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Jenisi
01-01-2008, 08:49 PM
So today is the first time I've logged into gemstone since August... And of course I start having internet issues right off the bat. So my connection is acting all wonky and I go to start gemstone again through SGE and it lists all these options for me to log into, gemstone iv... gemstone development... and gemstone iv the fallen. So not sure how I saw what I saw but it woudln't let me log into it... it just disconnected right away.

Bobmuhthol
01-01-2008, 08:58 PM
I'll reactivate my account the second GSIV: The Fallen is released.

7Seconds
01-01-2008, 09:07 PM
just a shot in the dark, but those look like GM servers, IE test instances, GSIV The Fallen you saw, may just be a mockingly chosen name for just such a server.

GSIV the Fallen would however drum up a bit more buisness for SIMU, So am a bit curious why they haven't launched a Fallen clone yet.

Drunken Durfin
01-01-2008, 09:10 PM
Color me uninformed here. I have seen references to Fallen a few times but have never really asked. What is it, or what is it referring to?

Bobmuhthol
01-01-2008, 09:13 PM
No rules, no GMs.

Drunken Durfin
01-01-2008, 09:42 PM
People with good scripting abilities would quickly reach the upper levels and dominate the game. And then, there is the trainer abuse bug which "cannot be fixed." I wonder if that would carry over to the new server.

Eh, could make for a few laughs. With no rules to break and no radar to fly under it seems to me the novelty would wear off pretty quick.

LordBacl
01-01-2008, 10:40 PM
I always thought the idea of a "Fallen" realm within Gemstone would be cool. Not a seperate server but a distant town with hunting grounds and no rules as far as PvP/CvC/etc was concerned. Lawless, in a sense. Enter at your own risk.

Drisco
01-02-2008, 10:03 AM
If GS the Fallen came out, this game would have a chance. But I doubt it, I doubt it a lot.

Ilvane
01-02-2008, 10:56 AM
It would be interesting to script a character up to high levels or be able to have no rules. I might even try it if it came out, and I'm pretty much a rp person in GS regular.

No rules, kill who you want..no GM's? Might be interesting.

CrystalTears
01-02-2008, 11:07 AM
I think Andraste's head would cave in if there was a Gemstone game that she couldn't tell people what to do.

....

On second thought let's get that baby in motion. :D

Outdrsyguy1
01-02-2008, 12:00 PM
Wow, a fallen server or town would be really cool. Course i dont' think i'd carry anything more than an ebladed weapon because there would be folks constantly running around disarming you and stealing your weapons...

Methais
01-02-2008, 03:39 PM
GSIV the Fallen would however drum up a bit more buisness for SIMU, So am a bit curious why they haven't launched a Fallen clone yet.

Because they're stupid, that's really all there is to it. Usually Simu will do anything they can think of to bleed more money out of people, but the one thing they know people want that they could make a killing off of, they won't do. Go figure.

Danical
01-02-2008, 04:05 PM
Because they're stupid, that's really all there is to it. Usually Simu will do anything they can think of to bleed more money out of people, but the one thing they know people want that they could make a killing off of, they won't do. Go figure.

^

AestheticDeath
01-02-2008, 05:07 PM
I know what I'd be rolling up if Fallen ever came out... And I would have a lot of fun, even if all I was doing was dying.

Snapp
01-02-2008, 08:04 PM
I think Andraste's head would cave in if there was a Gemstone game that she couldn't tell people what to do.


:lol2:

7Seconds
01-02-2008, 08:23 PM
I for one actually like the idea of a Free Play/Fallen City inside GS Live. The thought of going out of my way to play on a server that is dominated by AFK scripting snerts makes me want to hurl. But a Town/Area that is free from a majority of the rules CvC/PvP, where warn har/int mean nothing intrigues me.

IF SIMU doesn't want to open up a Fallen Server fine, they should at least open up a Fallen Town/Area, and to make a little bit of cash set it up as a Premium only one. SIMU gets more premium subscriptions, Players get out from under certain GM's Thumbs. and if you don't like it or get tired you can go back to the rest of civilization.

Jenisi
01-02-2008, 08:27 PM
I don't see why it would appear so unlikely.. They already have a Dragonrealms the Fallen.

7Seconds
01-02-2008, 08:33 PM
lol, just thought up the perfect place for such... The Aelotoi Planet... A permanent portal is created to the planet, where adverturers the world over gathered to "free" the Aelotoi... The town would be a beach head of sorts under constant attack.

Hulkein
01-02-2008, 08:33 PM
They won't open a 'no rules area' inside of regular Gemstone because of fear that conflicts would originate there and carry out to the regular zones of the game.

7Seconds
01-02-2008, 08:43 PM
They'll have to deal with PvP due to Fallen sooner or latter in the standard instance which ever way they go (if they go with it.)

