View Full Version : Sorcery Guru's
7Seconds
11-25-2007, 12:28 PM
Do we even have any, any more? I mean the closest I've seen to a Guru has been Oscuro, and well he is decidedly not a Sorcery Guru.
I know Nilven(sp) is supposed to be one of the top guys for sorcery but as late that title has been shall we say name only from my perspective.
Some Rogue
11-25-2007, 12:45 PM
They probably got tired of all the whining and crying and stopped posting. Tell Virilneus to stfu for a change and you might see an improvement.
7Seconds
11-25-2007, 01:32 PM
I actually tend to agree with Verilneus 9 times out, and I can defiantly see whats set him off, and sympathies.
Some Rogue
11-25-2007, 01:45 PM
I actually tend to agree with Verilneus 9 times out, and I can defiantly see whats set him off, and sympathies.
Yes, because someone disagrees with you, it's really mature to go around to every class and/or spell circle folder and try to nerf that person's class.
7Seconds
11-25-2007, 01:58 PM
goes deeper then one person or a group of persons disagreeing with you on a single issue.
Davenshire
11-25-2007, 02:11 PM
Naw, the sorcerer folder is a pit of cry assing compared to...nothing I have ever seen.
If I was a GM with some of the shit I've seen in there I would:
1. Snap
2. Nerf Warlocks just because.
3. Ask to be retasked to another profession.
I've never seen ANY profession whine as I have the sorcerer folder, and some rogue is DEAD ON about viril n' puss.
You have suggesitons, make them. Don't complain, don't puss that yer being given less then everyone else, don't puss that others have skills etc... that make you a sad panda.
Seriously, Viril is obnoxious, and a few others aren't to far behind. i think the Sorcery folder on the gemstone site is one I rarely frequent because I hate seeing what they come up with next to ask for/cry about, and half the time I go to reply I have to delete it so I don't get a letter from the forum deputy.
Some Rogue
11-25-2007, 02:24 PM
Naw, the sorcerer folder is a pit of cry assing compared to...nothing I have ever seen.
If I was a GM with some of the shit I've seen in there I would:
1. Snap
2. Nerf Warlocks just because.
3. Ask to be retasked to another profession.
I've never seen ANY profession whine as I have the sorcerer folder, and some rogue is DEAD ON about viril n' puss.
You have suggesitons, make them. Don't complain, don't puss that yer being given less then everyone else, don't puss that others have skills etc... that make you a sad panda.
Seriously, Viril is obnoxious, and a few others aren't to far behind. i think the Sorcery folder on the gemstone site is one I rarely frequent because I hate seeing what they come up with next to ask for/cry about, and half the time I go to reply I have to delete it so I don't get a letter from the forum deputy.
Exactly, and I wasn't even talking about the sorc folder. He started a big cryfest over 8 fucking points of CS. People were discussing it, he called them fools, basically said they were retards and since some people were arguing over it there, he plain out said he was going to review all spell circles to get nerfs made. I'm really surprised I didn't get a couple posts pulled after he started that shit and his butt buddy Herod started following him around to all the other threads.
Some Rogue
11-25-2007, 02:25 PM
If I was a GM with some of the shit I've seen in there I would:
1. Snap
2. Nerf Warlocks just because.
3. Ask to be retasked to another profession.
How can you nerf them more??? "They are and always have been the red-headed step children of GS!" Fucking idiots.
7Seconds
11-25-2007, 02:28 PM
Outside eyes looking in I suppose. I'm not saying that V's rampage doesn't lack tact. I am also not saying that it isn't warranted. Sorcery is the most restrictive pure profession in GS. Reason I say this... As it stands now, Sorcery has all the restrictions shared with the other pure professions, yet lacks any form of flexibility granted the others... Worst of both best of none kinda thing.
This is just how I, a player of sorceress see it, as does a good number of others. Everyone keep saying sorcery it this ung-dly powerful profession. Granted sorcery at one time was such, it now is fourth ring down on the list of pures. IE dead last. And has been that way for a few years now.
