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Blud
12-04-2007, 04:39 PM
I am a low-level sorcerer, and I'm pretty squishy right now.

I played GS3, but have been away for a few years, but I have always been "paranoid" that I didn't reward enough when I was healed, so I think I might have over-compensated when I was healed. The reason I get that impression is because everytime I went to TC in Icemule, I was almost always immediately attended to, whether I had a missing arm or I was just a few points shy of a full blood count.

So, can any of you guys give me a realistic number for what is considered an "acceptable" payment for various ailments? I know there isn't a "canned answer" for this question, but any guidance would be much appreciated.

Thanks in advance for the advice/help.

If you are also playing a rogue, a similar answer would be appreciated for how much is acceptable to pick boxes...I sort of have the same paranoia there as well, with the same results. :/

I just want to maximize your compensation without "costing" myself more than what would normally be expected. I do have to supply myself too!

Bobmuhthol
12-04-2007, 04:42 PM
I used to give 5k for virtually any heal after a hunt, or 2k for a couple minors. Huge heals got up to 25k.

I was also retarded, but oh well.

Halstein
12-04-2007, 04:44 PM
500-1k for heals on average for your level, usually half the coins for box tips.

Celephais
12-04-2007, 04:46 PM
Look up the cost of the herbs to heal the wounds/scars... use that as a cap. Adjust accordingly.

I usually won't tip more than a third the value of boxes... generally considering the amount of time spent collecting the boxes versus the time to open them that seems more than fair.

Insodus
12-04-2007, 05:01 PM
I never understood the ridiculous tips that people give.

I play both a picker and an empath, and if I'm sitting on a node learning all day long, just a small token of gratitude is all it takes, 700 silver maybe? If you're young and squishy I wouldnt expect anything.

5k for a heal, and half the box contents is just ridiculous.

The Ponzzz
12-04-2007, 05:02 PM
Just use herbs. Who needs empaths.

Gan
12-04-2007, 05:14 PM
Played both picker and empath and now I play a cleric.

Healing: 500 for minor wounds. 1k for majors. 2k - 5k for healing and rescue depending on how difficult the rescue was (when death occurs).

Picking: 1/3 to 1/2 coins in box + any scarabs.

Raising: 2k if raise only. Up to 5k for raise and rescue.

As a rescue/raising cleric I rarely hang around for a tip unless I'm stuck in a conversation or the rescuee catches me before I move off.

Celephais
12-04-2007, 05:25 PM
As someone who often ends up bringing people back but doesn't usually hang out to wait for them to be raised... what kind of a tip would I be missing in that situation; what does that usually garnish?

in the cases where I have hung around, mostly due to needing to rest or someone worth RPing with, it's been hit or miss... nothing or far too generous, but I don't have enough hanging arounds to really make out a value.

CrystalTears
12-04-2007, 05:29 PM
Healing: 500 for minor wounds. 1k for majors. 2k - 5k for healing and rescue depending on how difficult the rescue was (when death occurs).

Picking: 1/3 to 1/2 coins in box + any scarabs.

Raising: 2k if raise only. Up to 5k for raise and rescue.

Agreed. That's generally what I do.

Bobmuhthol
12-04-2007, 05:30 PM
I never tipped people who helped me when I was dead (under the pretense that I'd do the same for them, and don't expect $$$ for it), nor did I tip clerics. Empaths don't receive what are essentially free exp messages (death messages) like clerics do; anyone who showed up when I died I have to assume is in it for the experience.

Gan
12-04-2007, 05:33 PM
As someone who often ends up bringing people back but doesn't usually hang out to wait for them to be raised... what kind of a tip would I be missing in that situation; what does that usually garnish?

in the cases where I have hung around, mostly due to needing to rest or someone worth RPing with, it's been hit or miss... nothing or far too generous, but I don't have enough hanging arounds to really make out a value.

I've been tipped high end gems and up to 10k in coins. It depends on how appreciative the rescuee is when rescued. And sometimes I've been given a hug and thats it. The secret for me is that I dont expect anything, thus when I am tipped its a pleasant suprise. (That and I'm not hard up for coin, so cash value compensation for the effort isnt high on my list of needs).