Example

Two players meet, instantly hate each other, start going out of their way to make the others life IG miserable... One finds out who their Standard "Main" is then jumps over and starts dicking with them there...

diethx
01-02-2008, 09:07 PM
They'll have to deal with PvP due to Fallen sooner or latter in the standard instance which ever way they go (if they go with it.)

Example

Two players meet, instantly hate each other, start going out of their way to make the others life IG miserable... One finds out who their Standard "Main" is then jumps over and starts dicking with them there...

Maybe that's partly why they haven't created it. After all, what we really need are more snerts in regular GS who can't understand the difference between real and fantasy, and who don't know how to handle IG conflict in a solely IG manner.

7Seconds
01-02-2008, 09:10 PM
you know, you have a point...

Methais
01-02-2008, 09:23 PM
I don't see why it would appear so unlikely.. They already have a Dragonrealms the Fallen.

The fact that it would be cool + Simu saying they're not planning to do it should be enough to convince you.

Or just the fact that it would be cool is enough too.

Hulkein
01-02-2008, 09:45 PM
They'll have to deal with PvP due to Fallen sooner or latter in the standard instance which ever way they go (if they go with it.)

Example

Two players meet, instantly hate each other, start going out of their way to make the others life IG miserable... One finds out who their Standard "Main" is then jumps over and starts dicking with them there...

That's a lot, lot more difficult and unlikely.

7Seconds
01-03-2008, 01:01 AM
That's a lot, lot more difficult and unlikely.

In the majority of experiences with the ass clowns the Exist to Play GS do you honestly think they wouldn't put the needed work to find out who PC soandso's Prime Character is, and then wouldn't screw with them?

Sthrockmorton
01-03-2008, 01:51 AM
Honestly, I think they should just make a town in which PvP is acceptable and no PvP interaction is against policy. Just make lots of warnings before entering the area and make it clear to everyone. I'd thoroughly enjoy taking off my nice gear and heading in there for some fun.


As far as a seperate server with no rules completely? I hate scripters and wouldn't even consider playing in a game where people just script to cap in a month. What's the point? No fun involved whatsoever. Why not just allow people to roll up lvl 100 characters of whatever variety they want and duke it out? Waste of time IMO...

Makkah
01-03-2008, 02:12 AM
It's a griefer's paradise... but I think if you can band with enough people you like, it'd be funner than all hell...

Fallen
01-03-2008, 07:56 AM
Are there graphical RPGs with this type of environment? Remember also that at 100, everyone can hit basically everyone else, and there likely wouldn't be any insanely good gear (lack of merchants/auctions), so at cap it would be pretty much even.

Don't bother playing until you've scripted near/at cap, then grief away.

Sounds like a lot of people would just spend their time killing AFK scripters.

7Seconds
01-03-2008, 09:50 AM
>Sounds like a lot of people would just spend their time killing AFK scripters.

I would open up my own personal AG that puts bounties on their heads...

Latrinsorm
01-03-2008, 11:10 AM
I hate scripters and wouldn't even consider playing in a game where people just script to cap in a month.Even with 24 hour scripting, it would take 10,000 experience an hour to cap in a month (167 a minute before XXX). At 2000 an hour, it would take just about 5 months.

Hulkein
01-03-2008, 11:13 AM
In the majority of experiences with the ass clowns the Exist to Play GS do you honestly think they wouldn't put the needed work to find out who PC soandso's Prime Character is, and then wouldn't screw with them?

They might try but it'd be easy to guard against. Don't tell people your name in either the real game or the Fallen.

Sean of the Thread
01-03-2008, 11:13 AM
And make the deaders lootable.

muhahaha

Sthrockmorton
01-03-2008, 12:50 PM
Even with 24 hour scripting, it would take 10,000 experience an hour to caI tp in a month (167 a minute before XXX). At 2000 an hour, it would take just about 5 months.
Yeah, I didn't do the quick math in my head, was just getting the point across. Even if it was a bit embellished ;)


And make the deaders lootable.

muhahaha

I think you'd have to for it to be legit

7Seconds
01-03-2008, 04:35 PM
no need for lootable, simply roll item loss back in w/ decay.

speaking of the fun old days... GSIV The Fallen and Demonic Death anyone?

AestheticDeath
01-03-2008, 05:08 PM
They should have a 'feature' that you can only die so many times before you are gone for good, and have to reroll.

And add in group mechanics like a more unhospitable MO feature where like 20 level ones ganging up on a capped character could still win.

:)

Celephais
01-03-2008, 05:09 PM
I played a MUD that had zones for different types of PVP, the best loot/exp zones were the nastiest PVP type of zones, which allowed you to loot one item off a player you killed... so if you were risking venturing into those zones you either did so convertly, or took some trusted friends.

I really really liked that method, where there were varying degrees of risk, with ample reward, and if you did kill someone you got to select an item from their person (but not entirely rape them of equipment).

Methais
01-03-2008, 09:00 PM
I played a MUD that had zones for different types of PVP, the best loot/exp zones were the nastiest PVP type of zones, which allowed you to loot one item off a player you killed... so if you were risking venturing into those zones you either did so convertly, or took some trusted friends.