Other professions may be envious of our three spiffy fluff spells, but I'm rather certain that most would gladly trade those in for the spells that gave it the rep of too-powerful, Planar shift included.
This all said, this thread really isn't the place to discuss the tact, merit, or reasons for such. This thread if you please, is for me and a few others to figure out if GS even has a Staff Rep for Sorcery any more.
thefarmer
11-25-2007, 02:41 PM
I never realized sorcery was dead last.
Where's Warden to make things fair for everyone?
Necromancer
11-25-2007, 03:14 PM
Virilneus is an idiot of the most willful kind. For all of his years in GS on the boards; he has no concept of how game balance works; mostly because he doesn't care. He's like a child: gimme, gimme, gimme. He'll suggest things that make no sense from a balance perspective over and over again, even after they've been nixed, without ever attempting a compromise.
Have you ever had a pet go for one of your things? Like a cat who keeps trying to chew on your iPod earbuds, and no matter how many times you say "NO!" and take them away they go for them the second you've turned your back? That's Virilneus.
The only reason why so many people agree with V at times is because he caters to everyone's desire for an advantage. V has no respect for game balance, of course. He just wraps his ramblings up in a rhetoric of game balance that any three year-old could see through. "IT'S NOT FAIR!" means, "I'M NOT GETTING WHAT I WANT!". He, like a few other gems of the sorcery profession, are completely incapable of, or unwilling to, differentiate between what they want and what should be done.
What else would you expect from someone who expected the GMs to take time out of dev work for the entire game to code him a little present after they fixed a bug abuse issue in an item of his?
And, for the record, there are no sorcery gurus in GS. There are no Gurus period, and there haven't been for many years. Even when Nilven was more active in Dev, he was never a guru; he was just a GM who had a strong interest in sorcery. All dev GMs on the pure time are equally responsible for the different pure professions. Though there are issues with certain GMs 'owning' certain systems. Nilven, for example, 'owns' 725 and 730.
7Seconds
11-25-2007, 03:55 PM
Well then that answers my question, no sorcery guru, no sorcery team. so this thread is now dead. And though you lot obviously disagree I support V's efforts be they perceived as childish or not. If yall wish to continue bashing on sorcerer players and V then by all means contiune, but please do so in another thread.
Some Rogue
11-25-2007, 06:03 PM
I'll continue to post here as well thank you. I was actually giving you an honest answer. Even if you had a team, who'd want to work with sorcerers when the loudest voice is a giant, obnoxious tool?
Necromancer
11-25-2007, 06:10 PM
A new thread has been started to discuss Virilneus, sorcery, and game balance.
Some Rogue
11-25-2007, 06:26 PM
A new thread has been started to discuss Virilneus, sorcery, and game balance.
Yes, I know. I was answering a concern that was brought up here though.
7Seconds
11-26-2007, 12:24 AM
I wouldn't call V the biggest voice in sorcery for players...loudest yes, but there are few more then he, that speak lest often and more "quielty" that realy turn the player base on ear. V just like to be up front waveing his "It is I Virilneus the Great and Powerful Master and Knower of All that is Magic in Gemstone" flag, and we let him. And some times he really is railling with the support of a good number of players behind him.
7Seconds
11-26-2007, 12:26 AM
BTW Some Rouge, how do you get the WoW tag to fit in your sig? every time I've tried ither the hypertext link or uploading the pic I'm told, "none shall pass!" by the system.
Some Rogue
11-26-2007, 08:02 AM
BTW Some Rouge, how do you get the WoW tag to fit in your sig? every time I've tried ither the hypertext link or uploading the pic I'm told, "none shall pass!" by the system.
If you're using that same site, once you create the image, there's a link for BBCode. I just copy and paste that right to my sig here.
