View Full Version : Fixstats for a capped warrior
Silique
01-07-2008, 07:07 AM
As I inch my way toward 1mm bounty points, I'm of the mind to work on my stats. However, I'de like to pick the mind of the local matheletes as to how much this will actually help my character from the stats they already have.
Normal (Bonus) ... Enhanced (Bonus)
Strength (STR): 100 (40) ... 100 (40)
Constitution (CON): 100 (35) ... 100 (35)
Dexterity (DEX): 100 (20) ... 100 (20)
Agility (AGI): 100 (20) ... 100 (20)
Discipline (DIS): 98 (24) ... 98 (24)
Aura (AUR): 91 (15) ... 91 (15)
Logic (LOG): 68 (4) ... 68 (4)
Intuition (INT): 83 (16) ... 83 (16)
Wisdom (WIS): 78 (14) ... 78 (14)
Influence (INF): 73 (16) ... 73 (16)
Thank you
thefarmer
01-07-2008, 07:24 AM
Just play around with the numbers enough to get them all close to 100 as possible.
Didn't Tsoran have a spreadsheet for this?
I'm not really sure you'll find much difference to your game since your main warrior stats are capped.
But logic and intuition would be nice bumped up I guess.
holocene
01-07-2008, 10:10 AM
Here are my optimized stats, just don't forget about the loss of TP's...I'd clear out all your training before you drink the potion as it essentially allows for a fixskills as well, otherwise, you'll just lose arbitrary skill ranks.
Level 0 Stats for XXXXX, Human Warrior
Strength (STR): 39
Constitution (CON): 60
Dexterity (DEX): 62
Agility (AGI): 62
Discipline (DIS): 73
Aura (AUR): 82
Logic (LOG): 88
Intuition (INT): 70
Wisdom (WIS): 82
Influence (INF): 42
Level: 100
Normal (Bonus)
Strength (STR): 100 (30)
Constitution (CON): 100 (25)
Dexterity (DEX): 100 (25)
Agility (AGI): 100 (25)
Discipline (DIS): 100 (25)
Aura (AUR): 100 (25)
Logic (LOG): 100 (30)
Intuition (INT): 100 (30)
Wisdom (WIS): 100 (25)
Influence (INF): 81 (15)
Bobmuhthol
01-07-2008, 10:43 AM
Don't forget that race matters.
Bobmuhthol
01-07-2008, 10:47 AM
I wish I didn't laugh at that, but I did.
Silique
01-07-2008, 11:22 AM
Thanks a bunch for the information.
oh and the laugh.
Latrinsorm
01-07-2008, 01:48 PM
The one thing I notice is you have a low Wisdom bonus. You could grab another 11 spiritual TD there, which is an awful lot.
Stunseed
01-07-2008, 01:49 PM
I notice that your logic is horrible. You're missing shitloads of experience each and every single hunt that you go on.
Sylvan Dreams
01-07-2008, 01:50 PM
Some people like to go for max stats, some lean towards max TP's.
http://home.mchsi.com/~cphillips73/StatCruncher/StatCruncher.html
That website will let you crunch your stats. There's a program that will let you roll stats for max tp's and I don't know if this website or another had it.
GuildRat
01-07-2008, 01:52 PM
The one thing I notice is you have a low Wisdom bonus. You could grab another 11 spiritual TD there, which is an awful lot.
I was thinking the same thing...but Holocene's post pretty much covered that dependent on what train the OP's warrior is now....oh and race of aforementioned warrior.
GuildRat
01-07-2008, 01:53 PM
http://lostranger.tsoran.com/gs3/
Alfster
01-07-2008, 01:54 PM
As I inch my way toward 1mm bounty points, I'm of the mind to work on my stats. However, I'de like to pick the mind of the local matheletes as to how much this will actually help my character from the stats they already have.
Meh, sell the potion.
You'll get far more by selling it than by actually using it
Riltus
01-07-2008, 05:23 PM
These are your current starting stats (if I backed them out correctly) for Giantman warrior.
STR: 90 (includes professional bonus)
CON: 90 (includes professional bonus)
DEX: 90
AGI: 90
DIS: 70
AUR: 70
LOG: 50
INT: 40
WIS: 50
INF: 20
Total PTP's at Cap: 5884
Total MTP's at Cap: 4110
Total TP's at Cap: 9994
SCENARIO I - These are optimal stat placements for maximum 100 stats at cap (all stats will be 100 at cap except INF):
Level: 0 ... 100
STR: 41 ... 100
CON: 58 ... 100
DEX: 68 ... 100
AGI: 68 ... 100
DIS: 73 ... 100
AUR: 82 ... 100
LOG: 88 ... 100
INT: 70 ... 100
WIS: 82 ... 100
INF: 30 ... 77
Total PTP's at cap: 5387
Total MTP's at cap: 4587
Total TP's at cap: 9974
The TP difference from the current stat placement to the maximum 100 stat placement scenario:
- 497 PTP's
+ 477 MTP's
Total PTP deficit after conversion: 258.5
Assuming that you are converting MTP's to PTP's the amount of post cap experience needed to make up the loss will be 430,000.
SCENARIO II - This is a compromise between your current stat placement and the first scenario.
Level: 0 ... 100
STR: 78 ... 100
CON: 77 ... 100
DEX: 68 ... 100
AGI: 68 ... 100
DIS: 67 ... 96
AUR: 74 ... 94
LOG: 79 ... 93
INT: 56 ... 92
WIS: 72 ... 92
INF: 21 ... 74
Total PTP's at cap: 5659
Total MTP's at cap: 4397
Total TP's at cap: 10,056
Here the difference between your current stat placement and this compromise:
- 225 PTP's
+ 287 MTP's
Total PTP deficit after conversion: 81.5 and the additional post cap experience required to make up the deficit would be 136,000.
To summarize:
In the first scenario you will lose 258.5 PTP's from your current TP's and it will take 430,000 additional post cap experience to make up this difference.
In the second scenario you will lose 81.5 PTP's and it will take 136,000 post cap experience to make up the difference.
Hope this helps!
That was a fucking great post.
Drisco
01-07-2008, 05:34 PM
Go for capped stats. Who cares about TP's once you are capped. You have all the time in the world to work on them.
Silique
01-07-2008, 07:50 PM
You guys were great. This is all the information I need.
...And yes that was a fucking great post.
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