Celephais
12-04-2007, 05:40 PM
I've been tipped high end gems and up to 10k in coins. It depends on how appreciative the rescuee is when rescued. And sometimes I've been given a hug and thats it. The secret for me is that I dont expect anything, thus when I am tipped its a pleasant suprise. (That and I'm not hard up for coin, so cash value compensation for the effort isnt high on my list of needs).
Okay, I've never really rescued anyone under the guise of expecting a reward, like I said I rarely hang around to see them raised (usually I ensure they've got things under control, offer to take them to the town cleric if no one's around, etc). Usually the warm fuzzy is enough.

mgoddess
12-04-2007, 06:02 PM
I'm probably on the lower end of tipping, but I like to save as much silvers as possible...

Picking: 500 per box... if the box has a scarab, picker keeps scarab and gets 250 for that box.
Healing: 500-1k for all minors, 1k and up for any healing with majors. My characters normally eat herbs though, because major wounds are a rare occurrence for them.

Blud
12-04-2007, 06:14 PM
Played both picker and empath and now I play a cleric.

Healing: 500 for minor wounds. 1k for majors. 2k - 5k for healing and rescue depending on how difficult the rescue was (when death occurs).

Picking: 1/3 to 1/2 coins in box + any scarabs.

Raising: 2k if raise only. Up to 5k for raise and rescue.

As a rescue/raising cleric I rarely hang around for a tip unless I'm stuck in a conversation or the rescuee catches me before I move off.


I appreciate the help. On the subject of picking, the couple of scarabs I have gotten netted more than 2K silvers each...I have to honestly say that if I gave a scarab as a tip, that would probably be all of the tip they would get, mainly because I feel the same way that Celephais does about my efforts to collect the boxes vs. their efforts to open the box.

On a separate note, in GS3 was a formula, if you will, that helped you determine how much to give the temple for a deed, based on your character's level. Can anyone provide me with a link or information on that? I currently have 1 deed, and it seemed like it cost me a lot (I don't remember the exact payment I gave, but I remember thinking, "Shit, that's a lot for a deed!"), given my character's level.

Thanks again.

Bobmuhthol
12-04-2007, 06:16 PM
(level + deeds + 1) * 100

Some Rogue
12-04-2007, 06:18 PM
For the landing it's something like

deed= (#of current deeds*100)+(level*100)+101

I'm sure someone can correct me if I am off heh.

Celephais
12-04-2007, 06:18 PM
101 +
100 * level +
100 * deeds you already have =
silver base

gems are worth triple their appraised value.

that's the formula... it has flaws, but it's a good baseline formula.

Blud
12-04-2007, 06:28 PM
101 +
100 * level +
100 * deeds you already have =
silver base

gems are worth triple their appraised value.

that's the formula... it has flaws, but it's a good baseline formula.

Not to keep harping on this, but if what you are saying is true, then:

Level 6 sorcerer with one deed = (100*6)+(100*1) = 700 silvers minimum to buy one more deed. Gems count as 3x the appraised value toward the temple, so a gem that is appraised for at least 234 silvers at the jeweler is sufficient for a deed at the temple.

I can't seem to figure out how to put silvers in the box either...Maybe I'll just use scarabs as my offering?

Bobmuhthol
12-04-2007, 06:30 PM
The 101 business is inaccurate.

Gan
12-04-2007, 06:33 PM
Not to keep harping on this, but if what you are saying is true, then:

Level 6 sorcerer with one deed = (100*6)+(100*1) = 700 silvers minimum to buy one more deed. Gems count as 3x the appraised value toward the temple, so a gem that is appraised for at least 234 silvers at the jeweler is sufficient for a deed at the temple.

I can't seem to figure out how to put silvers in the box either...Maybe I'll just use scarabs as my offering?

Just drop the coins. (Drop xxx coins)

Scarabs work well. So do the boxfound jewelery items.

I'll upload Kaldagardian's deed machine onto here when I get home. Its from the GS3 days but it still works.

And dont forget about using magical items/busted lockpicks etc. in Hearthstone.

Suppa Hobbit Mage
12-04-2007, 06:35 PM
Dwarven rubies get you 1 deed every time.

Celephais
12-04-2007, 06:38 PM
The 101 business is inaccurate.
In accordance with your formula it should be 200 instead?

Either way Blud forgot to add on the extra 101 or 200 coins... hell for safety we'll go with 200 and then you would have this Blud:

Level 6 sorcerer with one deed = (100*6)+(100*1)+200 = 900
Or 300 coins in gems.