Fallen
11-26-2007, 09:44 AM
Nilven is the sorcery "guru" in as much as Estild and Oscuro are the Empath/Cleric gurus. He very rarely post on the boards, let alone the profession folder. Last he posted, I believe he mentioned he was working on a non-character owned spell circle, or Arcane Spell Circle. These will be spells found primarily on magical objects and scrolls, possibly through alchemy as well.
Short of seeing some sort of surprise Disease update, do not expect any mechanical improvements for sorcery. Demon RP messaging, Oscuro's group spell updates, and Oscuro and Co's Spirit Lore review. That's about it.
mgoddess
11-26-2007, 10:55 AM
There are no Gurus period, and there haven't been for many years.
There may be no professional gurus, but there are certainly still "gurus" in the game. Scribes for River's Rest, Lothwyn for Solhaven, Bernt (I believe) for Ta'Vaalor, etc... Xynwen for CHE's, Sirina for MHO's... pre-firing Khaladon for Upsells (yes, he had a team, but he was the "guru" for upsells).
TheWitch
11-26-2007, 01:58 PM
Virilneus may be a tool, and he lacks any skill at MF&IP.
What he does have a pretty solid grasp of is the game, and yea he whines like a two year old with a shitty diaper. But here we all are talking about him. Hmm.
Whining is never necessary, however, and Necro you know who this is and I'll kick your pink tutu'ed ass if you come back with one of your BALANCE obsessed party lines again but...
If you played a sorcerer back in the day, and you play one now, you know the profession has taken it squarely between the cheeks. If you didn't and/or don't, STFU. No other profession, with the possible exception of rogues, has seen the nerfage sorcery has in the past 6 or so years, both during growing pains and after the conversion. Much of it was necessary, but in more than a few respects they went totally overboard in a kneejerk reaction to the whole non-sorcery world's cry-assing about getting owned by a sorcerer.
Like it or not, like HIM or not, Virineus has some solid points.
Some Rogue
11-26-2007, 02:04 PM
Except no one hears those points because they can't fucking stand him. I'm sure that includes GM's.
Celephais
11-26-2007, 02:07 PM
It's not exactly feast or famine for sorcs, getting "nerfed" as you have has hardly disrupted the viability of sorcerers, and in the meantime you've gotten a LOT of wonderful aspects added to the class.
And it's not like they're the only class that has gotten nerfs, just about every class has had at least one or two along the way, sorcerers are still in the black IMO.
Tea & Strumpets
11-26-2007, 02:15 PM
If you played a sorcerer back in the day, and you play one now, you know the profession has taken it squarely between the cheeks.
Every profession took one in the cheeks...that was the theme of GS4. Their marketing campaign was "More fun, now bend over and touch your toes."
I'm sure everyone (various professions) are fully aware of their own shortcomings. As an outsider, it appears sorcerors have had plenty of attention. They certainly aren't fundamentally weaker than any other profession.
With just a bit of prompting, I'm sure Necromancer or Fallen would be willing to explain how they could destroy Elanthia with a well-aimed sneeze.
Latrinsorm
11-26-2007, 04:00 PM
If you played a sorcerer back in the dayCELTAR'd! :no:
TheWitch
11-26-2007, 06:05 PM
<< CELTAR'd! >>
Naw, he predates me by about a gagillion years.
Please, Fallen and Necro, explain sorcery to me?
:help:
Necromancer
11-26-2007, 07:30 PM
With just a bit of prompting, I'm sure Necromancer or Fallen would be willing to explain how they could destroy Elanthia with a well-aimed sneeze.
This quote made me laugh. And it's so true.
As far as the profession 'taking one between the cheeks (jesus, the only people who talk about anal sex more than homosexual and bisexual men are heterosexuals), it's a gross misrepresentation of events. When people talk about this, they're normally referring to the 702 and 719 downtweaks, and that happened long before GSIV was released. (How many years has it been now? And people are STILL not over it?) Does anyone remember the sorcery spell list back then? Pain was two spell slots, "Life Burst" was still listed (albeit unimplemented), Limb Disruption was two spell slots, we all had one type of curse each (and you couldn't decide which), phase was worse than an empty spell slot- it was an insult, and we were still shrieking at TPB over not getting Will Enhancement (ha!).
