25 AM
?

Stanley Burrell
03-07-2008, 08:34 AM
I did one of these:

::sage nod::

.

::sage nod::

LOL BRIELUS
03-07-2008, 06:23 PM
i think berserk needs an upgrade - i realize it shakes stuns, but i think it should make your AS much higher, and attack faster, and not be able to be killed when berserked.

Fallen
03-09-2008, 08:38 PM
1. Spelldux - A reduction in the severity of both HP loss and Crits given by all warding based, bolt, and maneuver based spells in line with that received by normal melee attacks. The effectiveness of Spelldux is drastically reduced by the amount of spells worn by the warrior.

2. No Wound Stacking - Warriors cannot have a rank 2 wound stack to a rank three under any circumstance other than receiving a rank 3 wound in a single blow. The amount of blood loss from a wound can continue to increase, and rank 1's can still stack to rank 2's. *Sign of Staunching would be capped at the total amount of blood it can stop.*

3. Armor Use should gain much more purpose than it does now.

4. MOC needs to be upgraded to be more useful with larger weapons and with substancial training.

Fallen
03-09-2008, 08:47 PM
Oh, and Flares. Spelldux most definitely needs to mitigate flare crit ranks way, way down.

LadyKiora
03-10-2008, 03:36 PM
A way to wield both a lance and a shield, without any ds or as reduction/penalties, like some grimswarm are doing. Or for the critter generator to be fixed so this doesn't happen.

:wtf:

Danical
03-10-2008, 04:52 PM
Yeah, I noticed that too.

Latrinsorm
03-10-2008, 06:04 PM
Just because it's called a "lance" doesn't make it lance-based, not that I'm saying they aren't.