Just drop them and ring that chime with that mallet

Allereli
12-04-2007, 06:44 PM
I can't seem to figure out how to put silvers in the box either...Maybe I'll just use scarabs as my offering?

You're in the wrong place. Go in the temple, black arch, tapestry, there's a chime, there's a mallet, not too hard to figure out since they yell at you for doing something wrong.

The almsbox outside is to access the town cleric, that is 2000 (I believe) to drop the ramp through the arch.

Blud
12-04-2007, 06:44 PM
Just drop the coins. (Drop xxx coins)

Scarabs work well. So do the boxfound jewelery items.

I'll upload Kaldagardian's deed machine onto here when I get home. Its from the GS3 days but it still works.

And dont forget about using magical items/busted lockpicks etc. in Hearthstone.

Can magical items/busted lockpicks not be used in TV? If not, that explains why my fully charged wands didn't get me anything. I was really pissed about that because I need wands right now more than anything, but felt I REALLY needed deeds more.

Gan
12-04-2007, 06:48 PM
I dont know about other places. I'm most familiar with buying my deeds in the landing.

There's a guide to buying deeds floating around, I'll see if I can find it.

Bobmuhthol
12-04-2007, 07:02 PM
<<In accordance with your formula it should be 200 instead?>>

100.

(level + deeds + 1) * 100

Drisco
12-04-2007, 07:12 PM
As a cleric I like a high end gem. Emeralds and Diamonds because I usually use them for chrisms and not for profit. The ones that aren't high enough I usually get purified or sell them for coin.

Some Rogue
12-04-2007, 07:12 PM
So the only real difference but what Celephais and I posted and what Bob posted is one silver.

:jerkit:

Blud
12-04-2007, 07:13 PM
Thanks guys.

Bobmuhthol
12-04-2007, 07:16 PM
So the only real difference but what Celephais and I posted and what Bob posted is one silver.

:jerkit:

All I said is that 101 is inaccurate (and frankly makes the formula unnecessarily retarded). Whoever came up with it is a big jerk.

Drew
12-04-2007, 07:27 PM
For wounds: 500 per minor, 1k per major.
For raising: 25k, give them an uncut diamond if they used a chrism on me.
For picking: 1k-3k a box depending on the contents, I give the scarab to the locksmith and lower the tip a bit (as long as they don't just take it like one guy did. If they do that I demand it back)

radamanthys
12-04-2007, 08:14 PM
the formula becomes flawed up around, what is it... like 20 or 30 deeds. something like that.

Bobmuhthol
12-04-2007, 08:16 PM
It's supposedly some really stupid thing, yeah; it's non-linear. The threshold may even be lower than 20 deeds, and is possibly dependent on level.

Gan
12-04-2007, 08:37 PM
Kalguardian's deed machine. Circa 1997 (GSIII) Still works!

War Angel
12-04-2007, 09:07 PM
I tip empaths 500 silvers for each minor, 1,000 for each major, and 3,000 for major nerve and head damage.
I tip the raising cleric 5,000 silvers

I pay 1,000 silvers for each box picked, and I never touch the scarabs, they aren't mine.

As an empath/cleric/rogue I don't EXPECT anything from people, but am pleasantly surprised when people tip.

Celephais
12-04-2007, 10:14 PM
Level: 12 Deeds: 3
...
You drop 1599 silvers.
K>ring chime with mallet
You strike the hollow brass chime a third time.

Level: 12 Deeds: 4

Looks like even 100 is too much early on.

Bobmuhthol
12-04-2007, 10:19 PM
I'm actually slightly confident that the formula is different now, but the requirements were lowered across the board so no one really cared to notice.

Celephais
12-04-2007, 10:23 PM
Level: 12 Deeds: 5
You drop 1500 silvers.
...
Closing her eyes and bowing her head, the Priestess begins to pray. Suddenly the room is filled with a bone numbing cold. The Priestess opens her eyes and says, "The Goddess was neither convinced nor pleased. Go now."
...

Level: 12 Deeds: 5
You drop 1600 silvers.
"Thy offering pleases the Goddess and thy deed has been recorded, Marfach. Now go."
Level: 12 Deeds: 6

Hmm... (Level + Deeds -1) * 100 was working...