719 and 702 were grossly overpowered, not to mention REALLY dull over the span of 160 levels. You used nothing else in the sorcery circle; just 702 and 719. Bag of wands was all you were. Sorcery's best kept secret was Torment because it was the only other viable hunting spell on the list, and yet no one bothered to use it because 719 and 702 were so good.
So now 719 is just as powerful but only against 2/3 of the higher level creatures in the game, and 702 requires a few hits to kill. But we have massive enhancements to the spell list, and we have more than two options when deciding on a hunting spell. Heck, sorcerers can even do things *not* related to hunting now!
And yet, all we hear from a vocal subset of the sorcery players is "In GSIV we got massively nerfed!". So, for one, no that 'nerf' didn't happen in GSIV. GSIV was nothing but releases for sorcerers; upgrades. Two, those *two* downtweaks ("Nerf" makes it sound like they suddenly became unviable; which is far from the truth- they're both still staple hunting spells- which says something) came amongst a huge list of expansions to the profession (way to focus on the two versus the twenty).
And finally, what people don't ever seem to 'recall' (i.e. mention) are the significant ways in which moving to the attrition model was a godsend for sorcerers. Apparently none of the long-time players remember the days when a stun meant certain death. If you got hit enough for a stun, the battle was over. Your armor wasn't enough to protect you, crit kills were FAR more frequent, and stuns lasted forever. Moving into GSIV changed that. Suddenly stuns became just a regular part of combat. You didn't expect to die just because you got stunned. You didn't expect to be crit killed just because you got hit. And I, for one, couldn't be happier about that.
In conclusion, STOP WHINING AND GET OVER THE 702/719 DOWNTWEAKS! IT'S BEEN LIKE 8 YEARS!
Necromancer
11-26-2007, 07:32 PM
And as far as the "Guru" comment Evarin; you're confusing the "Guru" system with ownership. GS always had GMs in charge of certain systems. The Guru system was a specific dev shift for the professions when GS was expanded (I want to say this was just about the time GS moved to AOL, but my memory is really foggy that far back) The Guru system was abolished in favor of dev groups during the GSIV move.
Fallen
11-27-2007, 01:04 AM
I little difference in the Empath/Cleric "Team" and the Empath/Cleric "Gurus". Semantics.
Necromancer
11-27-2007, 01:53 AM
There's not officially an empath/cleric dev team. The Dev GMs on the Pures Team just tend to split the work up and specialize a bit with their coding. They are all equally responsible for the development discussions and design for all four professions.
Gurus had sole design and coding responsibility for their designated profession.
7Seconds
11-27-2007, 02:27 AM
Estild haveing any form of say with Sorcery makes me want to, well hurl.
Oscuro <3
Estild not so much.
Fallen
11-27-2007, 09:15 AM
There's not officially an empath/cleric dev team. The Dev GMs on the Pures Team just tend to split the work up and specialize a bit with their coding. They are all equally responsible for the development discussions and design for all four professions.
Gurus had sole design and coding responsibility for their designated profession.
Tell that to their signature on every post they make. Infact, Oscuro made a point of saying he cannot change anything mechanically with our spells, only Nilven can do so. He can only fix typos and what not.
Necromancer
11-27-2007, 05:13 PM
No, Oscuro can't touch certain systems within professions without permission from the SGM who owns them; there's a difference. Nilven has final say in changes to 725 and 730, but the entire team has dev discussions over sorcery and 725/730 in particular. They just have to run ideas past Nilven before finalizing potential changes if he wasn't part of the discussion. Up until very recently, he was the only one familiar enough with the systems to code anything in them.
Oh another thread with Jesse bashing me like an idiot...
But first, some loser rogue:
They probably got tired of all the whining and crying and stopped posting. Tell Virilneus to stfu for a change and you might see an improvement.