I really really liked that method, where there were varying degrees of risk, with ample reward, and if you did kill someone you got to select an item from their person (but not entirely rape them of equipment).

What game was this? That would be the greatest thing ever in GS. I wonder what a mechanic like that would do to the economy of old high end "Aston Martin" quality items.

And remove lockers so you can't stuff your good things in it before going out to a pvp zone. Not like any of this will happen anyway though :(

Celephais
01-04-2008, 10:31 AM
What game was this? That would be the greatest thing ever in GS. I wonder what a mechanic like that would do to the economy of old high end "Aston Martin" quality items.

And remove lockers so you can't stuff your good things in it before going out to a pvp zone. Not like any of this will happen anyway though :(
Necromium, one of the people running it came and hyped it not too long ago on these boards. The game was more equipment based (You had something like 13 slots for equipment) and equipment was like WoW (bosses have chance of dropping the same sets of equipment), except the equipment had very rare chance of mutating and any of the stats on it fluxing up/down (so a set of "obsidian breastplate" had a chance of being like +2str - +8str, but most of the time was +5). It also had a sweet grouping system (basically you made "formations" that determined what the odds of a given hit directed at anyone in your group would hit you, so clerics in back).

It was fun, but the biggest drawback to me was the reliance on the servers crashing (because once it crashed and came back up, all the raid bosses were spawned, and once they were downed some of them didn't seem to respawn until a crash... or the respawn was some ridiculous amount of weeks/months no one ever saw them respawn short of server crash).

Warriorbird
01-04-2008, 02:52 PM
Anarchy breeds government, sadly. DR: The Fallen slowly developed its own kind of social order.

Hulkein
01-04-2008, 02:57 PM
Sounds interesting, WB. How so?

Warriorbird
01-04-2008, 03:17 PM
At first it was just a slaughterhouse... then the idiots got weeded out (most griefers can't actually PVP well) ... and finally it just ended up being a bunch of folks scripting and not fucking with each other.

That's how it was described to me. Eventually people'd even run merchants. I bounced in a few times but the population was pretty low. Later on I got too busy and gave it up. I don't really have the patience to script too much as it is.

Hulkein
01-04-2008, 03:29 PM
I wish it was anything goes except scripting (since I suck at it, I'm sure my tune would be different if I was Kranar), but it doesn't look like GS is going to do it ever anyway.

Sthrockmorton
01-04-2008, 03:31 PM
What makes me laugh about scripters is that people pay X dollars a month to play a game, just to let a computer play it for them. I guess people just don't get any value from putting time into things anymore.

Hulkein
01-04-2008, 03:37 PM
I always thought the main point of scripting was to do it when you couldn't be at the computer.

Even when people do it while at the computer, you can't deny that hunting can be reaaaalllyyy monotonous sometimes.

AestheticDeath
01-04-2008, 04:27 PM
Yeah if scripting was legal, I would just run a script to level at night while I sleep, then have fun playing during the day. Killing others etc..

Sean of the Thread
01-04-2008, 05:46 PM
You've got some real class AD.

AestheticDeath
01-04-2008, 05:54 PM
You've got some real class AD.
?

So you wouldn't script or kill people in the Fallen?

Alfster
01-04-2008, 07:28 PM
Are there graphical RPGs with this type of environment?

Um, yes.

Most are zone based...take WOW for example.

At level 15ish you hit the point where you hit the PVP zones. Capped characters can easily kill you.

Aasterinian
01-05-2008, 03:59 AM
LOL, PVP and WoW in the same post.

EVE Online PVP > Bullshit you find in other games. At least there I've seen noobs taken down people who've been playing the game for 3+ years.

Space is divided into High, low and no security. 1.0-0.5 rating is highsec, 0.4-0.1 is lowsec, 0.0 is nullsec. However, being in highsec isn't a guarantee of safety. Your corp could be wardecced, or your ship might get suicide ganked (suicide because in highsec the NPC police force, CONCORD, will warp in and fuck up the aggressor).

Lowsec has no NPC police, just sentry guns on gates and stations.

Nullsec. No rules but what you make. Pity it's all owned by various player alliances. But if you wanted you could change that.

The learning curve is pretty steep though (damned near vertical. Stuff isn't well documented by CCP.) It's a fun sandbox game.

...

huh, bit of a tangent.

Gelston
01-05-2008, 04:05 AM
Except Eve Online sucks. Just like my spelling.

Aasterinian
01-05-2008, 02:05 PM
Except Eve Online sucks. Just like my spelling.

mlyp as well.

Gelston
01-05-2008, 08:54 PM
Atleast we both agree that Eve Online is fucking crap then.

Sean of the Thread
01-05-2008, 08:59 PM
I gave Eve Online a chance... and it fucking sucked. It's the have (been there forever and established) and the have nots.

There is really no chance to break into that game at this point.