Scratch that, 1699 and then 1700 failed at 12/6

yeah likely rather changed... whatever I don't really care enough, the other formula at least gets you a deed, rather play it safe than waste the money.

Methais
12-04-2007, 11:49 PM
I am a low-level sorcerer, and I'm pretty squishy right now.

I played GS3, but have been away for a few years, but I have always been "paranoid" that I didn't reward enough when I was healed, so I think I might have over-compensated when I was healed. The reason I get that impression is because everytime I went to TC in Icemule, I was almost always immediately attended to, whether I had a missing arm or I was just a few points shy of a full blood count.

So, can any of you guys give me a realistic number for what is considered an "acceptable" payment for various ailments? I know there isn't a "canned answer" for this question, but any guidance would be much appreciated.

Thanks in advance for the advice/help.

If you are also playing a rogue, a similar answer would be appreciated for how much is acceptable to pick boxes...I sort of have the same paranoia there as well, with the same results. :/

I just want to maximize your compensation without "costing" myself more than what would normally be expected. I do have to supply myself too!

Just say "Thanks asshole" and punch them in the face.

Blud
12-05-2007, 09:21 AM
Just say "Thanks asshole" and punch them in the face.

Heh...Maybe when I get bigger, but for now I'll tip. :)

Blud
12-05-2007, 09:36 AM
Kalguardian's deed machine. Circa 1997 (GSIII) Still works!

Thanks Gan.

Shifted
12-05-2007, 01:53 PM
Empaths don't receive what are essentially free exp messages (death messages) like clerics do; anyone who showed up when I died I have to assume is in it for the experience.


My empath gets them... you just have to turn them on.

TheEschaton
12-05-2007, 02:22 PM
I think he's saying that you don't get a message which says "So and so got injured and needs to be healed!", you need to have someone come to you. Or, as an empath, you have to respond to a death, with the assumption they got injured in the process.

Donquix
12-05-2007, 04:04 PM
i tip about 100 per minor, 200-300 for a major wound. Or whatever I have on me at the time (assuming it's not something as paultry as like 50 silver), whichever is least.

I don't tip clerics (i played one as a main for years, still use him for rescues, don't really accept tips.) I also typically don't tip an empath if i was completely OMFG owned hurt...cause you just got fried, so yeah...even!

Methais
12-05-2007, 05:30 PM
I think he's saying that you don't get a message which says "So and so got injured and needs to be healed!", you need to have someone come to you. Or, as an empath, you have to respond to a death, with the assumption they got injured in the process.

99% of the time if someone's dead, they're injured.

A death message is pretty much the same as a free exp message.

7Seconds
12-25-2007, 04:25 PM
Healing = 0 silver, My character uses herbs, is open about using herbs, and will quickly point out if anyone heals them that they didn't ask.

Picking = Max 500s per box/bug, but... My character pops virtually all the boxes they collect. with an exception of bloody/onyx scarabs, enruned, mithril, immolation, and scale trapped boxes. The tip for these is 500 silver each, if the box is bugged I'll hand out an additional 500s for disarming that.

Bobmuhthol
12-25-2007, 04:47 PM
<<A death message is pretty much the same as a free exp message.>>

Try being an empath who lives off of healing bodies and see how far you get.

Katt
12-25-2007, 05:02 PM
My empath doesn't accept tips but lately I have been going through chrisms with my cleric like mad. It is upsetting when people will ask for a chrism gem and then turn around and walk away without replacing it.

Whenever any of my characters die and need raised I give the cleric a chrism to replace the one they used on me and another gem for their tip.

thefarmer
12-25-2007, 06:18 PM
Don't use a chrism gem unless they offer to replace it.

SayGoodbye
12-25-2007, 07:23 PM
My character uses herbs as well and sets demeanor to reserved so empaths can't heal without permission.

Clerics - If one happens to raise me they get whatever happens to be the nicest gem in my gem pouch and a thanks.

Rogues always get the scarabs (Why should I keep them? If it weren't for the rogue, the scarab would kill me most likely) and half the silver in the box. Every time.

Bards - a 10k note and a thanks.

Gnomad
12-25-2007, 08:46 PM
My character pops virtually all the boxes they collect.Phew! That was a close one! Someone on the boards almost figured out whether your character was male or female.

7Seconds
12-25-2007, 09:03 PM
feh