Except no one hears those points because they can't fucking stand him. I'm sure that includes GM's.
Actually, you'd be surprised. Oh, I don't doubt people hate me, I'm sure some of them may even have ulcers based on the warm welcomes I can receive, but as far as GMs go, I think I have a good deal of respect from a lot of them. Not all of them, but a lot of them. Especially our Gurus, I've had good relationships with both Romulus and Nilven. My private communications with GMs tend to be pretty good, I've also accrued a large number of RPAs (and never by sucking up to a baby kobold), which you don't get if you're really that hated. The fact that I've been an active player for so long and have had many ideas influence game design probably is a big portion of it. Some GMs I'll never get along with, but others I think see where I'm coming from when I post on mechanics issues.
He started a big cryfest over 8 fucking points of CS.
~3 levels worth, 8% increase in casting efficiency in a 1d100 system. A penalty that exists through no game balance need. Ya, I have a big problem with it. The penalty doesn't need to exist to balance anything, it achieves no positive results, all it does is limit sorcerer hunting options, which has a direct affect on player enjoyment. Everyone should have a problem with it.
he plain out said he was going to review all spell circles to get nerfs made
Fuck ya, spiteful? Sure, but you know people arguing for the continuance of a penalty that has no affect on them in the slightest really grind my gears. I think I can honestly say I've never seen such blatant "keep them down" behavior out of the playerbase than there. It was egregious. I was just trying to better my profession by bettering it, not better it in comparison by pushing other professions down. And yet other professions still wanted to shit all over it. So I'll eat some fiber and repay the favor. I'll never claim I'm not vindictive.
Virilneus is an idiot of the most willful kind. For all of his years in GS on the boards; he has no concept of how game balance works; mostly because he doesn't care. He's like a child: gimme, gimme, gimme. He'll suggest things that make no sense from a balance perspective over and over again, even after they've been nixed, without ever attempting a compromise.
This is the dumbest thing I've ever read Jesse, seriously. I'm a balance/mechanics nut, it is all I care about. You're the crazy one who repeatedly asks for things that you've been told no on with no regards for game balance. Almost none of your ideas ever even include those words. All of mine do, I usually devote paragraphs to them.
Also, I think you have a warped idea what game balance is, probably as a result of your fanboy nature. I think you believe game balance is measured by who has the most hard-on enducing spell mechanics or messaging.
Game balance isn't about nifty spell ideas and messaging and things like that. Game balance is about ease and cost of advancement.
V has no respect for game balance, of course. He just wraps his ramblings up in a rhetoric of game balance that any three year-old could see through.
If by rhetoric you mean concrete examples and mathematical formulas, then yes, I do that.
In conclusion, STOP WHINING AND GET OVER THE 702/719 DOWNTWEAKS! IT'S BEEN LIKE 8 YEARS!
This is funny, you complain about those things more than I do. Of all the active sorcerer posters I probably complain about them the least.
In fact, in recent time I can only remember mentioning them once, in the 518 discussion. Simply pointing out that 518 has existed in it's current since 719 and 702 ruled. In the following years 719/702 were downtweaked (and probably rightfully so, thay maybe in the end a little too hard), whereas 518 has never been downtweaked or have any new requirement added on (lore increase DF is more of a bonus than a requirement). Then I said that if 518 was okay as is I'd like the old 719 back.
Was my sarcasm not readily apparent? Obviously I do not expect 719 back, I was trying to make a point.
I hunt with a sorcerer and an empath side by side, 1106 kicks 702, 705's and even 719's ass most of the time still. I think all three sorcerer attack spells could probably use around a 10% uptick in power, or better utilization of lores. I'm sure they're fine at young levels, but there is no way to increase the power of 705 with lores or mana controls, and so at old levels it is pretty weak in comparison.
But come on Jesse, you're grouping things a whole slew of different sorcerers complain about, including yourself, and laying it on my doorstep like I control all those accounts. I'm sorry I ran over your cat or whatever I did to make you hate me so, but get over it.
