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mgoddess
12-26-2007, 04:32 AM
My warrioress is working on her first weapon sheath... while she borked her first attempt (forgot to bundle the cured patterns), the mess up brought to mind a very big question...

My mess-up weapon slings were made of 10 skins... is the number of weapons able to be held dependent on the number of skins used to create the sheath/sling, or will it always be able to hold only one weapon? If it's something beyond the basics of what the Guild dude taught me, could someone let me know please?

(I'm basically wondering what goes into the calculation of how many weapons a sheath/sling/harness can hold. I made two slings out of 10-skin patterns, and they each held small amounts for one item.)

Davenshire
12-26-2007, 05:47 AM
They'll be able to hold a bit more then that. I never went higher then 50....(is that the max?) I have made several harnesses that held several large weapons.

Also quivers that hold several large bundles plus a bow.

You'll be fine once you bundle the skins together, Try and see how many you can jam in one sheath! After all they all only weigh half a lb. now no matter how many you use. :)

holocene
12-26-2007, 04:27 PM
50 is the max, and I think only swordbelts, harnesses, axe frogs and baldrics can be that large. This will yield medium-sized.

Danical
12-26-2007, 04:33 PM
Is there a sheathmaking guide?

Gordd
12-26-2007, 04:35 PM
Not since Commandant's? guide was up. Someone else used to have a sheath-making service that displayed all the skins usable for fringe and hides, but I haven't seen that one up in quite some time.

Danical
12-26-2007, 04:36 PM
http://www.krakiipedia.org/wiki/Warrior_Tricks

Gordd
12-26-2007, 04:45 PM
That's not really a guide though since you can get the same info from going to the Sheath Master and asking for a refresher. Useful...but not a guide IMO.

Gordd
12-26-2007, 04:47 PM
To save time on the curing process though, don't use any bundles larger then about 5 skins. You can have 10 of these bundles and then BUNDLE them after the curing process has ended.

Least you used to be able to do this, don't know if the updates changed this.

Sylvan Dreams
12-26-2007, 10:53 PM
Werrod stops his activities long enough to tell you, "If you need instructions on making a sheath, just ask, okee?"
ASK Werrod ABOUT SHEATH
>
You ask Werrod about making sheaths.
Werrod says, "Need a refresher? Ok, let's get started..."
Werrod says, "First thing you need to do is find out how many units of animal hide you need for your sheath by measuring the weapon you're making a sheath for." Werrod picks up a bit of marked cord and demonstrates by measuring his arm.
"The standard size for a sheath is thirty units."
Command: WTRICK SHEATHM MEASURE
>
Werrod continues, "Once you have your hides, you cut as many units as you need for your weapon sheath. We have eleven basic patterns: sheath, scabbard, baldric, weapon sling, weapon harness, sword belt, dagger sheath, dagger scabbard, bow sling, axe frog, and quiver."
Command: WTRICK SHEATHM CUT <# units> <pattern>
>
"After you have enough hides cut for your pattern, you cure it, so it will last a good long time." Werrod picks up a portable wooden rack and says, "After you stretch the pattern on one of these wooden racks, you coat the non-furry side with the curative. We carry three types of curative: mild, strong, and lacquer. The mild curative will merely preserve the hide indefinitely, while the strong curative will allow the hide to harden into leather. Lacquer provides a glossy coating on your sheath, but also obscures the type of hide you used. The mild curative costs fifty silvers per unit of hide, the strong curative costs one hundred silver per, and the lacquer costs five hundred silver per unit."
Command: WTRICK SHEATHM CURE <MILD|STRONG|LACQUER>
>
Werrod says, "When the pattern has dried, you sew it together with some leather threading. The thread costs five silver for every four units of animal hide. The sheath is then ready to wear, but you can add more details..."
Command: WTRICK SHEATHM SEW
>
Werrod says, "You can stamp your initials in the hide..."
Command: WTRICK SHEATHM INITIAL
>
Werrod says, "For sheathes and scabbards, you can add a strap to wear it as a belt, over your shoulder, or on your wrist, arm, back, thigh, or ankle. Sling and harness patterns are already equipped with a shoulder strap. Also, you can only attach wrist straps to sheathes or scabbards made with four units, arm or ankle straps with to ones made with eight units or less, and thigh straps to ones made with sixteen units or less."
"Belts cost 50 silver. Shoulder, arm, back, and thigh straps cost 100 silver. Wrist and ankle straps cost 25 silver."
Command: WTRICK SHEATHM STRAP <type>
>
Werrod says, "Next, you can add one or two of the five following treatments: dye, inlaid jewels, metal binding, metal trimming, or fringe.
>
Werrod says, "Before getting into these treatments, you should know that there are two possible locations for placing your decorations: noticeable first, and noticeable last. For example, you may choose to create a gold bound rolton hide scabbard fringed with wraith talons."
"For that, the gold binding is in the noticeable first slot and the wraith talon fringe is in the noticeable last slot. Normally, the slots are filled in the order that you add decorations, starting with the noticeable first slot. However, you can specify that you would like to hold the first slot empty while using last slot first."
Command: WTRICK SHEATHM HOLD
>
Werrod says, "You can use the dye pots here to mix colors for use in coloring your sheath. The dye costs fifty silvers per unit, and will take some time to dry. We keep a wide variety of colors in stock, and will place orders for others to suit your needs. Special color
orders cost 5,000 silver, which is non-refundable should your order be denied. Dye can only be used in the noticeable first decoration slot."
Command: WTRICK SHEATHM DYE <color>
<color> can be one or two words.
>
Werrod says, "You can also attach jewels that you supply. The fixtures cost 50 silver apiece, and you'll need at least six for them to be noticable. Not all gems are suitable for this, however, but most are. If you inlay less than six jewels, a description slot is not used up and you will be able to see them if you LOOK closely enough. You can also inlay two different types of gems, if you use the noticeable last decoration slot."
Command: WTRICK SHEATHM INLAY
>
Werrod says, "Binding your sheath with metal adds to its strength, and adds a decorative touch. We have copper, which costs two silver per unit, brass for ten silver per, bronze for 25, iron for 30, steel for 40, silver for 50, gold for 100, mithril for 140, ora for 160, imflass and alum for 200, vultite for 300, and mithglin for 1000. You can bind with two different kinds of metals, if you use the noticeable last slot."
Command: WTRICK SHEATHM BIND <metal>
>
Werrod says, "If you like a more fierce look to your sheath, you can add a fringe of claws, teeth, talons, feathers, horns, fangs, stingers, plumes, manes, mandibles, pincers, whiskers, incisors, canines, jawbones, or bones. You'll need six of these items for the fringe to be noticable and the six fixtures will cost 300 silver. You can fringe with two different kinds of items, if you use the noticeable last slot."
Command: WTRICK SHEATHM FRINGE
>
Werrod says, "Trimming your sheath with metal adds to its durability, and adds a decorative touch. We offer the same selection of metals for trimming as we do for binding, at the same prices. You may also trim with two different kinds of metals, if you use the noticeable last slot."
Command: WTRICK SHEATHM TRIM <metal>
>
Werrod says, "That about wraps it up. Try not to make anything too gaudy-looking." Werrod smiles.

METALS
WEHNIMER'S LANDING VENIOM
TA'VAALOR VAALORN
TA'ILLISTIM MITHGLIN
ICEMULE RHIMAR
SOLHAVEN LAJE
RIVER'S REST VAALIN
TERAS GLAES
ZUL LOGOTH INVAR