Some Rogue
12-02-2007, 02:55 PM
:cry:
:violin:
AestheticDeath
12-02-2007, 07:20 PM
I have played capped sorcerers, and empaths among other professions. I also have to agree that the empath spell 1106 is more potent than 702 or 705 in pretty much any situation I encountered, and 1106 and 719 only evened out when you could use 719 against pure casters like seers and adepts. Though this is based on using the spells in guarded. I realize 702 and 705 might have more potent abilities in stance offensive, but who the hell cares to hunt a sorcerer in offensive? Why would you? Thats like almost always been one of the biggest definitions of a sorcerer to me. I have had to move towards offensive stances while hunting with my young sorcerer, and I don't like it.
Its really sad to me that a profession that never was based off of hunting is now just about the prime hunter in the game. And they do so just like the old sorcerers did. They can spell up, go into a guarded stance, and have an 1106 macro. Pretty much everything dies really easy to it. Not only that, but empaths are now just as good if not better than clerics at melee aren't they? I always understood how clerics could be a better warrior than warriors, albeit for a limited time based on short duration spells. But empaths too now?
Empaths have grown beyond what they should have in my opinion.
I think the biggest disappointment for me though was when they nerfed 409. I loved to see the high numbers of damage, especially as a wizard which was based more off attrition killing than crit killing.
I really thing if they want a better game, a balanced game. They should open up multi-classing. No one can argue about what one profession has to offer because they can have the benefits of one or more at any time.
They can leave GS4 if they want, but bring in another Gemstone with multi-classing. Spells are pretty much the only thing not allowed for anyone to train in, every profession can at least single in something that isn't really appropriate for their base class. And most any spell is available to them from scrolls and imbeds.
The only problem is there would be a slight decrease in MAers. Which would be great for people like me, so I could spend less but get the same jobs done.
I would LOVE to be able to have one character. And not feel like I was missing out on 2-3 things that every other profession has to offer.
hunting my empath and sorcerer together, sorcerer being like 3m more experience than the empath, I have to purposefully downtweak the empath in order to make sure they can both fry, or I make sure sorcerer always casts first to get a hit in. If the empath casts first he gets too many 1 hit kills.
Sean of the Thread
12-02-2007, 07:43 PM
720 somerogues head
Some Rogue
12-02-2007, 08:08 PM
720 somerogues head
Sean2 stole my credit card numbers.
And used them to access gay porn sites.
Necromancer
12-02-2007, 09:13 PM
V's self-regard continues to boggle the mind.
Among my favorites- The idea that GMs respect him (they don't- many hate him), that he understands game balance, and that he's had a significant impact on dev.
Chris, you just proved this entire thread right with that post. Classic.
Oh noes!!!! Jesse say GMs hate me!
I can't even argue with you Jesse, I'm almost speechless, so let me just sum up.
1. You're an unbalanced troubled young man, you've said as much at other times.
2. Most of the shit you accuse me of, you yourself do more.
3. You've manufactured things about me that are not true, it is like you've created an image of me in your mind that you're talking about. I'm sure if you asked the other sorcerers in this thread whom read the posts we each make in our dev forum you'd probably get most saying I am the one more concerned about game balance, and that I'm right about it more often than you as well, and that I try to propose and tweak ideas so that GMs will agree to them, and that one of my main concerns with any new idea is if we can get it approved.
4. You're obviously just pissed at me and posting out of spite. You about had a breakdown when I called you out on the bullshit you pulled with that Raise Dead Wand.
Let me refresh your memory. You argued vehemently for 318 to be removed from the treasure system scrolls and magic items despite every non-cleric, and even some clerics, more or less arguing the opposite. Only to admit after the fact that you owned a self charging 318 item and so the change increased the value of that item rather nicely. You swore you'd never sell it though, but I pointed out you said the exact same thing about your AD wand, which you did sell, for what? an 80 million profit? You through a fit calling me evil and low and vowing revenge or whatever. Hence, we get this thread and all the bullshit you've been posting about me.
But hey, you got the inside track then? What GMs tell you in private they hate me? Name some names dood. PM me if you want, whatever, or you know, keep it super secret with the other delusions in your overmedicated little world.
Necromancer
12-02-2007, 11:46 PM
THAT was speechless? Sorry kiddo, most GMs hate you, and the majority of the player base feels similarly.
If you weren't so full of yourself, you'd realize it's true and why it's true.
Well Gee Jesse, I just heard on the new that 9/10 groundhogs hate you so, there :P
And just to point out how much of a noob you are:
719 and 702 were grossly overpowered, not to mention REALLY dull over the span of 160 levels. You used nothing else in the sorcery circle; just 702 and 719. Bag of wands was all you were. Sorcery's best kept secret was Torment because it was the only other viable hunting spell on the list, and yet no one bothered to use it because 719 and 702 were so good.
719 and 702 were nerfed originally long before there was a cap at 160 levels. You have to go back much further, 1997ish.
So now 719 is just as powerful but only against 2/3 of the higher level creatures in the game, and 702 requires a few hits to kill. But we have massive enhancements to the spell list, and we have more than two options when deciding on a hunting spell. Heck, sorcerers can even do things *not* related to hunting now!
Not true, I'm fairly certain by your comments you never played back when 719 was in it's heyday. You should checkout some logs sometime.
And yet, all we hear from a vocal subset of the sorcery players is "In GSIV we got massively nerfed!". So, for one, no that 'nerf' didn't happen in GSIV. GSIV was nothing but releases for sorcerers; upgrades. Two, those *two* downtweaks ("Nerf" makes it sound like they suddenly became unviable; which is far from the truth- they're both still staple hunting spells- which says something) came amongst a huge list of expansions to the profession (way to focus on the two versus the twenty).
Actually, not that it matters. GSIV started as nothing but no-releases for sorcerers. All our releases were late and delayed to the point of Melissa apologizing to our entire profession, but you'd know that if you weren't a noob.
Jazuela
12-03-2007, 10:56 AM
Reading this thread is fun, and nostalgic. And not just a little pitiful. Do any sorcerer players ever use their spells for the thrill of it, instead of trying to instakill critters? I used to get a kick out of limb disrupting kobolds. Just cause - to see their arms twitching on the floor. It just seemed such a really cool sorcerous thing to do. Maim and torture for shits and giggles. I didn't care about getting to level 100, or having uber armor, or getting 20 kajillion silvers in the bank. Sorcery was more of the "art of the macabre" than riches and loot and levels. Experimenting on which things suffered in which manner when you applied which spells to them was what made it fun.
I remember Romulus was the guru for the profession, and he left shortly before I quit playing. He had so many amazing ideas and most of them were shot down entirely. Some were claimed by other professions after they were rejected for sorcery, and some (it looks like) may have been absorbed and implemented into game features instead of sorcery-specific skills. The animate dead thing sounds like it was turned into just a fun little extra instead of the really useful idea from back then. Lots of changes, lots of nerfs, lots of fun little additions, and people are whining? I say - they should stop worrying so much about advancing and getting 20x crit-padded magick-immune permablessed iliok-reinforced purple polka-dotted brig with a green feather boa stitched to the platinum-studded collar, and try having fun with the spells they have. I -thought- that was the whole point of playing a sorcerer in the first place.
The animate dead thing sounds like it was turned into just a fun little extra instead of the really useful idea from back then.
No, its pretty useful. It has a really high cost to use, and there are some long standing bugs, but overall it is a useful spell. You'd probably like it.
StrayRogue
12-03-2007, 12:33 PM
THAT was speechless? Sorry kiddo, most GMs hate you, and the majority of the player base feels similarly.
If you weren't so full of yourself, you'd realize it's true and why it's true.
Does anyone like Virilneus?
Necromancer
12-03-2007, 02:30 PM
Eh, even Hitler had friends
-Some GS 'newb'
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